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ActSort: An active-learning accelerated cell sorting algorithm for large-scale calcium imaging datasets

Neural Information Processing Systems

Recent advances in calcium imaging enable simultaneous recordings of up to a million neurons in behaving animals, producing datasets of unprecedented scales. Although individual neurons and their activity traces can be extracted from these videos with automated algorithms, the results often require human curation to remove false positives, a laborious process called \emph{cell sorting}. To address this challenge, we introduce ActSort, an active-learning algorithm for sorting large-scale datasets that integrates features engineered by domain experts together with data formats with minimal memory requirements. By strategically bringing outlier cell candidates near the decision boundary up for annotation, ActSort reduces human labor to about 1-3\% of cell candidates and improves curation accuracy by mitigating annotator bias. To facilitate the algorithm's widespread adoption among experimental neuroscientists, we created a user-friendly software and conducted a first-of-its-kind benchmarking study involving about 160,000 annotations.


VLG-CBM: Training Concept Bottleneck Models with Vision-Language Guidance

Neural Information Processing Systems

Concept Bottleneck Models (CBMs) provide interpretable prediction by introducing an intermediate Concept Bottleneck Layer (CBL), which encodes human-understandable concepts to explain models' decision. Recent works proposed to utilize Large Language Models and pre-trained Vision-Language Models to automate the training of CBMs, making it more scalable and automated. However, existing approaches still fall short in two aspects: First, the concepts predicted by CBL often mismatch the input image, raising doubts about the faithfulness of interpretation. Second, it has been shown that concept values encode unintended information: even a set of random concepts could achieve comparable test accuracy to state-of-the-art CBMs. To address these critical limitations, in this work, we propose a novel framework called Vision-Language-Guided Concept Bottleneck Model (VLG-CBM) to enable faithful interpretability with the benefits of boosted performance. Our method leverages off-the-shelf open-domain grounded object detectors to provide visually grounded concept annotation, which largely enhances the faithfulness of concept prediction while further improving the model performance. In addition, we propose a new metric called Number of Effective Concepts (NEC) to control the information leakage and provide better interpretability. Extensive evaluations across five standard benchmarks show that our method, VLG-CBM, outperforms existing methods by at least 4.27\% and up to 51.09\% on (denoted as ANEC-5), and by at least 0.45\% and up to 29.78\% on (denoted as ANEC-avg), while preserving both faithfulness and interpretability of the learned concepts as demonstrated in extensive experiments.


Is Value Learning Really the Main Bottleneck in Offline RL?

Neural Information Processing Systems

While imitation learning requires access to high-quality data, offline reinforcement learning (RL) should, in principle, perform similarly or better with substantially lower data quality by using a value function. However, current results indicate that offline RL often performs worse than imitation learning, and it is often unclear what holds back the performance of offline RL. Motivated by this observation, we aim to understand the bottlenecks in current offline RL algorithms. While poor performance of offline RL is typically attributed to an imperfect value function, we ask: To answer this question, we perform a systematic empirical study of (1) value learning, (2) policy extraction, and (3) policy generalization in offline RL problems, analyzing how these components affect performance. We make two surprising observations.


Replicability in Learning: Geometric Partitions and KKM-Sperner Lemma

Neural Information Processing Systems

Recent works have revealed the role of geometric partitions and Sperner's lemma (and its variations) in designing replicable learning algorithms and in establishing impossibility results. A partition $\mathcal{P}$ of $\mathbb{R}^d$ is called a $(k,\epsilon)$-secluded partition if for every $\vec{p}\in\mathbb{R}^d$, an $\varepsilon$-radius ball (with respect to the $\ell_{\infty}$ norm) centered at $\vec{p}$ intersects at most $k$ members of $\mathcal{P}$. In relation to replicable learning, the parameter $k$ is closely related to the $\textit{list complexity}$, and the parameter $\varepsilon$ is related to the sample complexity of the replicable learner. Construction of secluded partitions with better parameters (small $k$ and large $\varepsilon$) will lead to replicable learning algorithms with small list and sample complexities. Motivated by this connection, we undertake a comprehensive study of secluded partitions and establish near-optimal relationships between $k$ and $\varepsilon$. 1. We show that for any $(k,\epsilon)$-secluded partition where each member has at most unit measure, it must be that $k \geq(1+2\varepsilon)^d$, and consequently, for the interesting regime $k\in[2^d]$ it must be that $\epsilon\leq\frac{\log_4(k)}{d}$. 2. To complement this upper bound on $\epsilon$, we show that for each $d\in\mathbb{N}$ and each viable $k\in[2^d]$, a construction of a $(k,\epsilon)$-secluded (unit cube) partition with $\epsilon\geq\frac{\log_4(k)}{d}\cdot\frac{1}{8\log_4(d+1)}$. This establishes the optimality of $\epsilon$ within a logarithmic factor.3. Finally, we adapt our proof techniques to obtain a new ``neighborhood'' variant of the cubical KKM lemma (or cubical Sperner's lemma): For any coloring of $[0,1]^d$ in which no color is used on opposing faces, it holds for each $\epsilon\in(0,\frac12]$ that there is a point where the open $\epsilon$-radius $\ell_\infty$-ball intersects at least $(1+\frac23\epsilon)^d$ colors. While the classical Sperner/KKM lemma guarantees the existence of a point that is adjacent to points with $(d+1)$ distinct colors, the neighborhood version guarantees the existence of a small neighborhood with exponentially many points with distinct colors.


Lambda: Learning Matchable Prior For Entity Alignment with Unlabeled Dangling Cases

Neural Information Processing Systems

We investigate the entity alignment (EA) problem with unlabeled dangling cases, meaning that partial entities have no counterparts in the other knowledge graph (KG), yet these entities are unlabeled. The problem arises when the source and target graphs are of different scales, and it is much cheaper to label the matchable pairs than the dangling entities. To address this challenge, we propose the framework \textit{Lambda} for dangling detection and entity alignment. Lambda features a GNN-based encoder called KEESA with a spectral contrastive learning loss for EA and a positive-unlabeled learning algorithm called iPULE for dangling detection. Our dangling detection module offers theoretical guarantees of unbiasedness, uniform deviation bounds, and convergence. Experimental results demonstrate that each component contributes to overall performances that are superior to baselines, even when baselines additionally exploit 30\% of dangling entities labeled for training.


Connectivity-Driven Pseudo-Labeling Makes Stronger Cross-Domain Segmenters

Neural Information Processing Systems

Presently, pseudo-labeling stands as a prevailing approach in cross-domain semantic segmentation, enhancing model efficacy by training with pixels assigned with reliable pseudo-labels. However, we identify two key limitations within this paradigm: (1) under relatively severe domain shifts, most selected reliable pixels appear speckled and remain noisy.


Twin-Merging: Dynamic Integration of Modular Expertise in Model Merging

Neural Information Processing Systems

In the era of large language models, model merging is a promising way to combine multiple task-specific models into a single multitask model without extra training. However, two challenges remain: (a) interference between different models and (b) heterogeneous data during testing. Traditional model merging methods often show significant performance gaps compared to fine-tuned models due to these issues. Additionally, a one-size-fits-all model lacks flexibility for diverse test data, leading to performance degradation. We show that both shared and exclusive task-specific knowledge are crucial for merging performance, but directly merging exclusive knowledge hinders overall performance. In view of this, we propose Twin-Merging, a method that encompasses two principal stages: (1) modularizing knowledge into shared and exclusive components, with compression to reduce redundancy and enhance efficiency; (2) dynamically merging shared and task-specific knowledge based on the input. This approach narrows the performance gap between merged and fine-tuned models and improves adaptability to heterogeneous data. Extensive experiments on $20$ datasets for both language and vision tasks demonstrate the effectiveness of our method, showing an average improvement of $28.34\%$ in absolute normalized score for discriminative tasks and even surpassing the fine-tuned upper bound on the generative tasks.


Beyond Single Stationary Policies: Meta-Task Players as Naturally Superior Collaborators

Neural Information Processing Systems

In human-AI collaborative tasks, the distribution of human behavior, influenced by mental models, is non-stationary, manifesting in various levels of initiative and different collaborative strategies. A significant challenge in human-AI collaboration is determining how to collaborate effectively with humans exhibiting non-stationary dynamics. Current collaborative agents involve initially running self-play (SP) multiple times to build a policy pool, followed by training the final adaptive policy against this pool. These agents themselves are a single policy network, which is $\textbf{insufficient for handling non-stationary human dynamics}$. We discern that despite the inherent diversity in human behaviors, the $\textbf{underlying meta-tasks within specific collaborative contexts tend to be strikingly similar}$. Accordingly, we propose $\textbf{C}$ollaborative $\textbf{B}$ayesian $\textbf{P}$olicy $\textbf{R}$euse ($\textbf{CBPR}$), a novel Bayesian-based framework that $\textbf{adaptively selects optimal collaborative policies matching the current meta-task from multiple policy networks}$ instead of just selecting actions relying on a single policy network. We provide theoretical guarantees for CBPR's rapid convergence to the optimal policy once human partners alter their policies. This framework shifts from directly modeling human behavior to identifying various meta-tasks that support human decision-making and training meta-task playing (MTP) agents tailored to enhance collaboration.


Transfer Learning for Latent Variable Network Models

Neural Information Processing Systems

We study transfer learning for estimation in latent variable network models. In our setting, the conditional edge probability matrices given the latent variables are represented by $P$ for the source and $Q$ for the target. We wish to estimate $Q$ given two kinds of data: (1) edge data from a subgraph induced by an $o(1)$ fraction of the nodes of $Q$, and (2) edge data from all of $P$. If the source $P$ has no relation to the target $Q$, the estimation error must be $\Omega(1)$. However, we show that if the latent variables are shared, then vanishing error is possible. We give an efficient algorithm that utilizes the ordering of a suitably defined graph distance. Our algorithm achieves $o(1)$ error and does not assume a parametric form on the source or target networks. Next, for the specific case of Stochastic Block Models we prove a minimax lower bound and show that a simple algorithm achieves this rate. Finally, we empirically demonstrate our algorithm's use on real-world and simulated graph transfer problems.


Animal-Bench: Benchmarking Multimodal Video Models for Animal-centric Video Understanding

Neural Information Processing Systems

With the emergence of large pre-trained multimodal video models, multiple benchmarks have been proposed to evaluate model capabilities. However, most of the benchmarks are human-centric, with evaluation data and tasks centered around human applications. Animals are an integral part of the natural world, and animal-centric video understanding is crucial for animal welfare and conservation efforts. Yet, existing benchmarks overlook evaluations focused on animals, limiting the application of the models. To address this limitation, our work established an animal-centric benchmark, namely Animal-Bench, to allow for a comprehensive evaluation of model capabilities in real-world contexts, overcoming agent-bias in previous benchmarks.