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Resource-Driven Mission-Phasing Techniques for Constrained Agents in Stochastic Environments
Because an agent's resources dictate what actions it can possibly take, it should plan which resources it holds over time carefully, considering its inherent limitations (such as power or payload restrictions), the competing needs of other agents for the same resources, and the stochastic nature of the environment. Such agents can, in general, achieve more of their objectives if they can use -- and even create -- opportunities to change which resources they hold at various times. Driven by resource constraints, the agents could break their overall missions into an optimal series of phases, optimally reconfiguring their resources at each phase, and optimally using their assigned resources in each phase, given their knowledge of the stochastic environment. In this paper, we formally define and analyze this constrained, sequential optimization problem in both the single-agent and multi-agent contexts. We present a family of mixed integer linear programming (MILP) formulations of this problem that can optimally create phases(when phases are not predefined) accounting for costs and limitations in phase creation. Because our formulations simultaneously also find the optimal allocations of resources at each phase and the optimal policies for using the allocated resources at each phase, they exploit structure across these coupled problems. This allows them to find solutions significantly faster (orders of magnitude faster in larger problems) than alternative solution techniques, as we demonstrate empirically.
CLP-based protein fragment assembly
Palu', Alessandro Dal, Dovier, Agostino, Fogolari, Federico, Pontelli, Enrico
The paper investigates a novel approach, based on Constraint Logic Programming (CLP), to predict the 3D conformation of a protein via fragments assembly. The fragments are extracted by a preprocessor-also developed for this work- from a database of known protein structures that clusters and classifies the fragments according to similarity and frequency. The problem of assembling fragments into a complete conformation is mapped to a constraint solving problem and solved using CLP. The constraint-based model uses a medium discretization degree Ca-side chain centroid protein model that offers efficiency and a good approximation for space filling. The approach adapts existing energy models to the protein representation used and applies a large neighboring search strategy. The results shows the feasibility and efficiency of the method. The declarative nature of the solution allows to include future extensions, e.g., different size fragments for better accuracy.
An Efficient Branch-and-Bound Algorithm Based on MaxSAT for the Maximum Clique Problem
Li, Chu-Min (Huazhong University of Science and Technology) | Quan, Zhe (University of Picardie Jules Verne)
State-of-the-art branch-and-bound algorithms for the maximum clique problem (Maxclique) frequently use an upper bound based on a partition P of a graph into independent sets for a maximum clique of the graph, which cannot be very tight for imperfect graphs. In this paper we propose a new encoding from Maxclique into MaxSAT and use MaxSAT technology to improve the upper bound based on the partition P. In this way, the strength of specific algorithms for Maxclique in partitioning a graph and the strength of MaxSAT technology in propositional reasoning are naturally combined to solve Maxclique. Experimental results show that the approach is very effective on hard random graphs and on DIMACS Maxclique benchmarks, and allows to close an open DIMACS problem.
On the Use of Prime Implicates in Conformant Planning
To, Son Thanh (New Mexico State University) | Son, Tran Cao (New Mexico State University) | Pontelli, Enrico (New Mexico State University)
The paper presents an investigation of the use of two alternative forms of CNF formulae—prime implicates and minimal CNF—to compactly represent belief states in the context of conformant planning. For each representation, we define a transition function for computing the successor belief state resulting from the execution of an action in a belief state; results concerning soundness and completeness are provided. The paper describes a system (PIP) which dynamically selects either of these two forms to represent belief states, and an experimental evaluation of PIP against state-of-the-art conformant planners. The results show that PIP has the potential of scaling up better than other planners in problems rich in disjunctive information about the initial state.
Approximation Algorithms and Mechanism Design for Minimax Approval Voting
Caragiannis, Ioannis (University of Patras and RACTI) | Kalaitzis, Dimitris (University of Patras and RACTI) | Markakis, Evangelos (Athens University of Economics and Business)
We consider approval voting elections in which each voter votes for a (possibly empty) set of candidates and the outcome consists of a set of k candidates for some parameter k, e.g., committee elections. We are interested in the minimax approval voting rule in which the outcome represents a compromise among the voters, in the sense that the maximum distance between the preference of any voter and the outcome is as small as possible. This voting rule has two main drawbacks. First, computing an outcome that minimizes the maximum distance is computationally hard. Furthermore, any algorithm that always returns such an outcome provides incentives to voters to misreport their true preferences. In order to circumvent these drawbacks, we consider approximation algorithms, i.e., algorithms that produce an outcome that approximates the minimax distance for any given instance. Such algorithms can be considered as alternative voting rules. We present a polynomial-time 2-approximation algorithm that uses a natural linear programming relaxation for the underlying optimization problem and deterministically rounds the fractional solution in order to compute the outcome; this result improves upon the previously best known algorithm that has an approximation ratio of 3. We are furthermore interested in approximation algorithms that are resistant to manipulation by (coalitions of) voters, i.e., algorithms that do not motivate voters to misreport their true preferences in order to improve their distance from the outcome. We complement previous results in the literature with new upper and lower bounds on strategyproof and group-strategyproof algorithms.
Search-Based Path Planning with Homotopy Class Constraints
Bhattacharya, Subhrajit (University of Pennsylvania)
Goal-directed path planning is one of the basic and widely studied problems in the field of mobile robotics. Homotopy classes of trajectories, arising due to the presence of obstacles, are defined as sets of trajectories that can be transformed into each other by gradual bending and stretching without colliding with obstacles. The problem of finding least-cost paths restricted to a specific homotopy class or finding least-cost paths that do not belong to certain homotopy classes arises frequently in such applications as predicting paths for dynamic entities and computing heuristics for path planning with dynamic constraints. In the present work, we develop a compact way of representing homotopy classes and propose an efficient method of graph search-based optimal path planning with constraints on homotopy classes. The method is based on representing the environment of the robot as a complex plane and making use of the Cauchy Integral Theorem. We prove optimality of the method and show its efficiency experimentally.
Single-Frontier Bidirectional Search
Felner, Ariel (Ben-Gurion univeristy) | Moldenhauer, Carsten (University of Berlim) | Sturtevant, Nathan (University of Alberta) | Schaeffer, Jonathan (University of Alberta)
On the surface, bidirectional search (BDS) is an attractive idea with the potential for significant asymptotic reductions in search effort. However, the results in practice often fall far short of expectations. We introduce a new bidirectional search algorithm, Single-Frontier Bidirectional Searc (SFBDS). Unlike traditional BDS which keeps two frontiers, SFBDS uses a single frontier. Each node in the tree can be seen as an independent task of finding the shortest path between the current start and current goal. At a particular node we can decide to search from start to goal or from goal to start, choosing the direction with the highest potential for minimizing the total work done. Theoretical results give insights as to when this approach will work and experimental data validates the algorithm for a broad range of domains.
Latent Class Models for Algorithm Portfolio Methods
Silverthorn, Bryan (The University of Texas at Austin) | Miikkulainen, Risto (The University of Texas at Austin)
Different solvers for computationally difficult problems such as satisfiability (SAT) perform best on different instances. Algorithm portfolios exploit this phenomenon by predicting solvers' performance on specific problem instances, then shifting computational resources to the solvers that appear best suited. This paper develops a new approach to the problem of making such performance predictions: natural generative models of solver behavior. Two are proposed, both following from an assumption that problem instances cluster into latent classes: a mixture of multinomial distributions, and a mixture of Dirichlet compound multinomial distributions. The latter model extends the former to capture burstiness, the tendency of solver outcomes to recur. These models are integrated into an algorithm portfolio architecture and used to run standard SAT solvers on competition benchmarks. This approach is found competitive with the most prominent existing portfolio, SATzilla, which relies on domain-specific, hand-selected problem features; the latent class models, in contrast, use minimal domain knowledge. Their success suggests that these models can lead to more powerful and more general algorithm portfolio methods.
Search Space Reduction Using Swamp Hierarchies
Pochter, Nir (The Hebrew University) | Zohar, Aviv (The Hebrew University and Microsoft Israel R&D) | Rosenschein, Jeffrey S. (The Hebrew University) | Felner, Ariel (Ben Gurion University)
However, there are many domains, work that is perhaps closest to ours is the "dead-end heuristic" such as map-based searches (common in GPS navigation, introduced by Björnsson and Halldórsson (2006). They computer games, and robotics) where the entire use a preprocessing phase to identify areas that are deadends, state-space is given explicitly. Optimal paths for such domains and create an abstract graph whose nodes are these can be found relatively quickly with simple heuristics, areas. Initially, the search is performed on the abstracted especially when compared to the time it takes to explore graph. The areas that were not visited during the search exponentially large combinatorial problems. Relative on the abstracted graph are then ignored when the search is quickness, however, might still not be fast enough in certain performed in the original search space. In addition to identifying real-time applications, where further improvement towards dead-ends, our approach also identifies (and prunes, high-speed performance is especially valued.
To Max or Not to Max: Online Learning for Speeding Up Optimal Planning
Domshlak, Carmel (Technion) | Karpas, Erez (Technion) | Markovitch, Shaul (Technion)
It is well known that there cannot be a single "best" heuristic for optimal planning in general. One way of overcoming this is by combining admissible heuristics (e.g. by using their maximum), which requires computing numerous heuristic estimates at each state. However, there is a tradeoff between the time spent on computing these heuristic estimates for each state, and the time saved by reducing the number of expanded states. We present a novel method that reduces the cost of combining admissible heuristics for optimal search, while maintaining its benefits. Based on an idealized search space model, we formulate a decision rule for choosing the best heuristic to compute at each state. We then present an active online learning approach for that decision rule, and employ the learned model to decide which heuristic to compute at each state. We evaluate this technique empirically, and show that it substantially outperforms each of the individual heuristics that were used, as well as their regular maximum.