Technology
Handling Owl:sameAs via Rewriting
Motik, Boris (University of Oxford) | Nenov, Yavor (University of Oxford) | Piro, Robert Edgar Felix (University of Oxford) | Horrocks, Ian (University of Oxford)
Rewriting is widely used to optimise owl:sameAs reasoning in materialisation based OWL 2 RL systems. We investigate issues related to both the correctness and efficiency of rewriting, and present an algorithm that guarantees correctness, improves efficiency, and can be effectively parallelised. Our evaluation shows that our approach can reduce reasoning times on practical data sets by orders of magnitude.
An Agent-Based Model of the Emergence and Transmission of a Language System for the Expression of Logical Combinations
Sierra-Santibanez, Josefina (Technical University of Catalonia)
This paper presents an agent-based model of the emergence and transmission of a language system for the expression of logical combinations of propositions. The model assumes the agents have some cognitive capacities for invention, adoption, repair, induction and adaptation, a common vocabulary for basic categories, and the ability to construct complex concepts using recursive combinations of basic categories with logical categories. It also supposes the agents initially do not have a vocabulary for logical categories (i.e. logical connectives), nor grammatical constructions for expressing logical combinations of basic categories through language. The results of the experiments we have performed show that a language system for the expression of logical combinations emerges as a result of a process of self-organisation of the agents' linguistic interactions. Such a language system is concise, because it only uses words and grammatical constructions for three logical categories (i.e. and, or, not). It is also expressive, since it allows the communication of logical combinations of categories of the same complexity as propositional logic formulas, using linguistic devices such as syntactic categories, word order and auxiliary words. Furthermore, it is easy to learn and reliably transmitted across generations, according to the results of our experiments.
Voting Rules As Error-Correcting Codes
Procaccia, Ariel D. (Carnegie Mellon University) | Shah, Nisarg (Carnegie Mellon University) | Zick, Yair (Carnegie Mellon University)
We present the first model of optimal voting under adversarial noise. From this viewpoint, voting rules are seen as error-correcting codes: their goal is to correct errors in the input rankings and recover a ranking that is close to the ground truth. We derive worst-case bounds on the relation between the average accuracy of the input votes, and the accuracy of the output ranking. Empirical results from real data show that our approach produces significantly more accurate rankings than alternative approaches.
Sequence-Form Algorithm for Computing Stackelberg Equilibria in Extensive-Form Games
Bosansky, Branislav (Aarhus University) | Cermak, Jiri (Czech Technical University)
Stackelberg equilibrium is a solution concept prescribing for a player an optimal strategy to commit to, assuming the opponent knows this commitment and plays the best response. Although this solution concept is a cornerstone of many security applications, the existing works typically do not consider situations where the players can observe and react to the actions of the opponent during the course of the game. We extend the existing algorithmic work to extensive-form games and introduce novel algorithm for computing Stackelberg equilibria that exploits the compact sequence-form representation of strategies. Our algorithm reduces the size of the linear programs from exponential in the baseline approach to linear in the size of the game tree. Experimental evaluation on randomly generated games and a security-inspired search game demonstrates significant improvement in the scalability compared to the baseline approach.
Optimal Machine Strategies to Commit to in Two-Person Repeated Games
Zuo, Song (Tsinghua University) | Tang, Pingzhong (Tsinghua University)
The problem of computing optimal strategy to commit to in various games has attracted intense research interests and has important real-world applications such as security (attacker-defender) games. In this paper, we consider the problem of computing optimal leaderโs machine to commit to in two-person repeated game, where the follower also plays a machine strategy. Machine strategy is the generalized notion of automaton strategy, where the number of states in the automaton can be possibly infinite. We begin with the simple case where both players are confined to automata strategies, and then extend to general (possibly randomized) machine strategies. We first give a concise linear program to compute the optimal leaderโs strategy and give two efficient implementations of the linear program: one via enumeration of a convex hull and the other via randomization. We then investigate the case where two machines have different levels of intelligence in the sense that one machine is able to record more history information than the other. We show that an intellectually superior leader, sometimes considered being exploited by the follower, can figure out the followerโs machine by brute-force and exploit the follower in return.
Learning Plausible Inferences from Semantic Web Knowledge by Combining Analogical Generalization with Structured Logistic Regression
Liang, Chen (Northwestern University) | Forbus, Kenneth D. (Northwestern University)
Fast and efficient learning over large bodies of commonsense knowledge is a key requirement for cognitive systems. Semantic web knowledge bases provide an important new resource of ground facts from which plausible inferences can be learned. This paper applies structured logistic regression with analogical generalization (SLogAn) to make use of structural as well as statistical information to achieve rapid and robust learning. SLogAn achieves state-of-the-art performance in a standard triplet classification task on two data sets and, in addition, can provide understandable explanations for its answers.
A Probabilistic Model for Bursty Topic Discovery in Microblogs
Yan, Xiaohui (Institute of Computing Technology, Chinese Academy of Science) | Guo, Jiafeng (Institute of Computing Technology, Chinese Academy of Science) | Lan, Yanyan (Institute of Computing Technology, Chinese Academy of Science) | Xu, Jun (Institute of Computing Technology, Chinese Academy of Science) | Cheng, Xueqi (Institute of Computing Technology, Chinese Academy of Science)
Bursty topics discovery in microblogs is important for people to grasp essential and valuable information. However, the task is challenging since microblog posts are particularly short and noisy. This work develops a novel probabilistic model, namely Bursty Biterm Topic Model (BBTM), to deal with the task. BBTM extends the Biterm Topic Model (BTM) by incorporating the burstiness of biterms as prior knowledge for bursty topic modeling, which enjoys the following merits: 1) It can well solve the data sparsity problem in topic modeling over short texts as the same as BTM; 2) It can automatical discover high quality bursty topics in microblogs in a principled and efficient way. Extensive experiments on a standard Twitter dataset show that our approach outperforms the state-of-the-art baselines significantly.
Strategic Voting and Strategic Candidacy
Brill, Markus (Duke University) | Conitzer, Vincent (Duke University)
Models of strategic candidacy analyze the incentives of candidates to run in an election. Most work on this topic assumes that strategizing only takes place among candidates, whereas voters vote truthfully. In this paper, we extend the analysis to also include strategic behavior on the part of the voters. (We also study cases where only candidates or only voters are strategic.) We consider two settings in which strategic voting is well-defined and has a natural interpretation: majority-consistent voting with single-peaked preferences and voting by successive elimination. In the former setting, we analyze the type of strategic behavior required in order to guarantee desirable voting outcomes. In the latter setting, we determine the complexity of computing the set of potential outcomes if both candidates and voters act strategically.
Uniform Interpolation and Forgetting for ALC Ontologies with ABoxes
Koopmann, Patrick (University of Manchester) | Schmidt, Renate A. (University of Manchester)
Uniform interpolation and the dual task of forgetting restrict the ontology to a specified subset of concept and role names. This makes them useful tools for ontology analysis, ontology evolution and information hiding. Most previous research focused on uniform interpolation of TBoxes. However, especially for applications in privacy and information hiding, it is essential that uniform interpolation methods can deal with ABoxes as well. We present the first method that can compute uniform interpolants of any ALC ontology with ABoxes. ABoxes bring their own challenges when computing uniform interpolants, possibly requiring disjunctive statements or nominals in the resulting ABox. Our method can compute representations of uniform interpolants in ALCO. An evaluation on realistic ontologies shows that these uniform interpolants can be practically computed, and can often even be presented in pure ALC.
Complexity Results for Compressing Optimal Paths
Botea, Adi (IBM Research, Dublin) | Strasser, Ben (Karlsruhe Institute of Technology ) | Harabor, Daniel (NICTA)
In this work we give a first tractability analysis of Compressed Path Databases, space efficient oracles used to very quickly identify the first arc on a shortest path. We study the complexity of computing an optimal compressed path database for general directed and undirected graphs. We find that in both cases the problem is NP-complete. We also show that, for graphs which can be decomposed along articulalion points, the problem can be decomposed into independent parts, with a corresponding reduction in its level of difficulty. In particular, this leads to simple and tractable algorithms which yield optimal compression results for trees.