Doodle to Detect: A Goofy but Powerful Approach to Skeleton-based Hand Gesture Recognition

Neural Information Processing Systems 

Skeleton-based hand gesture recognition plays a crucial role in enabling intuitive human-computer interaction. Traditional methods have primarily relied on hand-crafted features--such as distances between joints or positional changes across frames--to alleviate issues from viewpoint variation or body proportion differences. However, these hand-crafted features often fail to capture the full spatio-temporal information in raw skeleton data, exhibit poor interpretability, and depend heavily on dataset-specific preprocessing, limiting generalization. In addition, normalization strategies in traditional methods, which rely on training data, can introduce domain gaps between training and testing environments, further hindering robustness in diverse real-world settings. To overcome these challenges, we exclude traditional hand-crafted features and propose Skeleton Kinematics Extraction Through Coordinated grapH (SKETCH), a novel framework that directly utilizes raw four-dimensional (time, x, y, and z) skeleton sequences and transforms them into intuitive visual graph representations.