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An Ambiguity Aversion Model for Decision Making under Ambiguity

AAAI Conferences

In real life, decisions are often made under ambiguity, where it is difficult to estimate accurately the probability of each single possible consequence of a choice. However, this problem has not been solved well in existing work for the following two reasons. (i) Some of them cannot cover the Ellsberg paradox and the Machina Paradox. Thus, the choices that they predict could be inconsistent with empirical observations. (ii) Some of them rely on parameter tuning without offering explanations for the reasonability of setting such bounds of parameters. Thus, the prediction of such a model in new decision making problems is doubtful. To the end, this paper proposes a new decision making model based on D-S theory and the emotion of ambiguity aversion. Some insightful properties of our model and the validating on two famous paradoxes show that our model indeed is a better alternative for decision making under ambiguity.


Causal Discovery Using Regression-Based Conditional Independence Tests

AAAI Conferences

Conditional independence (CI) testing is an important tool in causal discovery. Generally, by using CI tests, a set of Markov equivalence classes w.r.t. the observed data can be estimated by checking whether each pair of variables x and y is d -separated, given a set of variables Z. Due to the curse of dimensionality, CI testing is often difficult to return a reliable result for high-dimensional Z. In this paper, we propose a regression-based CI test to relax the test of x โŠฅ y | Z to simpler unconditional independence tests of x โˆ’ f ( Z ) โŠฅ y โˆ’ g ( Z ), and x โˆ’ f ( Z ) โŠฅ Z or y โˆ’ g ( Z ) โŠฅ Z under the assumption that the data-generating procedure follows additive noise models (ANMs). When the ANM is identifiable, we prove that x โˆ’ f ( Z ) โŠฅ y โˆ’ g ( Z ) โ‡’ x โŠฅ y | Z . We also show that 1) f and g can be easily estimated by regression, 2) our test is more powerful than the state-of-the-art kernel CI tests, and 3) existing causal learning algorithms can infer much more causal directions by using the proposed method.


Non-Negative Inductive Matrix Completion for Discrete Dyadic Data

AAAI Conferences

We present a non-negative inductive latent factor model for binary- and count-valued matrices containing dyadic data, with side information along the rows and/or the columns of the matrix. The side information is incorporated by conditioning the row and column latent factors on the available side information via a regression model. Our model can not only perform matrix factorization and completion with side-information, but also infers interpretable latent topics that explain/summarize the data. An appealing aspect of our model is in the full local conjugacy of all parts of the model, including the main latent factor model, as well as for the regression model that leverages the side information. This enables us to design scalable and simple to implement Gibbs sampling and Expectation Maximization algorithms for doing inference in the model. Inference cost in our model scales in the number of nonzeros in the data matrix, which makes it particularly attractive for massive, sparse matrices. We demonstrate the effectiveness of our model on several real-world data sets, comparing it with state-of-the-art baselines.


Cross-Domain Ranking via Latent Space Learning

AAAI Conferences

We study the problem of cross-domain ranking, which addresses learning to rank objects from multiple interrelated domains. In many applications, we may have multiple interrelated domains, some of them with a large amount of training data and others with very little. We often wish to utilize the training data from all these related domains to help improve ranking performance. In this paper, we present a unified model: BayCDR for cross-domain ranking. BayCDR uses a latent space to measure the correlation between different domains, and learns the ranking functions from the interrelated domains via the latent space by a Bayesian model, where each ranking function is based on a weighted average model. An efficient learning algorithm based on variational inference and a generalization bound has been developed. To scale up to handle real large data, we also present a learning algorithm under the Map-Reduce programming model. Finally, we demonstrate the effectiveness and efficiency of BayCDR on large datasets.


JAG: A Crowdsourcing Framework for Joint Assessment and Peer Grading

AAAI Conferences

Generation and evaluation of crowdsourced content is commonly treated as two separate processes, performed at different times and by two distinct groups of people: content creators and content assessors. As a result, most crowdsourcing tasks follow this template: one group of workers generates content and another group of workers evaluates it. In an educational setting, for example, content creators are traditionally students that submit open-response answers to assignments (e.g., a short answer, a circuit diagram, or a formula) and content assessors are instructors that grade these submissions. Despite the considerable success of peer-grading in massive open online courses (MOOCs), the process of test-taking and grading are still treated as two distinct tasks which typically occur at different times, and require an additional overhead of grader training and incentivization. Inspired by this problem in the context of education, we propose a general crowdsourcing framework that fuses open-response test-taking (content generation) and assessment into a single, streamlined process that appears to students in the form of an explicit test, but where everyone also acts as an implicit grader. The advantages offered by our framework include: a common incentive mechanism for both the creation and evaluation of content, and a probabilistic model that jointly models the processes of contribution and evaluation, facilitating efficient estimation of the quality of the contributions and the competency of the contributors. We demonstrate the effectiveness and limits of our framework via simulations and a real-world user study.


Active Search in Intensionally Specified Structured Spaces

AAAI Conferences

We consider an active search problem in intensionally specified structured spaces. The ultimate goal in this setting is to discover structures from structurally different partitions of a fixed but unknown target class. An example of such a process is that of computer-aided de novo drug design. In the past 20 years several Monte Carlo search heuristics have been developed for this process. Motivated by these hand-crafted search heuristics, we devise a Metropolis--Hastings sampling scheme where the acceptance probability is given by a probabilistic surrogate of the target property, modeled with a max entropy conditional model. The surrogate model is updated in each iteration upon the evaluation of a selected structure. The proposed approach is consistent and the empirical evidence indicates that it achieves a large structural variety of discovered targets.


Anytime Anyspace AND/OR Search for Bounding the Partition Function

AAAI Conferences

Bounding the partition function is a key inference task in many graphical models. In this paper, we develop an anytime anyspace search algorithm taking advantage of AND/OR tree structure and optimized variational heuristics to tighten deterministic bounds on the partition function. We study how our priority-driven best-first search scheme can improve on state-of-the-art variational bounds in an anytime way within limited memory resources, as well as the effect of the AND/OR framework to exploit conditional independence structure within the search process within the context of summation. We compare our resulting bounds to a number of existing methods, and show that our approach offers a number of advantages on real-world problem instances taken from recent UAI competitions.


Low-Rank Factorization of Determinantal Point Processes

AAAI Conferences

Determinantal point processes (DPPs) have garnered attention as an elegant probabilistic model of set diversity. They are useful for a number of subset selection tasks, including product recommendation. DPPs are parametrized by a positive semi-definite kernel matrix. In this work we present a new method for learning the DPP kernel from observed data using a low-rank factorization of this kernel. We show that this low-rank factorization enables a learning algorithm that is nearly an order of magnitude faster than previous approaches, while also providing for a method for computing product recommendation predictions that is far faster (up to 20x faster or more for large item catalogs) than previous techniques that involve a full-rank DPP kernel. Furthermore, we show that our method provides equivalent or sometimes better test log-likelihood than prior full-rank DPP approaches.


PAC-Bayesian Theory Meets Bayesian Inference

arXiv.org Machine Learning

We exhibit a strong link between frequentist PAC-Bayesian risk bounds and the Bayesian marginal likelihood. That is, for the negative log-likelihood loss function, we show that the minimization of PAC-Bayesian generalization risk bounds maximizes the Bayesian marginal likelihood. This provides an alternative explanation to the Bayesian Occam's razor criteria, under the assumption that the data is generated by an i.i.d distribution. Moreover, as the negative log-likelihood is an unbounded loss function, we motivate and propose a PAC-Bayesian theorem tailored for the sub-gamma loss family, and we show that our approach is sound on classical Bayesian linear regression tasks.


Bayesian Opponent Exploitation in Imperfect-Information Games

arXiv.org Artificial Intelligence

Two fundamental problems in computational game theory are computing a Nash equilibrium and learning to exploit opponents given observations of their play (opponent exploitation). The latter is perhaps even more important than the former: Nash equilibrium does not have a compelling theoretical justification in game classes other than two-player zero-sum, and for all games one can potentially do better by exploiting perceived weaknesses of the opponent than by following a static equilibrium strategy throughout the match. The natural setting for opponent exploitation is the Bayesian setting where we have a prior model that is integrated with observations to create a posterior opponent model that we respond to. The most natural, and a well-studied prior distribution is the Dirichlet distribution. An exact polynomial-time algorithm is known for best-responding to the posterior distribution for an opponent assuming a Dirichlet prior with multinomial sampling in normal-form games; however, for imperfect-information games the best known algorithm is based on approximating an infinite integral without theoretical guarantees. We present the first exact algorithm for a natural class of imperfect-information games. We demonstrate that our algorithm runs quickly in practice and outperforms the best prior approaches. We also present an algorithm for the uniform prior setting.