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On the Complexity of Reconnaissance Blind Chess

arXiv.org Artificial Intelligence

This paper provides a complexity analysis for the game of reconnaissance blind chess (RBC), a recently-introduced variant of chess where each player does not know the positions of the opponent's pieces a priori but may reveal a subset of them through chosen, private sensing actions. In contrast to commonly studied imperfect information games like poker and Kriegspiel, an RBC player does not know what the opponent knows or has chosen to learn, exponentially expanding the size of the game's information sets (i.e., the number of possible game states that are consistent with what a player has observed). Effective RBC sensing and moving strategies must account for the uncertainty of both players, an essential element of many real-world decision-making problems. Here we evaluate RBC from a game theoretic perspective, tracking the proliferation of information sets from the perspective of selected canonical bot players in tournament play. We show that, even for effective sensing strategies, the game sizes of RBC compare to those of Go while the average size of a player's information set throughout an RBC game is much greater than that of a player in Heads-up Limit Hold 'Em. We compare these measures of complexity among different playing algorithms and provide cursory assessments of the various sensing and moving strategies.


Computing the Value of Computation for Planning

arXiv.org Artificial Intelligence

An intelligent agent performs actions in order to achieve its goals. Such actions can either be externally directed, such as opening a door, or internally directed, such as writing data to a memory location or strengthening a synaptic connection. Some internal actions, to which we refer as computations, potentially help the agent choose better actions. Considering that (external) actions and computations might draw upon the same resources, such as time and energy, deciding when to act or compute, as well as what to compute, are detrimental to the performance of an agent. In an environment that provides rewards depending on an agent's behavior, an action's value is typically defined as the sum of expected long-term rewards succeeding the action (itself a complex quantity that depends on what the agent goes on to do after the action in question). However, defining the value of a computation is not as straightforward, as computations are only valuable in a higher order way, through the alteration of actions. This thesis offers a principled way of computing the value of a computation in a planning setting formalized as a Markov decision process. We present two different definitions of computation values: static and dynamic. They address two extreme cases of the computation budget: affording calculation of zero or infinitely many steps in the future. We show that these values have desirable properties, such as temporal consistency and asymptotic convergence. Furthermore, we propose methods for efficiently computing and approximating the static and dynamic computation values. We describe a sense in which the policies that greedily maximize these values can be optimal. We utilize these principles to construct Monte Carlo tree search algorithms that outperform most of the state-of-the-art in terms of finding higher quality actions given the same simulation resources.


Sparse and Smooth Signal Estimation: Convexification of L0 Formulations

arXiv.org Machine Learning

Signal estimation problems with smoothness and sparsity priors can be naturally modeled as quadratic optimization with $\ell_0$-"norm" constraints. Since such problems are non-convex and hard-to-solve, the standard approach is, instead, to tackle their convex surrogates based on $\ell_1$-norm relaxations. In this paper, we propose new iterative conic quadratic relaxations that exploit not only the $\ell_0$-"norm" terms, but also the fitness and smoothness functions. The iterative convexification approach substantially closes the gap between the $\ell_0$-"norm" and its $\ell_1$ surrogate. Experiments using an off-the-shelf conic quadratic solver on synthetic as well as real datasets indicate that the proposed iterative convex relaxations lead to significantly better estimators than $\ell_1$-norm while preserving the computational efficiency. In addition, the parameters of the model and the resulting estimators are easily interpretable.


ACE: An Actor Ensemble Algorithm for Continuous Control with Tree Search

arXiv.org Artificial Intelligence

In this paper, we propose an actor ensemble algorithm, named ACE, for continuous control with a deterministic policy in reinforcement learning. In ACE, we use actor ensemble (i.e., multiple actors) to search the global maxima of the critic. Besides the ensemble perspective, we also formulate ACE in the option framework by extending the option-critic architecture with deterministic intra-option policies, revealing a relationship between ensemble and options. Furthermore, we perform a look-ahead tree search with those actors and a learned value prediction model, resulting in a refined value estimation. We demonstrate a significant performance boost of ACE over DDPG and its variants in challenging physical robot simulators.


Adaptive Stress Testing: Finding Failure Events with Reinforcement Learning

arXiv.org Artificial Intelligence

Finding the most likely path to a set of failure states is important to the analysis of safety-critical dynamic systems. While efficient solutions exist for certain classes of systems, a scalable general solution for stochastic, partially-observable, and continuous-valued systems remains challenging. Existing approaches in formal and simulation-based methods either cannot scale to large systems or are computationally inefficient. This paper presents adaptive stress testing (AST), a framework for searching a simulator for the most likely path to a failure event. We formulate the problem as a Markov decision process and use reinforcement learning to optimize it. The approach is simulation-based and does not require internal knowledge of the system. As a result, the approach is very suitable for black box testing of large systems. We present formulations for both systems where the state is fully-observable and partially-observable. In the latter case, we present a modified Monte Carlo tree search algorithm that only requires access to the pseudorandom number generator of the simulator to overcome partial observability. We also present an extension of the framework, called differential adaptive stress testing (DAST), that can be used to find failures that occur in one system but not in another. This type of differential analysis is useful in applications such as regression testing, where one is concerned with finding areas of relative weakness compared to a baseline. We demonstrate the effectiveness of the approach on an aircraft collision avoidance application, where we stress test a prototype aircraft collision avoidance system to find high-probability scenarios of near mid-air collisions.


Towards a Near Universal Time Series Data Mining Tool: Introducing the Matrix Profile

arXiv.org Artificial Intelligence

Towards a Near Universal Time Series Data Mining Tool: Introducing the Matrix Profile by Chin-Chia Michael Yeh Doctor of Philosophy, Graduate Program in Computer Science University of California, Riverside, September 2018 Dr. Eamonn Keogh, Chairperson The last decade has seen a flurry of research on all-pairs-similarity-search (or, self-join) for text, DNA, and a handful of other datatypes, and these systems have been applied to many diverse data mining problems. Surprisingly, however, little progress has been made on addressing this problem for time series subsequences. In this thesis, we have introduced a near universal time series data mining tool called matrix profile which solves the all-pairssimilarity-search problem and caches the output in an easy-to-access fashion. The proposed algorithm is not only parameter-free, exact and scalable, but also applicable for both single and multidimensional time series. By building time series data mining methods on top of matrix profile, many time series data mining tasks (e.g., motif discovery, discord discovery, shapelet discovery, semantic segmentation, and clustering) can be efficiently solved. Because the same matrix profile can be shared by a diverse set of time series data mining methods, matrix profile is versatile and computed-once-use-many-times data structure. We demonstrate the utility of matrix profile for many time series data mining problems, including motif discovery, discord discovery, weakly labeled time series classification, and vi representation learning on domains as diverse as seismology, entomology, music processing, bioinformatics, human activity monitoring, electrical power-demand monitoring, and medicine. We hope the matrix profile is not the end but the beginning of many more time series data mining projects.


Deep Optimisation: Solving Combinatorial Optimisation Problems using Deep Neural Networks

arXiv.org Machine Learning

Deep Optimisation (DO) combines evolutionary search with Deep Neural Networks (DNNs) in a novel way - not for optimising a learning algorithm, but for finding a solution to an optimisation problem. Deep learning has been successfully applied to classification, regression, decision and generative tasks and in this paper we extend its application to solving optimisation problems. Model Building Optimisation Algorithms (MBOAs), a branch of evolutionary algorithms, have been successful in combining machine learning methods and evolutionary search but, until now, they have not utilised DNNs. DO is the first algorithm to use a DNN to learn and exploit the problem structure to adapt the variation operator (changing the neighbourhood structure of the search process). We demonstrate the performance of DO using two theoretical optimisation problems within the MAXSAT class. The Hierarchical Transformation Optimisation Problem (HTOP) has controllable deep structure that provides a clear evaluation of how DO works and why using a layerwise technique is essential for learning and exploiting problem structure. The Parity Modular Constraint Problem (MCparity) is a simplistic example of a problem containing higher-order dependencies (greater than pairwise) which DO can solve and state of the art MBOAs cannot. Further, we show that DO can exploit deep structure in TSP instances. Together these results show that there exists problems that DO can find and exploit deep problem structure that other algorithms cannot. Making this connection between DNNs and optimisation allows for the utilisation of advanced tools applicable to DNNs that current MBOAs are unable to use.


eLIAN: Enhanced Algorithm for Angle-constrained Path Finding

arXiv.org Artificial Intelligence

Problem of finding 2D paths of special shape, e.g. paths comprised of line segments having the property that the angle between any two consecutive segments does not exceed the predefined threshold, is considered in the paper. This problem is harder to solve than the one when shortest paths of any shape are sought, since the planer's search space is substantially bigger as multiple search nodes corresponding to the same location need to be considered. One way to reduce the search effort is to fix the length of the path's segment and to prune the nodes that violate the imposed constraint. This leads to incompleteness and to the sensitivity of the 's performance to chosen parameter value. In this work we introduce a novel technique that reduces this sensitivity by automatically adjusting the length of the path's segment on-the-fly, e.g. during the search. Embedding this technique into the known grid-based angle-constrained path finding algorithm - LIAN, leads to notable increase of the planner's effectiveness, e.g. success rate, while keeping efficiency, e.g. runtime, overhead at reasonable level. Experimental evaluation shows that LIAN with the suggested enhancements, dubbed eLIAN, solves up to 20\% of tasks more compared to the predecessor. Meanwhile, the solution quality of eLIAN is nearly the same as the one of LIAN.


Should Algorithms for Random SAT and Max-SAT be Different?

arXiv.org Artificial Intelligence

We analyze to what extent the random SAT and Max-SAT problems differ in their properties. Our findings suggest that for random $k$-CNF with ratio in a certain range, Max-SAT can be solved by any SAT algorithm with subexponential slowdown, while for formulae with ratios greater than some constant, algorithms under the random walk framework require substantially different heuristics. In light of these results, we propose a novel probabilistic approach for random Max-SAT called ProMS. Experimental results illustrate that ProMS outperforms many state-of-the-art local search solvers on random Max-SAT benchmarks.


Learning Beam Search Policies via Imitation Learning

arXiv.org Artificial Intelligence

Beam search is widely used for approximate decoding in structured prediction problems. Models often use a beam at test time but ignore its existence at train time, and therefore do not explicitly learn how to use the beam. We develop an unifying meta-algorithm for learning beam search policies using imitation learning. In our setting, the beam is part of the model, and not just an artifact of approximate decoding. Our meta-algorithm captures existing learning algorithms and suggests new ones. It also lets us show novel no-regret guarantees for learning beam search policies.