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LiteWebAgent: The Open-Source Suite for VLM-Based Web-Agent Applications

arXiv.org Artificial Intelligence

We introduce LiteWebAgent, an open-source suite for VLM-based web agent applications. Our framework addresses a critical gap in the web agent ecosystem with a production-ready solution that combines minimal serverless backend configuration, intuitive user and browser interfaces, and extensible research capabilities in agent planning, memory, and tree search. For the core LiteWebAgent agent framework, we implemented a simple yet effective baseline using recursive function calling, providing with decoupled action generation and action grounding. In addition, we integrate advanced research components such as agent planning, agent workflow memory, and tree search in a modular and extensible manner. We then integrate the LiteWebAgent agent framework with frontend and backend as deployed systems in two formats: (1) a production Vercel-based web application, which provides users with an agent-controlled remote browser, (2) a Chrome extension leveraging LiteWebAgent's API to control an existing Chrome browser via CDP (Chrome DevTools Protocol). The LiteWebAgent framework is available at https://github.com/PathOnAI/LiteWebAgent, with deployed frontend at https://lite-web-agent.vercel.app/.


Accelerating Focal Search in Multi-Agent Path Finding with Tighter Lower Bounds

arXiv.org Artificial Intelligence

Multi-Agent Path Finding (MAPF) involves finding collision-free paths for multiple agents while minimizing a cost function--an NP-hard problem. Bounded suboptimal methods like Enhanced Conflict-Based Search (ECBS) and Explicit Estimation CBS (EECBS) balance solution quality with computational efficiency using focal search mechanisms. While effective, traditional focal search faces a limitation: the lower bound (LB) value determining which nodes enter the FOCAL list often increases slowly in early search stages, resulting in a constrained search space that delays finding valid solutions. In this paper, we propose a novel bounded suboptimal algorithm, double-ECBS (DECBS), to address this issue by first determining the maximum LB value and then employing a best-first search guided by this LB to find a collision-free path. Experimental results demonstrate that DECBS outperforms ECBS in most test cases and is compatible with existing optimization techniques. DECBS can reduce nearly 30% high-level CT nodes and 50% low-level focal search nodes. When agent density is moderate to high, DECBS achieves a 23.5% average runtime improvement over ECBS with identical suboptimality bounds and optimizations.


L2R: Learning to Reduce Search Space for Generalizable Neural Routing Solver

arXiv.org Artificial Intelligence

Constructive neural combinatorial optimization (NCO) has attracted growing research attention due to its ability to solve complex routing problems without relying on handcrafted rules. However, existing NCO methods face significant challenges in generalizing to large-scale problems due to high computational complexity and inefficient capture of structural patterns. To address this issue, we propose a novel learning-based search space reduction method that adaptively selects a small set of promising candidate nodes at each step of the constructive NCO process. Unlike traditional methods that rely on fixed heuristics, our selection model dynamically prioritizes nodes based on learned patterns, significantly reducing the search space while maintaining solution quality. Experimental results demonstrate that our method, trained solely on 100-node instances from uniform distribution, generalizes remarkably well to large-scale Traveling Salesman Problem (TSP) and Capacitated Vehicle Routing Problem (CVRP) instances with up to 1 million nodes from the uniform distribution and over 80K nodes from other distributions.


Language Models can Self-Improve at State-Value Estimation for Better Search

arXiv.org Artificial Intelligence

Collecting ground truth task completion rewards or human demonstrations for multi-step reasoning tasks is often cost-prohibitive and time-consuming, especially in interactive domains like web tasks. To address this bottleneck, we present self-taught lookahead, a self-supervised method that leverages state-transition dynamics to train a value model capable of effectively guiding language model-controlled search. We find that moderately sized (8 billion parameters) open-weight value models improved with self-taught lookahead can match the performance of using a frontier LLM such as gpt-4o as the value model. Furthermore, we find that self-taught lookahead improves performance by 20% while reducing costs 37x compared to previous LLM-based tree search, without relying on ground truth rewards.


Seeding for Success: Skill and Stochasticity in Tabletop Games

arXiv.org Artificial Intelligence

Games often incorporate random elements in the form of dice or shuffled card decks. This randomness is a key contributor to the player experience and the variety of game situations encountered. There is a tension between a level of randomness that makes the game interesting and contributes to the player enjoyment of a game, and a level at which the outcome itself is effectively random and the game becomes dull. The optimal level for a game will depend on the design goals and target audience. We introduce a new technique to quantify the level of randomness in game outcome and use it to compare 15 tabletop games and disentangle the different contributions to the overall randomness from specific parts of some games. We further explore the interaction between game randomness and player skill, and how this innate randomness can affect error analysis in common game experiments.


JPDS-NN: Reinforcement Learning-Based Dynamic Task Allocation for Agricultural Vehicle Routing Optimization

arXiv.org Artificial Intelligence

The Entrance Dependent Vehicle Routing Problem (EDVRP) is a variant of the Vehicle Routing Problem (VRP) where the scale of cities influences routing outcomes, necessitating consideration of their entrances. This paper addresses EDVRP in agriculture, focusing on multi-parameter vehicle planning for irregularly shaped fields. To address the limitations of traditional methods, such as heuristic approaches, which often overlook field geometry and entrance constraints, we propose a Joint Probability Distribution Sampling Neural Network (JPDS-NN) to effectively solve the EDVRP. The network uses an encoder-decoder architecture with graph transformers and attention mechanisms to model routing as a Markov Decision Process, and is trained via reinforcement learning for efficient and rapid end-to-end planning. Experimental results indicate that JPDS-NN reduces travel distances by 48.4-65.4%, lowers fuel consumption by 14.0-17.6%, and computes two orders of magnitude faster than baseline methods, while demonstrating 15-25% superior performance in dynamic arrangement scenarios. Ablation studies validate the necessity of cross-attention and pre-training. The framework enables scalable, intelligent routing for large-scale farming under dynamic constraints.


Are Large Vision Language Models Good Game Players?

arXiv.org Artificial Intelligence

Large Vision Language Models (LVLMs) have demonstrated remarkable abilities in understanding and reasoning about both visual and textual information. However, existing evaluation methods for LVLMs, primarily based on benchmarks like Visual Question Answering and image captioning, often fail to capture the full scope of LVLMs' capabilities. These benchmarks are limited by issues such as inadequate assessment of detailed visual perception, data contamination, and a lack of focus on multi-turn reasoning. To address these challenges, we propose LVLM-Playground, a game-based evaluation framework designed to provide a comprehensive assessment of LVLMs' cognitive and reasoning skills in structured environments. LVLM-Playground uses a set of games to evaluate LVLMs on four core tasks: Perceiving, Question Answering, Rule Following, and End-to-End Playing, with each target task designed to assess specific abilities, including visual perception, reasoning, decision-making, etc.


Noise to the Rescue: Escaping Local Minima in Neurosymbolic Local Search

arXiv.org Artificial Intelligence

Deep learning has achieved remarkable success across various domains, largely thanks to the efficiency of backpropagation (BP). However, BP's reliance on differentiability poses challenges in neurosymbolic learning, where discrete computation is combined with neural models. We show that applying BP to Godel logic, which represents conjunction and disjunction as min and max, is equivalent to a local search algorithm for SAT solving, enabling the optimisation of discrete Boolean formulas without sacrificing differentiability. However, deterministic local search algorithms get stuck in local optima. Therefore, we propose the Godel Trick, which adds noise to the model's logits to escape local optima. We evaluate the Godel Trick on SATLIB, and demonstrate its ability to solve a broad range of SAT problems. Additionally, we apply it to neurosymbolic models and achieve state-of-the-art performance on Visual Sudoku, all while avoiding expensive probabilistic reasoning. These results highlight the Godel Trick's potential as a robust, scalable approach for integrating symbolic reasoning with neural architectures.


Dynamic Search for Inference-Time Alignment in Diffusion Models

arXiv.org Artificial Intelligence

Diffusion models have shown promising generative capabilities across diverse domains, yet aligning their outputs with desired reward functions remains a challenge, particularly in cases where reward functions are non-differentiable. Some gradient-free guidance methods have been developed, but they often struggle to achieve optimal inference-time alignment. In this work, we newly frame inference-time alignment in diffusion as a search problem and propose Dynamic Search for Diffusion (DSearch), which subsamples from denoising processes and approximates intermediate node rewards. It also dynamically adjusts beam width and tree expansion to efficiently explore high-reward generations. To refine intermediate decisions, DSearch incorporates adaptive scheduling based on noise levels and a lookahead heuristic function. We validate DSearch across multiple domains, including biological sequence design, molecular optimization, and image generation, demonstrating superior reward optimization compared to existing approaches.


How Low Can You Go? Searching for the Intrinsic Dimensionality of Complex Networks using Metric Node Embeddings

arXiv.org Artificial Intelligence

Low-dimensional embeddings are essential for machine learning tasks involving graphs, such as node classification, link prediction, community detection, network visualization, and network compression. Although recent studies have identified exact low-dimensional embeddings, the limits of the required embedding dimensions remain unclear. We presently prove that lower dimensional embeddings are possible when using Euclidean metric embeddings as opposed to vector-based Logistic PCA (LPCA) embeddings. In particular, we provide an efficient logarithmic search procedure for identifying the exact embedding dimension and demonstrate how metric embeddings enable inference of the exact embedding dimensions of large-scale networks by exploiting that the metric properties can be used to provide linearithmic scaling. Empirically, we show that our approach extracts substantially lower dimensional representations of networks than previously reported for small-sized networks. For the first time, we demonstrate that even large-scale networks can be effectively embedded in very low-dimensional spaces, and provide examples of scalable, exact reconstruction for graphs with up to a million nodes. Our approach highlights that the intrinsic dimensionality of networks is substantially lower than previously reported and provides a computationally efficient assessment of the exact embedding dimension also of large-scale networks. The surprisingly low dimensional representations achieved demonstrate that networks in general can be losslessly represented using very low dimensional feature spaces, which can be used to guide existing network analysis tasks from community detection and node classification to structure revealing exact network visualizations.