Technology
Bandit Smooth Convex Optimization: Improving the Bias-Variance Tradeoff
Dekel, Ofer, Eldan, Ronen, Koren, Tomer
Bandit convex optimization is one of the fundamental problems in the field of online learning. The best algorithm for the general bandit convex optimization problem guarantees a regret of $\widetilde{O}(T^{5/6})$, while the best known lower bound is $\Omega(T^{1/2})$. Many attemptshave been made to bridge the huge gap between these bounds. A particularly interesting special case of this problem assumes that the loss functions are smooth. In this case, the best known algorithm guarantees a regret of $\widetilde{O}(T^{2/3})$. We present an efficient algorithm for the banditsmooth convex optimization problem that guarantees a regret of $\widetilde{O}(T^{5/8})$. Our result rules out an $\Omega(T^{2/3})$ lower bound and takes a significant step towards the resolution of this open problem.
A Complete Recipe for Stochastic Gradient MCMC
Ma, Yi-An, Chen, Tianqi, Fox, Emily
Many recent Markov chain Monte Carlo (MCMC) samplers leverage continuous dynamics to define a transition kernel that efficiently explores a target distribution. In tandem, a focus has been on devising scalable variants that subsample the data and use stochastic gradients in place of full-data gradients in the dynamic simulations. However, such stochastic gradient MCMC samplers have lagged behind their full-data counterparts in terms of the complexity of dynamics considered since proving convergence in the presence of the stochastic gradient noise is non-trivial. Even with simple dynamics, significant physical intuition is often required to modify the dynamical system to account for the stochastic gradient noise. In this paper, we provide a general recipe for constructing MCMC samplers--including stochastic gradient versions--based on continuous Markov processes specified via two matrices. We constructively prove that the framework is complete. That is, any continuous Markov process that provides samples from the target distribution can be written in our framework. We show how previous continuous-dynamic samplers can be trivially reinvented in our framework, avoiding the complicated sampler-specific proofs. We likewise use our recipe to straightforwardly propose a new state-adaptive sampler: stochastic gradient Riemann Hamiltonian Monte Carlo (SGRHMC). Our experiments on simulated data and a streaming Wikipedia analysis demonstrate that the proposed SGRHMC sampler inherits the benefits of Riemann HMC, with the scalability of stochastic gradient methods.
Structured Estimation with Atomic Norms: General Bounds and Applications
Chen, Sheng, Banerjee, Arindam
For structured estimation problems with atomic norms, recent advances in the literature express sample complexity and estimation error bounds in terms of certain geometric measures, in particular Gaussian width of the unit norm ball, Gaussian width of a spherical cap induced by a tangent cone, and a restricted norm compatibility constant. However, given an atomic norm, bounding these geometric measures can be difficult. In this paper, we present general upper bounds for such geometric measures, which only require simple information of the atomic norm under consideration, and we establish tightness of these bounds by providing the corresponding lower bounds. We show applications of our analysis to certain atomic norms, especially k-support norm, for which existing result is incomplete.
Community Detection via Measure Space Embedding
We present a new algorithm for community detection. The algorithm uses random walks to embed the graph in a space of measures, after which a modification of $k$-means in that space is applied. The algorithm is therefore fast and easily parallelizable. We evaluate the algorithm on standard random graph benchmarks, including some overlapping community benchmarks, and find its performance to be better or at least as good as previously known algorithms. We also prove a linear time (in number of edges) guarantee for the algorithm on a $p,q$-stochastic block model with where $p \geq c\cdot N^{-\half + \epsilon}$ and $p-q \geq c' \sqrt{p N^{-\half + \epsilon} \log N}$.
Distributed Submodular Cover: Succinctly Summarizing Massive Data
Mirzasoleiman, Baharan, Karbasi, Amin, Badanidiyuru, Ashwinkumar, Krause, Andreas
How can one find a subset, ideally as small as possible, that well represents a massive dataset? I.e., its corresponding utility, measured according to a suitable utility function, should be comparable to that of the whole dataset. In this paper, we formalize this challenge as a submodular cover problem. Here, the utility is assumed to exhibit submodularity, a natural diminishing returns condition preva- lent in many data summarization applications. The classical greedy algorithm is known to provide solutions with logarithmic approximation guarantees compared to the optimum solution. However, this sequential, centralized approach is imprac- tical for truly large-scale problems. In this work, we develop the first distributed algorithm โ DISCOVER โ for submodular set cover that is easily implementable using MapReduce-style computations. We theoretically analyze our approach, and present approximation guarantees for the solutions returned by DISCOVER. We also study a natural trade-off between the communication cost and the num- ber of rounds required to obtain such a solution. In our extensive experiments, we demonstrate the effectiveness of our approach on several applications, includ- ing active set selection, exemplar based clustering, and vertex cover on tens of millions of data points using Spark.
Action-Conditional Video Prediction using Deep Networks in Atari Games
Oh, Junhyuk, Guo, Xiaoxiao, Lee, Honglak, Lewis, Richard L., Singh, Satinder
Motivated by vision-based reinforcement learning (RL) problems, in particular Atari games from the recent benchmark Aracade Learning Environment (ALE), we consider spatio-temporal prediction problems where future (image-)frames are dependent on control variables or actions as well as previous frames. While not composed of natural scenes, frames in Atari games are high-dimensional in size, can involve tens of objects with one or more objects being controlled by the actions directly and many other objects being influenced indirectly, can involve entry and departure of objects, and can involve deep partial observability. We propose and evaluate two deep neural network architectures that consist of encoding, action-conditional transformation, and decoding layers based on convolutional neural networks and recurrent neural networks. Experimental results show that the proposed architectures are able to generate visually-realistic frames that are also useful for control over approximately 100-step action-conditional futures in some games. To the best of our knowledge, this paper is the first to make and evaluate long-term predictions on high-dimensional video conditioned by control inputs.
The Human Kernel
Wilson, Andrew G., Dann, Christoph, Lucas, Chris, Xing, Eric P.
Bayesian nonparametric models, such as Gaussian processes, provide a compelling framework for automatic statistical modelling: these models have a high degree of flexibility, and automatically calibrated complexity. However, automating human expertise remains elusive; for example, Gaussian processes with standard kernels struggle on function extrapolation problems that are trivial for human learners. In this paper, we create function extrapolation problems and acquire human responses, and then design a kernel learning framework to reverse engineer the inductive biases of human learners across a set of behavioral experiments. We use the learned kernels to gain psychological insights and to extrapolate in human-like ways that go beyond traditional stationary and polynomial kernels. Finally, we investigate Occam's razor in human and Gaussian process based function learning.
Accelerated Mirror Descent in Continuous and Discrete Time
Krichene, Walid, Bayen, Alexandre, Bartlett, Peter L.
We study accelerated mirror descent dynamics in continuous and discrete time. Combining the original continuous-time motivation of mirror descent with a recent ODE interpretation of Nesterov's accelerated method, we propose a family of continuous-time descent dynamics for convex functions with Lipschitz gradients, such that the solution trajectories are guaranteed to converge to the optimum at a $O(1/t^2)$ rate. We then show that a large family of first-order accelerated methods can be obtained as a discretization of the ODE, and these methods converge at a $O(1/k^2)$ rate. This connection between accelerated mirror descent and the ODE provides an intuitive approach to the design and analysis of accelerated first-order algorithms.
Subsampled Power Iteration: a Unified Algorithm for Block Models and Planted CSP's
Feldman, Vitaly, Perkins, Will, Vempala, Santosh
We present an algorithm for recovering planted solutions in two well-known models, the stochastic block model and planted constraint satisfaction problems (CSP), via a common generalization in terms of random bipartite graphs. Our algorithm matches up to a constant factor the best-known bounds for the number of edges (or constraints) needed for perfect recovery and its running time is linear in the number of edges used. The time complexity is significantly better than both spectral and SDP-based approaches.The main contribution of the algorithm is in the case of unequal sizes in the bipartition that arises in our reduction from the planted CSP. Here our algorithm succeeds at a significantly lower density than the spectral approaches, surpassing a barrier based on the spectral norm of a random matrix.Other significant features of the algorithm and analysis include (i) the critical use of power iteration with subsampling, which might be of independent interest; its analysis requires keeping track of multiple norms of an evolving solution (ii) the algorithm can be implemented statistically, i.e., with very limited access to the input distribution (iii) the algorithm is extremely simple to implement and runs in linear time, and thus is practical even for very large instances.
Learning with Relaxed Supervision
Steinhardt, Jacob, Liang, Percy S.
For weakly-supervised problems with deterministic constraints between the latent variables and observed output, learning necessitates performing inference over latent variables conditioned on the output, which can be intractable no matter how simple the model family is. Even finding a single latent variable setting that satisfies the constraints could be difficult; for instance, the observed output may be the result of a latent database query or graphics program which must be inferred. Here, the difficulty lies in not the model but the supervision, and poor approximations at this stage could lead to following the wrong learning signal entirely. In this paper, we develop a rigorous approach to relaxing the supervision, which yields asymptotically consistent parameter estimates despite altering the supervision. Our approach parameterizes a family of increasingly accurate relaxations, and jointly optimizes both the model and relaxation parameters, while formulating constraints between these parameters to ensure efficient inference. These efficiency constraints allow us to learn in otherwise intractable settings, while asymptotic consistency ensures that we always follow a valid learning signal.