Technology
Increasing the Utility of Synthetic Images through Chamfer Guidance
Conditional image generative models hold considerable promise to produce infinite amounts of synthetic training data. Yet, recent progress in generation quality has come at the expense of generation diversity, limiting the utility of these models as a source of synthetic training data. Although guidance-based approaches have been introduced to improve the utility of generated data by focusing on quality or diversity, the (implicit or explicit) utility functions oftentimes disregard the potential distribution shift between synthetic and real data. In this work, we introduce Chamfer Guidance: a training-free guidance approach which leverages a handful of real exemplar images to characterize the quality and diversity of synthetic data. We show that by leveraging the proposed Chamfer Guidance, we can boost the diversity of the generations w.r.t. a dataset of real images while maintaining or improving the generation quality on ImageNet-1k and standard geo-diversity benchmarks. Our approach achieves state-of-the-art few-shot performance with as little as 2 exemplar real images, obtaining 96.4% in terms of precision, and 86.4% in terms of distributional coverage, which increase to 97.5% and 92.7%, respectively, when using 32 real images.
LaM-SLidE: Latent Space Modeling of Spatial Dynamical Systems via Linked Entities
Generative models are spearheading recent progress in deep learning, showcasing strong promise for trajectory sampling in dynamical systems as well. However, whereas latent space modeling paradigms have transformed image and video generation, similar approaches are more difficult for most dynamical systems. Such systems -- from chemical molecule structures to collective human behavior -- are described by interactions of entities, making them inherently linked to connectivity patterns, entity conservation, and the traceability of entities over time. Our approach, LaM-SLidE (Latent Space Modeling of Spatial Dynamical Systems via Linked Entities), bridges the gap between: (1) keeping the traceability of individual entities in a latent system representation, and (2) leveraging the efficiency and scalability of recent advances in image and video generation, where pre-trained encoder and decoder enable generative modeling directly in latent space. The core idea of LaM-SLidE is the introduction of identifier representations (IDs) that enable the retrieval of entity properties and entity composition from latent system representations, thus fostering traceability. Experimentally, across different domains, we show that LaM-SLidE performs favorably in terms of speed, accuracy, and generalizability.
PreFM: Online Audio-Visual Event Parsing via Predictive Future Modeling
Audio-visual event parsing plays a crucial role in understanding multimodal video content, but existing methods typically rely on offline processing of entire videos with huge model sizes, limiting their real-time applicability. We introduce Online Audio-Visual Event Parsing (On-AVEP), a novel paradigm for parsing audio, visual, and audio-visual events by sequentially analyzing incoming video streams. The On-AVEP task necessitates models with two key capabilities: (1) Accurate online inference, to effectively distinguish events with unclear and limited context in online settings, and (2) Real-time efficiency, to balance high performance with computational constraints. To cultivate these, we propose the $\textbf{Pre}$dictive $\textbf{F}$uture $\textbf{M}$odeling (PreFM) framework featured by (a) predictive multimodal future modeling to infer and integrate beneficial future audio-visual cues, thereby enhancing contextual understanding and (b) modality-agnostic robust representation along with focal temporal prioritization to improve precision and generalization. Extensive experiments on the UnAV-100 and LLP datasets show PreFM significantly outperforms state-of-the-art methods by a large margin with significantly fewer parameters, offering an insightful approach for real-time multimodal video understanding.
Doodle to Detect: A Goofy but Powerful Approach to Skeleton-based Hand Gesture Recognition
Skeleton-based hand gesture recognition plays a crucial role in enabling intuitive human-computer interaction. Traditional methods have primarily relied on hand-crafted features--such as distances between joints or positional changes across frames--to alleviate issues from viewpoint variation or body proportion differences. However, these hand-crafted features often fail to capture the full spatio-temporal information in raw skeleton data, exhibit poor interpretability, and depend heavily on dataset-specific preprocessing, limiting generalization. In addition, normalization strategies in traditional methods, which rely on training data, can introduce domain gaps between training and testing environments, further hindering robustness in diverse real-world settings. To overcome these challenges, we exclude traditional hand-crafted features and propose Skeleton Kinematics Extraction Through Coordinated grapH (SKETCH), a novel framework that directly utilizes raw four-dimensional (time, x, y, and z) skeleton sequences and transforms them into intuitive visual graph representations.
Estimating Interventional Distributions with Uncertain Causal Graphs through Meta-Learning
In scientific domains---from biology to the social sciences---many questions boil down to \textit{What effect will we observe if we intervene on a particular variable?} If the causal relationships (e.g.~a causal graph) are known, its possible to estimate the intervention distributions. In the absence of this domain knowledge, the causal structure must be discovered from the available observational data. However, observational data are often compatible with multiple causal graphs, making methods that commit to a single structure prone to overconfidence. A principled way to manage this structural uncertainty is via Bayesian inference, which averages over a posterior distribution on possible causal structures and functional mechanisms.
Data-Free Model Extraction for Black-box Recommender Systems via Graph Convolutions
Privacy and security concerns are becoming increasingly critical for recommender systems, as model extraction attack provides an effective way to probe system robustness by replicating the model's recommendation logic -- potentially exposing sensitive user preferences and proprietary algorithmic knowledge. Despite the promising performance of existing model extraction methods, they still face two key challenges: unrealistic assumptions on the requirement of accessible member or surrogate data and generalization problem where surrogate model architecture constraints lead to overfitting on generated data. To tackle these challenges, in this paper, we first thoroughly analyze how the architecture of surrogate models influences extraction attack performance, highlighting the superior effectiveness of the graph convolution architecture. Based on this, we propose a novel Data-free Black-box Graph convolution-based Recommender Model Extraction method, dubbed DBGRME. Specifically, DBGRME contains: (1) an interaction generator to alleviate the need for member data requirements in a data-free scenario; and (2) a generalization-aware graph convolution-based surrogate model to capture diverse and complex recommender interaction patterns for mitigating the overfitting issue. Experimental results on various datasets and victim models demonstrate the superiority of our attack in data-free scenarios (e.g., surpassing PTQ data-require methods with 17.4% improvement on LightGCN).
MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based Dynamics
While there has been significant progress in the field of 3D avatar creation from visual observations, modeling physically plausible dynamics of humans with loose garments remains a challenging problem. Although a few existing works address this problem by leveraging physical simulation, they suffer from limited accuracy or robustness to novel animation inputs. In this work, we present MPMAvatar, a framework for creating 3D human avatars from multi-view videos that supports highly realistic, robust animation, as well as photorealistic rendering from free viewpoints. For accurate and robust dynamics modeling, our key idea is to use a Material Point Method-based simulator, which we carefully tailor to model garments with complex deformations and contact with the underlying body by incorporating an anisotropic constitutive model and a novel collision handling algorithm. We combine this dynamics modeling scheme with our canonical avatar that can be rendered using 3D Gaussian Splatting with quasi-shadowing, enabling high-fidelity rendering for physically realistic animations. In our experiments, we demonstrate that MPMAvatar significantly outperforms the existing state-of-the-art physics-based avatar in terms of (1) dynamics modeling accuracy, (2) rendering accuracy, and (3) robustness and efficiency. Additionally, we present a novel application in which our avatar generalizes to unseen interactions in a zero-shot manner--which was not achievable with previous learning-based methods due to their limited simulation generalizability. Our code will be publicly available.
Vocabulary-Guided Gait Recognition
Appearance-based gait networks consider a gait as the human shape and motion information from images. Model-based gait networks treat a gait as the human inherent structure from points. However, the considerations remain vague for humans to comprehend truly. In this work, we introduce a novel paradigm Vocabulary-Guided Gait Recognition, dubbed Gait-World, which attempts to explore gait concepts through human vocabularies with Vision-Language Models (VLMs). Despite VLMs have achieved the remarkable progress in various vision tasks, the cognitive capability regarding gait modalities remains limited.
Two-Steps Diffusion Policy for Robotic Manipulation via Genetic Denoising
Diffusion models, such as diffusion policy, have achieved state-of-the-art results in robotic manipulation by imitating expert demonstrations. While diffusion models were originally developed for vision tasks like image and video generation, many of their inference strategies have been directly transferred to control domains without adaptation. In this work, we show that by tailoring the denoising process to the specific characteristics of embodied AI tasks--particularly the structured, low-dimensional nature of action distributions---diffusion policies can operate effectively with as few as 5 neural function evaluations (NFE). Building on this insight, we propose a population-based sampling strategy, genetic denoising, which enhances both performance and stability by selecting denoising trajectories with low out-of-distribution risk. Our method solves challenging tasks with only 2 NFE while improving or matching performance. We evaluate our approach across 14 robotic manipulation tasks from D4RL and Robomimic, spanning multiple action horizons and inference budgets. In over 2 million evaluations, our method consistently outperforms standard diffusion-based policies, achieving up to 20\% performance gains with significantly fewer inference steps.
Exploring the Limits of Vision-Language-Action Manipulation in Cross-task Generalization
The generalization capabilities of vision-language-action (VLA) models to unseen tasks are crucial to achieving general-purpose robotic manipulation in open-world settings. However, the cross-task generalization capabilities of existing VLA models remain significantly underexplored. To address this gap, we introduce **AGNOSTOS**, a novel simulation benchmark designed to rigorously evaluate cross-task zero-shot generalization in manipulation. AGNOSTOS comprises 23 unseen manipulation tasks for test--distinct from common training task distributions--and incorporates two levels of generalization difficulty to assess robustness. Our systematic evaluation reveals that current VLA models, despite being trained on diverse datasets, struggle to generalize effectively to these unseen tasks. To overcome this limitation, we propose **Cross-Task In-Context Manipulation (X-ICM)**, a method that conditions large language models (LLMs) on in-context demonstrations from seen tasks to predict action sequences for unseen tasks. Additionally, we introduce a **dynamics-guided sample selection** strategy that identifies relevant demonstrations by capturing cross-task dynamics. On AGNOSTOS, X-ICM significantly improves cross-task zero-shot generalization performance over leading VLAs, achieving improvements of 6.0\% over $\pi_0$ and 7.9\% over VoxPoser. We believe AGNOSTOS and X-ICM will serve as valuable tools for advancing general-purpose robotic manipulation.