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Abstracting Abstraction in Search with Applications to Planning

AAAI Conferences

Abstraction has been used in search and planning from the very beginning of AI. Many different methods and formalisms for abstraction have been proposed in the literature but they have been designed from various points of view and with varying purposes. Hence, these methods have been notoriously difficult to analyse and compare in a structured way. In order to improve upon this situation, we present a coherent and flexible framework for modelling abstraction (and abstraction-like) methods based on transformations on labelled graphs. Transformations can have certain method properties that are inherent in the abstraction methods and describe their fundamental modelling characteristics, and they can have certain instance properties that describe algorithmic and computational characteristics of problem instances. The usefulness of the framework is demonstrated by applying it to problems in both search and planning. First, we show that we can capture many search abstraction concepts (such as avoidance of backtracking between levels) and that we can put them into a broader context. We further model five different abstraction concepts from the planning literature. Analysing what method properties they have highlights their fundamental differences and similarities. Finally, we prove that method properties sometimes imply instance properties. Taking also those instance properties into account reveals important information about computational aspects of the five methods.


Minimax Rates of Estimation for Sparse PCA in High Dimensions

arXiv.org Machine Learning

We study sparse principal components analysis in the high-dimensional setting, where $p$ (the number of variables) can be much larger than $n$ (the number of observations). We prove optimal, non-asymptotic lower and upper bounds on the minimax estimation error for the leading eigenvector when it belongs to an $\ell_q$ ball for $q \in [0,1]$. Our bounds are sharp in $p$ and $n$ for all $q \in [0, 1]$ over a wide class of distributions. The upper bound is obtained by analyzing the performance of $\ell_q$-constrained PCA. In particular, our results provide convergence rates for $\ell_1$-constrained PCA.


Robust Local Search for Solving RCPSP/max with Durational Uncertainty

Journal of Artificial Intelligence Research

Scheduling problems in manufacturing, logistics and project management have frequently been modeled using the framework of Resource Constrained Project Scheduling Problems with minimum and maximum time lags (RCPSP/max). Due to the importance of these problems, providing scalable solution schedules for RCPSP/max problems is a topic of extensive research. However, all existing methods for solving RCPSP/max assume that durations of activities are known with certainty, an assumption that does not hold in real world scheduling problems where unexpected external events such as manpower availability, weather changes, etc. lead to delays or advances in completion of activities. Thus, in this paper, our focus is on providing a scalable method for solving RCPSP/max problems with durational uncertainty. To that end, we introduce the robust local search method consisting of three key ideas: (a) Introducing and studying the properties of two decision rule approximations used to compute start times of activities with respect to dynamic realizations of the durational uncertainty; (b) Deriving the expression for robust makespan of an execution strategy based on decision rule approximations; and (c) A robust local search mechanism to efficiently compute activity execution strategies that are robust against durational uncertainty. Furthermore, we also provide enhancements to local search that exploit temporal dependencies between activities. Our experimental results illustrate that robust local search is able to provide robust execution strategies efficiently.


Variance Reduction in Monte-Carlo Tree Search

Neural Information Processing Systems

Monte-Carlo Tree Search (MCTS) has proven to be a powerful, generic planning technique for decision-making in single-agent and adversarial environments. The stochastic nature of the Monte-Carlo simulations introduces errors in the value estimates, both in terms of bias and variance. Whilst reducing bias (typically through the addition of domain knowledge) has been studied in the MCTS literature, comparatively little effort has focused on reducing variance. This is somewhat surprising, since variance reduction techniques are a well-studied area in classical statistics. In this paper, we examine the application of some standard techniques for variance reduction in MCTS, including common random numbers, antithetic variates and control variates. We demonstrate how these techniques can be applied to MCTS and explore their efficacy on three different stochastic, single-agent settings: Pig, Can't Stop and Dominion.


Rapid Deformable Object Detection using Dual-Tree Branch-and-Bound

Neural Information Processing Systems

In this work we use Branch-and-Bound (BB) to efficiently detect objects with deformable part models. Instead of evaluating the classifier score exhaustively over image locations and scales, we use BB to focus on promising image locations. The core problem is to compute bounds that accommodate part deformations; for this we adapt the Dual Trees data structure to our problem. We evaluate our approach using Mixture-of-Deformable Part Models. We obtain exactly the same results but are 10-20 times faster on average. We also develop a multiple-object detection variation of the system, where hypotheses for 20 categories are inserted in a common priority queue. For the problem of finding the strongest category in an image this results in up to a 100-fold speedup.


Kernel Embeddings of Latent Tree Graphical Models

Neural Information Processing Systems

Latent tree graphical models are natural tools for expressing long range and hierarchical dependencies among many variables which are common in computer vision, bioinformatics and natural language processing problems. However, existing models are largely restricted to discrete and Gaussian variables due to computational constraints; furthermore, algorithms for estimating the latent tree structure and learning the model parameters are largely restricted to heuristic local search. We present a method based on kernel embeddings of distributions for latent tree graphical models with continuous and non-Gaussian variables. Our method can recover the latent tree structures with provable guarantees and perform local-minimum free parameter learning and efficient inference. Experiments on simulated and real data show the advantage of our proposed approach.


Algorithms for Hyper-Parameter Optimization

Neural Information Processing Systems

Several recent advances to the state of the art in image classification benchmarks have come from better configurations of existing techniques rather than novel approaches to feature learning. Traditionally, hyper-parameter optimization has been the job of humans because they can be very efficient in regimes where only a few trials are possible. Presently, computer clusters and GPU processors make it possible to run more trials and we show that algorithmic approaches can find better results. We present hyper-parameter optimization results on tasks of training neural networks and deep belief networks (DBNs). We optimize hyper-parameters using random search and two new greedy sequential methods based on the expected improvement criterion. Random search has been shown to be sufficiently efficient for learning neural networks for several datasets, but we show it is unreliable for training DBNs. The sequential algorithms are applied to the most difficult DBN learning problems from [Larochelle et al., 2007] and find significantly better results than the best previously reported. This work contributes novel techniques for making response surface models P (y|x) in which many elements of hyper-parameter assignment (x) are known to be irrelevant given particular values of other elements.


Randomized Algorithms for Comparison-based Search

Neural Information Processing Systems

This paper addresses the problem of finding the nearest neighbor (or one of the $R$-nearest neighbors) of a query object $q$ in a database of $n$ objects, when we can only use a comparison oracle. The comparison oracle, given two reference objects and a query object, returns the reference object most similar to the query object. The main problem we study is how to search the database for the nearest neighbor (NN) of a query, while minimizing the questions. The difficulty of this problem depends on properties of the underlying database. We show the importance of a characterization: \emph{combinatorial disorder} $D$ which defines approximate triangle inequalities on ranks. We present a lower bound of $\Omega(D\log \frac{n}{D}+D^2)$ average number of questions in the search phase for any randomized algorithm, which demonstrates the fundamental role of $D$ for worst case behavior. We develop a randomized scheme for NN retrieval in $O(D^3\log^2 n+ D\log^2 n \log\log n^{D^3})$ questions. The learning requires asking $O(n D^3\log^2 n+ D \log^2 n \log\log n^{D^3})$ questions and $O(n\log^2n/\log(2D))$ bits to store.


On Learning Discrete Graphical Models using Greedy Methods

Neural Information Processing Systems

In this paper, we address the problem of learning the structure of a pairwise graphical model from samples in a high-dimensional setting. Our first main result studies the sparsistency, or consistency in sparsity pattern recovery, properties of a forward-backward greedy algorithm as applied to general statistical models. As a special case, we then apply this algorithm to learn the structure of a discrete graphical model via neighborhood estimation. As a corollary of our general result, we derive sufficient conditions on the number of samples n, the maximum node-degree d and the problem size p, as well as other conditions on the model parameters, so that the algorithm recovers all the edges with high probability. Our result guarantees graph selection for samples scaling as n = Omega(d log(p)), in contrast to existing convex-optimization based algorithms that require a sample complexity of Omega(d^2 log(p)). Further, the greedy algorithm only requires a restricted strong convexity condition which is typically milder than irrepresentability assumptions. We corroborate these results using numerical simulations at the end.


Learning to Search Efficiently in High Dimensions

Neural Information Processing Systems

High dimensional similarity search in large scale databases becomes an important challenge due to the advent of Internet. For such applications, specialized data structures are required to achieve computational efficiency. Traditional approaches relied on algorithmic constructions that are often data independent (such as Locality Sensitive Hashing) or weakly dependent (such as kd-trees, k-means trees). While supervised learning algorithms have been applied to related problems, those proposed in the literature mainly focused on learning hash codes optimized for compact embedding of the data rather than search efficiency. Consequently such an embedding has to be used with linear scan or another search algorithm. Hence learning to hash does not directly address the search efficiency issue. This paper considers a new framework that applies supervised learning to directly optimize a data structure that supports efficient large scale search. Our approach takes both search quality and computational cost into consideration. Specifically, we learn a boosted search forest that is optimized using pair-wise similarity labeled examples. The output of this search forest can be efficiently converted into an inverted indexing data structure, which can leverage modern text search infrastructure to achieve both scalability and efficiency. Experimental results show that our approach significantly outperforms the start-of-the-art learning to hash methods (such as spectral hashing), as well as state-of-the-art high dimensional search algorithms (such as LSH and k-means trees).