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User-Side Realization
Users are dissatisfied with services. Since the service is not tailor-made for a user, it is natural for dissatisfaction to arise. The problem is, that even if users are dissatisfied, they often do not have the means to resolve their dissatisfaction. The user cannot alter the source code of the service, nor can they force the service provider to change. The user has no choice but to remain dissatisfied or quit the service. User-side realization offers proactive solutions to this problem by providing general algorithms to deal with common problems on the user's side. These algorithms run on the user's side and solve the problems without having the service provider change the service itself.
Ev-Edge: Efficient Execution of Event-based Vision Algorithms on Commodity Edge Platforms
Sridharan, Shrihari, Selvam, Surya, Roy, Kaushik, Raghunathan, Anand
Event cameras have emerged as a promising sensing modality for autonomous navigation systems, owing to their high temporal resolution, high dynamic range and negligible motion blur. To process the asynchronous temporal event streams from such sensors, recent research has shown that a mix of Artificial Neural Networks (ANNs), Spiking Neural Networks (SNNs) as well as hybrid SNN-ANN algorithms are necessary to achieve high accuracies across a range of perception tasks. However, we observe that executing such workloads on commodity edge platforms which feature heterogeneous processing elements such as CPUs, GPUs and neural accelerators results in inferior performance. This is due to the mismatch between the irregular nature of event streams and diverse characteristics of algorithms on the one hand and the underlying hardware platform on the other. We propose Ev-Edge, a framework that contains three key optimizations to boost the performance of event-based vision systems on edge platforms: (1) An Event2Sparse Frame converter directly transforms raw event streams into sparse frames, enabling the use of sparse libraries with minimal encoding overheads (2) A Dynamic Sparse Frame Aggregator merges sparse frames at runtime by trading off the temporal granularity of events and computational demand thereby improving hardware utilization (3) A Network Mapper maps concurrently executing tasks to different processing elements while also selecting layer precision by considering both compute and communication overheads. On several state-of-art networks for a range of autonomous navigation tasks, Ev-Edge achieves 1.28x-2.05x improvements in latency and 1.23x-2.15x in energy over an all-GPU implementation on the NVIDIA Jetson Xavier AGX platform for single-task execution scenarios. Ev-Edge also achieves 1.43x-1.81x latency improvements over round-robin scheduling methods in multi-task execution scenarios.
Solution-Set Geometry and Regularization Path of a Nonconvexly Regularized Convex Sparse Model
The generalized minimax concave (GMC) penalty is a nonconvex sparse regularizer which can preserve the overall-convexity of the regularized least-squares problem. In this paper, we focus on a significant instance of the GMC model termed scaled GMC (sGMC), and present various notable findings on its solution-set geometry and regularization path. Our investigation indicates that while the sGMC penalty is a nonconvex extension of the LASSO penalty (i.e., the $\ell_1$-norm), the sGMC model preserves many celebrated properties of the LASSO model, hence can serve as a less biased surrogate of LASSO without losing its advantages. Specifically, for a fixed regularization parameter $\lambda$, we show that the solution-set geometry, solution uniqueness and sparseness of the sGMC model can be characterized in a similar elegant way to the LASSO model (see, e.g., Osborne et al. 2000, R. J. Tibshirani 2013). For a varying $\lambda$, we prove that the sGMC solution set is a continuous polytope-valued mapping of $\lambda$. Most noticeably, our study indicates that similar to LASSO, the minimum $\ell_2$-norm regularization path of the sGMC model is continuous and piecewise linear in $\lambda$. Based on these theoretical results, an efficient regularization path algorithm is proposed for the sGMC model, extending the well-known least angle regression (LARS) algorithm for LASSO. We prove the correctness and finite termination of the proposed algorithm under a mild assumption, and confirm its correctness-in-general-situation, efficiency, and practical utility through numerical experiments. Many results in this study also contribute to the theoretical research of LASSO.
Reversible Jump Attack to Textual Classifiers with Modification Reduction
Ni, Mingze, Sun, Zhensu, Liu, Wei
Recent studies on adversarial examples expose vulnerabilities of natural language processing (NLP) models. Existing techniques for generating adversarial examples are typically driven by deterministic hierarchical rules that are agnostic to the optimal adversarial examples, a strategy that often results in adversarial samples with a suboptimal balance between magnitudes of changes and attack successes. To this end, in this research we propose two algorithms, Reversible Jump Attack (RJA) and Metropolis-Hasting Modification Reduction (MMR), to generate highly effective adversarial examples and to improve the imperceptibility of the examples, respectively. RJA utilizes a novel randomization mechanism to enlarge the search space and efficiently adapts to a number of perturbed words for adversarial examples. With these generated adversarial examples, MMR applies the Metropolis-Hasting sampler to enhance the imperceptibility of adversarial examples. Extensive experiments demonstrate that RJA-MMR outperforms current state-of-the-art methods in attack performance, imperceptibility, fluency and grammar correctness.
AltGraph: Redesigning Quantum Circuits Using Generative Graph Models for Efficient Optimization
Beaudoin, Collin, Phalak, Koustubh, Ghosh, Swaroop
Quantum circuit transformation aims to produce equivalent circuits while optimizing for various aspects such as circuit depth, gate count, and compatibility with modern Noisy Intermediate Scale Quantum (NISQ) devices. There are two techniques for circuit transformation. The first is a rule-based approach that greedily cancels out pairs of gates that equate to the identity unitary operation. Rule-based approaches are used in quantum compilers such as Qiskit, tket, and Quilc. The second is a search-based approach that tries to find an equivalent quantum circuit by exploring the quantum circuits search space. Search-based approaches typically rely on machine learning techniques such as generative models and Reinforcement Learning (RL). In this work, we propose AltGraph, a novel search-based circuit transformation approach that generates equivalent quantum circuits using existing generative graph models. We use three main graph models: DAG Variational Autoencoder (D-VAE) with two variants: Gated Recurrent Unit (GRU) and Graph Convolutional Network (GCN), and Deep Generative Model for Graphs (DeepGMG) that take a Direct Acyclic Graph (DAG) of the quantum circuit as input and output a new DAG from which we reconstruct the equivalent quantum circuit. Next, we perturb the latent space to generate equivalent quantum circuits some of which may be more compatible with the hardware coupling map and/or enable better optimization leading to reduced gate count and circuit depth. AltGraph achieves on average a 37.55% reduction in the number of gates and a 37.75% reduction in the circuit depth post-transpiling compared to the original transpiled circuit with only 0.0074 Mean Squared Error (MSE) in the density matrix.
Multi-agent Task-Driven Exploration via Intelligent Map Compression and Sharing
Psomiadis, Evangelos, Maity, Dipankar, Tsiotras, Panagiotis
This paper investigates the task-driven exploration of unknown environments with mobile sensors communicating compressed measurements. The sensors explore the area and transmit their compressed data to another robot, assisting it in reaching a goal location. We propose a novel communication framework and a tractable multi-agent exploration algorithm to select the sensors' actions. The algorithm uses a task-driven measure of uncertainty, resulting from map compression, as a reward function. We validate the efficacy of our algorithm through numerical simulations conducted on a realistic map and compare it with two alternative approaches. The results indicate that the proposed algorithm effectively decreases the time required for the robot to reach its target without causing excessive load on the communication network.
Research Re: search & Re-search
Search algorithms are often categorized by their node expansion strategy. One option is the depth-first strategy, a simple backtracking strategy that traverses the search space in the order in which successor nodes are generated. An alternative is the best-first strategy, which was designed to make it possible to use domain-specific heuristic information. By exploring promising parts of the search space first, best-first algorithms are usually more efficient than depth-first algorithms. In programs that play minimax games such as chess and checkers, the efficiency of the search is of crucial importance. Given the success of best-first algorithms in other domains, one would expect them to be used for minimax games too. However, all high-performance game-playing programs are based on a depth-first algorithm. This study takes a closer look at a depth-first algorithm, AB, and a best-first algorithm, SSS. The prevailing opinion on these algorithms is that SSS offers the potential for a more efficient search, but that its complicated formulation and exponential memory requirements render it impractical. The theoretical part of this work shows that there is a surprisingly straightforward link between the two algorithms -- for all practical purposes, SSS is a special case of AB. Subsequent empirical evidence proves the prevailing opinion on SSS to be wrong: it is not a complicated algorithm, it does not need too much memory, and it is also not more efficient than depth-first search.
Evo* 2023 -- Late-Breaking Abstracts Volume
Mora, A. M., Esparcia-Alcรกzar, A. I.
This volume comprises the Late-Breaking Abstracts accepted for the Evo* 2023 Conference, hosted in Brno (Czech Republic), from April 12th to 14th. These abstracts were featured in both short talks and the conference's poster session, offering insights into ongoing research and preliminary findings exploring the application of various Evolutionary Computation approaches and other Nature-Inspired techniques to real-world problems. These contributions represent promising developments, highlighting forthcoming advances and applications in the field of nature-inspired methods, particularly Evolutionary Algorithms.
Self-Attention Based Semantic Decomposition in Vector Symbolic Architectures
Yeung, Calvin, Poduval, Prathyush, Imani, Mohsen
Vector Symbolic Architectures (VSAs) have emerged as a novel framework for enabling interpretable machine learning algorithms equipped with the ability to reason and explain their decision processes. The basic idea is to represent discrete information through high dimensional random vectors. Complex data structures can be built up with operations over vectors such as the "binding" operation involving element-wise vector multiplication, which associates data together. The reverse task of decomposing the associated elements is a combinatorially hard task, with an exponentially large search space. The main algorithm for performing this search is the resonator network, inspired by Hopfield network-based memory search operations. In this work, we introduce a new variant of the resonator network, based on self-attention based update rules in the iterative search problem. This update rule, based on the Hopfield network with log-sum-exp energy function and norm-bounded states, is shown to substantially improve the performance and rate of convergence. As a result, our algorithm enables a larger capacity for associative memory, enabling applications in many tasks like perception based pattern recognition, scene decomposition, and object reasoning. We substantiate our algorithm with a thorough evaluation and comparisons to baselines.
The Runtime of Random Local Search on the Generalized Needle Problem
Doerr, Benjamin, Kelley, Andrew James
In their recent work, C. Doerr and Krejca (Transactions on Evolutionary Computation, 2023) proved upper bounds on the expected runtime of the randomized local search heuristic on generalized Needle functions. Based on these upper bounds, they deduce in a not fully rigorous manner a drastic influence of the needle radius $k$ on the runtime. In this short article, we add the missing lower bound necessary to determine the influence of parameter $k$ on the runtime. To this aim, we derive an exact description of the expected runtime, which also significantly improves the upper bound given by C. Doerr and Krejca. We also describe asymptotic estimates of the expected runtime.