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 Uncertainty


Probabilistic Low-Rank Matrix Completion with Adaptive Spectral Regularization Algorithms

Neural Information Processing Systems

We propose a novel class of algorithms for low rank matrix completion. Our approach builds on novel penalty functions on the singular values of the low rank matrix. By exploiting a mixture model representation of this penalty, we show that a suitably chosen set of latent variables enables to derive an Expectation-Maximization algorithm to obtain a Maximum A Posteriori estimate of the completed low rank matrix. The resulting algorithm is an iterative soft-thresholded algorithm which iteratively adapts the shrinkage coefficients associated to the singular values. The algorithm is simple to implement and can scale to large matrices. We provide numerical comparisons between our approach and recent alternatives showing the interest of the proposed approach for low rank matrix completion.


First-order Decomposition Trees

Neural Information Processing Systems

Lifting attempts to speedup probabilistic inference by exploiting symmetries in the model. Exact lifted inference methods, like their propositional counterparts, work by recursively decomposing the model and the problem. In the propositional case, there exist formal structures, such as decomposition trees (dtrees), that represent such a decomposition and allow us to determine the complexity of inference a priori. However, there is currently no equivalent structure nor analogous complexity results for lifted inference. In this paper, we introduce FO-dtrees, which upgrade propositional dtrees to the first-order level. We show how these trees can characterize a lifted inference solution for a probabilistic logical model (in terms of a sequence of lifted operations), and make a theoretical analysis of the complexity of lifted inference in terms of the novel notion of lifted width for the tree.


Approximate Bayesian Image Interpretation using Generative Probabilistic Graphics Programs

Neural Information Processing Systems

The idea of computer vision as the Bayesian inverse problem to computer graphics has a long history and an appealing elegance, but it has proved difficult to directly implement. Instead, most vision tasks are approached via complex bottom-up processing pipelines. Here we show that it is possible to write short, simple probabilistic graphics programs that define flexible generative models and to automatically invert them to interpret real-world images. Generative probabilistic graphics programs consist of a stochastic scene generator, a renderer based on graphics software, a stochastic likelihood model linking the renderer's output and the data, and latent variables that adjust the fidelity of the renderer and the tolerance of the likelihood model. Representations and algorithms from computer graphics, originally designed to produce high-quality images, are instead used as the deterministic backbone for highly approximate and stochastic generative models. This formulation combines probabilistic programming, computer graphics, and approximate Bayesian computation, and depends only on general-purpose, automatic inference techniques. We describe two applications: reading sequences of degraded and adversarially obscured alphanumeric characters, and inferring 3D road models from vehicle-mounted camera images. Each of the probabilistic graphics programs we present relies on under 20 lines of probabilistic code, and supports accurate, approximately Bayesian inferences about ambiguous real-world images.


Tracking Time-varying Graphical Structure

Neural Information Processing Systems

Structure learning algorithms for graphical models have focused almost exclusively on stable environments in which the underlying generative process does not change; that is, they assume that the generating model is globally stationary. In real-world environments, however, such changes often occur without warning or signal. Real-world data often come from generating models that are only locally stationary. In this paper, we present LoSST, a novel, heuristic structure learning algorithm that tracks changes in graphical model structure or parameters in a dynamic, real-time manner. We show by simulation that the algorithm performs comparably to batch-mode learning when the generating graphical structure is globally stationary, and significantly better when it is only locally stationary.


Policy Shaping: Integrating Human Feedback with Reinforcement Learning

Neural Information Processing Systems

A long term goal of Interactive Reinforcement Learning is to incorporate non-expert human feedback to solve complex tasks. State-of-the-art methods have approached this problem by mapping human information to reward and value signals to indicate preferences and then iterating over them to compute the necessary control policy. In this paper we argue for an alternate, more effective characterization of human feedback: Policy Shaping. We introduce Advise, a Bayesian approach that attempts to maximize the information gained from human feedback by utilizing it as direct labels on the policy. We compare Advise to state-of-the-art approaches and highlight scenarios where it outperforms them and importantly is robust to infrequent and inconsistent human feedback.


Learning Gaussian Graphical Models with Observed or Latent FVSs

Neural Information Processing Systems

Gaussian Graphical Models (GGMs) or Gauss Markov random fields are widely used in many applications, and the trade-off between the modeling capacity and the efficiency of learning and inference has been an important research problem. In this paper, we study the family of GGMs with small feedback vertex sets (FVSs), where an FVS is a set of nodes whose removal breaks all the cycles. Exact inference such as computing the marginal distributions and the partition function has complexity $O(k^{2}n)$ using message-passing algorithms, where k is the size of the FVS, and n is the total number of nodes. We propose efficient structure learning algorithms for two cases: 1) All nodes are observed, which is useful in modeling social or flight networks where the FVS nodes often correspond to a small number of high-degree nodes, or hubs, while the rest of the networks is modeled by a tree. Regardless of the maximum degree, without knowing the full graph structure, we can exactly compute the maximum likelihood estimate in $O(kn^2+n^2\log n)$ if the FVS is known or in polynomial time if the FVS is unknown but has bounded size. 2) The FVS nodes are latent variables, where structure learning is equivalent to decomposing a inverse covariance matrix (exactly or approximately) into the sum of a tree-structured matrix and a low-rank matrix. By incorporating efficient inference into the learning steps, we can obtain a learning algorithm using alternating low-rank correction with complexity $O(kn^{2}+n^{2}\log n)$ per iteration. We also perform experiments using both synthetic data as well as real data of flight delays to demonstrate the modeling capacity with FVSs of various sizes. We show that empirically the family of GGMs of size $O(\log n)$ strikes a good balance between the modeling capacity and the efficiency.


Bayesian Inference and Learning in Gaussian Process State-Space Models with Particle MCMC

Neural Information Processing Systems

State-space models are successfully used in many areas of science, engineering and economics to model time series and dynamical systems. We present a fully Bayesian approach to inference and learning in nonlinear nonparametric state-space models. We place a Gaussian process prior over the transition dynamics, resulting in a flexible model able to capture complex dynamical phenomena. However, to enable efficient inference, we marginalize over the dynamics of the model and instead infer directly the joint smoothing distribution through the use of specially tailored Particle Markov Chain Monte Carlo samplers. Once an approximation of the smoothing distribution is computed, the state transition predictive distribution can be formulated analytically. We make use of sparse Gaussian process models to greatly reduce the computational complexity of the approach.


Graphical Models for Inference with Missing Data

Neural Information Processing Systems

We address the problem of deciding whether there exists a consistent estimator of a given relation Q, when data are missing not at random. We employ a formal representation called `Missingness Graphs' to explicitly portray the causal mechanisms responsible for missingness and to encode dependencies between these mechanisms and the variables being measured. Using this representation, we define the notion of \textit{recoverability} which ensures that, for a given missingness-graph $G$ and a given query $Q$ an algorithm exists such that in the limit of large samples, it produces an estimate of $Q$ \textit{as if} no data were missing. We further present conditions that the graph should satisfy in order for recoverability to hold and devise algorithms to detect the presence of these conditions.


Analyzing Hogwild Parallel Gaussian Gibbs Sampling

Neural Information Processing Systems

Sampling inference methods are computationally difficult to scale for many models in part because global dependencies can reduce opportunities for parallel computation. Without strict conditional independence structure among variables, standard Gibbs sampling theory requires sample updates to be performed sequentially, even if dependence between most variables is not strong. Empirical work has shown that some models can be sampled effectively by going Hogwild'' and simply running Gibbs updates in parallel with only periodic global communication, but the successes and limitations of such a strategy are not well understood. As a step towards such an understanding, we study the Hogwild Gibbs sampling strategy in the context of Gaussian distributions. We develop a framework which provides convergence conditions and error bounds along with simple proofs and connections to methods in numerical linear algebra. In particular, we show that if the Gaussian precision matrix is generalized diagonally dominant, then any Hogwild Gibbs sampler, with any update schedule or allocation of variables to processors, yields a stable sampling process with the correct sample mean. "


Universal models for binary spike patterns using centered Dirichlet processes

Neural Information Processing Systems

Probabilistic models for binary spike patterns provide a powerful tool for understanding the statistical dependencies in large-scale neural recordings. Maximum entropy (or maxent'') models, which seek to explain dependencies in terms of low-order interactions between neurons, have enjoyed remarkable success in modeling such patterns, particularly for small groups of neurons. However, these models are computationally intractable for large populations, and low-order maxent models have been shown to be inadequate for some datasets. To overcome these limitations, we propose a family of "universal'' models for binary spike patterns, where universality refers to the ability to model arbitrary distributions over all $2^m$ binary patterns. We construct universal models using a Dirichlet process centered on a well-behaved parametric base measure, which naturally combines the flexibility of a histogram and the parsimony of a parametric model. We derive computationally efficient inference methods using Bernoulli and cascade-logistic base measures, which scale tractably to large populations. We also establish a condition for equivalence between the cascade-logistic and the 2nd-order maxent or "Ising'' model, making cascade-logistic a reasonable choice for base measure in a universal model. We illustrate the performance of these models using neural data."