Uncertainty
Multiscale Shrinkage and L\'evy Processes
Yuan, Xin, Rao, Vinayak, Han, Shaobo, Carin, Lawrence
A new shrinkage-based construction is developed for a compressible vector $\boldsymbol{x}\in\mathbb{R}^n$, for cases in which the components of $\xv$ are naturally associated with a tree structure. Important examples are when $\xv$ corresponds to the coefficients of a wavelet or block-DCT representation of data. The method we consider in detail, and for which numerical results are presented, is based on increments of a gamma process. However, we demonstrate that the general framework is appropriate for many other types of shrinkage priors, all within the L\'{e}vy process family, with the gamma process a special case. Bayesian inference is carried out by approximating the posterior with samples from an MCMC algorithm, as well as by constructing a heuristic variational approximation to the posterior. We also consider expectation-maximization (EM) for a MAP (point) solution. State-of-the-art results are manifested for compressive sensing and denoising applications, the latter with spiky (non-Gaussian) noise.
An Online Expectation-Maximisation Algorithm for Nonnegative Matrix Factorisation Models
Yildirim, Sinan, Cemgil, A. Taylan, Singh, Sumeetpal S.
In this paper we formulate the nonnegative matrix factorisation (NMF) problem as a maximum likelihood estimation problem for hidden Markov models and propose online expectation-maximisation (EM) algorithms to estimate the NMF and the other unknown static parameters. We also propose a sequential Monte Carlo approximation of our online EM algorithm. We show the performance of the proposed method with two numerical examples.
Fighting Sample Degeneracy and Impoverishment in Particle Filters: A Review of Intelligent Approaches
Li, Tiancheng, Sun, Shudong, Sattar, Tariq P., Corchado, Juan M.
During the last two decades there has been a growing interest in Particle Filtering (PF). However, PF suffers from two long-standing problems that are referred to as sample degeneracy and impoverishment. We are investigating methods that are particularly efficient at Particle Distribution Optimization (PDO) to fight sample degeneracy and impoverishment, with an emphasis on intelligence choices. These methods benefit from such methods as Markov Chain Monte Carlo methods, Mean-shift algorithms, artificial intelligence algorithms (e.g., Particle Swarm Optimization, Genetic Algorithm and Ant Colony Optimization), machine learning approaches (e.g., clustering, splitting and merging) and their hybrids, forming a coherent standpoint to enhance the particle filter. The working mechanism, interrelationship, pros and cons of these approaches are provided. In addition, Approaches that are effective for dealing with high-dimensionality are reviewed. While improving the filter performance in terms of accuracy, robustness and convergence, it is noted that advanced techniques employed in PF often causes additional computational requirement that will in turn sacrifice improvement obtained in real life filtering. This fact, hidden in pure simulations, deserves the attention of the users and designers of new filters.
Factorized Point Process Intensities: A Spatial Analysis of Professional Basketball
Miller, Andrew, Bornn, Luke, Adams, Ryan, Goldsberry, Kirk
We develop a machine learning approach to represent and analyze the underlying spatial structure that governs shot selection among professional basketball players in the NBA. Typically, NBA players are discussed and compared in an heuristic, imprecise manner that relies on unmeasured intuitions about player behavior. This makes it difficult to draw comparisons between players and make accurate player specific predictions. Modeling shot attempt data as a point process, we create a low dimensional representation of offensive player types in the NBA. Using non-negative matrix factorization (NMF), an unsupervised dimensionality reduction technique, we show that a low-rank spatial decomposition summarizes the shooting habits of NBA players. The spatial representations discovered by the algorithm correspond to intuitive descriptions of NBA player types, and can be used to model other spatial effects, such as shooting accuracy.
Reasoning about Independence in Probabilistic Models of Relational Data
Maier, Marc, Marazopoulou, Katerina, Jensen, David
We extend the theory of d-separation to cases in which data instances are not independent and identically distributed. We show that applying the rules of d-separation directly to the structure of probabilistic models of relational data inaccurately infers conditional independence. We introduce relational d-separation, a theory for deriving conditional independence facts from relational models. We provide a new representation, the abstract ground graph, that enables a sound, complete, and computationally efficient method for answering d-separation queries about relational models, and we present empirical results that demonstrate effectiveness.
Geometric lattice structure of covering and its application to attribute reduction through matroids
The reduction of covering decision systems is an important problem in data mining, and covering-based rough sets serve as an efficient technique to process the problem. Geometric lattices have been widely used in many fields, especially greedy algorithm design which plays an important role in the reduction problems. Therefore, it is meaningful to combine coverings with geometric lattices to solve the optimization problems. In this paper, we obtain geometric lattices from coverings through matroids and then apply them to the issue of attribute reduction. First, a geometric lattice structure of a covering is constructed through transversal matroids. Then its atoms are studied and used to describe the lattice. Second, considering that all the closed sets of a finite matroid form a geometric lattice, we propose a dependence space through matroids and study the attribute reduction issues of the space, which realizes the application of geometric lattices to attribute reduction. Furthermore, a special type of information system is taken as an example to illustrate the application. In a word, this work points out an interesting view, namely, geometric lattice to study the attribute reduction issues of information systems.
Particle Gibbs with Ancestor Sampling
Lindsten, Fredrik, Jordan, Michael I., Schön, Thomas B.
Particle Markov chain Monte Carlo (PMCMC) is a systematic way of combining the two main tools used for Monte Carlo statistical inference: sequential Monte Carlo (SMC) and Markov chain Monte Carlo (MCMC). We present a novel PMCMC algorithm that we refer to as particle Gibbs with ancestor sampling (PGAS). PGAS provides the data analyst with an off-the-shelf class of Markov kernels that can be used to simulate the typically high-dimensional and highly autocorrelated state trajectory in a state-space model. The ancestor sampling procedure enables fast mixing of the PGAS kernel even when using seemingly few particles in the underlying SMC sampler. This is important as it can significantly reduce the computational burden that is typically associated with using SMC. PGAS is conceptually similar to the existing PG with backward simulation (PGBS) procedure. Instead of using separate forward and backward sweeps as in PGBS, however, we achieve the same effect in a single forward sweep. This makes PGAS well suited for addressing inference problems not only in state-space models, but also in models with more complex dependencies, such as non-Markovian, Bayesian nonparametric, and general probabilistic graphical models.
Sparse Signal Estimation by Maximally Sparse Convex Optimization
Selesnick, Ivan W., Bayram, Ilker
This paper addresses the problem of sparsity penalized least squares for applications in sparse signal processing, e.g. sparse deconvolution. This paper aims to induce sparsity more strongly than L1 norm regularization, while avoiding non-convex optimization. For this purpose, this paper describes the design and use of non-convex penalty functions (regularizers) constrained so as to ensure the convexity of the total cost function, F, to be minimized. The method is based on parametric penalty functions, the parameters of which are constrained to ensure convexity of F. It is shown that optimal parameters can be obtained by semidefinite programming (SDP). This maximally sparse convex (MSC) approach yields maximally non-convex sparsity-inducing penalty functions constrained such that the total cost function, F, is convex. It is demonstrated that iterative MSC (IMSC) can yield solutions substantially more sparse than the standard convex sparsity-inducing approach, i.e., L1 norm minimization.
A Graphical Transformation for Belief Propagation: Maximum Weight Matchings and Odd-Sized Cycles
Shin, Jinwoo, Gelfand, Andrew E., Chertkov, Misha
Max-product ‘belief propagation’ (BP) is a popular distributed heuristic for finding the Maximum A Posteriori (MAP) assignment in a joint probability distribution represented by a Graphical Model (GM). It was recently shown that BP converges to the correct MAP assignment for a class of loopy GMs with the following common feature: the Linear Programming (LP) relaxation to the MAP problem is tight (has no integrality gap). Unfortunately, tightness of the LP relaxation does not, in general, guarantee convergence and correctness of the BP algorithm. The failure of BP in such cases motivates reverse engineering a solution – namely, given a tight LP, can we design a ‘good’ BP algorithm. In this paper, we design a BP algorithm for the Maximum Weight Matching (MWM) problem over general graphs. We prove that the algorithm converges to the correct optimum if the respective LP relaxation, which may include inequalities associated with non-intersecting odd-sized cycles, is tight. The most significant part of our approach is the introduction of a novel graph transformation designed to force convergence of BP. Our theoretical result suggests an efficient BP-based heuristic for the MWM problem, which consists of making sequential, “cutting plane”, modifications to the underlying GM. Our experiments show that this heuristic performs as well as traditional cutting-plane algorithms using LP solvers on MWM problems.
Forgetful Bayes and myopic planning: Human learning and decision-making in a bandit setting
How humans achieve long-term goals in an uncertain environment, via repeated trials and noisy observations, is an important problem in cognitive science. We investigate this behavior in the context of a multi-armed bandit task. We compare human behavior to a variety of models that vary in their representational and computational complexity. Our result shows that subjects' choices, on a trial-to- trial basis, are best captured by a "forgetful" Bayesian iterative learning model [21] in combination with a partially myopic decision policy known as Knowledge Gradient [7]. This model accounts for subjects' trial-by-trial choice better than a number of other previously proposed models, including optimal Bayesian learning and risk minimization, ε-greedy and win-stay-lose-shift. It has the added benefit of being closest in performance to the optimal Bayesian model than all the other heuristic models that have the same computational complexity (all are significantly less complex than the optimal model). These results constitute an advancement in the theoretical understanding of how humans negotiate the tension between exploration and exploitation in a noisy, imperfectly known environment.