Technology
Gradient-based Discrete Sampling with Automatic Cyclical Scheduling
Discrete distributions, particularly in high-dimensional deep models, are often highly multimodal due to inherent discontinuities. While gradient-based discrete sampling has proven effective, it is susceptible to becoming trapped in local modes due to the gradient information. To tackle this challenge, we propose an automatic cyclical scheduling, designed for efficient and accurate sampling in multimodal discrete distributions. Our method contains three key components: (1) a cyclical step size schedule where large steps discover new modes and small steps exploit each mode; (2) a cyclical balancing schedule, ensuring balanced proposals for given step sizes and high efficiency of the Markov chain; and (3) an automatic tuning scheme for adjusting the hyperparameters in the cyclical schedules, allowing adaptability across diverse datasets with minimal tuning. We prove the non-asymptotic convergence and inference guarantee for our method in general discrete distributions. Extensive experiments demonstrate the superiority of our method in sampling complex multimodal discrete distributions.
At Palantir's Developer Conference, AI Is Built to Win Wars
At Palantir's Developer Conference, AI Is Built to Win Wars As business soars, Palantir is doubling down on a vision of AI built for battlefield advantage--and attracting customers who agree. The defense contractors, military officers, and corporate executives in attendance are unprepared for the weather; they'd assumed the previous day's mid-70s temperatures would hold. A cold rain turns to steady snowfall, and Palantir passes out heavy blankets. As people move between open-air pavilions, it looks like they were pulled from shipwrecks. To this self-selecting crowd, Palantir is delivering on its promises.
Loss Landscape Characterization of Neural Networks without Over-Parametrization
Modern machine learning heavily depends on the effectiveness of optimization techniques. While deep learning models have achieved remarkable empirical results in training, their theoretical underpinnings remain somewhat elusive. Ensuring the convergence of optimization methods requires imposing specific structures on the objective function which often do not hold in practice. One prominent example is the widely recognized Polyak-Lojasiewicz (PL) inequality, which has garnered considerable attention in recent years. However, validating such assumptions for deep neural networks entails substantial and often impractical levels of over-parametrization. In order to address this limitation, we propose a novel class of functions that can characterize the loss landscape of modern deep models without requiring extensive over-parametrization and can also include saddle points. Crucially, we prove that gradient-based optimizers possess theoretical guarantees of convergence under this assumption.
Grounded Answers for Multi-agent Decision-making Problem through Generative World Model
Recent progress in generative models has stimulated significant innovations in many fields, such as image generation and chatbots. Despite their success, these models often produce sketchy and misleading solutions for complex multi-agent decision-making problems because they miss the trial-and-error experience and reasoning as humans. To address this limitation, we explore a paradigm that integrates a language-guided simulator into the multi-agent reinforcement learning pipeline to enhance the generated answer. The simulator is a world model that separately learns dynamics and reward, where the dynamics model comprises an image tokenizer as well as a causal transformer to generate interaction transitions autoregressively, and the reward model is a bidirectional transformer learned by maximizing the likelihood of trajectories in the expert demonstrations under language guidance. Given an image of the current state and the task description, we use the world model to train the joint policy and produce the image sequence as the answer by running the converged policy on the dynamics model. The empirical results demonstrate that this framework can improve the answers for multi-agent decision-making problems by showing superior performance on the training and unseen tasks of the StarCraft Multi-Agent Challenge benchmark. In particular, it can generate consistent interaction sequences and explainable reward functions at interaction states, opening the path for training generative models of the future.
ReFIR: Grounding Large Restoration Models with Retrieval Augmentation
Recent advances in diffusion-based Large Restoration Models (LRMs) have significantly improved photo-realistic image restoration by leveraging the internal knowledge embedded within model weights. However, existing LRMs often suffer from the hallucination dilemma, i.e., producing incorrect contents or textures when dealing with severe degradations, due to their heavy reliance on limited internal knowledge. In this paper, we propose an orthogonal solution called the Retrieval-augmented Framework for Image Restoration (ReFIR), which incorporates retrieved images as external knowledge to extend the knowledge boundary of existing LRMs in generating details faithful to the original scene. Specifically, we first introduce the nearest neighbor lookup to retrieve content-relevant high-quality images as reference, after which we propose the cross-image injection to modify existing LRMs to utilize high-quality textures from retrieved images. Thanks to the additional external knowledge, our ReFIR can well handle the hallucination challenge and facilitate faithfully results. Extensive experiments demonstrate that ReFIR can achieve not only high-fidelity but also realistic restoration results. Importantly, our ReFIR requires no training and is adaptable to various LRMs.
MARVEL: Multidimensional Abstraction and Reasoning through Visual Evaluation and Learning
While multi-modal large language models (MLLMs) have shown significant progress across popular visual reasoning benchmarks, whether they possess abstract visual reasoning abilities remains an open question. Similar to the Sudoku puzzles, abstract visual reasoning (AVR) problems require finding high-level patterns (e.g., repetition constraints on numbers) that control the input shapes (e.g., digits) in a specific task configuration (e.g., matrix). However, existing AVR benchmarks only consider a limited set of patterns (addition, conjunction), input shapes (rectangle, square), and task configurations (3 3 matrices). And they fail to capture all abstract reasoning patterns in human cognition necessary for addressing real-world tasks, such as geometric properties and object boundary understanding in real-world navigation. To evaluate MLLMs' AVR abilities systematically, we introduce MARVEL founded on the core knowledge system in human cognition, a multi-dimensional AVR benchmark with 770 puzzles composed of six core knowledge patterns, geometric and abstract shapes, and five different task configurations.
Pipeline Parallelism with Controllable Memory
Pipeline parallelism has been widely explored, but most existing schedules lack a systematic methodology. In this paper, we propose a framework to decompose pipeline schedules as repeating a building block, and show that the lifespan of the building block decides the peak activation memory of the pipeline schedule. Guided by the observations, we find that almost all existing pipeline schedules, to the best of our knowledge, are memory inefficient. To address this, we introduce a family of memory efficient building blocks with controllable activation memory, which can reduce the peak activation memory to 1/2 of 1F1B without sacrificing efficiency, and even to 1/3 with comparable throughput. We can also achieve almost zero pipeline bubbles while maintaining the same activation memory as 1F1B. Our evaluations demonstrate that in pure pipeline parallelism settings, our methods outperform 1F1B by from 7\% to 55\% in terms of throughput. When employing a grid search over hybrid parallelism hyperparameters in practical scenarios, our methods demonstrate a 16\% throughput improvement over the 1F1B baseline for large language models.
How does Gradient Descent Learn Features --- A Local Analysis for Regularized Two-Layer Neural Networks
The ability of learning useful features is one of the major advantages of neural networks. Although recent works show that neural network can operate in a neural tangent kernel (NTK) regime that does not allow feature learning, many works also demonstrate the potential for neural networks to go beyond NTK regime and perform feature learning. Recently, a line of work highlighted the feature learning capabilities of the early stages of gradient-based training. In this paper we consider another mechanism for feature learning via gradient descent through a local convergence analysis. We show that once the loss is below a certain threshold, gradient descent with a carefully regularized objective will capture ground-truth directions. We further strengthen this local convergence analysis by incorporating early-stage feature learning analysis. Our results demonstrate that feature learning not only happens at the initial gradient steps, but can also occur towards the end of training.
II-Bench: An Image Implication Understanding Benchmark for Multimodal Large Language Models
The rapid advancements in the development of multimodal large language models (MLLMs) have consistently led to new breakthroughs on various benchmarks. In response, numerous challenging and comprehensive benchmarks have been proposed to more accurately assess the capabilities of MLLMs. However, there is a dearth of exploration of the higher-order perceptual capabilities of MLLMs. To fill this gap, we propose the Image Implication understanding Benchmark, II-Bench, which aims to evaluate the model's higher-order perception of images. Through extensive experiments on II-Bench across multiple MLLMs, we have made significant findings. Initially, a substantial gap is observed between the performance of MLLMs and humans on II-Bench.