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Regret Bounds for Episodic Risk-Sensitive Linear Quadratic Regulator

arXiv.org Artificial Intelligence

Risk-sensitive linear quadratic regulator is one of the most fundamental problems in risk-sensitive optimal control. In this paper, we study online adaptive control of risk-sensitive linear quadratic regulator in the finite horizon episodic setting. We propose a simple least-squares greedy algorithm and show that it achieves $\widetilde{\mathcal{O}}(\log N)$ regret under a specific identifiability assumption, where $N$ is the total number of episodes. If the identifiability assumption is not satisfied, we propose incorporating exploration noise into the least-squares-based algorithm, resulting in an algorithm with $\widetilde{\mathcal{O}}(\sqrt{N})$ regret. To our best knowledge, this is the first set of regret bounds for episodic risk-sensitive linear quadratic regulator. Our proof relies on perturbation analysis of less-standard Riccati equations for risk-sensitive linear quadratic control, and a delicate analysis of the loss in the risk-sensitive performance criterion due to applying the suboptimal controller in the online learning process.


Refining Minimax Regret for Unsupervised Environment Design

arXiv.org Artificial Intelligence

In unsupervised environment design, reinforcement learning agents are trained on environment configurations (levels) generated by an adversary that maximises some objective. Regret is a commonly used objective that theoretically results in a minimax regret (MMR) policy with desirable robustness guarantees; in particular, the agent's maximum regret is bounded. However, once the agent reaches this regret bound on all levels, the adversary will only sample levels where regret cannot be further reduced. Although there are possible performance improvements to be made outside of these regret-maximising levels, learning stagnates. In this work, we introduce Bayesian level-perfect MMR (BLP), a refinement of the minimax regret objective that overcomes this limitation. We formally show that solving for this objective results in a subset of MMR policies, and that BLP policies act consistently with a Perfect Bayesian policy over all levels. We further introduce an algorithm, ReMiDi, that results in a BLP policy at convergence. We empirically demonstrate that training on levels from a minimax regret adversary causes learning to prematurely stagnate, but that ReMiDi continues learning.


SLOPE: Search with Learned Optimal Pruning-based Expansion

arXiv.org Artificial Intelligence

Heuristic search is often used for motion planning and pathfinding problems, for finding the shortest path in a graph while also promising completeness and optimal efficiency. The drawback is it's space complexity, specifically storing all expanded child nodes in memory and sorting large lists of active nodes, which can be a problem in real-time scenarios with limited on-board computation. To combat this, we present the Search with Learned Optimal Pruning-based Expansion (SLOPE), which, learns the distance of a node from a possible optimal path, unlike other approaches that learn a cost-to-go value. The unfavored nodes are then pruned according to the said distance, which in turn reduces the size of the open list. This ensures that the search explores only the region close to optimal paths while lowering memory and computational costs. Unlike traditional learning methods, our approach is orthogonal to estimating cost-to-go heuristics, offering a complementary strategy for improving search efficiency. We demonstrate the effectiveness of our approach evaluating it as a standalone search method and in conjunction with learned heuristic functions, achieving comparable-or-better node expansion metrics, while lowering the number of child nodes in the open list. Our code is available at https://github.com/dbokan1/SLOPE.


Global Rewards in Restless Multi-Armed Bandits

arXiv.org Artificial Intelligence

Restless multi-armed bandits (RMAB) extend multi-armed bandits so pulling an arm impacts future states. Despite the success of RMABs, a key limiting assumption is the separability of rewards into a sum across arms. We address this deficiency by proposing restless-multi-armed bandit with global rewards (RMAB-G), a generalization of RMABs to global non-separable rewards. To solve RMAB-G, we develop the Linear- and Shapley-Whittle indices, which extend Whittle indices from RMABs to RMAB-Gs. We prove approximation bounds but also point out how these indices could fail when reward functions are highly non-linear. To overcome this, we propose two sets of adaptive policies: the first computes indices iteratively, and the second combines indices with Monte-Carlo Tree Search (MCTS). Empirically, we demonstrate that our proposed policies outperform baselines and index-based policies with synthetic data and real-world data from food rescue.


ChemReasoner: Heuristic Search over a Large Language Model's Knowledge Space using Quantum-Chemical Feedback

arXiv.org Artificial Intelligence

The discovery of new catalysts is essential for the design of new and more efficient chemical processes in order to transition to a sustainable future. We introduce an AI-guided computational screening framework unifying linguistic reasoning with quantum-chemistry based feedback from 3D atomistic representations. Our approach formulates catalyst discovery as an uncertain environment where an agent actively searches for highly effective catalysts via the iterative combination of large language model (LLM)-derived hypotheses and atomistic graph neural network (GNN)-derived feedback. Identified catalysts in intermediate search steps undergo structural evaluation based on spatial orientation, reaction pathways, and stability. Scoring functions based on adsorption energies and reaction energy barriers steer the exploration in the LLM's knowledge space toward energetically favorable, high-efficiency catalysts. We introduce planning methods that automatically guide the exploration without human input, providing competitive performance against expert-enumerated chemical descriptor-based implementations. By integrating language-guided reasoning with computational chemistry feedback, our work pioneers AI-accelerated, trustworthy catalyst discovery.


Intersectional Unfairness Discovery

arXiv.org Artificial Intelligence

AI systems have been shown to produce unfair results for certain subgroups of population, highlighting the need to understand bias on certain sensitive attributes. Current research often falls short, primarily focusing on the subgroups characterized by a single sensitive attribute, while neglecting the nature of intersectional fairness of multiple sensitive attributes. This paper focuses on its one fundamental aspect by discovering diverse high-bias subgroups under intersectional sensitive attributes. Specifically, we propose a Bias-Guided Generative Network (BGGN). By treating each bias value as a reward, BGGN efficiently generates high-bias intersectional sensitive attributes. Experiments on real-world text and image datasets demonstrate a diverse and efficient discovery of BGGN. To further evaluate the generated unseen but possible unfair intersectional sensitive attributes, we formulate them as prompts and use modern generative AI to produce new texts and images. The results of frequently generating biased data provides new insights of discovering potential unfairness in popular modern generative AI systems. Warning: This paper contains generative examples that are offensive in nature.


ReST-MCTS*: LLM Self-Training via Process Reward Guided Tree Search

arXiv.org Artificial Intelligence

Recent methodologies in LLM self-training mostly rely on LLM generating responses and filtering those with correct output answers as training data. This approach often yields a low-quality fine-tuning training set (e.g., incorrect plans or intermediate reasoning). In this paper, we develop a reinforced self-training approach, called ReST-MCTS*, based on integrating process reward guidance with tree search MCTS* for collecting higher-quality reasoning traces as well as per-step value to train policy and reward models. ReST-MCTS* circumvents the per-step manual annotation typically used to train process rewards by tree-search-based reinforcement learning: Given oracle final correct answers, ReST-MCTS* is able to infer the correct process rewards by estimating the probability this step can help lead to the correct answer. These inferred rewards serve dual purposes: they act as value targets for further refining the process reward model and also facilitate the selection of high-quality traces for policy model self-training. We first show that the tree-search policy in ReST-MCTS* achieves higher accuracy compared with prior LLM reasoning baselines such as Best-of-N and Tree-of-Thought, within the same search budget. We then show that by using traces searched by this tree-search policy as training data, we can continuously enhance the three language models for multiple iterations, and outperform other self-training algorithms such as ReST$^\text{EM}$ and Self-Rewarding LM.


Graph Convolutional Branch and Bound

arXiv.org Artificial Intelligence

This article demonstrates the effectiveness of employing a deep learning model in an optimization pipeline. Specifically, in a generic exact algorithm for a NP problem, multiple heuristic criteria are usually used to guide the search of the optimum within the set of all feasible solutions. In this context, neural networks can be leveraged to rapidly acquire valuable information, enabling the identification of a more expedient path in this vast space. So, after the explanation of the tackled traveling salesman problem, the implemented branch and bound for its classical resolution is described. This algorithm is then compared with its hybrid version termed "graph convolutional branch and bound" that integrates the previous branch and bound with a graph convolutional neural network. The empirical results obtained highlight the efficacy of this approach, leading to conclusive findings and suggesting potential directions for future research.


Optimal Batched Linear Bandits

arXiv.org Machine Learning

We introduce the E$^4$ algorithm for the batched linear bandit problem, incorporating an Explore-Estimate-Eliminate-Exploit framework. With a proper choice of exploration rate, we prove E$^4$ achieves the finite-time minimax optimal regret with only $O(\log\log T)$ batches, and the asymptotically optimal regret with only $3$ batches as $T\rightarrow\infty$, where $T$ is the time horizon. We further prove a lower bound on the batch complexity of linear contextual bandits showing that any asymptotically optimal algorithm must require at least $3$ batches in expectation as $T\rightarrow\infty$, which indicates E$^4$ achieves the asymptotic optimality in regret and batch complexity simultaneously. To the best of our knowledge, E$^4$ is the first algorithm for linear bandits that simultaneously achieves the minimax and asymptotic optimality in regret with the corresponding optimal batch complexities. In addition, we show that with another choice of exploration rate E$^4$ achieves an instance-dependent regret bound requiring at most $O(\log T)$ batches, and maintains the minimax optimality and asymptotic optimality. We conduct thorough experiments to evaluate our algorithm on randomly generated instances and the challenging \textit{End of Optimism} instances \citep{lattimore2017end} which were shown to be hard to learn for optimism based algorithms. Empirical results show that E$^4$ consistently outperforms baseline algorithms with respect to regret minimization, batch complexity, and computational efficiency.


4D ASR: Joint Beam Search Integrating CTC, Attention, Transducer, and Mask Predict Decoders

arXiv.org Artificial Intelligence

End-to-end automatic speech recognition (E2E-ASR) can be classified into several network architectures, such as connectionist temporal classification (CTC), recurrent neural network transducer (RNN-T), attention-based encoder-decoder, and mask-predict models. Each network architecture has advantages and disadvantages, leading practitioners to switch between these different models depending on application requirements. Instead of building separate models, we propose a joint modeling scheme where four decoders (CTC, RNN-T, attention, and mask-predict) share the same encoder -- we refer to this as 4D modeling. The 4D model is trained using multitask learning, which will bring model regularization and maximize the model robustness thanks to their complementary properties. To efficiently train the 4D model, we introduce a two-stage training strategy that stabilizes multitask learning. In addition, we propose three novel one-pass beam search algorithms by combining three decoders (CTC, RNN-T, and attention) to further improve performance. These three beam search algorithms differ in which decoder is used as the primary decoder. We carefully evaluate the performance and computational tradeoffs associated with each algorithm. Experimental results demonstrate that the jointly trained 4D model outperforms the E2E-ASR models trained with only one individual decoder. Furthermore, we demonstrate that the proposed one-pass beam search algorithm outperforms the previously proposed CTC/attention decoding.