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Fast and Continual Learning for Hybrid Control Policies using Generalized Benders Decomposition
Hybrid model predictive control with both continuous and discrete variables is widely applicable to robotic control tasks, especially those involving contact with the environment. Due to the combinatorial complexity, the solving speed of hybrid MPC can be insufficient for real-time applications. In this paper, we proposed a hybrid MPC solver based on Generalized Benders Decomposition (GBD). The algorithm enumerates and stores cutting planes online inside a finite buffer. After a short cold-start phase, the stored cuts provide warm-starts for the new problem instances to enhance the solving speed. Despite the disturbance and randomly changing environment, the solving speed maintains. Leveraging on the sparsity of feasibility cuts, we also propose a fast algorithm for Benders master problems. Our solver is validated through controlling a cart-pole system with randomly moving soft contact walls, and a free-flying robot navigating around obstacles. The results show that with significantly less data than previous works, the solver reaches competitive speeds to the off-the-shelf solver Gurobi despite the Python overhead.
Hybrid and Oriented Harmonic Potentials for Safe Task Execution in Unknown Environment
Harmonic potentials provide globally convergent potential fields that are provably free of local minima. Due to its analytical format, it is particularly suitable for generating safe and reliable robot navigation policies. However, for complex environments that consist of a large number of overlapping non-sphere obstacles, the computation of associated transformation functions can be tedious. This becomes more apparent when: (i) the workspace is initially unknown and the underlying potential fields are updated constantly as the robot explores it; (ii) the high-level mission consists of sequential navigation tasks among numerous regions, requiring the robot to switch between different potentials. Thus, this work proposes an efficient and automated scheme to construct harmonic potentials incrementally online as guided by the task automaton. A novel two-layer harmonic tree (HT) structure is introduced that facilitates the hybrid combination of oriented search algorithms for task planning and harmonic-based navigation controllers for non-holonomic robots. Both layers are adapted efficiently and jointly during online execution to reflect the actual feasibility and cost of navigation within the updated workspace. Global safety and convergence are ensured both for the high-level task plan and the low-level robot trajectory. Known issues such as oscillation or long-detours for purely potential-based methods and sharp-turns or high computation complexity for purely search-based methods are prevented. Extensive numerical simulation and hardware experiments are conducted against several strong baselines.
Attacks in Adversarial Machine Learning: A Systematic Survey from the Life-cycle Perspective
Wu, Baoyuan, Zhu, Zihao, Liu, Li, Liu, Qingshan, He, Zhaofeng, Lyu, Siwei
Adversarial machine learning (AML) studies the adversarial phenomenon of machine learning, which may make inconsistent or unexpected predictions with humans. Some paradigms have been recently developed to explore this adversarial phenomenon occurring at different stages of a machine learning system, such as backdoor attack occurring at the pre-training, in-training and inference stage; weight attack occurring at the post-training, deployment and inference stage; adversarial attack occurring at the inference stage. However, although these adversarial paradigms share a common goal, their developments are almost independent, and there is still no big picture of AML. In this work, we aim to provide a unified perspective to the AML community to systematically review the overall progress of this field. We firstly provide a general definition about AML, and then propose a unified mathematical framework to covering existing attack paradigms. According to the proposed unified framework, we build a full taxonomy to systematically categorize and review existing representative methods for each paradigm. Besides, using this unified framework, it is easy to figure out the connections and differences among different attack paradigms, which may inspire future researchers to develop more advanced attack paradigms. Finally, to facilitate the viewing of the built taxonomy and the related literature in adversarial machine learning, we further provide a website, \ie, \url{http://adversarial-ml.com}, where the taxonomies and literature will be continuously updated.
Computational Discovery of Microstructured Composites with Optimal Stiffness-Toughness Trade-Offs
Li, Beichen, Deng, Bolei, Shou, Wan, Oh, Tae-Hyun, Hu, Yuanming, Luo, Yiyue, Shi, Liang, Matusik, Wojciech
The conflict between stiffness and toughness is a fundamental problem in engineering materials design. However, the systematic discovery of microstructured composites with optimal stiffness-toughness trade-offs has never been demonstrated, hindered by the discrepancies between simulation and reality and the lack of data-efficient exploration of the entire Pareto front. We introduce a generalizable pipeline that integrates physical experiments, numerical simulations, and artificial neural networks to address both challenges. Without any prescribed expert knowledge of material design, our approach implements a nested-loop proposal-validation workflow to bridge the simulation-to-reality gap and discover microstructured composites that are stiff and tough with high sample efficiency. Further analysis of Pareto-optimal designs allows us to automatically identify existing toughness enhancement mechanisms, which were previously discovered through trial-and-error or biomimicry. On a broader scale, our method provides a blueprint for computational design in various research areas beyond solid mechanics, such as polymer chemistry, fluid dynamics, meteorology, and robotics.
An Example of Evolutionary Computation + Large Language Model Beating Human: Design of Efficient Guided Local Search
Liu, Fei, Tong, Xialiang, Yuan, Mingxuan, Lin, Xi, Luo, Fu, Wang, Zhenkun, Lu, Zhichao, Zhang, Qingfu
It is often very tedious for human experts to design efficient algorithms. Recently, we have proposed a novel Algorithm Evolution using Large Language Model (AEL) framework for automatic algorithm design. AEL combines the power of a large language model and the paradigm of evolutionary computation to design, combine, and modify algorithms automatically. In this paper, we use AEL to design the guide algorithm for guided local search (GLS) to solve the well-known traveling salesman problem (TSP). AEL automatically evolves elite GLS algorithms in two days, with minimal human effort and no model training. Experimental results on 1,000 TSP20-TSP100 instances and TSPLib instances show that AEL-designed GLS outperforms state-of-the-art human-designed GLS with the same iteration budget. It achieves a 0% gap on TSP20 and TSP50 and a 0.032% gap on TSP100 in 1,000 iterations. Our findings mark the emergence of a new era in automatic algorithm design.
Othello is Solved
The game of Othello is one of the world's most complex and popular games that has yet to be computationally solved. Othello has roughly ten octodecillion (10 to the 58th power) possible game records and ten octillion (10 to the 28th power) possible game positions. The challenge of solving Othello, determining the outcome of a game with no mistake made by either player, has long been a grand challenge in computer science. This paper announces a significant milestone: Othello is now solved. It is computationally proved that perfect play by both players lead to a draw. Strong Othello software has long been built using heuristically designed search techniques. Solving a game provides a solution that enables the software to play the game perfectly.
Optimizing with Low Budgets: a Comparison on the Black-box Optimization Benchmarking Suite and OpenAI Gym
Raponi, Elena, Carraz, Nathanael Rakotonirina, Rapin, Jérémy, Doerr, Carola, Teytaud, Olivier
The growing ubiquity of machine learning (ML) has led it to enter various areas of computer science, including black-box optimization (BBO). Recent research is particularly concerned with Bayesian optimization (BO). BO-based algorithms are popular in the ML community, as they are used for hyperparameter optimization and more generally for algorithm configuration. However, their efficiency decreases as the dimensionality of the problem and the budget of evaluations increase. Meanwhile, derivative-free optimization methods have evolved independently in the optimization community. Therefore, we urge to understand whether cross-fertilization is possible between the two communities, ML and BBO, i.e., whether algorithms that are heavily used in ML also work well in BBO and vice versa. Comparative experiments often involve rather small benchmarks and show visible problems in the experimental setup, such as poor initialization of baselines, overfitting due to problem-specific setting of hyperparameters, and low statistical significance. With this paper, we update and extend a comparative study presented by Hutter et al. in 2013. We compare BBO tools for ML with more classical heuristics, first on the well-known BBOB benchmark suite from the COCO environment and then on Direct Policy Search for OpenAI Gym, a reinforcement learning benchmark. Our results confirm that BO-based optimizers perform well on both benchmarks when budgets are limited, albeit with a higher computational cost, while they are often outperformed by algorithms from other families when the evaluation budget becomes larger. We also show that some algorithms from the BBO community perform surprisingly well on ML tasks.
COMBHelper: A Neural Approach to Reduce Search Space for Graph Combinatorial Problems
Tian, Hao, Medya, Sourav, Ye, Wei
Combinatorial Optimization (CO) problems over graphs appear routinely in many applications such as in optimizing traffic, viral marketing in social networks, and matching for job allocation. Due to their combinatorial nature, these problems are often NP-hard. Existing approximation algorithms and heuristics rely on the search space to find the solutions and become time-consuming when this space is large. In this paper, we design a neural method called COMBHelper to reduce this space and thus improve the efficiency of the traditional CO algorithms based on node selection. Specifically, it employs a Graph Neural Network (GNN) to identify promising nodes for the solution set. This pruned search space is then fed to the traditional CO algorithms. COMBHelper also uses a Knowledge Distillation (KD) module and a problem-specific boosting module to bring further efficiency and efficacy. Our extensive experiments show that the traditional CO algorithms with COMBHelper are at least 2 times faster than their original versions.
SayCanPay: Heuristic Planning with Large Language Models using Learnable Domain Knowledge
Hazra, Rishi, Martires, Pedro Zuidberg Dos, De Raedt, Luc
Large Language Models (LLMs) have demonstrated impressive planning abilities due to their vast "world knowledge". Yet, obtaining plans that are both feasible (grounded in affordances) and cost-effective (in plan length), remains a challenge, despite recent progress. This contrasts with heuristic planning methods that employ domain knowledge (formalized in action models such as PDDL) and heuristic search to generate feasible, optimal plans. Inspired by this, we propose to combine the power of LLMs and heuristic planning by leveraging the world knowledge of LLMs and the principles of heuristic search. Our approach, SayCanPay, employs LLMs to generate actions (Say) guided by learnable domain knowledge, that evaluates actions' feasibility (Can) and long-term reward/payoff (Pay), and heuristic search to select the best sequence of actions. Our contributions are (1) a novel framing of the LLM planning problem in the context of heuristic planning, (2) integrating grounding and cost-effective elements into the generated plans, and (3) using heuristic search over actions. Our extensive evaluations show that our model surpasses other LLM planning approaches.
Geometry-Aware Approaches for Balancing Performance and Theoretical Guarantees in Linear Bandits
This paper is motivated by recent research in the $d$-dimensional stochastic linear bandit literature, which has revealed an unsettling discrepancy: algorithms like Thompson sampling and Greedy demonstrate promising empirical performance, yet this contrasts with their pessimistic theoretical regret bounds. The challenge arises from the fact that while these algorithms may perform poorly in certain problem instances, they generally excel in typical instances. To address this, we propose a new data-driven technique that tracks the geometric properties of the uncertainty ellipsoid around the main problem parameter. This methodology enables us to formulate an instance-dependent frequentist regret bound, which incorporates the geometric information, for a broad class of base algorithms, including Greedy, OFUL, and Thompson sampling. This result allows us to identify and ``course-correct" problem instances in which the base algorithms perform poorly. The course-corrected algorithms achieve the minimax optimal regret of order $\tilde{\mathcal{O}}(d\sqrt{T})$ for a $T$-period decision-making scenario, effectively maintaining the desirable attributes of the base algorithms, including their empirical efficacy. We present simulation results to validate our findings using synthetic and real data.