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The Queue Method: Handling Delay, Heuristics, Prior Data, and Evaluation in Bandits

AAAI Conferences

Current algorithms for the standard multi-armed bandit problem have good empirical performance and optimal regret bounds. However, real-world problems often differ from the standard formulation in several ways. First, feedback may be delayed instead of arriving immediately. Second, the real world often contains structure which suggests heuristics, which we wish to incorporate while retaining the best-known theoretical guarantees. Third, we may wish to make use of an arbitrary prior dataset without negatively impacting performance. Fourth, we may wish to efficiently evaluate algorithms using a previously collected dataset. Surprisingly, these seemingly-disparate problems can be addressed using algorithms inspired by a recently-developed queueing technique. We present the Stochastic Delayed Bandits (SDB) algorithm as a solution to these four problems, which takes black-box bandit algorithms (including heuristic approaches) as input while achieving good theoretical guarantees. We present empirical results from both synthetic simulations and real-world data drawn from an educational game. Our results show that SDB outperforms state-of-the-art approaches to handling delay, heuristics, prior data, and evaluation.


Recovering Causal Effects from Selection Bias

AAAI Conferences

Controlling for selection and confounding biases are two of the most challenging problems that appear in data analysis in the empirical sciences as well as in artificial intelligence tasks. The combination of previously studied methods for each of these biases in isolation is not directly applicable to certain non-trivial cases in which selection and confounding biases are simultaneously present. In this paper, we tackle these instances non-parametrically and in full generality. We provide graphical and algorithmic conditions for recoverability of interventional distributions for when selection and confounding biases are both present. Our treatment completely characterizes the class of causal effects that are recoverable in Markovian models, and is suffi- cient for Semi-Markovian models.


Spectral Label Refinement for Noisy and Missing Text Labels

AAAI Conferences

With the recent growth of online content on the Web, there have been more user generated data with noisy and missing labels, e.g., social tags and voted labels from Amazon's Mechanical Turks. Most of machine learning methods, which require accurate label sets, could not be trusted when the label sets were yet unreliable. In this paper, we provide a text label refinement algorithm to adjust the labels for such noisy and missing labeled datasets. We assume that the labeled sets can be refined based on the labels with certain confidence, and the similarity between data being consistent with the labels. We propose a label smoothness ratio criterion to measure the smoothness of the labels and the consistency between labels and data. We demonstrate the effectiveness of the label refining algorithm on eight labeled document datasets, and validate that the results are useful for generating better labels.


Complex Event Detection via Event Oriented Dictionary Learning

AAAI Conferences

Complex event detection is a retrieval task with the goal of finding videos of a particular event in a large-scale unconstrained internet video archive, given example videos and text descriptions. Nowadays, different multimodal fusion schemes of low-level and high-level features are extensively investigated and evaluated for the complex event detection task. However, how to effectively select the high-level semantic meaningful concepts from a large pool to assist complex event detection is rarely studied in the literature. In this paper, we propose two novel strategies to automatically select semantic meaningful concepts for the event detection task based on both the events-kit text descriptions and the concepts high-level feature descriptions. Moreover, we introduce a novel event oriented dictionary representation based on the selected semantic concepts. Towards this goal, we leverage training samples of selected concepts from the Semantic Indexing (SIN) dataset with a pool of 346 concepts, into a novel supervised multi-task dictionary learning framework. Extensive experimental results on TRECVID Multimedia Event Detection (MED) dataset demonstrate the efficacy of our proposed method.


Cerebella: Automatic Generation of Nonverbal Behavior for Virtual Humans

AAAI Conferences

Our method automatically generates realistic nonverbal performances for virtual characters to accompany spo- ken utterances. It analyses the acoustic, syntactic, se- mantic and rhetorical properties of the utterance text and audio signal to generate nonverbal behavior such as such as head movements, eye saccades, and novel gesture animations based on co-articulation.


Non-Linear Regression for Bag-of-Words Data via Gaussian Process Latent Variable Set Model

AAAI Conferences

Gaussian process (GP) regression is a widely used method for non-linear prediction.The performance of the GP regression depends on whether it can properly capture the covariance structure of target variables, which is represented by kernels between input data.However, when the input is represented as a set of features, e.g. bag-of-words, it is difficult to calculate desirable kernel values because the co-occurrence of different but relevant words cannot be reflected in the kernel calculation.To overcome this problem, we propose a Gaussian process latent variable set model (GP-LVSM), which is a non-linear regression model effective for bag-of-words data.With the GP-LVSM, a latent vector is associated with each word, and each document is represented as a distribution of the latent vectors for words appearing in the document. We efficiently represent the distributions by using the framework of kernel embeddings of distributions that can hold high-order moment information of distributions without need for explicit density estimation.By learning latent vectors so as to maximize the posterior probability, kernels that reflect relations between words are obtained, and also words are visualized in a low-dimensional space.In experiments using 25 item review datasets, we demonstrate the effectiveness of the GP-LVSM in prediction and visualization.


A Multi-Pass Sieve for Name Normalization

AAAI Conferences

We propose a simple multi-pass sieve framework that applies tiers of deterministic normalization modules one at a time from highest to lowest precision for the task of normalizing names. While a sieve based architecture has been shown effective in coreference resolution, it has not yet been applied to the normalization task. We find that even in this task, the approach retains its characteristic features of being simple, and highly modular. In addition, it also proves robust when evaluated on two different kinds of data: clinical notes and biomedical text, by demonstrating high accuracy in normalizing disorder names found in both datasets.


Learning Multi-Level Task Groups in Multi-Task Learning

AAAI Conferences

In multi-task learning (MTL), multiple related tasks are learned jointly by sharing information across them. Many MTL algorithms have been proposed to learn the underlying task groups. However, those methods are limited to learn the task groups at only a single level, which may be not sufficient to model the complex structure among tasks in many real-world applications. In this paper, we propose a Multi-Level Task Grouping (MeTaG) method to learn the multi-level grouping structure instead of only one level among tasks. Specifically, by assuming the number of levels to be H, we decompose the parameter matrix into a sum of H component matrices, each of which is regularized with a l2 norm on the pairwise difference among parameters of all the tasks to construct level-specific task groups. For optimization, we employ the smoothing proximal gradient method to efficiently solve the objective function of the MeTaG model. Moreover, we provide theoretical analysis to show that under certain conditions the MeTaG model can recover the true parameter matrix and the true task groups in each level with high probability. We experiment our approach on both synthetic and real-world datasets, showing competitive performance over state-of-the-art MTL methods.


Adaptive Sampling with Optimal Cost for Class-Imbalance Learning

AAAI Conferences

Learning from imbalanced data sets is one of the challenging problems in machine learning, which means the number of negative examples is far more than that of positive examples. The main problems of existing methods are: (1) The degree of re-sampling, a key factor greatly affecting performance, needs to be pre-fixed, which is difficult to make the optimal choice; (2) Many useful negative samples are discarded in under-sampling; (3) The effectiveness of algorithm-level methods are limited because they just use the original training data for single classifier. To address the above issues, a novel approach of adaptive sampling with optimal cost is proposed for class-imbalance learning in this paper. The novelty of the proposed approach mainly lies in: adaptively over-sampling the minority positive examples and under-sampling the majority negative examples, forming different sub-classifiers by different subsets of training data with the best cost ratio adaptively chosen, and combining these sub-classifiers according to their accuracy to create a strong classifier. It aims to make full use of the whole training data and improve the performance of class-imbalance learning classifier. The solid experiments are conducted to compare the performance between the proposed approach and 12 state-of-the-art methods on challenging 16 UCI data sets on 3 evaluation metrics, and the results show the proposed approach can achieve superior performance in class-imbalance learning.


Compress and Control

AAAI Conferences

This paper describes a new information-theoretic policy evaluation technique for reinforcement learning. This technique converts any compression or density model into a corresponding estimate of value. Under appropriate stationarity and ergodicity conditions, we show that the use of a sufficiently powerful model gives rise to a consistent value function estimator. We also study the behavior of this technique when applied to various Atari 2600 video games, where the use of suboptimal modeling techniques is unavoidable. We consider three fundamentally different models, all too limited to perfectly model the dynamics of the system. Remarkably, we find that our technique provides sufficiently accurate value estimates for effective on-policy control. We conclude with a suggestive study highlighting the potential of our technique to scale to large problems.