Search
Balancing Exploration and Exploitation in Classical Planning
Schulte, Tim (University of Freiburg) | Keller, Thomas (University of Freiburg)
Successful heuristic search planners for satisficing planning like FF or LAMA are usually based on one or more best first search techniques. Recent research has led to planners like Arvand, Roamer or Probe, where novel techniques like Monte-Carlo Random Walks extend the traditional exploitation-focused best first search by an exploration component. The UCT algorithm balances these contradictory incentives and has shown tremendous success in related areas of sequential decision making but has never been applied to classical planning yet. We make up for this shortcoming by applying the Trial-based Heuristic Tree Search framework to classical planning. We show how to model the best first search techniques Weighted A* and Greedy Best First Search with only three ingredients: action selection, initialization and backup function. Then we use THTS to derive four versions of the UCT algorithm that differ in the used backup functions. The experimental evaluation shows that our main algorithm, GreedyUCT*, outperforms all other algorithms presented in this paper, both in terms of coverage and quality.
Evaluating Weighted DFS Branch and Bound over Graphical Models
Flerova, Natalia (University of California, Irvine) | Marinescu, Radu (IBM Research Ireland) | Dechter, Rina (University of California, Irvine)
Weighted search was explored significantly in recent years for path-finding problems, but until now was barely considered for optimization tasks such as MPE/MAP and Weighted CSPs. An important virtue of weighted search schemes, especially in the context of anytime search, is that they are w-optimal, i.e. when terminated, they return a weight w, and a solution cost C, such that C โค w ยท C *, where C* is the optimal cost. In this paper we introduce Weighted Branch and Bound (WBB) for graphical models and provide a broad empirical evaluation of its performance compared with one of the best unweighted anytime search scheme, BRAOBB (won Pascal 2011 competition). We also compare against weighted best-first (WBF). Our results show that W BB can be superior to both unweighted BB and to weighted BF on a significant number of instances. We also illustrate the benefit of weighted search in providing suboptimality relative error bounds.
Max is More than Min: Solving Maximization Problems with Heuristic Search
Stern, Roni Tzvi (Ben Gurion University of the Negev) | Kiesel, Scott (University of New Hampshire) | Puzis, Rami (Ben Gurion University of the Negev) | Felner, Ariel (Ben Gurion University of the Negev) | Ruml, Wheeler (University of New Hampshire)
Most work in heuristic search considers problems where a low cost solution is preferred (MIN problems). In this paper, we investigate the complementary setting where a solution of high reward is preferred (MAX problems). Example MAX problems include finding the longest simple path in a graph, maximal coverage, and various constraint optimization problems. We examine several popular search algorithms for MIN problems โ optimal, suboptimal, and bounded suboptimal - and discover the curious ways in which they misbehave on MAX problems. We propose modifications that preserve the original intentions behind the algorithms but allow them to solve MAX problems, and compare them theoretically and empirically. Interesting results include the failure of bidirectional search and a discovered close relationships between Dijkstra's algorithm, weighted A*, and depth-first search. This work demonstrates that MAX problems demand their own heuristic search algorithms, which are worthy objects of study in their own right.
On the Attainability of NK Landscapes Global Optima
Basseur, Matthieu (LERIA, Universitรฉ d'Angers) | Goรซffon, Adrien (LERIA, Universitรฉ d'Angers) | Lardeux, Frรฉdรฉric (LERIA, Universitรฉ d'Angers) | Saubion, Frรฉdรฉric (LERIA, Universitรฉ d'Angers) | Vigneron, Vincent (LERIA, Universitรฉ d'Angers)
In this paper, we aim at evaluating the impact of the starting point of a basic local search based on the first improvement strategy. We define the coverage rate of a configuration as the proportion of the search space from which a particular configuration can be reached by a strict hill-climbling with a non-zero probability. In particular, we compute the coverage rate of fitness landscapes global optima, in order to evaluate their attainability by hill-climbing algorithms. The experimental study is realized on NK landscapes, in which the size and ruggedness can be controlled. Results indicate that the coverage rate of global optima is usually high, which means that a basic strictly improving hill-climbing with first improvement strategy is able to reach global optima, independently to the starting point considered. This confirms that it is more important to focus on an effective search strategy rather than worrying about the choice of the initial configurations.
Toward a Search Strategy for Anytime Search in Linear Space Using Depth-First Branch and Bound
Hernandez, Carlos (Universidad Catolica de la Santisima Concepcion) | Baier, Jorge A. (Pontificia Universidad Catolica de Chile)
Depth-First Branch and Bound (DFBnB) is an anytime algorithm for solving combinatorial optimization problems. In this paper we present a weighted version of DFBnB, wDFBnB, which incorporates standard techniques for using weights in heuristic search and offers suboptimality guarantees. Our main contribution drawn from a preliminary evaluation is the observation that wDFBnB, used along with automated or hand-crafted weight schedules, can significantly outperform DFBnB both in terms of anytime behavior and convergence to the optimal. We think this small study calls for more research on the design of automated weight schedules that could provide superior anytime performance across a wider range of domains.
Search in Imperfect Information Games Using Online Monte Carlo Counterfactual Regret Minimization
Lanctot, Marc (Maastricht University) | Lisy, Viliam (Czech Technical University in Prague) | Bowling, Michael (University of Alberta)
Online search in games has always been a core interest of artificial intelligence. Advances made in search for perfect information games (such as Chess, Checkers, Go, and Backgammon) have led to AI capable of defeating the world's top human experts. Search in imperfect information games (such as Poker, Bridge, and Skat) is significantly more challenging due to the complexities introduced by hidden information. In this paper, we present Online Outcome Sampling (OOS), the first imperfect information search algorithm that is guaranteed to converge to an equilibrium strategy in two-player zero-sum games. We show that OOS avoids common problems encountered by existing search algorithms and we experimentally evaluate its convergence rate and practical performance against benchmark strategies in Liar's Dice and a variant of Goofspiel. We show that unlike with Information Set Monte Carlo Tree Search (ISMCTS) the exploitability of the strategies produced by OOS decreases as the amount of search time increases. In practice, OOS performs as well as ISMCTS in head-to-head play while producing strategies with lower exploitability given the same search time.
Self-Play Monte-Carlo Tree Search in Computer Poker
Heinrich, Johannes (University College London) | Silver, David (University College London)
Self-play reinforcement learning has proved to be successful in many perfect information two-player games. However, research carrying over its theoretical guarantees and practical success to games of imperfect information has been lacking. In this paper, we evaluate self-play Monte-Carlo Tree Search in limit Texas Hold'em and Kuhn poker. We introduce a variant of the established UCB algorithm and provide first empirical results demonstrating its ability to find approximate Nash equilibria.
On the Power of Adaptivity in Matrix Completion and Approximation
Krishnamurthy, Akshay, Singh, Aarti
We consider the related tasks of matrix completion and matrix approximation from missing data and propose adaptive sampling procedures for both problems. We show that adaptive sampling allows one to eliminate standard incoherence assumptions on the matrix row space that are necessary for passive sampling procedures. For exact recovery of a low-rank matrix, our algorithm judiciously selects a few columns to observe in full and, with few additional measurements, projects the remaining columns onto their span. This algorithm exactly recovers an $n \times n$ rank $r$ matrix using $O(nr\mu_0 \log^2(r))$ observations, where $\mu_0$ is a coherence parameter on the column space of the matrix. In addition to completely eliminating any row space assumptions that have pervaded the literature, this algorithm enjoys a better sample complexity than any existing matrix completion algorithm. To certify that this improvement is due to adaptive sampling, we establish that row space coherence is necessary for passive sampling algorithms to achieve non-trivial sample complexity bounds. For constructing a low-rank approximation to a high-rank input matrix, we propose a simple algorithm that thresholds the singular values of a zero-filled version of the input matrix. The algorithm computes an approximation that is nearly as good as the best rank-$r$ approximation using $O(nr\mu \log^2(n))$ samples, where $\mu$ is a slightly different coherence parameter on the matrix columns. Again we eliminate assumptions on the row space.
A Relevance-Based Compilation Method for Conformant Probabilistic Planning
Taig, Ran (Ben Gurion University of the Negev, Beer-Sheva) | Brafman, Ronen I. (Ben Gurion University of the Negev, Beer Sheva)
Conformant probabilistic planning (CPP) differs from conformant planning (CP) by two key elements: the initial belief state is probabilistic,and the conformant plan must achieve the goal with probability $\geq\theta$, for some $0<\theta\leq 1$. In earlier work we observed that one can reduce CPP to CP by finding a set of initial states whose probability $\geq\theta$, for whicha conformant plan exists. In previous solvers we used the underlying planner to select this set of states and to plan for them simultaneously. Here we suggest an alternative approach: start with relevance analysis to determine a promising set of initial states on which to focus. Then, call an off-the-shelf conformant planner to solve the resulting problem. This approach has a number of advantages. First, instead of depending on the heuristic function to select the set of initial states,we can introduce specific, efficient relevance reasoning techniques. Second, we can benefit from optimizations used by conformant planners that are unsound when applied to the original CPP. Finally, we are free to use any existing (or new) CP solver. Consequently, the new planner dominates previous solvers on almost all domains and scales to instances that were not solved before.
A Framework for Task Planning in Heterogeneous Multi Robot Systems Based on Robot Capabilities
Buehler, Jennifer (University of New South Wales) | Pagnucco, Maurice (University of New South Wales)
In heterogeneous multi-robot teams, robustness and flexibility are increased by the diversity of the robots, each contributing different capabilities. Yet platform-independence is desirable when planning actions for the various robots. We propose a platform-independent model of robot capabilities which we use as a planning domain. We extend existing planning techniques to support two requirements: generating new objects during planning; and, required concurrency of actions due to data flow which can be cyclic. The first requires online action instantiation, the second a small extension of the Planning Domain Definition Language (PDDL): allowing predicates in continuous effects. We evaluate the planner on benchmark domains and present results on an example object transportation task in simulation.