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FormalGeo: The First Step Toward Human-like IMO-level Geometric Automated Reasoning

arXiv.org Artificial Intelligence

This is the first paper in a series of work we have accomplished over the past three years. In this paper, we have constructed a consistent formal plane geometry system. This will serve as a crucial bridge between IMO-level plane geometry challenges and readable AI automated reasoning. Within this formal framework, we have been able to seamlessly integrate modern AI models with our formal system. AI is now capable of providing deductive reasoning solutions to IMO-level plane geometry problems, just like handling other natural languages, and these proofs are readable, traceable, and verifiable. We propose the geometry formalization theory (GFT) to guide the development of the geometry formal system. Based on the GFT, we have established the FormalGeo, which consists of 88 geometric predicates and 196 theorems. It can represent, validate, and solve IMO-level geometry problems. we also have crafted the FGPS (formal geometry problem solver) in Python. It serves as both an interactive assistant for verifying problem-solving processes and an automated problem solver. We've annotated the formalgeo7k and formalgeo-imo datasets. The former contains 6,981 (expand to 133,818 through data augmentation) geometry problems, while the latter includes 18 (expand to 2,627 and continuously increasing) IMO-level challenging geometry problems. All annotated problems include detailed formal language descriptions and solutions. Implementation of the formal system and experiments validate the correctness and utility of the GFT. The backward depth-first search method only yields a 2.42% problem-solving failure rate, and we can incorporate deep learning techniques to achieve lower one. The source code of FGPS and datasets are available at https://github.com/BitSecret/FGPS.


Monte Carlo Tree Search in the Presence of Transition Uncertainty

arXiv.org Artificial Intelligence

Monte Carlo Tree Search (MCTS) is an immensely popular search-based framework used for decision making. It is traditionally applied to domains where a perfect simulation model of the environment is available. We study and improve MCTS in the context where the environment model is given but imperfect. We show that the discrepancy between the model and the actual environment can lead to significant performance degradation with standard MCTS. We therefore develop Uncertainty Adapted MCTS (UA-MCTS), a more robust algorithm within the MCTS framework. We estimate the transition uncertainty in the given model, and direct the search towards more certain transitions in the state space. We modify all four MCTS phases to improve the search behavior by considering these estimates. We prove, in the corrupted bandit case, that adding uncertainty information to adapt UCB leads to tighter regret bound than standard UCB. Empirically, we evaluate UA-MCTS and its individual components on the deterministic domains from the MinAtar test suite. Our results demonstrate that UA-MCTS strongly improves MCTS in the presence of model transition errors.


Path-aware optimistic optimization for a mobile robot

arXiv.org Artificial Intelligence

We consider problems in which a mobile robot samples an unknown function defined over its operating space, so as to find a global optimum of this function. The path traveled by the robot matters, since it influences energy and time requirements. We consider a branch-and-bound algorithm called deterministic optimistic optimization, and extend it to the path-aware setting, obtaining path-aware optimistic optimization (OOPA). In this new algorithm, the robot decides how to move next via an optimal control problem that maximizes the long-term impact of the robot trajectory on lowering the upper bound, weighted by bound and function values to focus the search on the optima. An online version of value iteration is used to solve an approximate version of this optimal control problem. OOPA is evaluated in extensive experiments in two dimensions, where it does better than path-unaware and local-optimization baselines.


A survey on algorithms for Nash equilibria in finite normal-form games

arXiv.org Artificial Intelligence

Nash equilibrium is one of the most influential solution concepts in game theory. With the development of computer science and artificial intelligence, there is an increasing demand on Nash equilibrium computation, especially for Internet economics and multi-agent learning. This paper reviews various algorithms computing the Nash equilibrium and its approximation solutions in finite normal-form games from both theoretical and empirical perspectives. For the theoretical part, we classify algorithms in the literature and present basic ideas on algorithm design and analysis. For the empirical part, we present a comprehensive comparison on the algorithms in the literature over different kinds of games. Based on these results, we provide practical suggestions on implementations and uses of these algorithms. Finally, we present a series of open problems from both theoretical and practical considerations.


Limited Query Graph Connectivity Test

arXiv.org Artificial Intelligence

We propose a combinatorial optimisation model called Limited Query Graph Connectivity Test. We consider a graph whose edges have two possible states (On/Off). The edges' states are hidden initially. We could query an edge to reveal its state. Given a source s and a destination t, we aim to test s-t connectivity by identifying either a path (consisting of only On edges) or a cut (consisting of only Off edges). We are limited to B queries, after which we stop regardless of whether graph connectivity is established. We aim to design a query policy that minimizes the expected number of queries. Our model is mainly motivated by a cyber security use case where we need to establish whether an attack path exists in a network, between a source and a destination. Edge query is resolved by manual effort from the IT admin, which is the motivation behind query minimization. Our model is highly related to monotone Stochastic Boolean Function Evaluation (SBFE). There are two existing exact algorithms for SBFE that are prohibitively expensive. We propose a significantly more scalable exact algorithm. While previous exact algorithms only scale for trivial graphs (i.e., past works experimented on at most 20 edges), we empirically demonstrate that our algorithm is scalable for a wide range of much larger practical graphs (i.e., Windows domain network graphs with tens of thousands of edges). We propose three heuristics. Our best-performing heuristic is via reducing the search horizon of the exact algorithm. The other two are via reinforcement learning (RL) and Monte Carlo tree search (MCTS). We also derive an anytime algorithm for computing the performance lower bound. Experimentally, we show that all our heuristics are near optimal. The exact algorithm based heuristic outperforms all, surpassing RL, MCTS and 8 existing heuristics ported from SBFE and related literature.


A conditional gradient homotopy method with applications to Semidefinite Programming

arXiv.org Artificial Intelligence

We propose a new homotopy-based conditional gradient method for solving convex optimization problems with a large number of simple conic constraints. Instances of this template naturally appear in semidefinite programming problems arising as convex relaxations of combinatorial optimization problems. Our method is a double-loop algorithm in which the conic constraint is treated via a self-concordant barrier, and the inner loop employs a conditional gradient algorithm to approximate the analytic central path, while the outer loop updates the accuracy imposed on the temporal solution and the homotopy parameter. Our theoretical iteration complexity is competitive when confronted to state-of-the-art SDP solvers, with the decisive advantage of cheap projection-free subroutines. Preliminary numerical experiments are provided for illustrating the practical performance of the method.


Large-Scale Multi-Robot Coverage Path Planning via Local Search

arXiv.org Artificial Intelligence

We study graph-based Multi-Robot Coverage Path Planning (MCPP) that aims to compute coverage paths for multiple robots to cover all vertices of a given 2D grid terrain graph $G$. Existing graph-based MCPP algorithms first compute a tree cover on $G$ -- a forest of multiple trees that cover all vertices -- and then employ the Spanning Tree Coverage (STC) paradigm to generate coverage paths on the decomposed graph $D$ of the terrain graph $G$ by circumnavigating the edges of the computed trees, aiming to optimize the makespan (i.e., the maximum coverage path cost among all robots). In this paper, we take a different approach by exploring how to systematically search for good coverage paths directly on $D$. We introduce a new algorithmic framework, called LS-MCPP, which leverages a local search to operate directly on $D$. We propose a novel standalone paradigm, Extended-STC (ESTC), that extends STC to achieve complete coverage for MCPP on any decomposed graphs, even those resulting from incomplete terrain graphs. Furthermore, we demonstrate how to integrate ESTC with three novel types of neighborhood operators into our framework to effectively guide its search process. Our extensive experiments demonstrate the effectiveness of LS-MCPP, consistently improving the initial solution returned by two state-of-the-art baseline algorithms that compute suboptimal tree covers on $G$, with a notable reduction in makespan by up to 35.7\% and 30.3\%, respectively. Moreover, LS-MCPP consistently matches or surpasses the results of optimal tree cover computation, achieving these outcomes with orders of magnitude faster runtime, thereby showcasing its significant benefits for large-scale real-world coverage tasks.


Fast Path Planning for Autonomous Vehicle Parking with Safety-Guarantee using Hamilton-Jacobi Reachability

arXiv.org Artificial Intelligence

We present a fast planning architecture called Hamilton-Jacobi-based bidirectional A* (HJBA*) to solve general tight parking scenarios. The algorithm is a two-layer composed of a high-level HJ-based reachability analysis and a lower-level bidirectional A* search algorithm. In high-level reachability analysis, a backward reachable tube (BRT) concerning vehicle dynamics is computed by the HJ analysis and it intersects with a safe set to get a safe reachable set. The safe set is defined by constraints of positive signed distances for obstacles in the environment and computed by solving QP optimization problems offline. For states inside the intersection set, i.e., the safe reachable set, the computed backward reachable tube ensures they are reachable subjected to system dynamics and input bounds, and the safe set guarantees they satisfy parking safety with respect to obstacles in different shapes. For online computation, randomized states are sampled from the safe reachable set, and used as heuristic guide points to be considered in the bidirectional A* search. The bidirectional A* search is paralleled for each randomized state from the safe reachable set. We show that the proposed two-level planning algorithm is able to solve different parking scenarios effectively and computationally fast for typical parking requests. We validate our algorithm through simulations in large-scale randomized parking scenarios and demonstrate it to be able to outperform other state-of-the-art parking planning algorithms.


Benchmarks for Physical Reasoning AI

arXiv.org Artificial Intelligence

Physical reasoning is a crucial aspect in the development of general AI systems, given that human learning starts with interacting with the physical world before progressing to more complex concepts. Although researchers have studied and assessed the physical reasoning of AI approaches through various specific benchmarks, there is no comprehensive approach to evaluating and measuring progress. Therefore, we aim to offer an overview of existing benchmarks and their solution approaches and propose a unified perspective for measuring the physical reasoning capacity of AI systems. We select benchmarks that are designed to test algorithmic performance in physical reasoning tasks. While each of the selected benchmarks poses a unique challenge, their ensemble provides a comprehensive proving ground for an AI generalist agent with a measurable skill level for various physical reasoning concepts. This gives an advantage to such an ensemble of benchmarks over other holistic benchmarks that aim to simulate the real world by intertwining its complexity and many concepts. We group the presented set of physical reasoning benchmarks into subcategories so that more narrow generalist AI agents can be tested first on these groups.


A Unified Pre-training and Adaptation Framework for Combinatorial Optimization on Graphs

arXiv.org Artificial Intelligence

Combinatorial optimization (CO) on graphs is a classic topic that has been extensively studied across many scientific and industrial fields. Recently, solving CO problems on graphs through learning methods has attracted great attention. Advanced deep learning methods, e.g., graph neural networks (GNNs), have been used to effectively assist the process of solving COs. However, current frameworks based on GNNs are mainly designed for certain CO problems, thereby failing to consider their transferable and generalizable abilities among different COs on graphs. Moreover, simply using original graphs to model COs only captures the direct correlations among objects, which does not consider the mathematical logicality and properties of COs. In this paper, we propose a unified pre-training and adaptation framework for COs on graphs with the help of the maximum satisfiability (Max-SAT) problem. We first use Max-SAT to bridge different COs on graphs since they can be converted to Max-SAT problems represented by standard formulas and clauses with logical information. Then, we further design a pre-training and domain adaptation framework to extract the transferable and generalizable features so that different COs can benefit from them. In the pre-training stage, Max-SAT instances are generated to initialize the parameters of the model. In the fine-tuning stage, instances from CO and Max-SAT problems are used for adaptation so that the transferable ability can be further improved. Numerical experiments on several datasets show that features extracted by our framework exhibit superior transferability and Max-SAT can boost the ability to solve COs on graphs.