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Constraining the recent star formation history of galaxies : an Approximate Bayesian Computation approach

arXiv.org Machine Learning

[Abridged] Although galaxies are found to follow a tight relation between their star formation rate and stellar mass, they are expected to exhibit complex star formation histories (SFH), with short-term fluctuations. The goal of this pilot study is to present a method that will identify galaxies that are undergoing a strong variation of star formation activity in the last tens to hundreds Myr. In other words, the proposed method will determine whether a variation in the last few hundreds of Myr of the SFH is needed to properly model the SED rather than a smooth normal SFH. To do so, we analyze a sample of COSMOS galaxies using high signal-to-noise ratio broad band photometry. We apply Approximate Bayesian Computation, a state-of-the-art statistical method to perform model choice, associated to machine learning algorithms to provide the probability that a flexible SFH is preferred based on the observed flux density ratios of galaxies. We present the method and test it on a sample of simulated SEDs. The input information fed to the algorithm is a set of broadband UV to NIR (rest-frame) flux ratios for each galaxy. The method has an error rate of 21% in recovering the right SFH and is sensitive to SFR variations larger than 1 dex. A more traditional SED fitting method using CIGALE is tested to achieve the same goal, based on fits comparisons through Bayesian Information Criterion but the best error rate obtained is higher, 28%. We apply our new method to the COSMOS galaxies sample. The stellar mass distribution of galaxies with a strong to decisive evidence against the smooth delayed-$\tau$ SFH peaks at lower M* compared to galaxies where the smooth delayed-$\tau$ SFH is preferred. We discuss the fact that this result does not come from any bias due to our training. Finally, we argue that flexible SFHs are needed to be able to cover that largest SFR-M* parameter space possible.


Sequential Cooperative Bayesian Inference

arXiv.org Machine Learning

Learning often occurs sequentially, as opposed to in batch, and from data provided by other agents, as opposed to from a fixed random sampling process. The canonical example of sequential learning from an agent occurs in educational contexts where the other agent is a teacher whose goal is to help the learner. However, instances appear across a wide range of contexts including informal learning, language, and robotics. In contrast with typical contexts considered in machine learning, it is reasonable to expect the cooperative agent to adapt their sampling process after each trial, consistent with the goal of helping the learner learn more quickly. It is also reasonable to expect that learners, in dealing with such cooperative agents, would know the other agent intends to cooperate and incorporate that knowledge when updating their beliefs.


A Neural Network Based on First Principles

arXiv.org Machine Learning

In this paper, a Neural network is derived from first principles, assuming only that each layer begins with a linear dimension-reducing transformation. The approach appeals to the principle of Maximum Entropy (MaxEnt) to find the posterior distribution of the input data of each layer, conditioned on the layer output variables. This posterior has a well-defined mean, the conditional mean estimator, that is calculated using a type of neural network with theoretically-derived activation functions similar to sigmoid, softplus, and relu. This implicitly provides a theoretical justification for their use. A theorem that finds the conditional distribution and conditional mean estimator under the MaxEnt prior is proposed, unifying results for special cases. Combining layers results in an auto-encoder with conventional feed-forward analysis network and a type of linear Bayesian belief network in the reconstruction path.


An Overview of Distance and Similarity Functions for Structured Data

arXiv.org Artificial Intelligence

The notions of distance and similarity play a key role in many machine learning approaches, and artificial intelligence (AI) in general, since they can serve as an organizing principle by which individuals classify objects, form concepts and make generalizations. While distance functions for propositional representations have been thoroughly studied, work on distance functions for structured representations, such as graphs, frames or logical clauses, has been carried out in different communities and is much less understood. Specifically, a significant amount of work that requires the use of a distance or similarity function for structured representations of data usually employs ad-hoc functions for specific applications. Therefore, the goal of this paper is to provide an overview of this work to identify connections between the work carried out in different areas and point out directions for future work.


KoGuN: Accelerating Deep Reinforcement Learning via Integrating Human Suboptimal Knowledge

arXiv.org Artificial Intelligence

Reinforcement learning agents usually learn from scratch, which requires a large number of interactions with the environment. This is quite different from the learning process of human. When faced with a new task, human naturally have the common sense and use the prior knowledge to derive an initial policy and guide the learning process afterwards. Although the prior knowledge may be not fully applicable to the new task, the learning process is significantly sped up since the initial policy ensures a quick-start of learning and intermediate guidance allows to avoid unnecessary exploration. Taking this inspiration, we propose knowledge guided policy network (KoGuN), a novel framework that combines human prior suboptimal knowledge with reinforcement learning. Our framework consists of a fuzzy rule controller to represent human knowledge and a refine module to fine-tune suboptimal prior knowledge. The proposed framework is end-to-end and can be combined with existing policy-based reinforcement learning algorithm. We conduct experiments on both discrete and continuous control tasks. The empirical results show that our approach, which combines human suboptimal knowledge and RL, achieves significant improvement on learning efficiency of flat RL algorithms, even with very low-performance human prior knowledge.


Spatial Concept-Based Navigation with Human Speech Instructions via Probabilistic Inference on Bayesian Generative Model

arXiv.org Artificial Intelligence

Robots are required to not only learn spatial concepts autonomously but also utilize such knowledge for various tasks in a domestic environment. Spatial concept represents a multimodal place category acquired from the robot's spatial experience including vision, speech-language, and self-position. The aim of this study is to enable a mobile robot to perform navigational tasks with human speech instructions, such as `Go to the kitchen', via probabilistic inference on a Bayesian generative model using spatial concepts. Specifically, path planning was formalized as the maximization of probabilistic distribution on the path-trajectory under speech instruction, based on a control-as-inference framework. Furthermore, we described the relationship between probabilistic inference based on the Bayesian generative model and control problem including reinforcement learning. We demonstrated path planning based on human instruction using acquired spatial concepts to verify the usefulness of the proposed approach in the simulator and in real environments. Experimentally, places instructed by the user's speech commands showed high probability values, and the trajectory toward the target place was correctly estimated. Our approach, based on probabilistic inference concerning decision-making, can lead to further improvement in robot autonomy.


Uber Goes to NeurIPS 2019

#artificialintelligence

Sum-product networks (SPNs) are flexible density estimators and have received significant attention due to their attractive inference properties. While parameter learning in SPNs is well developed, structure learning leaves something to be desired: even though there is a plethora of SPN structure learners, most of them are somewhat ad-hoc, and based on intuition rather than a clear learning principle. In this paper, we introduce a well-principled Bayesian framework for SPN structure learning. The first is rather unproblematic and akin to neural network architecture validation. The second characterizes the effective structure of the SPN and needs to respect the usual structural constraints in SPN, i.e., completeness and decomposability.


Kalman meets Bellman: Improving Policy Evaluation through Value Tracking

arXiv.org Machine Learning

Policy evaluation is a key process in Reinforcement Learning (RL). It assesses a given policy by estimating the corresponding value function. When using parameterized value functions, common approaches minimize the sum of squared Bellman temporal-difference errors and receive a point-estimate for the parameters. Kalman-based and Gaussian-processes based frameworks were suggested to evaluate the policy by treating the value as a random variable. These frameworks can learn uncertainties over the value parameters and exploit them for policy exploration. When adopting these frameworks to solve deep RL tasks, several limitations are revealed: excessive computations in each optimization step, difficulty with handling batches of samples which slows training and the effect of memory in stochastic environments which prevents off-policy learning. In this work, we discuss these limitations and propose to overcome them by an alternative general framework, based on the extended Kalman filter. We devise an optimization method, called Kalman Optimization for Value Approximation (KOVA) that can be incorporated as a policy evaluation component in policy optimization algorithms. KOVA minimizes a regularized objective function that concerns both parameter and noisy return uncertainties. We analyze the properties of KOVA and present its performance on deep RL control tasks.


Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibrium

arXiv.org Machine Learning

We develop provably efficient reinforcement learning algorithms for two-player zero-sum Markov games in which the two players simultaneously take actions. To incorporate function approximation, we consider a family of Markov games where the reward function and transition kernel possess a linear structure. Both the offline and online settings of the problems are considered. In the offline setting, we control both players and the goal is to find the Nash Equilibrium efficiently by minimizing the worst-case duality gap. In the online setting, we control a single player to play against an arbitrary opponent and the goal is to minimize the regret. For both settings, we propose an optimistic variant of the least-squares minimax value iteration algorithm. We show that our algorithm is computationally efficient and provably achieves an $\tilde O(\sqrt{d^3 H^3 T})$ upper bound on the duality gap and regret, without requiring additional assumptions on the sampling model. We highlight that our setting requires overcoming several new challenges that are absent in Markov decision processes or turn-based Markov games. In particular, to achieve optimism in simultaneous-move Marko games, we construct both upper and lower confidence bounds of the value function, and then compute the optimistic policy by solving a general-sum matrix game with these bounds as the payoff matrices. As finding the Nash Equilibrium of such a general-sum game is computationally hard, our algorithm instead solves for a Coarse Correlated Equilibrium (CCE), which can be obtained efficiently via linear programming. To our best knowledge, such a CCE-based scheme for implementing optimism has not appeared in the literature and might be of interest in its own right.


Augmented Normalizing Flows: Bridging the Gap Between Generative Flows and Latent Variable Models

arXiv.org Machine Learning

In this work, we propose a new family of generative flows on an augmented data space, with an aim to improve expressivity without drastically increasing the computational cost of sampling and evaluation of a lower bound on the likelihood. Theoretically, we prove the proposed flow can approximate a Hamiltonian ODE as a universal transport map. Empirically, we demonstrate state-of-the-art performance on standard benchmarks of flow-based generative modeling.