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Local SEO Service Multilingual Digital Marketing 2018

#artificialintelligence

Local SEO is about bringing customers through your doors. If you have a local business, you need geographically-relevant traffic to your site through specifically targeted local rankings that will launch your company to reach the target customer demographic in your market. Our agency offers a local SEO search strategy specifically tailored to your location to ensure the right external location signals are sent as well as inbound links, on-page and social signals, and review signals to Google about the locations most relevant to your business. We use marketing strategies that allow you to build a stronger customer base that allows your business to grow organically. We put great effort to achieve higher rankings in local search results by regularly checking the traffic source and continuously re-evaluating information for accuracy.


Clues for Which I Search and Choose

@machinelearnbot

Before we leave these model-free chronicles behind, let me turn to the converse of the Linearization Principle. We have seen that random search works well on simple linear problems and appears better than some RL methods like policy gradient. Does random search break down as we move to harder problems? Let's apply random search to problems that are of interest to the RL community. The deep RL community has been spending a lot of time and energy on a suite of benchmarks, maintained by OpenAI and based on the MuJoCo simulator.


Broad Learning for Healthcare

arXiv.org Machine Learning

A broad spectrum of data from different modalities are generated in the healthcare domain every day, including scalar data (e.g., clinical measures collected at hospitals), tensor data (e.g., neuroimages analyzed by research institutes), graph data (e.g., brain connectivity networks), and sequence data (e.g., digital footprints recorded on smart sensors). Capability for modeling information from these heterogeneous data sources is potentially transformative for investigating disease mechanisms and for informing therapeutic interventions. Our works in this thesis attempt to facilitate healthcare applications in the setting of broad learning which focuses on fusing heterogeneous data sources for a variety of synergistic knowledge discovery and machine learning tasks. We are generally interested in computer-aided diagnosis, precision medicine, and mobile health by creating accurate user profiles which include important biomarkers, brain connectivity patterns, and latent representations. In particular, our works involve four different data mining problems with application to the healthcare domain: multi-view feature selection, subgraph pattern mining, brain network embedding, and multi-view sequence prediction.


Progressive Neural Architecture Search

arXiv.org Machine Learning

We propose a new method for learning the structure of convolutional neural networks (CNNs) that is more efficient than recent state-of-the-art methods based on reinforcement learning and evolutionary algorithms. Our approach uses a sequential model-based optimization (SMBO) strategy, in which we search for structures in order of increasing complexity, while simultaneously learning a surrogate model to guide the search through structure space. Direct comparison under the same search space shows that our method is up to 5 times more efficient than the RL method of Zoph et al. (2018) in terms of number of models evaluated, and 8 times faster in terms of total compute. The structures we discover in this way achieve state of the art classification accuracies on CIFAR-10 and ImageNet.


Deep Reinforcement Learning with Model Learning and Monte Carlo Tree Search in Minecraft

arXiv.org Machine Learning

Deep reinforcement learning has been successfully applied to several visual-input tasks using model-free methods. In this paper, we propose a model-based approach that combines learning a DNN-based transition model with Monte Carlo tree search to solve a block-placing task in Minecraft. Our learned transition model predicts the next frame and the rewards one step ahead given the last four frames of the agent's first-person-view image and the current action. Then a Monte Carlo tree search algorithm uses this model to plan the best sequence of actions for the agent to perform. On the proposed task in Minecraft, our model-based approach reaches the performance comparable to the Deep Q-Network's, but learns faster and, thus, is more training sample efficient. Keywords: Acknowledgements Reinforcement Learning, Model-Based Reinforcement Learning, Deep Learning, Model Learning, Monte Carlo Tree Search I would like to express my sincere gratitude to my supervisor Dr. Stefan Uhlich for his continuous support, patience, and immense knowledge that helped me a lot during this study. My thanks and appreciation also go to my colleague Anna Konobelkina for insightful comments on the paper as well as to Sony Europe Limited for providing the resources for this project.


Simple random search provides a competitive approach to reinforcement learning

arXiv.org Machine Learning

A common belief in model-free reinforcement learning is that methods based on random search in the parameter space of policies exhibit significantly worse sample complexity than those that explore the space of actions. We dispel such beliefs by introducing a random search method for training static, linear policies for continuous control problems, matching state-of-the-art sample efficiency on the benchmark MuJoCo locomotion tasks. Our method also finds a nearly optimal controller for a challenging instance of the Linear Quadratic Regulator, a classical problem in control theory, when the dynamics are not known. Computationally, our random search algorithm is at least 15 times more efficient than the fastest competing model-free methods on these benchmarks. We take advantage of this computational efficiency to evaluate the performance of our method over hundreds of random seeds and many different hyperparameter configurations for each benchmark task. Our simulations highlight a high variability in performance in these benchmark tasks, suggesting that commonly used estimations of sample efficiency do not adequately evaluate the performance of RL algorithms.


Using Parameterized Black-Box Priors to Scale Up Model-Based Policy Search for Robotics

arXiv.org Machine Learning

The most data-efficient algorithms for reinforcement learning in robotics are model-based policy search algorithms, which alternate between learning a dynamical model of the robot and optimizing a policy to maximize the expected return given the model and its uncertainties. Among the few proposed approaches, the recently introduced Black-DROPS algorithm exploits a black-box optimization algorithm to achieve both high data-efficiency and good computation times when several cores are used; nevertheless, like all model-based policy search approaches, Black-DROPS does not scale to high dimensional state/action spaces. In this paper, we introduce a new model learning procedure in Black-DROPS that leverages parameterized black-box priors to (1) scale up to high-dimensional systems, and (2) be robust to large inaccuracies of the prior information. We demonstrate the effectiveness of our approach with the "pendubot" swing-up task in simulation and with a physical hexapod robot (48D state space, 18D action space) that has to walk forward as fast as possible. The results show that our new algorithm is more data-efficient than previous model-based policy search algorithms (with and without priors) and that it can allow a physical 6-legged robot to learn new gaits in only 16 to 30 seconds of interaction time.


Blink and you'll miss it: This robot solves a Rubik's Cube in 0.38 seconds

#artificialintelligence

Whether it's beating us at games like the board game Go or stealing our jobs, the killer combination of artificial intelligence and robots are owning us puny humans left and right. The latest example of a high-tech achievement that will make you feel on the verge of extinction? A robot that's capable of completing a Rubik's Cube puzzle in just 0.38 seconds flat -- which includes image capture and computation time, along with physically moving the cube. Not only is that significantly faster than the human world record of 4.59 seconds, but it's also a big improvement on the official robot world record of 0.637 seconds, as set in late 2016. The 0.38-second achievement isn't yet an official record, but if it manages to achieve the same results under record-testing conditions it certainly will be.


Fact-Alternating Mutex Groups for Classical Planning

Journal of Artificial Intelligence Research

Mutex groups are defined in the context of STRIPS planning as sets of facts out of which, maximally, one can be true in any state reachable from the initial state. The importance of computing and exploiting mutex groups was repeatedly pointed out in many studies. However, the theoretical analysis of mutex groups is sparse in current literature. This work provides a complexity analysis showing that inference of mutex groups is as hard as planning itself (PSPACE-Complete) and it also shows a tight relationship between mutex groups and graph cliques. This result motivates us to propose a new type of mutex group called a fact-alternating mutex group (fam-group) of which inference is NP-Complete. Moreover, we introduce an algorithm for the inference of fam-groups based on integer linear programming that is complete with respect to the maximal fam-groups and we demonstrate how beneficial fam-groups can be in the translation of planning tasks into finite domain representation. Finally, we show that fam-groups can be used for the detection of dead-end states and we propose a simple algorithm for the pruning of operators and facts as a preprocessing step that takes advantage of the properties of fam-groups. The experimental evaluation of the pruning algorithm shows a substantial increase in a number of solved tasks in domains from the optimal deterministic track of the last two planning competitions (IPC 2011 and 2014).


Coordinating Measurements in Uncertain Participatory Sensing Settings

Journal of Artificial Intelligence Research

Environmental monitoring allows authorities to understand the impact of potentially harmful phenomena, such as air pollution, excessive noise, and radiation. Recently, there has been considerable interest in participatory sensing as a paradigm for such large-scale data collection because it is cost-effective and able to capture more fine-grained data than traditional approaches that use stationary sensors scattered in cities. In this approach, ordinary citizens (non-expert contributors) collect environmental data using low-cost mobile devices. However, these participants are generally self-interested actors that have their own goals and make local decisions about when and where to take measurements. This can lead to highly inefficient outcomes, where observations are either taken redundantly or do not provide sufficient information about key areas of interest. To address these challenges, it is necessary to guide and to coordinate participants, so they take measurements when it is most informative. To this end, we develop a computationally-efficient coordination algorithm (adaptive Best-Match) that suggests to users when and where to take measurements. Our algorithm exploits probabilistic knowledge of human mobility patterns, but explicitly considers the uncertainty of these patterns and the potential unwillingness of people to take measurements when requested to do so. In particular, our algorithm uses a local search technique, clustering and random simulations to map participants to measurements that need to be taken in space and time. We empirically evaluate our algorithm on a real-world human mobility and air quality dataset and show that it outperforms the current state of the art by up to 24% in terms of utility gained.