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 Uncertainty


Estimating the Value of Computation in Flexible Information Refinement

arXiv.org Artificial Intelligence

We outline a method to estimate the value of computation for a flexible algorithm using empirical data. To determine a reasonable trade-off between cost and value, we build an empirical model of the value obtained through computation, and apply this model to estimate the value of computation for quite different problems. In particular, we investigate this trade-off for the problem of constructing policies for decision problems represented as influence diagrams. We show how two features of our anytime algorithm provide reasonable estimates of the value of computation in this domain.


On Quantified Linguistic Approximation

arXiv.org Artificial Intelligence

Most fuzzy systems including fuzzy decision support and fuzzy control systems provide out-puts in the form of fuzzy sets that represent the inferred conclusions. Linguistic interpretation of such outputs often involves the use of linguistic approximation that assigns a linguistic label to a fuzzy set based on the predefined primary terms, linguistic modifiers and linguistic connectives. More generally, linguistic approximation can be formalized in the terms of the re-translation rules that correspond to the translation rules in ex-plicitation (e.g. simple, modifier, composite, quantification and qualification rules) in com-puting with words [Zadeh 1996]. However most existing methods of linguistic approximation use the simple, modifier and composite re-translation rules only. Although these methods can provide a sufficient approximation of simple fuzzy sets the approximation of more complex ones that are typical in many practical applications of fuzzy systems may be less satisfactory. Therefore the question arises why not use in linguistic ap-proximation also other re-translation rules corre-sponding to the translation rules in explicitation to advantage. In particular linguistic quantifica-tion may be desirable in situations where the conclusions interpreted as quantified linguistic propositions can be more informative and natu-ral. This paper presents some aspects of linguis-tic approximation in the context of the re-translation rules and proposes an approach to linguistic approximation with the use of quantifi-cation rules, i.e. quantified linguistic approxima-tion. Two methods of the quantified linguistic approximation are considered with the use of lin-guistic quantifiers based on the concepts of the non-fuzzy and fuzzy cardinalities of fuzzy sets. A number of examples are provided to illustrate the proposed approach.


Enhancing QPNs for Trade-off Resolution

arXiv.org Artificial Intelligence

Qualitative probabilistic networks have been introduced as qualitative abstractions of Bayesian belief networks. One of the major drawbacks of these qualitative networks is their coarse level of detail, which may lead to unresolved trade-offs during inference. We present an enhanced formalism for qualitative networks with a finer level of detail. An enhanced qualitative probabilistic network differs from a regular qualitative network in that it distinguishes between strong and weak influences. Enhanced qualitative probabilistic networks are purely qualitative in nature, as regular qualitative networks are, yet allow for efficiently resolving trade-offs during inference.


Multi-class Generalized Binary Search for Active Inverse Reinforcement Learning

arXiv.org Artificial Intelligence

This paper addresses the problem of learning a task from demonstration. We adopt the framework of inverse reinforcement learning, where tasks are represented in the form of a reward function. Our contribution is a novel active learning algorithm that enables the learning agent to query the expert for more informative demonstrations, thus leading to more sample-efficient learning. For this novel algorithm (Generalized Binary Search for Inverse Reinforcement Learning, or GBS-IRL), we provide a theoretical bound on sample complexity and illustrate its applicability on several different tasks. To our knowledge, GBS-IRL is the first active IRL algorithm with provable sample complexity bounds. We also discuss our method in light of other existing methods in the literature and its general applicability in multi-class classification problems. Finally, motivated by recent work on learning from demonstration in robots, we also discuss how different forms of human feedback can be integrated in a transparent manner in our learning framework.


SPOOK: A System for Probabilistic Object-Oriented Knowledge Representation

arXiv.org Artificial Intelligence

In previous work, we pointed out the limitations of standard Bayesian networks as a modeling framework for large, complex domains. We proposed a new, richly structured modeling language, {em Object-oriented Bayesian Netorks}, that we argued would be able to deal with such domains. However, it turns out that OOBNs are not expressive enough to model many interesting aspects of complex domains: the existence of specific named objects, arbitrary relations between objects, and uncertainty over domain structure. These aspects are crucial in real-world domains such as battlefield awareness. In this paper, we present SPOOK, an implemented system that addresses these limitations. SPOOK implements a more expressive language that allows it to represent the battlespace domain naturally and compactly. We present a new inference algorithm that utilizes the model structure in a fundamental way, and show empirically that it achieves orders of magnitude speedup over existing approaches.


A Variational Approximation for Bayesian Networks with Discrete and Continuous Latent Variables

arXiv.org Artificial Intelligence

We show how to use a variational approximation to the logistic function to perform approximate inference in Bayesian networks containing discrete nodes with continuous parents. Essentially, we convert the logistic function to a Gaussian, which facilitates exact inference, and then iteratively adjust the variational parameters to improve the quality of the approximation. We demonstrate experimentally that this approximation is faster and potentially more accurate than sampling. We also introduce a simple new technique for handling evidence, which allows us to handle arbitrary distributions on observed nodes, as well as achieving a significant speedup in networks with discrete variables of large cardinality.


SPUDD: Stochastic Planning using Decision Diagrams

arXiv.org Artificial Intelligence

Markov decisions processes (MDPs) are becoming increasing popular as models of decision theoretic planning. While traditional dynamic programming methods perform well for problems with small state spaces, structured methods are needed for large problems. We propose and examine a value iteration algorithm for MDPs that uses algebraic decision diagrams(ADDs) to represent value functions and policies. An MDP is represented using Bayesian networks and ADDs and dynamic programming is applied directly to these ADDs. We demonstrate our method on large MDPs (up to 63 million states) and show that significant gains can be had when compared to tree-structured representations (with up to a thirty-fold reduction in the number of nodes required to represent optimal value functions).


Representing and Combining Partially Specified CPTs

arXiv.org Artificial Intelligence

This paper extends previous work with network fragments and situation-specific network construction. We formally define the asymmetry network, an alternative representation for a conditional probability table. We also present an object-oriented representation for partially specified asymmetry networks. We show that the representation is parsimonious. We define an algebra for the elements of the representation that allows us to 'factor' any CPT and to soundly combine the partially specified asymmetry networks.


Comparing Bayesian Network Classifiers

arXiv.org Artificial Intelligence

In this paper, we empirically evaluate algorithms for learning four types of Bayesian network (BN) classifiers - Naive-Bayes, tree augmented Naive-Bayes, BN augmented Naive-Bayes and general BNs, where the latter two are learned using two variants of a conditional-independence (CI) based BN-learning algorithm. Experimental results show the obtained classifiers, learned using the CI based algorithms, are competitive with (or superior to) the best known classifiers, based on both Bayesian networks and other formalisms; and that the computational time for learning and using these classifiers is relatively small. Moreover, these results also suggest a way to learn yet more effective classifiers; we demonstrate empirically that this new algorithm does work as expected. Collectively, these results argue that BN classifiers deserve more attention in machine learning and data mining communities.


Attention-Sensitive Alerting

arXiv.org Artificial Intelligence

We introduce utility-directed procedures for mediating the flow of potentially distracting alerts and communications to computer users. We present models and inference procedures that balance the context-sensitive costs of deferring alerts with the cost of interruption. We describe the challenge of reasoning about such costs under uncertainty via an analysis of user activity and the content of notifications. After introducing principles of attention-sensitive alerting, we focus on the problem of guiding alerts about email messages. We dwell on the problem of inferring the expected criticality of email and discuss work on the Priorities system, centering on prioritizing email by criticality and modulating the communication of notifications to users about the presence and nature of incoming email.