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 Uncertainty


Fast Bayesian Estimation of Point Process Intensity as Function of Covariates

Neural Information Processing Systems

In this paper, we tackle the Bayesian estimation of point process intensity as a function of covariates. We propose a novel augmentation of permanental process called augmented permanental process, a doubly-stochastic point process that uses a Gaussian process on covariate space to describe the Bayesian a priori uncertainty present in the square root of intensity, and derive a fast Bayesian estimation algorithm that scales linearly with data size without relying on either domain discretization or Markov Chain Monte Carlo computation. The proposed algorithm is based on a non-trivial finding that the representer theorem, one of the most desirable mathematical property for machine learning problems, holds for the augmented permanental process, which provides us with many significant computational advantages. We evaluate our algorithm on synthetic and real-world data, and show that it outperforms state-of-the-art methods in terms of predictive accuracy while being substantially faster than a conventional Bayesian method.


PSD Representations for Effective Probability Models

Neural Information Processing Systems

Finding a good way to model probability densities is key to probabilistic inference. An ideal model should be able to concisely approximate any probability while being also compatible with two main operations: multiplications of two models (product rule) and marginalization with respect to a subset of the random variables (sum rule). In this work, we show that a recently proposed class of positive semi-definite (PSD) models for non-negative functions is particularly suited to this end. In particular, we characterize both approximation and generalization capabilities of PSD models, showing that they enjoy strong theoretical guarantees. Moreover, we show that we can perform efficiently both sum and product rule in closed form via matrix operations, enjoying the same versatility of mixture models.


Fine-Grained Zero-Shot Learning with DNA as Side Information

Neural Information Processing Systems

Fine-grained zero-shot learning task requires some form of side-information to transfer discriminative information from seen to unseen classes. As manually annotated visual attributes are extremely costly and often impractical to obtain for a large number of classes, in this study we use DNA as a side information for the first time for fine-grained zero-shot classification of species. Mitochondrial DNA plays an important role as a genetic marker in evolutionary biology and has been used to achieve near perfect accuracy in species classification of living organisms. We implement a simple hierarchical Bayesian model that uses DNA information to establish the hierarchy in the image space and employs local priors to define surrogate classes for unseen ones. On the benchmark CUB dataset we show that DNA can be equally promising, yet in general a more accessible alternative than word vectors as a side information.


Weighted importance sampling for off-policy learning with linear function approximation

Neural Information Processing Systems

Importance sampling is an essential component of off-policy model-free reinforcement learning algorithms. However, its most effective variant, \emph{weighted} importance sampling, does not carry over easily to function approximation and, because of this, it is not utilized in existing off-policy learning algorithms. In this paper, we take two steps toward bridging this gap. First, we show that weighted importance sampling can be viewed as a special case of weighting the error of individual training samples, and that this weighting has theoretical and empirical benefits similar to those of weighted importance sampling. Second, we show that these benefits extend to a new weighted-importance-sampling version of off-policy LSTD(lambda). We show empirically that our new WIS-LSTD(lambda) algorithm can result in much more rapid and reliable convergence than conventional off-policy LSTD(lambda) (Yu 2010, Bertsekas & Yu 2009).


Posterior Sampling for Competitive RL: Function Approximation and Partial Observation

Neural Information Processing Systems

This paper investigates posterior sampling algorithms for competitive reinforcement learning (RL) in the context of general function approximations. Focusing on zero-sum Markov games (MGs) under two critical settings, namely self-play and adversarial learning, we first propose the self-play and adversarial generalized eluder coefficient (GEC) as complexity measures for function approximation, capturing the exploration-exploitation trade-off in MGs. Based on self-play GEC, we propose a model-based self-play posterior sampling method to control both players to learn Nash equilibrium, which can successfully handle the partial observability of states. Furthermore, we identify a set of partially observable MG models fitting MG learning with the adversarial policies of the opponent. Incorporating the adversarial GEC, we propose a model-based posterior sampling method for learning adversarial MG with potential partial observability.


Fast Sampling-Based Inference in Balanced Neuronal Networks

Neural Information Processing Systems

Multiple lines of evidence support the notion that the brain performs probabilistic inference in multiple cognitive domains, including perception and decision making. There is also evidence that probabilistic inference may be implemented in the brain through the (quasi-)stochastic activity of neural circuits, producing samples from the appropriate posterior distributions, effectively implementing a Markov chain Monte Carlo algorithm. However, time becomes a fundamental bottleneck in such sampling-based probabilistic representations: the quality of inferences depends on how fast the neural circuit generates new, uncorrelated samples from its stationary distribution (the posterior). We explore this bottleneck in a simple, linear-Gaussian latent variable model, in which posterior sampling can be achieved by stochastic neural networks with linear dynamics. The well-known Langevin sampling (LS) recipe, so far the only sampling algorithm for continuous variables of which a neural implementation has been suggested, naturally fits into this dynamical framework.


Gaussian Process Volatility Model

Neural Information Processing Systems

The prediction of time-changing variances is an important task in the modeling of financial data. Standard econometric models are often limited as they assume rigid functional relationships for the evolution of the variance. Moreover, functional parameters are usually learned by maximum likelihood, which can lead to overfitting. To address these problems we introduce GP-Vol, a novel non-parametric model for time-changing variances based on Gaussian Processes. This new model can capture highly flexible functional relationships for the variances.


Undirected Probabilistic Model for Tensor Decomposition

Neural Information Processing Systems

Tensor decompositions (TDs) serve as a powerful tool for analyzing multiway data. Traditional TDs incorporate prior knowledge about the data into the model, such as a directed generative process from latent factors to observations. In practice, selecting proper structural or distributional assumptions beforehand is crucial for obtaining a promising TD representation. However, since such prior knowledge is typically unavailable in real-world applications, choosing an appropriate TD model can be challenging. This paper aims to address this issue by introducing a flexible TD framework that discards the structural and distributional assumptions, in order to learn as much information from the data.


BinauralGrad: A Two-Stage Conditional Diffusion Probabilistic Model for Binaural Audio Synthesis

Neural Information Processing Systems

Binaural audio plays a significant role in constructing immersive augmented and virtual realities. As it is expensive to record binaural audio from the real world, synthesizing them from mono audio has attracted increasing attention. This synthesis process involves not only the basic physical warping of the mono audio, but also room reverberations and head/ear related filtration, which, however, are difficult to accurately simulate in traditional digital signal processing. In this paper, we formulate the synthesis process from a different perspective by decomposing the binaural audio into a common part that shared by the left and right channels as well as a specific part that differs in each channel. Accordingly, we propose BinauralGrad, a novel two-stage framework equipped with diffusion models to synthesize them respectively.


Bounded rationality in structured density estimation

Neural Information Processing Systems

Learning to accurately represent environmental uncertainty is crucial for adaptive and optimal behaviors in various cognitive tasks. However, it remains unclear how the human brain, constrained by finite cognitive resources, constructs an internal model from an infinite space of probability distributions. In this study, we explore how these learned distributions deviate from the ground truth, resulting in observable inconsistency in a novel structured density estimation task. During each trial, human participants were asked to form and report the latent probability distribution functions underlying sequentially presented independent observations. As the number of observations increased, the reported predictive density became closer to the ground truth. Nevertheless, we observed an intriguing inconsistency in human structure estimation, specifically a large error in the number of reported clusters.