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 Uncertainty


Generative Affine Localisation and Tracking

Neural Information Processing Systems

We present an extension to the Jojic and Frey (2001) layered sprite model which allows for layers to undergo affine transformations. This extension allows for affine object pose to be inferred whilst simultaneously learning the object shape and appearance. Learning is carried out by applying an augmented variational inference algorithm which includes a global search over a discretised transform space followed by a local optimisation. To aid correct convergence, we use bottom-up cues to restrict the space of possible affine transformations. We present results on a number of video sequences and show how the model can be extended to track an object whose appearance changes throughout the sequence.


Exponential Family Harmoniums with an Application to Information Retrieval

Neural Information Processing Systems

Directed graphical models with one layer of observed random variables and one or more layers of hidden random variables have been the dominant modelling paradigm in many research fields. Although this approach has met with considerable success, the causal semantics of these models can make it difficult to infer the posterior distribution over the hidden variables. In this paper we propose an alternative two-layer model based on exponential family distributions and the semantics of undirected models. Inference in these "exponential family harmoniums" is fast while learning is performed by minimizing contrastive divergence. A member of this family is then studied as an alternative probabilistic model for latent semantic indexing. In experiments it is shown that they perform well on document retrieval tasks and provide an elegant solution to searching with keywords.


Identifying Protein-Protein Interaction Sites on a Genome-Wide Scale

Neural Information Processing Systems

Protein interactions typically arise from a physical interaction of one or more small sites on the surface of the two proteins. Identifying these sites is very important for drug and protein design. In this paper, we propose a computational method based on probabilistic relational model that attempts to address this task using high-throughput protein interaction data and a set of short sequence motifs. We learn the model using the EM algorithm, with a branch-and-bound algorithm as an approximate inference for the E-step. Our method searches for motifs whose presence in a pair of interacting proteins can explain their observed interaction. It also tries to determine which motif pairs have high affinity, and can therefore lead to an interaction. We show that our method is more accurate than others at predicting new protein-protein interactions. More importantly, by examining solved structures of protein complexes, we find that 2/3 of the predicted active motifs correspond to actual interaction sites.


Instance-Specific Bayesian Model Averaging for Classification

Neural Information Processing Systems

Classification algorithms typically induce population-wide models that are trained to perform well on average on expected future instances. We introduce a Bayesian framework for learning instance-specific models from data that are optimized to predict well for a particular instance. Based on this framework, we present a lazy instance-specific algorithm called ISA that performs selective model averaging over a restricted class of Bayesian networks. On experimental evaluation, this algorithm shows superior performance over model selection. We intend to apply such instance-specific algorithms to improve the performance of patient-specific predictive models induced from medical data.


Sharing Clusters among Related Groups: Hierarchical Dirichlet Processes

Neural Information Processing Systems

We propose the hierarchical Dirichlet process (HDP), a nonparametric Bayesian model for clustering problems involving multiple groups of data. Each group of data is modeled with a mixture, with the number of components being open-ended and inferred automatically by the model. Further, components can be shared across groups, allowing dependencies across groups to be modeled effectively as well as conferring generalization to new groups. Such grouped clustering problems occur often in practice, e.g. in the problem of topic discovery in document corpora. We report experimental results on three text corpora showing the effective and superior performance of the HDP over previous models.


Distributed Occlusion Reasoning for Tracking with Nonparametric Belief Propagation

Neural Information Processing Systems

We describe a three-dimensional geometric hand model suitable for visual tracking applications. The kinematic constraints implied by the model's joints have a probabilistic structure which is well described by a graphical model. Inference in this model is complicated by the hand's many degrees of freedom, as well as multimodal likelihoods caused by ambiguous image measurements. We use nonparametric belief propagation (NBP) to develop a tracking algorithm which exploits the graph's structure to control complexity, while avoiding costly discretization. While kinematic constraints naturally have a local structure, self-occlusions created by the imaging process lead to complex interpendencies in color and edge-based likelihood functions. However, we show that local structure may be recovered by introducing binary hidden variables describing the occlusion state of each pixel. We augment the NBP algorithm to infer these occlusion variables in a distributed fashion, and then analytically marginalize over them to produce hand position estimates which properly account for occlusion events. We provide simulations showing that NBP may be used to refine inaccurate model initializations, as well as track hand motion through extended image sequences.


Constraining a Bayesian Model of Human Visual Speed Perception

Neural Information Processing Systems

It has been demonstrated that basic aspects of human visual motion perception are qualitatively consistent with a Bayesian estimation framework, where the prior probability distribution on velocity favors slow speeds. Here, we present a refined probabilistic model that can account for the typical trial-to-trial variabilities observed in psychophysical speed perception experiments. We also show that data from such experiments can be used to constrain both the likelihood and prior functions of the model. Specifically, we measured matching speeds and thresholds in a two-alternative forced choice speed discrimination task. Parametric fits to the data reveal that the likelihood function is well approximated by a LogNormal distribution with a characteristic contrast-dependent variance, and that the prior distribution on velocity exhibits significantly heavier tails than a Gaussian, and approximately follows a power-law function.


Modelling Uncertainty in the Game of Go

Neural Information Processing Systems

Go is an ancient oriental game whose complexity has defeated attempts to automate it. We suggest using probability in a Bayesian sense to model the uncertainty arising from the vast complexity of the game tree. We present a simple conditional Markov random field model for predicting the pointwise territory outcome of a game. The topology of the model reflects the spatial structure of the Go board. We describe a version of the Swendsen-Wang process for sampling from the model during learning and apply loopy belief propagation for rapid inference and prediction. The model is trained on several hundred records of professional games. Our experimental results indicate that the model successfully learns to predict territory despite its simplicity.


Dynamic Bayesian Networks for Brain-Computer Interfaces

Neural Information Processing Systems

We describe an approach to building brain-computer interfaces (BCI) based on graphical models for probabilistic inference and learning. We show how a dynamic Bayesian network (DBN) can be used to infer probability distributions over brain-and body-states during planning and execution of actions. The DBN is learned directly from observed data and allows measured signals such as EEG and EMG to be interpreted in terms of internal states such as intent to move, preparatory activity, and movement execution. Unlike traditional classification-based approaches to BCI, the proposed approach (1) allows continuous tracking and prediction of internal states over time, and (2) generates control signals based on an entire probability distribution over states rather than binary yes/no decisions. We present preliminary results of brain-and body-state estimation using simultaneous EEG and EMG signals recorded during a self-paced left/right hand movement task.


Probabilistic Inference of Alternative Splicing Events in Microarray Data

Neural Information Processing Systems

Alternative splicing (AS) is an important and frequent step in mammalian gene expression that allows a single gene to specify multiple products, and is crucial for the regulation of fundamental biological processes. The extent of AS regulation, and the mechanisms involved, are not well understood. We have developed a custom DNA microarray platform for surveying AS levels on a large scale. We present here a generative model for the AS Array Platform (GenASAP) and demonstrate its utility for quantifying AS levels in different mouse tissues. Learning is performed using a variational expectation maximization algorithm, and the parameters are shown to correctly capture expected AS trends. A comparison of the results obtained with a well-established but low throughput experimental method demonstrate that AS levels obtained from GenASAP are highly predictive of AS levels in mammalian tissues.