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 Uncertainty


Thiebaux

AAAI Conferences

This paper proposes the problem of supply restoration in faulty power distribution systems as a benchmark for planning under uncertainty. This benchmark, which is derived from a significant real-world case, is both simple to understand and easily scalable. The goal is to reconfigure the distribution network to resupply a maximum of consumers affected by the faults. Due to sensor and actuator uncertainty, the location of the faulty areas and the current network configuration are only partially observable. This makes the problem very challenging.


McGlothlin

AAAI Conferences

There is a growing need for scalable semantic web repositories which support inference and provide efficient queries. There is also a growing interest in representing uncertain knowledge in semantic web datasets and ontologies. In this paper, I present a bit vector schema specifically designed for RDF (Resource Description Framework) datasets. I propose a system for materializing and storing inferred knowledge using this schema. I show experimental results that demonstrate that this solution simplifies inference queries and drastically improves results. I also propose and describe a solution for materializing and persisting uncertain information and probabilities. Thresholds and bit vectors are used to provide efficient query access to this uncertain knowledge. My goal is to provide a semantic web repository that supports knowledge inference, uncertainty reasoning, and Bayesian networks, without sacrificing performance or scalability.


Lee

AAAI Conferences

We introduce a generalized dual decomposition bound for computing the maximum expected utility of influence diagrams based on the dual decomposition method generalized to $L p$ space. The main goal is to devise an approximation scheme free from translations required by existing variational approaches while exploiting the local structure of sum of utility functions as well as the conditional independence of probability functions. In this work, the generalized dual decomposition method is applied to the algebraic framework called valuation algebra for influence diagrams which handles probability and expected utility as a pair. The proposed approach allows a sequential decision problem to be decomposed as a collection of sub-decision problems of bounded complexity and the upper bound of maximum expected utility to be computed by combining the local expected utilities. Thus, it has a flexible control of space and time complexity for computing the bound. In addition, the upper bounds can be further minimized by reparameterizing the utility functions. Since the global objective function for the minimization is nonconvex, we present a gradient-based local search algorithm in which the outer loop controls the randomization of the initial configurations and the inner loop tightens the upper-bound based on block coordinate descent with gradients perturbed by a random noise. The experimental evaluation demonstrates highlights of the proposed approach on finite horizon MDP/POMDP instances.


Cui

AAAI Conferences

It is well known that the problems of stochastic planning and probabilistic inference are closely related. This paper makes several contributions in this context for factored spaces where the complexity of solutions is challenging. First, we analyze the recently developed SOGBOFA heuristic, which performs stochastic planning by building an explicit computation graph capturing an approximate aggregate simulation of the dynamics. It is shown that the values computed by this algorithm are identical to the approximation provided by Belief Propagation (BP). Second, as a consequence of this observation, we show how ideas on lifted BP can be used to develop a lifted version of SOGBOFA. Unlike implementations of lifted BP, Lifted SOGBOFA has a very simple implementation as a dynamic programming version of the original graph construction. Third, we show that the idea of graph construction for aggregate simulation can be used to solve marginal MAP (MMAP) problems in Bayesian networks, where MAP variables are constrained to be at roots of the network. This yields a novel algorithm for MMAP for this subclass. An experimental evaluation illustrates the advantage of Lifted SOGBOFA for planning.


Zhang

AAAI Conferences

Structure learning is a fundamental and challenging issue in dealing with Bayesian networks. In this paper we introduce a two-step clustering-based strategy, which can automatically generate prior information from data in order to further improve the accuracy and time efficiency of state-of-the-art algorithms in Bayesian network structure learning. Our clustering-based strategy is composed of two steps. In the first step, we divide the potential nodes into several groups via clustering analysis and apply Bayesian network structure learning to obtain some pre-existing arcs within each cluster. In the second step, with all the within-cluster arcs being well preserved, we learn the between-cluster structure of the given network. Experimental results on benchmark data sets show that a wide range of structure learning algorithms benefit from the proposed clustering-based strategy in terms of both accuracy and efficiency.


Jochim

AAAI Conferences

In this paper we address the task of extracting risk events and probabilities from free text, focusing in particular on the biomedical domain. While our initial motivation is to enable the determination of the parameters of a Bayesian belief network, our approach is not specific to that use case. We are the first to investigate this task as a sequence tagging problem where we label spans of text as events A or B that are then used to construct probability statements of the form P(A B) x. We show that our approach significantly outperforms an entity extraction baseline on a new annotated medical risk event corpus. We also explore semi-supervised methods that lead to modest improvement, encouraging further work in this direction.


Demeester

AAAI Conferences

Many people may benefit from assistive robots that understand their users' intentions and aid them with the execution of these intentions in a safe and intuitive way through shared control. In the past, our research group has worked on semi-autonomous robotic wheelchairs transporting people with mobility challenges. Experimental results with our user-adaptive Bayesian approach for both intention estimation and shared human-machine decision-making under uncertainty have shown that in situations where the driver changes his or her intention, the assistive behavior by the robot may under certain conditions be counter-intuitive as it continues to take actions that are in line with the previous user intention, and this for too long a period of time. To remedy this, this paper proposes an approach to detect such changes in user plans in order to make the robot's assistive behavior more reactive and thus more intuitive. The approach adopts a test that checks the consistency of the posterior distribution over user intentions with the given steering signals.


Macindoe

AAAI Conferences

The problem of optimal planning under uncertainty in collaborative multi-agent domains is known to be deeply intractable but still demands a solution. This thesis will explore principled approximation methods that yield tractable approaches to planning for AI assistants, which allow them to understand the intentions of humans and help them achieve their goals. AI assistants are ubiquitous in video games, mak- ing them attractive domains for applying these planning techniques. However, games are also challenging domains, typically having very large state spaces and long planning horizons. The approaches in this thesis will leverage recent advances in Monte-Carlo search, approximation of stochastic dynamics by deterministic dynamics, and hierarchical action representation, to handle domains that are too complex for existing state of the art planners. These planning techniques will be demonstrated across a range of video game domains.


Smith

AAAI Conferences

Neural networks have been employed to learn, generalize, and generate musical pieces with a constrained notion of creativity. Yet, these computational models typically suffer from an inability to characterize and reproduce long-term dependencies indicative of musical structure. Hierarchical and deep learning models propose to remedy this deficiency, but remain to be adequately proven. We describe and examine a novel dynamic bayesian network model with the goal of learning and reproducing longer-term formal musical structures. Incorporating a computational model of intrinsic motivation and novelty, this hierarchical probabilistic model is able to generate pastiches based on exemplars.


Stanescu

AAAI Conferences

Smart decision making at the tactical level is important for Artificial Intelligence (AI) agents to perform well in the domain of real-time strategy (RTS) games. Winning battles is crucial in RTS games, and while humans can decide when and how to attack based on their experience, it is challenging for AI agents to estimate combat outcomes accurately. A few existing models address this problem in the game of StarCraft but present many restrictions, such as not modeling injured units, supporting only a small number of unit types, or being able to predict the winner of a fight but not the remaining army. Prediction using simulations is a popular method, but generally slow and requires extensive coding to model the game engine accurately. This paper introduces a model based on Lanchester's attrition laws which addresses the mentioned limitations while being faster than running simulations. Unit strength values are learned using maximum likelihood estimation from past recorded battles. We present experiments that use a StarCraft simulator for generating battles for both training and testing, and show that the model is capable of making accurate predictions. Furthermore, we implemented our method in a StarCraft bot that uses either this or traditional simulations to decide when to attack or to retreat. We present tournament results (against top bots from 2014 AIIDE competition) comparing the performances of the two versions, and show increased winning percentages for our method.