Uncertainty
Fuzzy inference based mentality estimation for eye robot agent
Yamazaki, Yoichi, Dong, Fangyan, Masuda, Yuta, Uehara, Yukiko, Kormushev, Petar, Vu, Hai An, Le, Phuc Quang, Hirota, Kaoru
Household robots need to communicate with human beings in a friendly fashion. To achieve better understanding of displayed information, an importance and a certainty of the information should be communicated together with the main information. The proposed intent expression system aims to convey this additional information using an eye robot. The eye motions are represented as states in a pleasure-arousal space model. Change of the model state is calculated by fuzzy inference according to the importance and certainty of the displayed information. This change influences the arousal-sleep coordinate in the space which corresponds to activeness in communication. The eye robot provides a basic interface for the mascot robot system which is an easy to understand information terminal for home environments in a humatronics society.
Bayesian MAP Model Selection of Chain Event Graphs
The class of chain event graph models is a generalisation of the class of discrete Bayesian networks, retaining most of the structural advantages of the Bayesian network for model interrogation, propagation and learning, while more naturally encoding asymmetric state spaces and the order in which events happen. In this paper we demonstrate how with complete sampling, conjugate closed form model selection based on product Dirichlet priors is possible, and prove that suitable homogeneity assumptions characterise the product Dirichlet prior on this class of models. We demonstrate our techniques using two educational examples.
Definition of evidence fusion rules on the basis of Referee Functions
This chapter defines a new concept and framework for constructing fusion rules for evidences. This framework is based on a referee function, which does a decisional arbitrament conditionally to basic decisions provided by the several sources of information. A simple sampling method is derived from this framework. The purpose of this sampling approach is to avoid the combinatorics which are inherent to the definition of fusion rules of evidences. This definition of the fusion rule by the means of a sampling process makes possible the construction of several rules on the basis of an algorithmic implementation of the referee function, instead of a mathematical formulation. Incidentally, it is a versatile and intuitive way for defining rules. The framework is implemented for various well known evidence rules. On the basis of this framework, new rules for combining evidences are proposed, which takes into account a consensual evaluation of the sources of information.
Solving #SAT and Bayesian Inference with Backtracking Search
Bacchus, F., Dalmao, S., Pitassi, T.
Inference in Bayes Nets (BAYES) is an important problem with numerous applications in probabilistic reasoning. Counting the number of satisfying assignments of a propositional formula (#SAT) is a closely related problem of fundamental theoretical importance. Both these problems, and others, are members of the class of sum-of-products (SUMPROD) problems. In this paper we show that standard backtracking search when augmented with a simple memoization scheme (caching) can solve any sum-of-products problem with time complexity that is at least as good any other state-of-the-art exact algorithm, and that it can also achieve the best known time-space tradeoff. Furthermore, backtrackings ability to utilize more flexible variable orderings allows us to prove that it can achieve an exponential speedup over other standard algorithms for SUMPROD on some instances. The ideas presented here have been utilized in a number of solvers that have been applied to various types of sum-of-product problems. These systems have exploited the fact that backtracking can naturally exploit more of the problems structure to achieve improved performance on a range of probleminstances. Empirical evidence of this performance gain has appeared in published works describing these solvers, and we provide references to these works.
Unsupervised Methods for Determining Object and Relation Synonyms on the Web
The task of identifying synonymous relations and objects, or synonym resolution, is critical for high-quality information extraction. This paper investigates synonym resolution in the context of unsupervised information extraction, where neither hand-tagged training examples nor domain knowledge is available. The paper presents a scalable, fully-implemented system that runs in O(KN log N) time in the number of extractions, N, and the maximum number of synonyms per word, K. The system, called Resolver , introduces a probabilistic relational model for predicting whether two strings are co-referential based on the similarity of the assertions containing them. On a set of two million assertions extracted from the Web, Resolver resolves objects with 78% precision and 68% recall, and resolves relations with 90% precision and 35% recall. Several variations of resolver's probabilistic model are explored, and experiments demonstrate that under appropriate conditions these variations can improve F1 by 5%. An extension to the basic Resolver system allows it to handle polysemous names with 97% precision and 95% recall on a data set from the TREC corpus.
Preference Handling - An Introductory Tutorial
Brafman, Ronen (Ben-Gurion University) | Domshlak, Carmel
Early work in AI focused on the notion of a goal--an explicit target that must be achieved--and this paradigm is still dominant in AI problem solving. But as application domains become more complex and realistic, it is apparent that the dichotomic notion of a goal, while adequate for certain puzzles, is too crude in general. The problem is that in many contemporary application domains, for example, information retrieval from large databases or the web, or planning in complex domains, the user has little knowledge about the set of possible solutions or feasible items, and what she or he typically seeks is the best that's out there. But since the user does not know what is the best achievable plan or the best available document or product, he or she typically cannot characterize it or its properties specifically. As a result, the user will end up either asking for an unachievable goal, getting no solution in response, or asking for too little, obtaining a solution that can be substantially improved. Of course, the user can gradually adjust the stated goals. This, however, is not a very appealing mode of interaction because the space of alternative solutions in such applications can be combinatorially huge, or even infinite. Moreover, such incremental goal refinement is simply infeasible when the goal must be supplied offline, as in the case of autonomous agents (whether on the web or on Mars).
Mechanisms for Making Crowds Truthful
We consider schemes for obtaining truthful reports on a common but hidden signal from large groups of rational, self-interested agents. One example are online feedback mechanisms, where users provide observations about the quality of a product or service so that other users can have an accurate idea of what quality they can expect. However, (i) providing such feedback is costly, and (ii) there are many motivations for providing incorrect feedback. Both problems can be addressed by reward schemes which (i) cover the cost of obtaining and reporting feedback, and (ii) maximize the expected reward of a rational agent who reports truthfully. We address the design of such incentive-compatible rewards for feedback generated in environments with pure adverse selection. Here, the correlation between the true knowledge of an agent and her beliefs regarding the likelihoods of reports of other agents can be exploited to make honest reporting a Nash equilibrium. In this paper we extend existing methods for designing incentive-compatible rewards by also considering collusion. We analyze different scenarios, where, for example, some or all of the agents collude. For each scenario we investigate whether a collusion-resistant, incentive-compatible reward scheme exists, and use automated mechanism design to specify an algorithm for deriving an efficient reward mechanism.
An introduction to DSmT
Dezert, Jean, Smarandache, Florentin
The management and combination of uncertain, imprecise, fuzzy and even paradoxical or high conflicting sources of information has always been, and still remains today, of primal importance for the development of reliable modern information systems involving artificial reasoning. The combination (fusion) of information arises in many fields of applications nowadays (especially in defense, medicine, finance, geo-science, economy, etc). When several sensors, observers or experts have to be combined together to solve a problem, or if one wants to update our current estimation of solutions for a given problem with some new information available, we need powerful and solid mathematical tools for the fusion, specially when the information one has to deal with is imprecise and uncertain. In this paper, we present a survey of our recent theory of plausible and paradoxical reasoning, known as Dezert-Smarandache Theory (DSmT) in the literature, developed for dealing with imprecise, uncertain and conflicting sources of information. Recent publications have shown the interest and the ability of DSmT to solve problems where other approaches fail, especially when conflict between sources becomes high. We focus this presentation rather on the foundations of DSmT, and on the main important rules of combination, than on browsing specific applications of DSmT available in literature. Several simple examples are given throughout the presentation to show the efficiency and the generality of DSmT.
Back analysis of microplane model parameters using soft computing methods
Kucerova, A., Leps, M., Zeman, J.
Concrete is one of the most frequently used materials in Civil Engineering. Nevertheless, as a highly heterogeneous material, it shows very complex nonlinear behavior, which is extremely difficult to describe by a sound constitutive law. As a consequence, numerical simulation of response of complex concrete structures still remains a very challenging and demanding topic in engineering computational modeling. One of the most promising approaches to modeling of concrete behavior is based on the microplane concept, see, e.g., [7, Chapter 25] for general exposition and [1] for the most recent version of this family of models. It leads a fully three-dimensional material law that incorporates tensional and compressive softening, damage of the material, supports different combinations of loading, unloading and cyclic loading along with the development of damage-induced anisotropy of the material.
Elicitation of Factored Utilities
Braziunas, Darius (University of Toronto) | Boutilier, Craig (University of Toronto)
The effective tailoring of decisions to the needs and desires of specific users requires automated mechanisms for preference assessment. We provide a brief overview of recent direct preference elicitation methods: these methods ask users to answer (ideally, a small number of) queries regarding their preferences and use this information to recommend a feasible decision that would be (approximately) optimal given those preferences. We argue for the importance of assessing numerical utilities rather than qualitative preferences, and survey several utility elicitation techniques from artificial intelligence, operations research, and conjoint analysis.