Bayesian Inference
Non-convex Statistical Optimization for Sparse Tensor Graphical Model
Sun, Wei, Wang, Zhaoran, Liu, Han, Cheng, Guang
We consider the estimation of sparse graphical models that characterize the dependency structure of high-dimensional tensor-valued data. To facilitate the estimation of the precision matrix corresponding to each way of the tensor, we assume the data follow a tensor normal distribution whose covariance has a Kronecker product structure. The penalized maximum likelihood estimation of this model involves minimizing a non-convex objective function. In spite of the non-convexity of this estimation problem, we prove that an alternating minimization algorithm, which iteratively estimates each sparse precision matrix while fixing the others, attains an estimator with the optimal statistical rate of convergence as well as consistent graph recovery. Notably, such an estimator achieves estimation consistency with only one tensor sample, which is unobserved in previous work. Our theoretical results are backed by thorough numerical studies.
Fast and Accurate Inference of Plackett–Luce Models
Maystre, Lucas, Grossglauser, Matthias
We show that the maximum-likelihood (ML) estimate of models derived from Luce's choice axiom (e.g., the Plackett-Luce model) can be expressed as the stationary distribution of a Markov chain. This conveys insight into several recently proposed spectral inference algorithms. We take advantage of this perspective and formulate a new spectral algorithm that is significantly more accurate than previous ones for the Plackett--Luce model. With a simple adaptation, this algorithm can be used iteratively, producing a sequence of estimates that converges to the ML estimate. The ML version runs faster than competing approaches on a benchmark of five datasets. Our algorithms are easy to implement, making them relevant for practitioners at large.
MCMC for Variationally Sparse Gaussian Processes
Hensman, James, Matthews, Alexander G., Filippone, Maurizio, Ghahramani, Zoubin
Gaussian process (GP) models form a core part of probabilistic machine learning. Considerable research effort has been made into attacking three issues with GP models: how to compute efficiently when the number of data is large; how to approximate theposterior when the likelihood is not Gaussian and how to estimate covariance function parameter posteriors. This paper simultaneously addresses these, using a variational approximation to the posterior which is sparse in support ofthe function but otherwise free-form. The result is a Hybrid Monte-Carlo sampling scheme which allows for a non-Gaussian approximation over the function valuesand covariance parameters simultaneously, with efficient computations based on inducing-point sparse GPs. Code to replicate each experiment in this paper isavailable at github.com/sparseMCMC.
The Population Posterior and Bayesian Modeling on Streams
McInerney, James, Ranganath, Rajesh, Blei, David
Many modern data analysis problems involve inferences from streaming data. However, streaming data is not easily amenable to the standard probabilistic modeling approaches, which assume that we condition on finite data. We develop population variational Bayes, a new approach for using Bayesian modeling to analyze streams of data. It approximates a new type of distribution, the population posterior, which combines the notion of a population distribution of the data with Bayesian inference in a probabilistic model. We study our method with latent Dirichlet allocation and Dirichlet process mixtures on several large-scale data sets.
Biologically Inspired Dynamic Textures for Probing Motion Perception
Vacher, Jonathan, Meso, Andrew Isaac, Perrinet, Laurent U., Peyré, Gabriel
Perception is often described as a predictive process based on an optimal inference with respect to a generative model. We study here the principled construction of a generative model specifically crafted to probe motion perception. In that context, we first provide an axiomatic, biologically-driven derivation of the model. This model synthesizes random dynamic textures which are defined by stationary Gaussian distributions obtained by the random aggregation of warped patterns. Importantly, we show that this model can equivalently be described as a stochastic partial differential equation. Using this characterization of motion in images, it allows us to recast motion-energy models into a principled Bayesian inference framework. Finally, we apply these textures in order to psychophysically probe speed perception in humans. In this framework, while the likelihood is derived from the generative model, the prior is estimated from the observed results and accounts for the perceptual bias in a principled fashion.
Parallelizing MCMC with Random Partition Trees
Wang, Xiangyu, Guo, Fangjian, Heller, Katherine A., Dunson, David B.
The modern scale of data has brought new challenges to Bayesian inference. In particular, conventional MCMC algorithms are computationally very expensive for large data sets. A promising approach to solve this problem is embarrassingly parallel MCMC (EP-MCMC), which first partitions the data into multiple subsets and runs independent sampling algorithms on each subset. The subset posterior draws are then aggregated via some combining rules to obtain the final approximation. Existing EP-MCMC algorithms are limited by approximation accuracy and difficulty in resampling. In this article, we propose a new EP-MCMC algorithm PART that solves these problems. The new algorithm applies random partition trees to combine the subset posterior draws, which is distribution-free, easy to resample from and can adapt to multiple scales. We provide theoretical justification and extensive experiments illustrating empirical performance.
On-the-Job Learning with Bayesian Decision Theory
Werling, Keenon, Chaganty, Arun Tejasvi, Liang, Percy S., Manning, Christopher D.
Our goal is to deploy a high-accuracy system starting with zero training examples. We consider an “on-the-job” setting, where as inputs arrive, we use real-time crowdsourcing to resolve uncertainty where needed and output our prediction when confident. As the model improves over time, the reliance on crowdsourcing queries decreases. We cast our setting as a stochastic game based on Bayesian decision theory, which allows us to balance latency, cost, and accuracy objectives in a principled way. Computing the optimal policy is intractable, so we develop an approximation based on Monte Carlo Tree Search. We tested our approach on three datasets-- named-entity recognition, sentiment classification, and image classification. On the NER task we obtained more than an order of magnitude reduction in cost compared to full human annotation, while boosting performance relative to the expert provided labels. We also achieve a 8% F1 improvement over having a single human label the whole set, and a 28% F1 improvement over online learning.
Newton-Stein Method: A Second Order Method for GLMs via Stein's Lemma
We consider the problem of efficiently computing the maximum likelihood estimator in Generalized Linear Models (GLMs)when the number of observations is much larger than the number of coefficients (n > > p > > 1). In this regime, optimization algorithms can immensely benefit fromapproximate second order information.We propose an alternative way of constructing the curvature information by formulatingit as an estimation problem and applying a Stein-type lemma, which allows further improvements through sub-sampling andeigenvalue thresholding.Our algorithm enjoys fast convergence rates, resembling that of second order methods, with modest per-iteration cost. We provide its convergence analysis for the case where the rows of the design matrix are i.i.d. samples with bounded support.We show that the convergence has two phases, aquadratic phase followed by a linear phase. Finally,we empirically demonstrate that our algorithm achieves the highest performancecompared to various algorithms on several datasets.
A Theory of Decision Making Under Dynamic Context
Shvartsman, Michael, Srivastava, Vaibhav, Cohen, Jonathan D.
The dynamics of simple decisions are well understood and modeled as a class of random walk models (e.g. Laming, 1968; Ratcliff, 1978; Busemeyer and Townsend, 1993; Usher and McClelland, 2001; Bogacz et al., 2006). However, most real-life decisions include a rich and dynamically-changing influence of additional information we call context. In this work, we describe a computational theory of decision making under dynamically shifting context. We show how the model generalizes the dominant existing model of fixed-context decision making (Ratcliff, 1978) and can be built up from a weighted combination of fixed-context decisions evolving simultaneously. We also show how the model generalizes re- cent work on the control of attention in the Flanker task (Yu et al., 2009). Finally, we show how the model recovers qualitative data patterns in another task of longstanding psychological interest, the AX Continuous Performance Test (Servan-Schreiber et al., 1996), using the same model parameters.
Maximum Likelihood Learning With Arbitrary Treewidth via Fast-Mixing Parameter Sets
Inference is typically intractable in high-treewidth undirected graphical models, making maximum likelihood learning a challenge. One way to overcome this is to restrict parameters to a tractable set, most typically the set of tree-structured parameters. This paper explores an alternative notion of a tractable set, namely a set of “fast-mixing parameters” where Markov chain Monte Carlo (MCMC) inference can be guaranteed to quickly converge to the stationary distribution. While it is common in practice to approximate the likelihood gradient using samples obtained from MCMC, such procedures lack theoretical guarantees. This paper proves that for any exponential family with bounded sufficient statistics, (not just graphical models) when parameters are constrained to a fast-mixing set, gradient descent with gradients approximated by sampling will approximate the maximum likelihood solution inside the set with high-probability. When unregularized, to find a solution epsilon-accurate in log-likelihood requires a total amount of effort cubic in 1/epsilon, disregarding logarithmic factors. When ridge-regularized, strong convexity allows a solution epsilon-accurate in parameter distance with an effort quadratic in 1/epsilon. Both of these provide of a fully-polynomial time randomized approximation scheme.