Technology
Generalized Inverse Optimization through Online Learning
Inverse optimization is a powerful paradigm for learning preferences and restrictions that explain the behavior of a decision maker, based on a set of external signal and the corresponding decision pairs. However, most inverse optimization algorithms are designed specifically in batch setting, where all the data is available in advance. As a consequence, there has been rare use of these methods in an online setting suitable for real-time applications. In this paper, we propose a general framework for inverse optimization through online learning. Specifically, we develop an online learning algorithm that uses an implicit update rule which can handle noisy data. Moreover, under additional regularity assumptions in terms of the data and the model, we prove that our algorithm converges at a rate of $\mathcal{O}(1/\sqrt{T})$ and is statistically consistent. In our experiments, we show the online learning approach can learn the parameters with great accuracy and is very robust to noises, and achieves a dramatic improvement in computational efficacy over the batch learning approach.
Multilingual Anchoring: Interactive Topic Modeling and Alignment Across Languages
Multilingual topic models can reveal patterns in cross-lingual document collections. However, existing models lack speed and interactivity, which prevents adoption in everyday corpora exploration or quick moving situations (e.g., natural disasters, political instability). First, we propose a multilingual anchoring algorithm that builds an anchor-based topic model for documents in different languages. Then, we incorporate interactivity to develop MTAnchor (Multilingual Topic Anchors), a system that allows users to refine the topic model. We test our algorithms on labeled English, Chinese, and Sinhalese documents. Within minutes, our methods can produce interpretable topics that are useful for specific classification tasks.
Bayesian multi-domain learning for cancer subtype discovery from next-generation sequencing count data
Precision medicine aims for personalized prognosis and therapeutics by utilizing recent genome-scale high-throughput profiling techniques, including next-generation sequencing (NGS). However, translating NGS data faces several challenges. First, NGS count data are often overdispersed, requiring appropriate modeling. Second, compared to the number of involved molecules and system complexity, the number of available samples for studying complex disease, such as cancer, is often limited, especially considering disease heterogeneity. The key question is whether we may integrate available data from all different sources or domains to achieve reproducible disease prognosis based on NGS count data. In this paper, we develop a Bayesian Multi-Domain Learning (BMDL) model that derives domain-dependent latent representations of overdispersed count data based on hierarchical negative binomial factorization for accurate cancer subtyping even if the number of samples for a specific cancer type is small. Experimental results from both our simulated and NGS datasets from The Cancer Genome Atlas (TCGA) demonstrate the promising potential of BMDL for effective multi-domain learning without ``negative transfer'' effects often seen in existing multi-task learning and transfer learning methods.
Nvidia calls DLSS 5 the 'GPT moment' for graphics in PC games
Nvidia unveiled DLSS 5 with 3D-Guided Neural Rendering at its GPU Technology Conference, using AI to add photorealistic lighting and materials to games in real-time. PCWorld reports this technology aims to bridge the gap between rendering and reality, enhancing details like skin and fabric in major titles including Hogwarts Legacy and Starfield. DLSS 5 launches this fall and represents what Nvidia calls a "GPT moment for graphics," potentially delivering unprecedented visual realism in PC gaming. We've only just gotten some of the headline features of DLSS 4.5, and now Nvidia has announced the next version. At its self-branded GPU Technology Conference in California, Nvidia revealed DLSS 5.
Forward Modeling for Partial Observation Strategy Games - A StarCraft Defogger
We formulate the problem of defogging as state estimation and future state prediction from previous, partial observations in the context of real-time strategy games. We propose to employ encoder-decoder neural networks for this task, and introduce proxy tasks and baselines for evaluation to assess their ability of capturing basic game rules and high-level dynamics. By combining convolutional neural networks and recurrent networks, we exploit spatial and sequential correlations and train well-performing models on a large dataset of human games of StarCraft: Brood War. Finally, we demonstrate the relevance of our models to downstream tasks by applying them for enemy unit prediction in a state-of-the-art, rule-based StarCraft bot. We observe improvements in win rates against several strong community bots.
Attention in Convolutional LSTM for Gesture Recognition
Convolutional long short-term memory (LSTM) networks have been widely used for action/gesture recognition, and different attention mechanisms have also been embedded into the LSTM or the convolutional LSTM (ConvLSTM) networks. Based on the previous gesture recognition architectures which combine the three-dimensional convolution neural network (3DCNN) and ConvLSTM, this paper explores the effects of attention mechanism in ConvLSTM. Several variants of ConvLSTM are evaluated: (a) Removing the convolutional structures of the three gates in ConvLSTM, (b) Applying the attention mechanism on the input of ConvLSTM, (c) Reconstructing the input and (d) output gates respectively with the modified channel-wise attention mechanism. The evaluation results demonstrate that the spatial convolutions in the three gates scarcely contribute to the spatiotemporal feature fusion, and the attention mechanisms embedded into the input and output gates cannot improve the feature fusion. In other words, ConvLSTM mainly contributes to the temporal fusion along with the recurrent steps to learn the long-term spatiotemporal features, when taking as input the spatial or spatiotemporal features. On this basis, a new variant of LSTM is derived, in which the convolutional structures are only embedded into the input-to-state transition of LSTM. The code of the LSTM variants is publicly available.
Uncertainty-Aware Attention for Reliable Interpretation and Prediction
Attention mechanism is effective in both focusing the deep learning models on relevant features and interpreting them. However, attentions may be unreliable since the networks that generate them are often trained in a weakly-supervised manner. To overcome this limitation, we introduce the notion of input-dependent uncertainty to the attention mechanism, such that it generates attention for each feature with varying degrees of noise based on the given input, to learn larger variance on instances it is uncertain about. We learn this Uncertainty-aware Attention (UA) mechanism using variational inference, and validate it on various risk prediction tasks from electronic health records on which our model significantly outperforms existing attention models. The analysis of the learned attentions shows that our model generates attentions that comply with clinicians' interpretation, and provide richer interpretation via learned variance. Further evaluation of both the accuracy of the uncertainty calibration and the prediction performance with I don't know'' decision show that UA yields networks with high reliability as well.
Spectral Signatures in Backdoor Attacks
A recent line of work has uncovered a new form of data poisoning: so-called backdoor attacks. These attacks are particularly dangerous because they do not affect a network's behavior on typical, benign data. Rather, the network only deviates from its expected output when triggered by an adversary's planted perturbation. In this paper, we identify a new property of all known backdoor attacks, which we call spectral signatures. This property allows us to utilize tools from robust statistics to thwart the attacks. We demonstrate the efficacy of these signatures in detecting and removing poisoned examples on real image sets and state of the art neural network architectures. We believe that understanding spectral signatures is a crucial first step towards a principled understanding of backdoor attacks.
GPyTorch: Blackbox Matrix-Matrix Gaussian Process Inference with GPU Acceleration
Despite advances in scalable models, the inference tools used for Gaussian processes (GPs) have yet to fully capitalize on developments in computing hardware. We present an efficient and general approach to GP inference based on Blackbox Matrix-Matrix multiplication (BBMM). BBMM inference uses a modified batched version of the conjugate gradients algorithm to derive all terms for training and inference in a single call. BBMM reduces the asymptotic complexity of exact GP inference from O(n^3) to O(n^2). Adapting this algorithm to scalable approximations and complex GP models simply requires a routine for efficient matrix-matrix multiplication with the kernel and its derivative. In addition, BBMM uses a specialized preconditioner to substantially speed up convergence. In experiments we show that BBMM effectively uses GPU hardware to dramatically accelerate both exact GP inference and scalable approximations. Additionally, we provide GPyTorch, a software platform for scalable GP inference via BBMM, built on PyTorch.
Meta-Gradient Reinforcement Learning
The goal of reinforcement learning algorithms is to estimate and/or optimise the value function. However, unlike supervised learning, no teacher or oracle is available to provide the true value function. Instead, the majority of reinforcement learning algorithms estimate and/or optimise a proxy for the value function. This proxy is typically based on a sampled and bootstrapped approximation to the true value function, known as a return. The particular choice of return is one of the chief components determining the nature of the algorithm: the rate at which future rewards are discounted; when and how values should be bootstrapped; or even the nature of the rewards themselves. It is well-known that these decisions are crucial to the overall success of RL algorithms. We discuss a gradient-based meta-learning algorithm that is able to adapt the nature of the return, online, whilst interacting and learning from the environment. When applied to 57 games on the Atari 2600 environment over 200 million frames, our algorithm achieved a new state-of-the-art performance.