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Efficient Bayes-Adaptive Reinforcement Learning using Sample-Based Search
Bayesian model-based reinforcement learning is a formally elegant approach to learning optimal behaviour under model uncertainty, trading off exploration and exploitation in an ideal way. Unfortunately, finding the resulting Bayes-optimal policies is notoriously taxing, since the search space becomes enormous. In this paper we introduce a tractable, sample-based method for approximate Bayes-optimal planning which exploits Monte-Carlo tree search. Our approach outperformed prior Bayesian model-based RL algorithms by a significant margin on several well-known benchmark problems -- because it avoids expensive applications of Bayes rule within the search tree by lazily sampling models from the current beliefs. We illustrate the advantages of our approach by showing it working in an infinite state space domain which is qualitatively out of reach of almost all previous work in Bayesian exploration.
A Unifying Perspective of Parametric Policy Search Methods for Markov Decision Processes
Parametric policy search algorithms are one of the methods of choice for the optimisation of Markov Decision Processes, with Expectation Maximisation and natural gradient ascent being considered the current state of the art in the field. In this article we provide a unifying perspective of these two algorithms by showing that their step-directions in the parameter space are closely related to the search direction of an approximate Newton method. This analysis leads naturally to the consideration of this approximate Newton method as an alternative gradient-based method for Markov Decision Processes. We are able show that the algorithm has numerous desirable properties, absent in the naive application of Newton's method, that make it a viable alternative to either Expectation Maximisation or natural gradient ascent. Empirical results suggest that the algorithm has excellent convergence and robustness properties, performing strongly in comparison to both Expectation Maximisation and natural gradient ascent.
How to Hedge an Option Against an Adversary: Black-Scholes Pricing is Minimax Optimal
We consider a popular problem in finance, option pricing, through the lens of an online learning game between Nature and an Investor. In the Black-Scholes option pricing model from 1973, the Investor can continuously hedge the risk of an option by trading the underlying asset, assuming that the asset's price fluctuates according to Geometric Brownian Motion (GBM). We consider a worst-case model, in which Nature chooses a sequence of price fluctuations under a cumulative quadratic volatility constraint, and the Investor can make a sequence of hedging decisions. Our main result is to show that the value of our proposed game, which is the regret'' of hedging strategy, converges to the Black-Scholes option price. We use significantly weaker assumptions than previous work---for instance, we allow large jumps in the asset price---and show that the Black-Scholes hedging strategy is near-optimal for the Investor even in this non-stochastic framework."
Local Privacy and Minimax Bounds: Sharp Rates for Probability Estimation
We provide a detailed study of the estimation of probability distributions---discrete and continuous---in a stringent setting in which data is kept private even from the statistician. We give sharp minimax rates of convergence for estimation in these locally private settings, exhibiting fundamental tradeoffs between privacy and convergence rate, as well as providing tools to allow movement along the privacy-statistical efficiency continuum. One of the consequences of our results is that Warner's classical work on randomized response is an optimal way to perform survey sampling while maintaining privacy of the respondents.
HOTGP -- Higher-Order Typed Genetic Programming
Fernandes, Matheus Campos, de Franรงa, Fabrรญcio Olivetti, Francesquini, Emilio
Program synthesis is the process of generating a computer program following a set of specifications, which can be a high-level description of the problem and/or a set of input-output examples. The synthesis can be modeled as a search problem in which the search space is the set of all the programs valid under a grammar. As the search space is vast, brute force is usually not viable and search heuristics, such as genetic programming, also have difficulty navigating it without any guidance. In this paper we present HOTGP, a new genetic programming algorithm that synthesizes pure, typed, and functional programs. HOTGP leverages the knowledge provided by the rich data-types associated with the specification and the built-in grammar to constrain the search space and improve the performance of the synthesis. The grammar is based on Haskell's standard base library (the synthesized code can be directly compiled using any standard Haskell compiler) and includes support for higher-order functions, $\lambda$-functions, and parametric polymorphism. Experimental results show that, when compared to $6$ state-of-the-art algorithms using a standard set of benchmarks, HOTGP is competitive and capable of synthesizing the correct programs more frequently than any other of the evaluated algorithms.
SLM: End-to-end Feature Selection via Sparse Learnable Masks
Feature selection has been widely used to alleviate compute requirements during training, elucidate model interpretability, and improve model generalizability. We propose SLM -- Sparse Learnable Masks -- a canonical approach for end-to-end feature selection that scales well with respect to both the feature dimension and the number of samples. At the heart of SLM lies a simple but effective learnable sparse mask, which learns which features to select, and gives rise to a novel objective that provably maximizes the mutual information (MI) between the selected features and the labels, which can be derived from a quadratic relaxation of mutual information from first principles. In addition, we derive a scaling mechanism that allows SLM to precisely control the number of features selected, through a novel use of sparsemax. This allows for more effective learning as demonstrated in ablation studies. Empirically, SLM achieves state-of-the-art results against a variety of competitive baselines on eight benchmark datasets, often by a significant margin, especially on those with real-world challenges such as class imbalance.
Decentralized gradient descent maximization method for composite nonconvex strongly-concave minimax problems
Minimax problems have recently attracted a lot of research interests. A few efforts have been made to solve decentralized nonconvex strongly-concave (NCSC) minimax-structured optimization; however, all of them focus on smooth problems with at most a constraint on the maximization variable. In this paper, we make the first attempt on solving composite NCSC minimax problems that can have convex nonsmooth terms on both minimization and maximization variables. Our algorithm is designed based on a novel reformulation of the decentralized minimax problem that introduces a multiplier to absorb the dual consensus constraint. The removal of dual consensus constraint enables the most aggressive (i.e., local maximization instead of a gradient ascent step) dual update that leads to the benefit of taking a larger primal stepsize and better complexity results. In addition, the decoupling of the nonsmoothness and consensus on the dual variable eases the analysis of a decentralized algorithm; thus our reformulation creates a new way for interested researchers to design new (and possibly more efficient) decentralized methods on solving NCSC minimax problems. We show a global convergence result of the proposed algorithm and an iteration complexity result to produce a (near) stationary point of the reformulation. Moreover, a relation is established between the (near) stationarities of the reformulation and the original formulation. With this relation, we show that when the dual regularizer is smooth, our algorithm can have lower complexity results (with reduced dependence on a condition number) than existing ones to produce a near-stationary point of the original formulation. Numerical experiments are conducted on a distributionally robust logistic regression to demonstrate the performance of the proposed algorithm.
Fast and Precise: Adjusting Planning Horizon with Adaptive Subgoal Search
Zawalski, Michaล, Tyrolski, Michaล, Czechowski, Konrad, Odrzygรณลบdลบ, Tomasz, Stachura, Damian, Piฤkos, Piotr, Wu, Yuhuai, Kuciลski, ลukasz, Miลoล, Piotr
Complex reasoning problems contain states that vary in the computational cost required to determine a good action plan. Taking advantage of this property, we propose Adaptive Subgoal Search (AdaSubS), a search method that adaptively adjusts the planning horizon. To this end, AdaSubS generates diverse sets of subgoals at different distances. A verification mechanism is employed to filter out unreachable subgoals swiftly, allowing to focus on feasible further subgoals. In this way, AdaSubS benefits from the efficiency of planning with longer subgoals and the fine control with the shorter ones, and thus scales well to difficult planning problems. We show that AdaSubS significantly surpasses hierarchical planning algorithms on three complex reasoning tasks: Sokoban, the Rubik's Cube, and inequality proving benchmark INT.
Building a Tree-Structured Parzen Estimator from Scratch (Kind Of)
The way a machine learning model fits itself to data is governed by a set of initial conditions called hyperparameters. Hyperparameters help to restrict the learning behavior of a model so that it will (hopefully) be able to fit the data well and within a reasonable amount of time. Finding the best set of hyperparameters (often called "tuning") is one of the most important and time consuming parts of the modeling task. Historical approaches to hyperparameter tuning involve either a brute force or random search over a grid of hyperparameter combinations called Grid Search and Random Search, respectively. Although popular, Grid and Random Search methods lack any way of converging to a decent set of hyperparameters -- that is, they are purely trial and error.
GUTS: Generalized Uncertainty-Aware Thompson Sampling for Multi-Agent Active Search
Bakshi, Nikhil Angad, Gupta, Tejus, Ghods, Ramina, Schneider, Jeff
Robotic solutions for quick disaster response are essential to ensure minimal loss of life, especially when the search area is too dangerous or too vast for human rescuers. We model this problem as an asynchronous multi-agent active-search task where each robot aims to efficiently seek objects of interest (OOIs) in an unknown environment. This formulation addresses the requirement that search missions should focus on quick recovery of OOIs rather than full coverage of the search region. Previous approaches fail to accurately model sensing uncertainty, account for occlusions due to foliage or terrain, or consider the requirement for heterogeneous search teams and robustness to hardware and communication failures. We present the Generalized Uncertainty-aware Thompson Sampling (GUTS) algorithm, which addresses these issues and is suitable for deployment on heterogeneous multi-robot systems for active search in large unstructured environments. We show through simulation experiments that GUTS consistently outperforms existing methods such as parallelized Thompson Sampling and exhaustive search, recovering all OOIs in 80% of all runs. In contrast, existing approaches recover all OOIs in less than 40% of all runs. We conduct field tests using our multi-robot system in an unstructured environment with a search area of approximately 75,000 sq. m. Our system demonstrates robustness to various failure modes, achieving full recovery of OOIs (where feasible) in every field run, and significantly outperforming our baseline.