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Improving Local Search for Fuzzy Scheduling Problems
Geiger, Martin Josef, Petrovic, Sanja
The tests have been performed on 50 problem instances generated based on the job characteristics of the practical case in the Sherwood Press, and the results have been averaged. Results Conducting significance tests at a level of 0.99, it has been possible to obser ve that for the single criterion formulation EX leads in 90% of the instances to better results than BSH, which is found to be better than FSH. The results are stable over time, thus the altering of the weights does not lead to significantly different results. The comparison of the neighbourhood search on the bicriteria extension of the problem with the results of the single criterion version reveals an interesting pattern, shown in Figure 1. After approximately 1,000 initial iterations, the single criterion search is able to significantly outperform the bicriteria formulation in more problem instances than vice versa. However, this effect is reversed after the local search approaches have been allowed more evaluations. While the monocriterion hillclimber tends to get stuck in local optima, its bicriterion counterpart successfully overcomes local optimality, leading to significantly better results. As Figure 1 reveals, this effect is each time repeated after changing the weight settings. While the neighbourhood search for the single criterion problem allows comparably fast improvements, its advantage over the multi criterion extension is decreasing over time, and the results are reversed given the necessary amount of iterations.
Foundations of the Pareto Iterated Local Search Metaheuristic
The paper describes the proposition and application of a local search metaheuristic for multi-objective optimization problems. It is based on two main principles of heuristic search, intensification through variable neighborhoods, and diversification through perturbations and successive iterations in favorable regions of the search space. The concept is successfully tested on permutation flow shop scheduling problems under multiple objectives. While the obtained results are encouraging in terms of their quality, another positive attribute of the approach is its' simplicity as it does require the setting of only very few parameters. The implementation of the Pareto Iterated Local Search metaheuristic is based on the MOOPPS computer system of local search heuristics for multi-objective scheduling which has been awarded the European Academic Software Award 2002 in Ronneby, Sweden (http://www.easa-award.net/, http://www.bth.se/llab/easa_2002.nsf)
A Computational Study of Genetic Crossover Operators for Multi-Objective Vehicle Routing Problem with Soft Time Windows
The article describes an investigation of the effectiveness of genetic algorithms for multi-objective combinatorial optimization (MOCO) by presenting an application for the vehicle routing problem with soft time windows. The work is motivated by the question, if and how the problem structure influences the effectiveness of different configurations of the genetic algorithm. Computational results are presented for different classes of vehicle routing problems, varying in their coverage with time windows, time window size, distribution and number of customers. The results are compared with a simple, but effective local search approach for multi-objective combinatorial optimization problems.
Randomised Variable Neighbourhood Search for Multi Objective Optimisation
Various local search approaches have recently been applied to machine scheduling problems under multiple objectives. Their foremost consideration is the identification of the set of Pareto optimal alternatives. An important aspect of successfully solving these problems lies in the definition of an appropriate neighbourhood structure. Unclear in this context remains, how interdependencies within the fitness landscape affect the resolution of the problem. The paper presents a study of neighbourhood search operators for multiple objective flow shop scheduling. Experiments have been carried out with twelve different combinations of criteria. To derive exact conclusions, small problem instances, for which the optimal solutions are known, have been chosen. Statistical tests show that no single neighbourhood operator is able to equally identify all Pareto optimal alternatives. Significant improvements however have been obtained by hybridising the solution algorithm using a randomised variable neighbourhood search technique.
Verified Null-Move Pruning
David-Tabibi, Omid, Netanyahu, Nathan S.
In this article we review standard null-move pruning and introduce our extended version of it, which we call verified null-move pruning. In verified null-move pruning, whenever the shallow null-move search indicates a fail-high, instead of cutting off the search from the current node, the search is continued with reduced depth. Our experiments with verified null-move pruning show that on average, it constructs a smaller search tree with greater tactical strength in comparison to standard null-move pruning. Moreover, unlike standard null-move pruning, which fails badly in zugzwang positions, verified null-move pruning manages to detect most zugzwangs and in such cases conducts a research to obtain the correct result. In addition, verified null-move pruning is very easy to implement, and any standard null-move pruning program can use verified null-move pruning by modifying only a few lines of code. 1. INTRODUCTION Until the mid-1970s most chess programs were trying to search the same way humans think, by generating "plausible" moves. By using extensive chess knowledge at each node, these programs selected a few moves which they considered plausible, and thus pruned large parts of the search tree.
A General Theory of Additive State Space Abstractions
Yang, F., Culberson, J., Holte, R., Zahavi, U., Felner, A.
Informally, a set of abstractions of a state space S is additive if the distance between any two states in S is always greater than or equal to the sum of the corresponding distances in the abstract spaces. The first known additive abstractions, called disjoint pattern databases, were experimentally demonstrated to produce state of the art performance on certain state spaces. However, previous applications were restricted to state spaces with special properties, which precludes disjoint pattern databases from being defined for several commonly used testbeds, such as Rubik's Cube, TopSpin and the Pancake puzzle. In this paper we give a general definition of additive abstractions that can be applied to any state space and prove that heuristics based on additive abstractions are consistent as well as admissible. We use this new definition to create additive abstractions for these testbeds and show experimentally that well chosen additive abstractions can reduce search time substantially for the (18,4)-TopSpin puzzle and by three orders of magnitude over state of the art methods for the 17-Pancake puzzle. We also derive a way of testing if the heuristic value returned by additive abstractions is provably too low and show that the use of this test can reduce search time for the 15-puzzle and TopSpin by roughly a factor of two.
SATzilla: Portfolio-based Algorithm Selection for SAT
Xu, L., Hutter, F., Hoos, H. H., Leyton-Brown, K.
It has been widely observed that there is no single "dominant" SAT solver; instead, different solvers perform best on different instances. Rather than following the traditional approach of choosing the best solver for a given class of instances, we advocate making this decision online on a per-instance basis. Building on previous work, we describe SATzilla, an automated approach for constructing per-instance algorithm portfolios for SAT that use so-called empirical hardness models to choose among their constituent solvers. This approach takes as input a distribution of problem instances and a set of component solvers, and constructs a portfolio optimizing a given objective function (such as mean runtime, percent of instances solved, or score in a competition). The excellent performance of SATzilla was independently verified in the 2007 SAT Competition, where our SATzilla07 solvers won three gold, one silver and one bronze medal. In this article, we go well beyond SATzilla07 by making the portfolio construction scalable and completely automated, and improving it by integrating local search solvers as candidate solvers, by predicting performance score instead of runtime, and by using hierarchical hardness models that take into account different types of SAT instances. We demonstrate the effectiveness of these new techniques in extensive experimental results on data sets including instances from the most recent SAT competition.
Dynamic Control in Real-Time Heuristic Search
Bulitko, V., Lustrek, M., Schaeffer, J., Bjornsson, Y., Sigmundarson, S.
Real-time heuristic search is a challenging type of agent-centered search because the agent's planning time per action is bounded by a constant independent of problem size. A common problem that imposes such restrictions is pathfinding in modern computer games where a large number of units must plan their paths simultaneously over large maps. Common search algorithms (e.g., A*, IDA*, D*, ARA*, AD*) are inherently not real-time and may lose completeness when a constant bound is imposed on per-action planning time. Real-time search algorithms retain completeness but frequently produce unacceptably suboptimal solutions. In this paper, we extend classic and modern real-time search algorithms with an automated mechanism for dynamic depth and subgoal selection. The new algorithms remain real-time and complete. On large computer game maps, they find paths within 7% of optimal while on average expanding roughly a single state per action. This is nearly a three-fold improvement in suboptimality over the existing state-of-the-art algorithms and, at the same time, a 15-fold improvement in the amount of planning per action.
Communication-Based Decomposition Mechanisms for Decentralized MDPs
Goldman, C. V., Zilberstein, S.
Multi-agent planning in stochastic environments can be framed formally as a decentralized Markov decision problem. Many real-life distributed problems that arise in manufacturing, multi-robot coordination and information gathering scenarios can be formalized using this framework. However, finding the optimal solution in the general case is hard, limiting the applicability of recently developed algorithms. This paper provides a practical approach for solving decentralized control problems when communication among the decision makers is possible, but costly. We develop the notion of communication-based mechanism that allows us to decompose a decentralized MDP into multiple single-agent problems. In this framework, referred to as decentralized semi-Markov decision process with direct communication (Dec-SMDP-Com), agents operate separately between communications. We show that finding an optimal mechanism is equivalent to solving optimally a Dec-SMDP-Com. We also provide a heuristic search algorithm that converges on the optimal decomposition. Restricting the decomposition to some specific types of local behaviors reduces significantly the complexity of planning. In particular, we present a polynomial-time algorithm for the case in which individual agents perform goal-oriented behaviors between communications. The paper concludes with an additional tractable algorithm that enables the introduction of human knowledge, thereby reducing the overall problem to finding the best time to communicate. Empirical results show that these approaches provide good approximate solutions.
Cooperative Search with Concurrent Interactions
Manisterski, E., Sarne, D., Kraus, S.
In this paper we show how taking advantage of autonomous agents' capability to maintain parallel interactions with others, and incorporating it into the cooperative economic search model results in a new search strategy which outperforms current strategies in use. As a framework for our analysis we use the electronic marketplace, where buyer agents have the incentive to search cooperatively. The new search technique is quite intuitive, however its analysis and the process of extracting the optimal search strategy are associated with several significant complexities. These difficulties are derived mainly from the unbounded search space and simultaneous dual affects of decisions taken along the search. We provide a comprehensive analysis of the model, highlighting, demonstrating and proving important characteristics of the optimal search strategy. Consequently, we manage to come up with an efficient modular algorithm for extracting the optimal cooperative search strategy for any given environment. A computational based comparative illustration of the system performance using the new search technique versus the traditional methods is given, emphasizing the main differences in the optimal strategy's structure and the advantage of using the proposed model.