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Automatic Generation of Alternative Starting Positions for Simple Traditional Board Games

AAAI Conferences

Simple board games, like Tic-Tac-Toe and CONNECT-4, play an important role not only in the development of mathematical and logical skills, but also in the emotional and social development. In this paper, we address the problem of generating targeted starting positions for such games. This can facilitate new approaches for bringing novice players to mastery, and also leads to discovery of interesting game variants. We present an approach that generates starting states of varying hardness levels for player 1 in a two-player board game, given rules of the board game, the desired number of steps required for player 1 to win, and the expertise levels of the two players. Our approach leverages symbolic methods and iterative simulation to efficiently search the extremely large state space. We present experimental results that include discovery of states of varying hardness levels for several simple grid-based board games. The presence of such states for standard game variants like 4 x 4 Tic-Tac-Toe opens up new games to be played that have never been played as the default start state is heavily biased.


Approximating Optimal Social Choice under Metric Preferences

AAAI Conferences

We examine the quality of social choice mechanisms using a utilitarian view, in which all of the agents have costs for each of the possible alternatives. While these underlying costs determine what the optimal alternative is, they may be unknown to the social choice mechanism; instead the mechanism must decide on a good alternative based only on the ordinal preferences of the agents which are induced by the underlying costs. Due to its limited information, such a social choice mechanism cannot simply select the alternative that minimizes the total social cost (or minimizes some other objective function). Thus, we seek to bound the distortion: the worst-case ratio between the social cost of the alternative selected and the optimal alternative. Distortion measures how good a mechanism is at approximating the alternative with minimum social cost, while using only ordinal preference information. The underlying costs can be arbitrary, implicit, and unknown; our only assumption is that the agent costs form a metric space, which is a natural assumption in many settings. We quantify the distortion of many well-known social choice mechanisms. We show that for both total social cost and median agent cost, many positional scoring rules have large distortion, while on the other hand Copeland and similar mechanisms perform optimally or near-optimally, always obtaining a distortion of at most 5. We also give lower bounds on the distortion that could be obtained by any deterministic social choice mechanism, and extend our results on median agent cost to more general objective functions.


Aggregating Electric Cars to Sustainable Virtual Power Plants: The Value of Flexibility in Future Electricity Markets

AAAI Conferences

Electric vehicles will play a crucial role in balancing the future electrical grid, which is complicated by many intermittent renewable energy sources. We developed an algorithm that determines for a fleet of electric vehicles, which EV at what price and location to commit to the operating reserve market to either absorb excess capacity or provide electricity during shortages (vehicle-2-grid). The algorithm takes the value of immobility into account by using carsharing fees as a reference point. A virtual power plant autonomously replaces cars that are committed to the operating reserves and are then rented out, with other idle cars to pool the risks of uncertainty. We validate our model with data from a free float carsharing fleet of 500 electric vehicles. An analysis of expected future developments (2015, 2018, and 2022) in operating reserve demand and battery costs yields that the gross profits for a carsharing operator increase between 7-12% with a negligible decrease in car availability (<0.01%).


HVAC-Aware Occupancy Scheduling

AAAI Conferences

Energy consumption in commercial and educational buildings is impacted by group activities such as meetings, workshops, classes and exams, and can be reduced by scheduling these activities to take place at times and locations that are favorable from an energy standpoint. This paper improves on the effectiveness of energy-aware room-booking and occupancy scheduling approaches, by allowing the scheduling decisions to rely on an explicit model of the building's occupancy-based HVAC control. The core component of our approach is a mixed-integer linear programming (MILP) model which optimally solves the joint occupancy scheduling and occupancy-based HVAC control problem. To scale up to realistic problem sizes, we embed this MILP model into a large neighbourhood search (LNS). We obtain substantial energy reduction in comparison with occupancy-based HVAC control using arbitrary schedules or using schedules obtained by existing heuristic energy-aware scheduling approaches.


Recursive Best-First Search with Bounded Overhead

AAAI Conferences

There are two major paradigms for linear-space heuristic search: iterative deepening (IDA*) and recursive best-first search (RBFS). While the node regeneration overhead of IDA* is easily characterized in terms of the heuristic branching factor, the overhead of RBFS depends on how widely the promising nodes are separated in the search tree, and is harder to anticipate. In this paper, we present two simple techniques for improving the performance of RBFS while maintaining its advantages over IDA*. While these techniques work well in practice, they do not provide any theoretical bounds on the amount of regeneration overhead. To this end, we introduce RBFScr, the first method for provably bounding the regeneration overhead of RBFS. We show empirically that this improves its performance in several domains, both for optimal and suboptimal search, and also yields a better linear-space anytime heuristic search. RBFScr is the first linear space best-first search robust enough to solve a variety of domains with varying operator costs.


Efficient Task Sub-Delegation for Crowdsourcing

AAAI Conferences

Reputation-based approaches allow a crowdsourcing system to identify reliable workers to whom tasks can be delegated. In crowdsourcing systems that can be modeled as multi-agent trust networks consist of resource constrained trustee agents (i.e., workers), workers may need to further sub-delegate tasks to others if they determine that they cannot complete all pending tasks before the stipulated deadlines. Existing reputation-based decision-making models cannot help workers decide when and to whom to sub-delegate tasks. In this paper, we proposed a reputation aware task sub-delegation (RTS) approach to bridge this gap. By jointly considering a worker's reputation, workload, the price of its effort and its trust relationships with others, RTS can be implemented as an intelligent agent to help workers make sub-delegation decisions in a distributed manner. The resulting task allocation maximizes social welfare through efficient utilization of the collective capacity of a crowd, and provides provable performance guarantees. Experimental comparisons with state-of-the-art approaches based on the Epinions trust network demonstrate significant advantages of RTS under high workload conditions.


A Graphical Representation for Games in Partition Function Form

AAAI Conferences

We propose a novel representation for coalitional games with externalities, called Partition Decision Trees. This representation is based on rooted directed trees, where non-leaf nodes are labelled with agents' names, leaf nodes are labelled with payoff vectors, and edges indicate membership of agents in coalitions. We show that this representation is fully expressive, and for certain classes of games significantly more concise than an extensive representation. Most importantly, Partition Decision Trees are the first formalism in the literature under which most of the direct extensions of the Shapley value to games with externalities can be computed in polynomial time.


Improved Local Search for Binary Matrix Factorization

AAAI Conferences

Rank K Binary Matrix Factorization (BMF) approximates a binary matrix by the product of two binary matrices of lower rank, K, using either L1 or L2 norm. In this paper, we first show that the BMF with L2 norm can be reformulated as an Unconstrained Binary Quadratic Programming (UBQP) problem. We then review several local search strategies that can be used to improve the BMF solutions obtained by previously proposed methods, before introducing a new local search dedicated to the BMF problem. We show in particular that the proposed solution is in general faster than the previously proposed ones. We then assess its behavior on several collections and methods and show that it significantly improves methods targeting the L2 norms on all the datasets considered; for the L1 norm, the improvement is also significant for real, structured datasets and for the BMF problem without the binary reconstruction constraint.


A Bayesian Model of node interaction in networks

arXiv.org Machine Learning

We are concerned with modeling the strength of links in networks by taking into account how often those links are used. Link usage is a strong indicator of how closely two nodes are related, but existing network models in Bayesian Statistics and Machine Learning are able to predict only wether a link exists at all. As priors for latent attributes of network nodes we explore the Chinese Restaurant Process (CRP) and a multivariate Gaussian with fixed dimensionality. The model is applied to a social network dataset and a word coocurrence dataset.


Escaping From Saddle Points --- Online Stochastic Gradient for Tensor Decomposition

arXiv.org Machine Learning

We analyze stochastic gradient descent for optimizing non-convex functions. In many cases for non-convex functions the goal is to find a reasonable local minimum, and the main concern is that gradient updates are trapped in saddle points. In this paper we identify strict saddle property for non-convex problem that allows for efficient optimization. Using this property we show that stochastic gradient descent converges to a local minimum in a polynomial number of iterations. To the best of our knowledge this is the first work that gives global convergence guarantees for stochastic gradient descent on non-convex functions with exponentially many local minima and saddle points. Our analysis can be applied to orthogonal tensor decomposition, which is widely used in learning a rich class of latent variable models. We propose a new optimization formulation for the tensor decomposition problem that has strict saddle property. As a result we get the first online algorithm for orthogonal tensor decomposition with global convergence guarantee.