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Bootstrapping from Game Tree Search

Neural Information Processing Systems

In this paper we introduce a new algorithm for updating the parameters of a heuristic evaluation function, by updating the heuristic towards the values computed by an alpha-beta search. Our algorithm differs from previous approaches to learning from search, such as Samuels checkers player and the TD-Leaf algorithm, in two key ways. First, we update all nodes in the search tree, rather than a single node. Second, we use the outcome of a deep search, instead of the outcome of a subsequent search, as the training signal for the evaluation function. We implemented our algorithm in a chess program Meep, using a linear heuristic function. After initialising its weight vector to small random values, Meep was able to learn high quality weights from self-play alone. When tested online against human opponents, Meep played at a master level, the best performance of any chess program with a heuristic learned entirely from self-play.


Near-minimax recursive density estimation on the binary hypercube

Neural Information Processing Systems

This paper describes a recursive estimation procedure for multivariate binary densities using orthogonal expansions. For $d$ covariates, there are $2^d$ basis coefficients to estimate, which renders conventional approaches computationally prohibitive when $d$ is large. However, for a wide class of densities that satisfy a certain sparsity condition, our estimator runs in probabilistic polynomial time and adapts to the unknown sparsity of the underlying density in two key ways: (1) it attains near-minimax mean-squared error, and (2) the computational complexity is lower for sparser densities. Our method also allows for flexible control of the trade-off between mean-squared error and computational complexity.


Efficient Bregman Range Search

Neural Information Processing Systems

We develop an algorithm for efficient range search when the notion of dissimilarity is given by a Bregman divergence. The range search task is to return all points in a potentially large database that are within some specified distance of a query. It arises in many learning algorithms such as locally-weighted regression, kernel density estimation, neighborhood graph-based algorithms, and in tasks like outlier detection and information retrieval. In metric spaces, efficient range search-like algorithms based on spatial data structures have been deployed on a variety of statistical tasks. Here we describe the first algorithm for range search for an arbitrary Bregman divergence. This broad class of dissimilarity measures includes the relative entropy, Mahalanobis distance, Itakura-Saito divergence, and a variety of matrix divergences. Metric methods cannot be directly applied since Bregman divergences do not in general satisfy the triangle inequality. We derive geometric properties of Bregman divergences that yield an efficient algorithm for range search based on a recently proposed space decomposition for Bregman divergences.


MDPs with Non-Deterministic Policies

Neural Information Processing Systems

Markov Decision Processes (MDPs) have been extensively studied and used in the context of planning and decision-making, and many methods exist to find the optimal policy for problems modelled as MDPs. Although finding the optimal policy is sufficient in many domains, in certain applications such as decision support systems where the policy is executed by a human (rather than a machine), finding all possible near-optimal policies might be useful as it provides more flexibility to the person executing the policy. In this paper we introduce the new concept of non-deterministic MDP policies, and address the question of finding near-optimal non-deterministic policies. We propose two solutions to this problem, one based on a Mixed Integer Program and the other one based on a search algorithm. We include experimental results obtained from applying this framework to optimize treatment choices in the context of a medical decision support system.


Counting Solution Clusters in Graph Coloring Problems Using Belief Propagation

Neural Information Processing Systems

We show that an important and computationally challenging solution space feature of the graph coloring problem (COL), namely the number of clusters of solutions, can be accurately estimated by a technique very similar to one for counting the number of solutions. This cluster counting approach can be naturally written in terms of a new factor graph derived from the factor graph representing the COL instance. Using a variant of the Belief Propagation inference framework, we can efficiently approximate cluster counts in random COL problems over a large range of graph densities. We illustrate the algorithm on instances with up to 100, 000 vertices. Moreover, we supply a methodology for computing the number of clusters exactlyusing advanced techniques from the knowledge compilation literature.


Accelerating Bayesian Structural Inference for Non-Decomposable Gaussian Graphical Models

Neural Information Processing Systems

In this paper we make several contributions towards accelerating approximate Bayesian structural inference for non-decomposable GGMs. Our first contribution is to show how to efficiently compute a BIC or Laplace approximation to the marginal likelihood of non-decomposable graphs using convex methods for precision matrix estimation. This optimization technique can be used as a fast scoring function inside standard Stochastic Local Search (SLS) for generating posterior samples. Our second contribution is a novel framework for efficiently generating large sets of high-quality graph topologies without performing local search. This graph proposal method, which we call Neighborhood Fusion" (NF), samples candidate Markov blankets at each node using sparse regression techniques. Our final contribution is a hybrid method combining the complementary strengths of NF and SLS. Experimental results in structural recovery and prediction tasks demonstrate that NF and hybrid NF/SLS out-perform state-of-the-art local search methods, on both synthetic and real-world datasets, when realistic computational limits are imposed."


Adaptive Forward-Backward Greedy Algorithm for Sparse Learning with Linear Models

Neural Information Processing Systems

Consider linear prediction models where the target function is a sparse linear combination of a set of basis functions. We are interested in the problem of identifying those basis functions with non-zero coefficients and reconstructing the target function from noisy observations. Two heuristics that are widely used in practice are forward and backward greedy algorithms. First, we show that neither idea is adequate. Second, we propose a novel combination that is based on the forward greedy algorithm but takes backward steps adaptively whenever beneficial. We prove strong theoretical results showing that this procedure is effective in learning sparse representations. Experimental results support our theory.


Online Optimization in X-Armed Bandits

Neural Information Processing Systems

We consider a generalization of stochastic bandit problems where the set of arms, X, is allowed to be a generic topological space. We constraint the mean-payoff function with a dissimilarity function over X in a way that is more general than Lipschitz. We construct an arm selection policy whose regret improves upon previous result for a large class of problems. In particular, our results imply that if X is the unit hypercube in a Euclidean space and the mean-payoff function has a finite number of global maxima around which the behavior of the function is locally Hölder with a known exponent, then the expected regret is bounded up to a logarithmic factor by $n$, i.e., the rate of the growth of the regret is independent of the dimension of the space. Moreover, we prove the minimax optimality of our algorithm for the class of mean-payoff functions we consider.


Predicting the Geometry of Metal Binding Sites from Protein Sequence

Neural Information Processing Systems

Metal binding is important for the structural and functional characterization of proteins. Previous prediction efforts have only focused on bonding state, i.e. deciding which protein residues act as metal ligands in some binding site. Identifying the geometry of metal-binding sites, i.e. deciding which residues are jointly involved in the coordination of a metal ion is a new prediction problem that has been never attempted before from protein sequence alone. In this paper, we formulate it in the framework of learning with structured outputs. Our solution relies on the fact that, from a graph theoretical perspective, metal binding has the algebraic properties of a matroid, enabling the application of greedy algorithms for learning structured outputs. On a data set of 199 non-redundant metalloproteins, we obtained precision/recall levels of 75\%/46\% correct ligand-ion assignments, which improves to 88\%/88\% in the setting where the metal binding state is known.


Lower bounds on minimax rates for nonparametric regression with additive sparsity and smoothness

Neural Information Processing Systems

This paper uses information-theoretic techniques to determine minimax rates for estimating nonparametric sparse additive regression models under high-dimensional scaling. We assume an additive decomposition of the form $f^*(X_1, \ldots, X_p) = \sum_{j \in S} h_j(X_j)$, where each component function $h_j$ lies in some Hilbert Space $\Hilb$ and $S \subset \{1, \ldots, \pdim \}$ is an unknown subset with cardinality $\s = |S$. Given $\numobs$ i.i.d. observations of $f^*(X)$ corrupted with white Gaussian noise where the covariate vectors $(X_1, X_2, X_3,...,X_{\pdim})$ are drawn with i.i.d. components from some distribution $\mP$, we determine tight lower bounds on the minimax rate for estimating the regression function with respect to squared $\LTP$ error. The main result shows that the minimax rates are $\max{\big(\frac{\s \log \pdim / \s}{n}, \LowerRateSq \big)}$. The first term reflects the difficulty of performing \emph{subset selection} and is independent of the Hilbert space $\Hilb$; the second term $\LowerRateSq$ is an \emph{\s-dimensional estimation} term, depending only on the low dimension $\s$ but not the ambient dimension $\pdim$, that captures the difficulty of estimating a sum of $\s$ univariate functions in the Hilbert space $\Hilb$. As a special case, if $\Hilb$ corresponds to the $\m$-th order Sobolev space $\SobM$ of functions that are $m$-times differentiable, the $\s$-dimensional estimation term takes the form $\LowerRateSq \asymp \s \; n^{-2\m/(2\m+1)}$. The minimax rates are compared with rates achieved by an $\ell_1$-penalty based approach, it can be shown that a certain $\ell_1$-based approach achieves the minimax optimal rate.