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Minimax sparse principal subspace estimation in high dimensions
We study sparse principal components analysis in high dimensions, where $p$ (the number of variables) can be much larger than $n$ (the number of observations), and analyze the problem of estimating the subspace spanned by the principal eigenvectors of the population covariance matrix. We introduce two complementary notions of $\ell_q$ subspace sparsity: row sparsity and column sparsity. We prove nonasymptotic lower and upper bounds on the minimax subspace estimation error for $0\leq q\leq1$. The bounds are optimal for row sparse subspaces and nearly optimal for column sparse subspaces, they apply to general classes of covariance matrices, and they show that $\ell_q$ constrained estimates can achieve optimal minimax rates without restrictive spiked covariance conditions. Interestingly, the form of the rates matches known results for sparse regression when the effective noise variance is defined appropriately. Our proof employs a novel variational $\sin\Theta$ theorem that may be useful in other regularized spectral estimation problems.
Online learning in episodic Markovian decision processes by relative entropy policy search
Zimin, Alexander, Neu, Gergely
We study the problem of online learning in finite episodic Markov decision processes (MDPs)where the loss function is allowed to change between episodes. The natural performance measure in this learning problem is the regret defined as the difference between the total loss of the best stationary policy and the total loss suffered by the learner. We assume that the learner is given access to a finite action space A and the state space X has a layered structure with L layers, so that state transitions are only possible between consecutive layers. We describe a variant of the recently proposed Relative Entropy Policy Search algorithm and show that its regret after T episodes is 2 L X A T log( X A /L) in the bandit setting and 2L T log( X A /L) in the full information setting, given that the learner has perfect knowledge of the transition probabilities of the underlying MDP. These guarantees largely improve previously known results under much milder assumptions andcannot be significantly improved under general assumptions.
Which Space Partitioning Tree to Use for Search?
Ram, Parikshit, Gray, Alexander
We consider the task of nearest-neighbor search with the class of binary-space-partitioning trees, which includes kd-trees, principal axis trees and random projection trees, and try to rigorously answer the question which tree to use for nearest-neighbor search?'' To this end, we present the theoretical results which imply that trees with better vector quantization performance have better search performance guarantees. We also explore another factor affecting the search performance -- margins of the partitions in these trees. We demonstrate, both theoretically and empirically, that large margin partitions can improve the search performance of a space-partitioning tree. "
When in Doubt, SWAP: High-Dimensional Sparse Recovery from Correlated Measurements
Vats, Divyanshu, Baraniuk, Richard
We consider the problem of accurately estimating a high-dimensional sparse vector using a small number of linear measurements that are contaminated by noise. It is well known that standard computationally tractable sparse recovery algorithms, such as the Lasso, OMP, and their various extensions, perform poorly when the measurement matrix contains highly correlated columns. We develop a simple greedy algorithm, called SWAP, that iteratively swaps variables until a desired loss function cannot be decreased any further. SWAP is surprisingly effective in handling measurement matrices with high correlations. We prove that SWAP can be easily used as a wrapper around standard sparse recovery algorithms for improved performance. We theoretically quantify the statistical guarantees of SWAP and complement our analysis with numerical results on synthetic and real data.
Minimax Optimal Algorithms for Unconstrained Linear Optimization
McMahan, Brendan, Abernethy, Jacob
We design and analyze minimax-optimal algorithms for online linear optimization games where the player's choice is unconstrained. The player strives to minimize regret, the difference between his loss and the loss of a post-hoc benchmark strategy. The standard benchmark is the loss of the best strategy chosen from a bounded comparator set, whereas we consider a broad range of benchmark functions. We consider the problem as a sequential multi-stage zero-sum game, and we give a thorough analysis of the minimax behavior of the game, providing characterizations for the value of the game, as well as both the player's and the adversary's optimal strategy. We show how these objects can be computed efficiently under certain circumstances, and by selecting an appropriate benchmark, we construct a novel hedging strategy for an unconstrained betting game.
Minimax Theory for High-dimensional Gaussian Mixtures with Sparse Mean Separation
Azizyan, Martin, Singh, Aarti, Wasserman, Larry
While several papers have investigated computationally and statistically efficient methods for learning Gaussian mixtures, precise minimax bounds for their statistical performance as well as fundamental limits in high-dimensional settings are not well-understood. In this paper, we provide precise information theoretic bounds on the clustering accuracy and sample complexity of learning a mixture of two isotropic Gaussians in high dimensions under small mean separation. If there is a sparse subset of relevant dimensions that determine the mean separation, then the sample complexity only depends on the number of relevant dimensions and mean separation, and can be achieved by a simple computationally efficient procedure. Our results provide the first step of a theoretical basis for recent methods that combine feature selection and clustering.
DESPOT: Online POMDP Planning with Regularization
Somani, Adhiraj, Ye, Nan, Hsu, David, Lee, Wee Sun
POMDPs provide a principled framework for planning under uncertainty, but are computationally intractable, due to the “curse of dimensionality” and the “curse of history”. This paper presents an online lookahead search algorithm that alleviates these difficulties by limiting the search to a set of sampled scenarios. The execution of all policies on the sampled scenarios is summarized using a Determinized Sparse Partially Observable Tree (DESPOT), which is a sparsely sampled belief tree. Our algorithm, named Regularized DESPOT (R-DESPOT), searches the DESPOT for a policy that optimally balances the size of the policy and the accuracy on its value estimate obtained through sampling. We give an output-sensitive performance bound for all policies derived from the DESPOT, and show that R-DESPOT works well if a small optimal policy exists. We also give an anytime approximation to R-DESPOT. Experiments show strong results, compared with two of the fastest online POMDP algorithms.
Convergence of Monte Carlo Tree Search in Simultaneous Move Games
Lisy, Viliam, Kovarik, Vojta, Lanctot, Marc, Bosansky, Branislav
We study Monte Carlo tree search (MCTS) in zero-sum extensive-form games with perfect information and simultaneous moves. We present a general template ofMCTS algorithms for these games, which can be instantiated by various selection methods. We formally prove that if a selection method is ɛ-Hannan consistent ina matrix game and satisfies additional requirements on exploration, then the MCTS algorithm eventually converges to an approximate Nash equilibrium (NE) of the extensive-form game. We empirically evaluate this claim using regret matching and Exp3 as the selection methods on randomly generated games and empirically selected worst case games. We confirm the formal result and show that additional MCTS variants also converge to approximate NE on the evaluated games.
Local Privacy and Minimax Bounds: Sharp Rates for Probability Estimation
Duchi, John, Wainwright, Martin J., Jordan, Michael I.
We provide a detailed study of the estimation of probability distributions---discrete and continuous---in a stringent setting in which data is kept private even from the statistician. We give sharp minimax rates of convergence for estimation in these locally private settings, exhibiting fundamental tradeoffs between privacy and convergence rate, as well as providing tools to allow movement along the privacy-statistical efficiency continuum. One of the consequences of our results is that Warner's classical work on randomized response is an optimal way to perform survey sampling while maintaining privacy of the respondents.
Learning to Prune in Metric and Non-Metric Spaces
Boytsov, Leonid, Naidan, Bilegsaikhan
Our focus is on approximate nearest neighbor retrieval in metric and non-metric spaces. We employ a VP-tree and explore two simple yet effective learning-to prune approaches: density estimation through sampling and “stretching” of the triangle inequality. Both methods are evaluated using data sets with metric (Euclidean) and non-metric (KL-divergence and Itakura-Saito) distance functions. Conditions on spaces where the VP-tree is applicable are discussed. The VP-tree with a learned pruner is compared against the recently proposed state-of-the-art approaches: the bbtree, the multi-probe locality sensitive hashing (LSH), and permutation methods. Our method was competitive against state-of-the-art methods and, in most cases, was more efficient for the same rank approximation quality.