Goto

Collaborating Authors

 Uncertainty


Reinforcement Learning for Closed-Loop Propofol Anesthesia: A Human Volunteer Study

AAAI Conferences

Research has demonstrated the efficacy of closed-loop control of anesthesia using the bispectral index (BIS) of the electroencephalogram as the controlled variable, and the development of model-based, patient-adaptive systems has considerably improved anesthetic control. To further explore the use of model-based control in anesthesia, we investigated the application of reinforcement learning (RL) in the delivery of patient-specific, propofol-induced hypnosis in human volunteers. When compared to published performance metrics, RL control demonstrated accuracy and stability, indicating that further, more rigorous clinical study is warranted.


Unsupervised Learning of Event Classes from Video

AAAI Conferences

We present a method for unsupervised learning of event classes from videos in which multiple actions might occur simultaneously. It is assumed that all such activities are produced from an underlying set of event class generators. The learning task is then to recover this generative process from visual data. A set of event classes is derived from the most likely decomposition of the tracks into a set of labelled events involving subsets of interacting tracks. Interactions between subsets of tracks are modelled as a relational graph structure that captures qualitative spatio-temporal relationships between these tracks. The posterior probability of candidate solutions favours decompositions in which events of the same class have a similar relational structure, together with other measures of well-formedness. A Markov Chain Monte Carlo (MCMC) procedure is used to efficiently search for the MAP solution. This search moves between possible decompositions of the tracks into sets of unlabelled events and at each move adds a close to optimal labelling (for this decomposition) using spectral clustering. Experiments on real data show that the discovered event classes are often semantically meaningful and correspond well with groundtruth event classes assigned by hand.


New Mini-Bucket Partitioning Heuristics for Bounding the Probability of Evidence

AAAI Conferences

Mini-Bucket Elimination (MBE) is a well-known approximation algorithm deriving lower and upper bounds on quantities of interest over graphical models. It relies on a procedure that partitions a set of functions, called bucket, into smaller subsets, called mini-buckets. The method has been used with a single partitioning heuristic throughout, so the impact of the partitioning algorithm on the quality of the generated bound has never been investigated. This paper addresses this issue by presenting a framework within which partitioning strategies can be described, analyzed and compared. We derive a new class of partitioning heuristics from first-principles geared for likelihood queries, demonstrate their impact on a number of benchmarks for probabilistic reasoning and show that the results are competitive (often superior) to state-of-the-art bounding schemes.


New Worst-Case Upper Bound for #2-SAT and #3-SAT with the Number of Clauses as the Parameter

AAAI Conferences

The rigorous theoretical analyses of algorithms for #SAT have been proposed in the literature. As we know, previous algorithms for solving #SAT have been analyzed only regarding the number of variables as the parameter. However, the time complexity for solving #SAT instances depends not only on the number of variables, but also on the number of clauses. Therefore, it is significant to exploit the time complexity from the other point of view, i.e. the number of clauses. In this paper, we present algorithms for solving #2-SAT and #3-SAT with rigorous complexity analyses using the number of clauses as the parameter. By analyzing the algorithms, we obtain the new worst-case upper bounds O(1.1892m) for #2-SAT and O(1.4142m) for #3-SAT, where m is the number of clauses.


Collaborative Expert Portfolio Management

AAAI Conferences

We consider the task of assigning experts from a portfolio of specialists in order to solve a set of tasks. We apply a Bayesian model which combines collaborative filtering with a feature-based description of tasks and experts to yield a general framework for managing a portfolio of experts. The model learns an embedding of tasks and problems into a latent space in which affinity is measured by the inner product. The model can be trained incrementally and can track non-stationary data, tracking potentially changing expert and task characteristics. The approach allows us to use a principled decision theoretic framework for expert selection, allowing the user to choose a utility function that best suits their objectives. The model component for taking into account the performance feedback data is pluggable, allowing flexibility. We apply the model to manage a portfolio of algorithms to solve hard combinatorial problems. This is a well studied area and we demonstrate a large improvement on the state of the art in one domain (constraint solving) and in a second domain (combinatorial auctions) created a portfolio that performed significantly better than any single algorithm.


Respecting Markov Equivalence in Computing Posterior Probabilities of Causal Graphical Features

AAAI Conferences

There have been many efforts to identify causal graphical features such as directed edges between random variables from observational data. Recently, Tian et al. proposed a new dynamic programming algorithm which computes marginalized posterior probabilities of directed edge features over all the possible structures in O( n 3 n ) time when the number of parents per node is bounded by a constant, where n is the number of variables of interest. However the main drawback of this approach is that deciding a single appropriate threshold for the existence of the directed edge feature is difficult due to the scale difference of the posterior probabilities between the directed edges forming v- structures and the directed edges not forming v -structures. We claim that computing posterior probabilities of both adjacencies and v -structures is necessary and more effective for discovering causal graphical features, since it allows us to find a single appropriate decision threshold for the existence of the feature that we are testing. For efficient computation, we provide a novel dynamic programming algorithm which computes the posterior probabilities of all of n ( n – 1)/2 adjacency and n ( n –1 choose 2) v -structure features in O( n 3 * 3 n ) time.


A Wiki with Multiagent Tracking, Modeling, and Coalition Formation

AAAI Conferences

Wikis are being increasingly used as a tool for conducting colla-borative writing assignments in today’s classrooms. However, Wikis in general (1) do not provide group formation methods to more specifically facilitate collaborative learning of the students and (2) suffer from typical problems of collaborative learning like detection of free-riding (earning credit without contribution). To improve the state of the art of the use of Wikis as a collaborative writing tool, we have designed and implemented ClassroomWiki - a Web-based collaborative Wiki that utilizes a set of learner pedagogy theories to provide multiagent-based tracking, modeling, and group formation functionalities. For the students, ClassroomWiki provides a Web interface for writing and revising their group’s Wiki and a topic-based forum for discussing their ideas during collaboration. When the students collaborate, ClassroomWiki’s agents track all student activities to learn a model of the students and use a Bayesian Network to learn a probabilistic mapping that describes the ability of a group of students with a specific set of models to work together. For the teacher, Clas-sroomWiki provides a framework that uses the learned student models and the mapping to form student groups to improve the collaborative learning of students. ClassroomWiki was deployed in three university-level courses and the results suggest that ClassroomWiki can (1) form better student groups that improve stu-dent learning and collaboration and (2) alleviate free-riding and allow the instructor to provide scaffolding by its multiagent-based tracking and modeling.


Gaudii: An Automated Graphic Design Expert System

AAAI Conferences

Graphic design is the process of creating graphics to meet specific commercial needs based on knowledge of layout principles and esthetic concepts. This is usually an iterative trial and error process which requires a lot of time even for expert designers. This expert knowledge can be modelled, represented and used by a computer to perform design activities. This paper describes a novel approach named Gaudii (standing for "Intelligent Automated Graphic Design Generator") which utilizes principles and techniques known from the fields of Evolutionary Computation and Fuzzy Logic to automatically obtain design elements. Experimental results that demonstrate the potential of the proposed approach are presented in the area of poster design.


A Bayesian Nonparametric Approach to Modeling Mobility Patterns

AAAI Conferences

Constructing models of mobile agents can be difficult without domain-specific knowledge. Parametric models flexible enough to capture all mobility patterns that an expert believes are possible are often large, requiring a great deal of training data. In contrast, nonparametric models are extremely flexible and can generalize well with relatively little training data. We propose modeling the mobility patterns of moving agents as a mixture of Gaussian processes (GP) with a Dirichlet process (DP) prior over mixture weights. The GP provides a flexible representation for each individual mobility pattern, while the DP assigns observed trajectories to particular mobility patterns. Both the GPs and the DP adjust the model's complexity based on available data, implicitly avoiding issues of over-fitting or under-fitting. We apply our model to a helicopter-based tracking task, where the mobility patterns of the tracked agents — cars — are learned from real data collected from taxis in the greater Boston area.


Subjective Trust Inference in Composite Services

AAAI Conferences

In Service-Oriented Computing (SOC) environments, the trustworthiness of each service is critical for a service client when selecting one from a large pool of services. The trust value of a service is usually in the range of [0,1] and is evaluated from the ratings given by service clients, which represent the subjective belief of these service clients on the satisfaction of delivered services. So a trust value can be taken as the subjective probability, with which one party believes that another party can perform an action in a certain situation. Hence, subjective probability theory should be adopted in trust evaluation. In addition, in SOC environments, a service usually invokes other services offered by different service providers forming a composite service. Thus, the global trust of a composite service should be evaluated based on complex invocation structures. In this paper, firstly, based on Bayesian inference, we propose a novel method to evaluate the subjective trustworthiness of a service component from a series of ratings given by service clients. Secondly, we interpret the trust dependency caused by service invocations as conditional probability, which is evaluated based on the subjective trust values of service components. Furthermore, we propose a joint subjective probability method to evaluate the subjective global trust of a composite service on the basis of trust dependency. Finally, we introduce the results of our conducted experiments to illustrate the properties of our proposed subjective global trust inference method.