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 Bayesian Inference


Structure Learning in Human Causal Induction

Neural Information Processing Systems

We use graphical models to explore the question of how people learn simple causal relationships from data. The two leading psychological theories can both be seen as estimating the parameters of a fixed graph. We argue that a complete account of causal induction should also consider how people learn the underlying causal graph structure, and we propose to model this inductive process as a Bayesian inference. Our argument is supported through the discussion of three data sets. 1 Introduction Causality plays a central role in human mental life. Our behavior depends upon our understanding of the causal structure of our environment, and we are remarkably good at inferring causation from mere observation. Constructing formal models of causal induction is currently a major focus of attention in computer science [7], psychology [3,6], and philosophy [5]. This paper attempts to connect these literatures, by framing the debate between two major psychological theories in the computational language of graphical models. We show that existing theories equate human causal induction with maximum likelihood parameter estimation on a fixed graphical structure, and we argue that to fully account for human behavioral data, we must also postulate that people make Bayesian inferences about the underlying causal graph structure itself.


Bayes Networks on Ice: Robotic Search for Antarctic Meteorites

Neural Information Processing Systems

Antarctica contains the most fertile meteorite hunting grounds on Earth. The pristine, dry and cold environment ensures that meteorites deposited there are preserved for long periods. Subsequent glacial flow of the ice sheets where they land concentrates them in particular areas. To date, most meteorites recovered throughout history have been done so in Antarctica in the last 20 years. Furthermore, they are less likely to be contaminated by terrestrial compounds.


Learning and Tracking Cyclic Human Motion

Neural Information Processing Systems

We estimate a statistical model of typical activities from a large set of 3D periodic human motion data by segmenting these data automatically into "cycles". Then the mean and the principal components of the cycles are computed using a new algorithm that accounts for missing information and enforces smooth transitions between cycles. The learned temporal model provides a prior probability distribution over human motions that can be used in a Bayesian framework for tracking human subjects in complex monocular video sequences and recovering their 3D motion. 1 Introduction The modeling and tracking of human motion in video is important for problems as varied as animation, video database search, sports medicine, and human-computer interaction. Technically, the human body can be approximated by a collection of articulated limbs and its motion can be thought of as a collection of time-series describing the joint angles as they evolve over time. A key challenge in modeling these joint angles involves decomposing the time-series into suitable temporal primitives.


Bayesian Video Shot Segmentation

Neural Information Processing Systems

Prior knowledge about video structure can be used both as a means to improve the peiformance of content analysis and to extract features that allow semantic classification. We introduce statistical models for two important components of this structure, shot duration and activity, and demonstrate the usefulness of these models by introducing a Bayesian formulation for the shot segmentation problem. The new formulations is shown to extend standard thresholding methods in an adaptive and intuitive way, leading to improved segmentation accuracy.


Bayesian Video Shot Segmentation

Neural Information Processing Systems

Prior knowledge about video structure can be used both as a means to improve the peiformance of content analysis and to extract features that allow semantic classification. We introduce statistical models for two important components of this structure, shot duration and activity, and demonstrate the usefulness of these models by introducing a Bayesian formulation for the shot segmentation problem. The new formulations is shown to extend standard thresholding methods in an adaptive and intuitive way, leading to improved segmentation accuracy.


Feature Correspondence: A Markov Chain Monte Carlo Approach

Neural Information Processing Systems

When trying to recover 3D structure from a set of images, the most difficult problem is establishing the correspondence between the measurements. Most existing approaches assume that features can be tracked across frames, whereas methods that exploit rigidity constraints to facilitate matching do so only under restricted camera motion. In this paper we propose a Bayesian approach that avoids the brittleness associated with singling out one "best" correspondence, and instead consider the distribution over all possible correspondences. We treat both a fully Bayesian approach that yields a posterior distribution, and a MAP approach that makes use of EM to maximize this posterior. We show how Markov chain Monte Carlo methods can be used to implement these techniques in practice, and present experimental results on real data.


The Manhattan World Assumption: Regularities in Scene Statistics which Enable Bayesian Inference

Neural Information Processing Systems

Our focus, however, is on the discovery of scene statistics which are useful for solving visual inference problems. For example, in related work [5] we have analyzed the statistics of filter responses on and off edges and hence derived effective edge detectors.


Speech Denoising and Dereverberation Using Probabilistic Models

Neural Information Processing Systems

This paper presents a unified probabilistic framework for denoising and dereverberation of speech signals. The framework transforms the denoising and dereverberation problems into Bayes-optimal signal estimation. The key idea is to use a strong speech model that is pre-trained on a large data set of clean speech. Computational efficiency is achieved by using variational EM, working in the frequency domain, and employing conjugate priors. The framework covers both single and multiple microphones. We apply this approach to noisy reverberant speech signals and get results substantially better than standard methods.


Mixtures of Gaussian Processes

Neural Information Processing Systems

We introduce the mixture of Gaussian processes (MGP) model which is useful for applications in which the optimal bandwidth of a map is input dependent. The MGP is derived from the mixture of experts model and can also be used for modeling general conditional probability densities. We discuss how Gaussian processes -in particular in form of Gaussian process classification, the support vector machine and the MGP modelcan be used for quantifying the dependencies in graphical models. 1 Introduction Gaussian processes are typically used for regression where it is assumed that the underlying function is generated by one infinite-dimensional Gaussian distribution (i.e.


Active Learning for Parameter Estimation in Bayesian Networks

Neural Information Processing Systems

Bayesian networks are graphical representations of probability distributions. In virtually all of the work on learning these networks, the assumption is that we are presented with a data set consisting of randomly generated instances from the underlying distribution. In many situations, however, we also have the option of active learning, where we have the possibility of guiding the sampling process by querying for certain types of samples. This paper addresses the problem of estimating the parameters of Bayesian networks in an active learning setting. We provide a theoretical framework for this problem, and an algorithm that chooses which active learning queries to generate based on the model learned so far. We present experimental results showing that our active learning algorithm can significantly reduce the need for training data in many situations.