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Critical Nodes Identification in Complex Networks: A Survey
Chen, Duxin, Chen, Jiawen, Zhang, Xiaoyu, Jia, Qinghan, Liu, Xiaolu, Sun, Ye, Lv, Linyuan, Yu, Wenwu
Complex networks have become essential tools for understanding diverse phenomena in social systems, traffic systems, biomolecular systems, and financial systems. Identifying critical nodes is a central theme in contemporary research, serving as a vital bridge between theoretical foundations and practical applications. Nevertheless, the intrinsic complexity and structural heterogeneity characterizing real-world networks, with particular emphasis on dynamic and higher-order networks, present substantial obstacles to the development of universal frameworks for critical node identification. This paper provides a comprehensive review of critical node identification techniques, categorizing them into seven main classes: centrality, critical nodes deletion problem, influence maximization, network control, artificial intelligence, higher-order and dynamic methods. Our review bridges the gaps in existing surveys by systematically classifying methods based on their methodological foundations and practical implications, and by highlighting their strengths, limitations, and applicability across different network types. Our work enhances the understanding of critical node research by identifying key challenges, such as algorithmic universality, real-time evaluation in dynamic networks, analysis of higher-order structures, and computational efficiency in large-scale networks. The structured synthesis consolidates current progress and highlights open questions, particularly in modeling temporal dynamics, advancing efficient algorithms, integrating machine learning approaches, and developing scalable and interpretable metrics for complex systems.
Quantum Architecture Search for Solving Quantum Machine Learning Tasks
Kรถlle, Michael, Salfer, Simon, Rohe, Tobias, Altmann, Philipp, Linnhoff-Popien, Claudia
Quantum computing leverages quantum mechanics to address computational problems in ways that differ fundamentally from classical approaches. While current quantum hardware remains error-prone and limited in scale, Variational Quantum Circuits offer a noise-resilient framework suitable for today's devices. The performance of these circuits strongly depends on the underlying architecture of their parameterized quantum components. Identifying efficient, hardware-compatible quantum circuit architectures -- known as Quantum Architecture Search (QAS) -- is therefore essential. Manual QAS is complex and error-prone, motivating efforts to automate it. Among various automated strategies, Reinforcement Learning (RL) remains underexplored, particularly in Quantum Machine Learning contexts. This work introduces RL-QAS, a framework that applies RL to discover effective circuit architectures for classification tasks. We evaluate RL-QAS using the Iris and binary MNIST datasets. The agent autonomously discovers low-complexity circuit designs that achieve high test accuracy. Our results show that RL is a viable approach for automated architecture search in quantum machine learning. However, applying RL-QAS to more complex tasks will require further refinement of the search strategy and performance evaluation mechanisms.
Decoupling Search and Learning in Neural Net Training
Gradient descent typically converges to a single minimum of the training loss without mechanisms to explore alternative minima that may generalize better. Searching for diverse minima directly in high-dimensional parameter space is generally intractable. To address this, we propose a framework that performs training in two distinct phases: search in a tractable representation space (the space of intermediate activations) to find diverse representational solutions, and gradient-based learning in parameter space by regressing to those searched representations. Through evolutionary search, we discover representational solutions whose fitness and diversity scale with compute--larger populations and more generations produce better and more varied solutions. These representations prove to be learnable: networks trained by regressing to searched representations approach SGD's performance on MNIST, CIFAR-10, and CIFAR-100. Performance improves with search compute up to saturation. The resulting models differ qualitatively from networks trained with gradient descent, following different representational trajectories during training. This work demonstrates how future training algorithms could overcome gradient descent's exploratory limitations by decoupling search in representation space from efficient gradient-based learning in parameter space. Neural network training is fundamentally a search process over parameter configurations, seeking those that minimize training loss while generalizing well to unseen data.
Contextual Budget Bandit for Food Rescue Volunteer Engagement
Tang, Ariana, Raman, Naveen, Fang, Fei, Shi, Zheyuan Ryan
Volunteer-based food rescue platforms tackle food waste by matching surplus food to communities in need. These platforms face the dual problem of maintaining volunteer engagement and maximizing the food rescued. Existing algorithms to improve volunteer engagement exacerbate geographical disparities, leaving some communities systematically disadvantaged. We address this issue by proposing Contextual Budget Bandit. Contextual Budget Bandit incorporates context-dependent budget allocation in restless multi-armed bandits, a model of decision-making which allows for stateful arms. By doing so, we can allocate higher budgets to communities with lower match rates, thereby alleviating geographical disparities. To tackle this problem, we develop an empirically fast heuristic algorithm. Because the heuristic algorithm can achieve a poor approximation when active volunteers are scarce, we design the Mitosis algorithm, which is guaranteed to compute the optimal budget allocation. Empirically, we demonstrate that our algorithms outperform baselines on both synthetic and real-world food rescue datasets, and show how our algorithm achieves geographical fairness in food rescue.
DOSA: Differentiable Model-Based One-Loop Search for DNN Accelerators
Hong, Charles, Huang, Qijing, Dinh, Grace, Subedar, Mahesh, Shao, Yakun Sophia
In the hardware design space exploration process, it is critical to optimize both hardware parameters and algorithm-to-hardware mappings. Previous work has largely approached this simultaneous optimization problem by separately exploring the hardware design space and the mapspace - both individually large and highly nonconvex spaces - independently. The resulting combinatorial explosion has created significant difficulties for optimizers. In this paper, we introduce DOSA, which consists of differentiable performance models and a gradient descent-based optimization technique to simultaneously explore both spaces and identify high-performing design points. Experimental results demonstrate that DOSA outperforms random search and Bayesian optimization by 2.80x and 12.59x, respectively, in improving DNN model energy-delay product, given a similar number of samples. We also demonstrate the modularity and flexibility of DOSA by augmenting our analytical model with a learned model, allowing us to optimize buffer sizes and mappings of a real DNN accelerator and attain a 1.82x improvement in energy-delay product.
Efficient Trie-based Biasing using K-step Prediction for Rare Word Recognition
Contextual biasing improves rare word recognition of ASR models by prioritizing the output of rare words during decoding. A common approach is Trie-based biasing, which gives "bonus scores" to partial hypothesis (e.g. "Bon") that may lead to the generation of the rare word (e.g. "Bonham"). If the full word ("Bonham") isn't ultimately recognized, the system revokes those earlier bonuses. This revocation is limited to beam search and is computationally expensive, particularly for models with large decoders. To overcome these limitations, we propose adapting ASR models to look ahead and predict multiple steps at once. This avoids the revocation step entirely by better estimating whether a partial hypothesis will lead to the generation of the full rare word. By fine-tuning Whisper with only 10 hours of synthetic data, our method reduces the word error rate on the NSC Part 2 test set from 30.86% to 12.19%.
Efficient Optimization Accelerator Framework for Multistate Ising Problems
Garg, Chirag, Salahuddin, Sayeef
Ising Machines are emerging hardware architectures that efficiently solve NP-Hard combinatorial optimization problems. Generally, combinatorial problems are transformed into quadratic unconstrained binary optimization (QUBO) form, but this transformation often complicates the solution landscape, degrading performance, especially for multi-state problems. To address this challenge, we model spin interactions as generalized boolean logic function to significantly reduce the exploration space. We demonstrate the effectiveness of our approach on graph coloring problem using probabilistic Ising solvers, achieving similar accuracy compared to state-of-the-art heuristics and machine learning algorithms. It also shows significant improvement over state-of-the-art QUBO-based Ising solvers, including probabilistic Ising and simulated bifurcation machines. We also design 1024-neuron all-to-all connected probabilistic Ising accelerator on FPGA with the proposed approach that shows ~10000x performance acceleration compared to GPU-based Tabucol heuristics and reducing physical neurons by 1.5-4x over baseline Ising frameworks. Thus, this work establishes superior efficiency, scalability and solution quality for multi-state optimization problems.
Parallel, Asymptotically Optimal Algorithms for Moving Target Traveling Salesman Problems
Bhat, Anoop, Gutow, Geordan, Vundurthy, Bhaskar, Ren, Zhongqiang, Rathinam, Sivakumar, Choset, Howie
Abstract--The Moving T arget Traveling Salesman Problem (MT -TSP) seeks an agent trajectory that intercepts several moving targets, within a particular time window for each target. Therefore, we introduce the Iterated Random Generalized (IRG) TSP framework. The key idea behind IRG is to alternate between randomly sampling a set of agent configuration-time points, corresponding to interceptions of targets, and finding a sequence of interception points by solving a generalized TSP (GTSP). This alternation enables asymptotic convergence to the optimum. We introduce two parallel algorithms within the IRG framework. The first algorithm, IRG-PGLNS, solves GTSPs using PGLNS, our parallelized extension of the state-of-the-art solver GLNS. The second algorithm, Parallel Communicating GTSPs (PCG), solves GTSPs corresponding to several sets of points simultaneously. We present numerical results for three variants of the MT -TSP: one where intercepting a target only requires coming within a particular distance, another where the agent is a variable-speed Dubins car, and a third where the agent is a redundant robot arm. We show that IRG-PGLNS and PCG both converge faster than a baseline based on prior work. The Traveling Salesman Problem (TSP) is a classic optimization problem with broad applications in various fields, including logistics, manufacturing, and robotics [1], [2]. Given a set of targets (often called "locations" or "cities") and the cost of travel between each target pair, the TSP seeks a minimum-cost order of targets for an agent to visit. However, several robotic applications require planning to visit moving targets: midair refueling [3], optimization of fishing routes [4], [5], resupplying ships at sea [6], surveillance [7]-[9], and intercepting dangerous projectiles [10]-[12]. In all subfigures, targets (stars) move along trajectories with time windows shown in bold colored lines.
FMT$^{x}$: An Efficient and Asymptotically Optimal Extension of the Fast Marching Tree for Dynamic Replanning
Path planning in dynamic environments remains a core challenge in robotics, especially as autonomous systems are deployed in unpredictable spaces such as warehouses and public roads. While algorithms like Fast Marching Tree (FMT$^{*}$) offer asymptotically optimal solutions in static settings, their single-pass design prevents path revisions which are essential for real-time adaptation. On the other hand, full replanning is often too computationally expensive. This paper introduces FMT$^{x}$, an extension of the Fast Marching Tree algorithm that enables efficient and consistent replanning in dynamic environments. We revisit the neighbor selection rule of FMT$^{*}$ and demonstrate that a minimal change overcomes its single-pass limitation, enabling the algorithm to update cost-to-come values upon discovering better connections without sacrificing asymptotic optimality or computational efficiency. By maintaining a cost-ordered priority queue and applying a selective update condition that uses an expanding neighbor to identify and trigger the re-evaluation of any node with a potentially suboptimal path, FMT$^{x}$ ensures that suboptimal routes are efficiently repaired as the environment evolves. This targeted strategy preserves the inherent efficiency of FMT$^{*}$ while enabling robust adaptation to changes in obstacle configuration. FMT$^{x}$ is proven to recover an asymptotically optimal solution after environmental changes. Experimental results demonstrate that FMT$^{x}$ outperforms the influential replanner RRT$^{x}$, reacting more swiftly to dynamic events with lower computational overhead and thus offering a more effective solution for real-time robotic navigation in unpredictable worlds.
Performative Thinking? The Brittle Correlation Between CoT Length and Problem Complexity
Palod, Vardhan, Valmeekam, Karthik, Stechly, Kaya, Kambhampati, Subbarao
Intermediate token generation (ITG), where a model produces output before the solution, has been proposed as a method to improve the performance of language models on reasoning tasks. While these reasoning traces or Chain of Thoughts (CoTs) are correlated with performance gains, the mechanisms underlying them remain unclear. A prevailing assumption in the community has been to anthropomorphize these tokens as "thinking", treating longer traces as evidence of higher problem-adaptive computation. In this work, we critically examine whether intermediate token sequence length reflects or correlates with problem difficulty. To do so, we train transformer models from scratch on derivational traces of the A* search algorithm, where the number of operations required to solve a maze problem provides a precise and verifiable measure of problem complexity. We first evaluate the models on trivial free-space problems, finding that even for the simplest tasks, they often produce excessively long reasoning traces and sometimes fail to generate a solution. We then systematically evaluate the model on out-of-distribution problems and find that the intermediate token length and ground truth A* trace length only loosely correlate. We notice that the few cases where correlation appears are those where the problems are closer to the training distribution, suggesting that the effect arises from approximate recall rather than genuine problem-adaptive computation. This suggests that the inherent computational complexity of the problem instance is not a significant factor, but rather its distributional distance from the training data. These results challenge the assumption that intermediate trace generation is adaptive to problem difficulty and caution against interpreting longer sequences in systems like R1 as automatically indicative of "thinking effort".