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Hashing with binary autoencoders

arXiv.org Machine Learning

An attractive approach for fast search in image databases is binary hashing, where each high-dimensional, real-valued image is mapped onto a low-dimensional, binary vector and the search is done in this binary space. Finding the optimal hash function is difficult because it involves binary constraints, and most approaches approximate the optimization by relaxing the constraints and then binarizing the result. Here, we focus on the binary autoencoder model, which seeks to reconstruct an image from the binary code produced by the hash function. We show that the optimization can be simplified with the method of auxiliary coordinates. This reformulates the optimization as alternating two easier steps: one that learns the encoder and decoder separately, and one that optimizes the code for each image. Image retrieval experiments, using precision/recall and a measure of code utilization, show the resulting hash function outperforms or is competitive with state-of-the-art methods for binary hashing.


Concave Penalized Estimation of Sparse Gaussian Bayesian Networks

arXiv.org Machine Learning

We develop a penalized likelihood estimation framework to estimate the structure of Gaussian Bayesian networks from observational data. In contrast to recent methods which accelerate the learning problem by restricting the search space, our main contribution is a fast algorithm for score-based structure learning which does not restrict the search space in any way and works on high-dimensional datasets with thousands of variables. Our use of concave regularization, as opposed to the more popular $\ell_0$ (e.g. BIC) penalty, is new. Moreover, we provide theoretical guarantees which generalize existing asymptotic results when the underlying distribution is Gaussian. Most notably, our framework does not require the existence of a so-called faithful DAG representation, and as a result the theory must handle the inherent nonidentifiability of the estimation problem in a novel way. Finally, as a matter of independent interest, we provide a comprehensive comparison of our approach to several standard structure learning methods using open-source packages developed for the R language. Based on these experiments, we show that our algorithm is significantly faster than other competing methods while obtaining higher sensitivity with comparable false discovery rates for high-dimensional data. In particular, the total runtime for our method to generate a solution path of 20 estimates for DAGs with 8000 nodes is around one hour.


A Taxonomy of Big Data for Optimal Predictive Machine Learning and Data Mining

arXiv.org Machine Learning

Big data comes in various ways, types, shapes, forms and sizes. Indeed, almost all areas of science, technology, medicine, public health, economics, business, linguistics and social science are bombarded by ever increasing flows of data begging to analyzed efficiently and effectively. In this paper, we propose a rough idea of a possible taxonomy of big data, along with some of the most commonly used tools for handling each particular category of bigness. The dimensionality p of the input space and the sample size n are usually the main ingredients in the characterization of data bigness. The specific statistical machine learning technique used to handle a particular big data set will depend on which category it falls in within the bigness taxonomy. Large p small n data sets for instance require a different set of tools from the large n small p variety. Among other tools, we discuss Preprocessing, Standardization, Imputation, Projection, Regularization, Penalization, Compression, Reduction, Selection, Kernelization, Hybridization, Parallelization, Aggregation, Randomization, Replication, Sequentialization. Indeed, it is important to emphasize right away that the so-called no free lunch theorem applies here, in the sense that there is no universally superior method that outperforms all other methods on all categories of bigness. It is also important to stress the fact that simplicity in the sense of Ockham's razor non plurality principle of parsimony tends to reign supreme when it comes to massive data. We conclude with a comparison of the predictive performance of some of the most commonly used methods on a few data sets.


The Learnability of Unknown Quantum Measurements

arXiv.org Machine Learning

Quantum machine learning has received significant attention in recent years, and promising progress has been made in the development of quantum algorithms to speed up traditional machine learning tasks. In this work, however, we focus on investigating the information-theoretic upper bounds of sample complexity - how many training samples are sufficient to predict the future behaviour of an unknown target function. This kind of problem is, arguably, one of the most fundamental problems in statistical learning theory and the bounds for practical settings can be completely characterised by a simple measure of complexity. Our main result in the paper is that, for learning an unknown quantum measurement, the upper bound, given by the fat-shattering dimension, is linearly proportional to the dimension of the underlying Hilbert space. Learning an unknown quantum state becomes a dual problem to ours, and as a byproduct, we can recover Aaronson's famous result [Proc. R. Soc. A 463:3089-3144 (2007)] solely using a classical machine learning technique. In addition, other famous complexity measures like covering numbers and Rademacher complexities are derived explicitly. We are able to connect measures of sample complexity with various areas in quantum information science, e.g. quantum state/measurement tomography, quantum state discrimination and quantum random access codes, which may be of independent interest. Lastly, with the assistance of general Bloch-sphere representation, we show that learning quantum measurements/states can be mathematically formulated as a neural network. Consequently, classical ML algorithms can be applied to efficiently accomplish the two quantum learning tasks.


Multirobot Coordination for Space Exploration

AI Magazine

Teams of artificially intelligent planetary rovers have tremendous potential for space exploration, allowing for reduced cost, increased flexibility and increased reliability. However, having these multiple autonomous devices acting simultaneously leads to a problem of coordination: to achieve the best results, the they should work together. Due to the large distances and harsh environments, a rover must be able to perform a wide variety of tasks with a wide variety of potential teammates in uncertain and unsafe environments. Instead, this article examines tackling this problem through the use of coordinated reinforcement learning: rather than being programmed what to do, the rovers iteratively learn through trial and error to take take actions that lead to high overall system return.


Power to the People: The Role of Humans in Interactive Machine Learning

AI Magazine

Intelligent systems that learn interactively from their end-users are quickly becoming widespread. Until recently, this progress has been fueled mostly by advances in machine learning; however, more and more researchers are realizing the importance of studying users of these systems. We present a number of case studies that characterize the impact of interactivity, demonstrate ways in which some existing systems fail to account for the user, and explore new ways for learning systems to interact with their users. We argue that the design process for interactive machine learning systems should involve users at all stages: explorations that reveal human interaction patterns and inspire novel interaction methods, as well as refinement stages to tune details of the interface and choose among alternatives.


Automated Scheduling for NASA's Deep Space Network

AI Magazine

This article describes the DSN scheduling wngine (DSE) component of a new scheduling system being deployed for NASA's deep space network. The DSE provides core automation functionality for scheduling the network, including the interpretation of scheduling requirements expressed by users, their elaboration into tracking passes, and the resolution of conflicts and constraint violations. It has been integrated with a web application which provides DSE functionality to all DSN users through a standard web browser, as part of a peer-to-peer schedule negotiation process for the entire network. The system has been deployed operationally and is in routine use, and is in the process of being extended to support long-range planning and forecasting, and near-real-time scheduling.


Leveraging Multiple Artificial Intelligence Techniques to Improve the Responsiveness in Operations Planning: ASPEN for Orbital Express

AI Magazine

The challenging timeline for DARPA's Orbital Express mission demanded a flexible, responsive, and (above all) safe approach to mission planning. Mission planning for space is challenging because of the mixture of goals and constraints. These technologies had a significant impact on the success of the Orbital Express mission. Finally, we formulated a technique for converting procedural information to declarative information by transforming procedures into models of hierarchical task networks (HTNs).


A Review of Real-Time Strategy Game AI

AI Magazine

This literature review covers AI techniques used for real-time strategy video games, focusing specifically on StarCraft. It finds that the main areas of current academic research are in tactical and strategic decision-making, plan recognition, and learning, and it outlines the research contributions in each of these areas. The paper then contrasts the use of game AI in academia and industry, finding the academic research heavily focused on creating game-winning agents, while the indus- try aims to maximise player enjoyment. It finds the industry adoption of academic research is low because it is either in- applicable or too time-consuming and risky to implement in a new game, which highlights an area for potential investi- gation: bridging the gap between academia and industry.


Science Autonomy for Rover Subsurface Exploration of the Atacama Desert

AI Magazine

This, coupled with limited bandwidth and latencies, motivates onboard autonomy that ensures the quality of the science data return. Increasing quality of the data involves better sample selection, data validation, and data reduction. Robotic studies in Mars-like desert terrain have advanced autonomy for long distance exploration and seeded technologies for planetary rover missions. Specific capabilities include instrument calibration, visual targeting of selected features, an onboard database of collected data, and a long range path planner that guides the robot using analysis of current surface and prior satellite data.