Google's latest smartphone demonstrates how artificial intelligence and software can enhance a camera's capabilities, one of the most important selling points of any mobile device. The Pixel 4, the latest entrant in a phone line defined by its cameras, touts an upgraded ability to zoom in when shooting photos as its biggest upgrade. But the Alphabet Inc. company isn't going about it the way that Samsung Electronics Co., Huawei Technologies Co. or Apple Inc. have done -- instead of adding multiple cameras with complicated optics, Google has opted for a single extra lens that relies on AI and processing to fill in the quality gap. In place of the usual spec barrage, Google prefers to talk about a "software-defined camera," Isaac Reynolds, product manager on the company's Pixel team, said in an interview. The device should be judged by the end-product, he argued, which Google claims is a 3x digital zoom that matches the quality of optical zoom from multi-lens arrays.
Google's Pixel phones are the company's preferred way of showcasing its AI chops to consumers. Pixel phones consistently set the phone camera bar thanks to Google's AI prowess. But many of the AI features have nothing to do with the camera. The Pixel 4 and Pixel 4 XL unveiled this week at the Made by Google hardware event in New York City continue this tradition. Camera improvements aside, the Pixel 4 makes a play for a new arena that Google clearly wants to rule: offline natural language processing.
This is a practical introduction for using iOS 6 to create universal apps. If you have prior experience programming in an object-oriented language and are eager to start building universal apps for iPad and iPhone (including the iPod touch), then this is the book for you! Using the latest version of iOS (iOS 6) along with the latest version of Xcode (Xcode 4.5), this book is a practical introduction rather than just a catalog of components. Full-color and packed with groundbreaking, innovative designs, this book teaches you how to create eye-catching, unique apps. It teaches you the various aspects of iOS development, beginning with getting started with iOS 6, getting Up to Speed with Xcode, and learning the tools and Objective-C.
Today we are talking about AI and ML in marketing with Loren McDonald, who is Program Director, Marketing Research at Acoustic, and a well-regarded figure in the AI in Marketing space, having been the marketing evangelist for IBM's Watson platform for over a decade. We start with clarifying the various terms related to AI in marketing – from predictive analytics to ML to AI and RPA and everything in between, how can marketers not be confused about what this really means to them? And how much do marketers really need to know about AI, technically, in order to make the right marketing technology purchase decisions? Loren suggests a level of conversational competency- knowing enough to ask the right questions about how it's going to solve your specific problems is central to that approach. What are some of the most common misperceptions about AI?
Apple is going to update its AirPods this fall, introducing new noise cancelling technology and a price point that's $60 higher than the previous version. The new model of the wireless earbuds could arrive as soon as the end of the month, and will be branded as AirPods Pro. The Pro version of the earbuds will retail for $260, while the current non-Pro version of will continue to sell for $199. According to Cnet, the addition would leave Apple selling two different noise-cancelling headphones this fall, following on the announcement of Beats Solo Pro earlier this week. The new AirPods were first discovered by Guilherme Rambo of 9to5Mac as he was looking for secrets in the code of the recent iOS 13.2 update.
Chinese citizens will soon have to start using facial identification in order to sign up for internet services or get a new mobile number. The Chinese government announced last month that residents applying for a new mobile or internet device will have their faces scanned by telecommunications carriers. The new rules will apply from December 1. China's Ministry of Industry and Information Technology (MIIT), which is the state agency responsible for internet and technology regulation, wrote that the decision was part of its moves to "safeguard the legitimate rights and interests of citizens in the cyberspace" and prevent fraud, according to Quartz. Recent reports indicate that China has around 854 million internet users.
Microsoft is turning to AI and machine learning to let Xbox gamers filter the language they see in text messages. It is introducing customisable filters that let gamers choose the vocabulary they see in messages from friends and rival players. Initially the filters cover just text but will eventually apply to voice chat as well. In a blog, Microsoft said the filters would be trialled with Xbox testers in October and then rolled out to all users of its console later in the year. Players will be able to decide what level of filtering they want to apply to their interactions with friends or people they take on in games, it said.
For that reason, Square is now letting business owners automate the rescheduling process with a chatbot called Square Assistant. Business owners that are using Square's existing Appointments service can now confirm appointments with customers--or let them cancel or reschedule them--via text message, without any human involvement. It's the first product to come from Square's acquisition of conversational AI startup Eloquent Labs earlier this year. "For some of our customers, SMS is just a more efficient way to interact," says Ellen Blaine, a former Eloquent Labs engineer who is now a product manager at Square. "With Square Assistant, you can reschedule or confirm an appointment just by texting a couple of words."
Prof Stuart Russell wrote the book on artificial intelligence. But that was back in 1995, when the next few decades of AI were uncertain, and, according to him, distinctly less threatening. Sitting down with Ian Sample, Russell talks about his latest book, Human Compatible, which warns of a dystopian future in which humans are outsmarted by machines. But how did we get here? And what can we do to make sure these machines benefit humankind?
Esports is a billion-dollar competitive video gaming phenomenon, and a booming market. Professional players are drawing larger and larger team salaries, while monetizing their fans on personal channels. Meanwhile, big brand sponsors are turning into team owners and traditional sports team franchises are launching their own esports teams. It's no surprise that, today, online audience numbers for esports are growing at an incredibly fast rate -- tech consulting firm Activate estimated that there were 270 million global fans of esports in 2016 and projected that number to grow to 495 million in 2020. Chinese tech giant Tencent, developer of the first mobile esports franchise, Honor of Kings, generated $66 million in media rights and $64 million in sponsorship deals in just the first half of 2019.