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 Rule-Based Reasoning


Transformers Utilization in Chart Understanding: A Review of Recent Advances & Future Trends

arXiv.org Artificial Intelligence

In recent years, interest in vision-language tasks has grown, especially those involving chart interactions. These tasks are inherently multimodal, requiring models to process chart images, accompanying text, underlying data tables, and often user queries. Traditionally, Chart Understanding (CU) relied on heuristics and rule-based systems. However, recent advancements that have integrated transformer architectures significantly improved performance. This paper reviews prominent research in CU, focusing on State-of-The-Art (SoTA) frameworks that employ transformers within End-to-End (E2E) solutions. Relevant benchmarking datasets and evaluation techniques are analyzed. Additionally, this article identifies key challenges and outlines promising future directions for advancing CU solutions. Following the PRISMA guidelines, a comprehensive literature search is conducted across Google Scholar, focusing on publications from Jan'20 to Jun'24. After rigorous screening and quality assessment, 32 studies are selected for in-depth analysis. The CU tasks are categorized into a three-layered paradigm based on the cognitive task required. Recent advancements in the frameworks addressing various CU tasks are also reviewed. Frameworks are categorized into single-task or multi-task based on the number of tasks solvable by the E2E solution. Within multi-task frameworks, pre-trained and prompt-engineering-based techniques are explored. This review overviews leading architectures, datasets, and pre-training tasks. Despite significant progress, challenges remain in OCR dependency, handling low-resolution images, and enhancing visual reasoning. Future directions include addressing these challenges, developing robust benchmarks, and optimizing model efficiency. Additionally, integrating explainable AI techniques and exploring the balance between real and synthetic data are crucial for advancing CU research.


Neuro-Symbolic Entity Alignment via Variational Inference

arXiv.org Artificial Intelligence

Entity alignment (EA) aims to merge two knowledge graphs (KGs) by identifying equivalent entity pairs. Existing methods can be categorized into symbolic and neural models. Symbolic models, while precise, struggle with substructure heterogeneity and sparsity, whereas neural models, although effective, generally lack interpretability and cannot handle uncertainty. We propose NeuSymEA, a probabilistic neuro-symbolic framework that combines the strengths of both methods. NeuSymEA models the joint probability of all possible pairs' truth scores in a Markov random field, regulated by a set of rules, and optimizes it with the variational EM algorithm. In the M-step, the rule weights are updated based on the observed and inferred alignments. To facilitate interpretability, we further design a path-ranking-based explainer upon this framework that generates supporting rules for the inferred alignments. Experiments on benchmarks demonstrate that NeuSymEA not only significantly outperforms baselines in terms of effectiveness and robustness, but also provides interpretable results.


Algorithms For Automatic Accentuation And Transcription Of Russian Texts In Speech Recognition Systems

arXiv.org Artificial Intelligence

This paper presents an overview of rule-based system for automatic accentuation and phonemic transcription of Russian texts for speech connected tasks, such as Automatic Speech Recognition (ASR). Two parts of the developed system, accentuation and transcription, use different approaches to achieve correct phonemic representations of input phrases. Accentuation is based on "Grammatical dictionary of the Russian language" of A.A. Zaliznyak and wiktionary corpus. To distinguish homographs, the accentuation system also utilises morphological information of the sentences based on Recurrent Neural Networks (RNN). Transcription algorithms apply the rules presented in the monograph of B.M. Lobanov and L.I. Tsirulnik "Computer Synthesis and Voice Cloning". The rules described in the present paper are implemented in an open-source module, which can be of use to any scientific study connected to ASR or Speech To Text (STT) tasks. Automatically marked up text annotations of the Russian Voxforge database were used as training data for an acoustic model in CMU Sphinx. The resulting acoustic model was evaluated on cross-validation, mean Word Accuracy being 71.2%. The developed toolkit is written in the Python language and is accessible on GitHub for any researcher interested.


CANVAS: Commonsense-Aware Navigation System for Intuitive Human-Robot Interaction

arXiv.org Artificial Intelligence

Real-life robot navigation involves more than just reaching a destination; it requires optimizing movements while addressing scenario-specific goals. An intuitive way for humans to express these goals is through abstract cues like verbal commands or rough sketches. Such human guidance may lack details or be noisy. Nonetheless, we expect robots to navigate as intended. For robots to interpret and execute these abstract instructions in line with human expectations, they must share a common understanding of basic navigation concepts with humans. To this end, we introduce CANVAS, a novel framework that combines visual and linguistic instructions for commonsense-aware navigation. Its success is driven by imitation learning, enabling the robot to learn from human navigation behavior. We present COMMAND, a comprehensive dataset with human-annotated navigation results, spanning over 48 hours and 219 km, designed to train commonsense-aware navigation systems in simulated environments. Our experiments show that CANVAS outperforms the strong rule-based system ROS NavStack across all environments, demonstrating superior performance with noisy instructions. Notably, in the orchard environment, where ROS NavStack records a 0% total success rate, CANVAS achieves a total success rate of 67%. CANVAS also closely aligns with human demonstrations and commonsense constraints, even in unseen environments. Furthermore, real-world deployment of CANVAS showcases impressive Sim2Real transfer with a total success rate of 69%, highlighting the potential of learning from human demonstrations in simulated environments for real-world applications.


Mechanic Maker: Accessible Game Development Via Symbolic Learning Program Synthesis

arXiv.org Artificial Intelligence

Game development is a highly technical practice that traditionally requires programming skills. This serves as a barrier to entry for would-be developers or those hoping to use games as part of their creative expression. While there have been prior game development tools focused on accessibility, they generally still require programming, or have major limitations in terms of the kinds of games they can make. In this paper we introduce Mechanic Maker, a tool for creating a wide-range of game mechanics without programming. It instead relies on a backend symbolic learning system to synthesize game mechanics from examples. We conducted a user study to evaluate the benefits of the tool for participants with a variety of programming and game development experience. Our results demonstrated that participants' ability to use the tool was unrelated to programming ability. We conclude that tools like ours could help democratize game development, making the practice accessible regardless of programming skills.


Interpretable Rule-Based System for Radar-Based Gesture Sensing: Enhancing Transparency and Personalization in AI

arXiv.org Artificial Intelligence

The increasing demand in artificial intelligence (AI) for models that are both effective and explainable is critical in domains where safety and trust are paramount. In this study, we introduce MIRA, a transparent and interpretable multi-class rule-based algorithm tailored for radar-based gesture detection. Addressing the critical need for understandable AI, MIRA enhances user trust by providing insight into its decision-making process. We showcase the system's adaptability through personalized rule sets that calibrate to individual user behavior, offering a user-centric AI experience. Alongside presenting a novel multi-class classification architecture, we share an extensive frequency-modulated continuous wave radar gesture dataset and evidence of the superior interpretability of our system through comparative analyses. Our research underscores MIRA's ability to deliver both high interpretability and performance and emphasizes the potential for broader adoption of interpretable AI in safety-critical applications.


Reevaluation of Inductive Link Prediction

arXiv.org Artificial Intelligence

Within this paper, we show that the evaluation protocol currently used for inductive link prediction is heavily flawed as it relies on ranking the true entity in a small set of randomly sampled negative entities. Due to the limited size of the set of negatives, a simple rule-based baseline can achieve state-of-the-art results, which simply ranks entities higher based on the validity of their type. As a consequence of these insights, we reevaluate current approaches for inductive link prediction on several benchmarks using the link prediction protocol usually applied to the transductive setting. As some inductive methods suffer from scalability issues when evaluated in this setting, we propose and apply additionally an improved sampling protocol, which does not suffer from the problem mentioned above. The results of our evaluation differ drastically from the results reported in so far.


Episodic Memory Verbalization using Hierarchical Representations of Life-Long Robot Experience

arXiv.org Artificial Intelligence

Verbalization of robot experience, i.e., summarization of and question answering about a robot's past, is a crucial ability for improving human-robot interaction. Previous works applied rule-based systems or fine-tuned deep models to verbalize short (several-minute-long) streams of episodic data, limiting generalization and transferability. In our work, we apply large pretrained models to tackle this task with zero or few examples, and specifically focus on verbalizing life-long experiences. For this, we derive a tree-like data structure from episodic memory (EM), with lower levels representing raw perception and proprioception data, and higher levels abstracting events to natural language concepts. Given such a hierarchical representation built from the experience stream, we apply a large language model as an agent to interactively search the EM given a user's query, dynamically expanding (initially collapsed) tree nodes to find the relevant information. The approach keeps computational costs low even when scaling to months of robot experience data. We evaluate our method on simulated household robot data, human egocentric videos, and real-world robot recordings, demonstrating its flexibility and scalability.


Spiders Based on Anxiety: How Reinforcement Learning Can Deliver Desired User Experience in Virtual Reality Personalized Arachnophobia Treatment

arXiv.org Artificial Intelligence

The need to generate a spider to provoke a desired anxiety response arises in the context of personalized virtual reality exposure therapy (VRET), a treatment approach for arachnophobia. This treatment involves patients observing virtual spiders in order to become desensitized and decrease their phobia, which requires that the spiders elicit specific anxiety responses. However, VRET approaches tend to require therapists to hand-select the appropriate spider for each patient, which is a time-consuming process and takes significant technical knowledge and patient insight. While automated methods exist, they tend to employ rules-based approaches with minimal ability to adapt to specific users. To address these challenges, we present a framework for VRET utilizing procedural content generation (PCG) and reinforcement learning (RL), which automatically adapts a spider to elicit a desired anxiety response. We demonstrate the superior performance of this system compared to a more common rules-based VRET method.


Senate to vote on contentious Arctic ambassador nominee with deep ties to China and Russia

FOX News

Fox News' Bill Hemmer discusses his trip to join the U.S. Navy in the Arctic Circle and tour a nuclear submarine. When the Biden administration nominated Michael Sfraga to be special ambassador to the Arctic, he failed to disclose his deep history with Russia and China. The Senate is expected to vote on Sfraga's confirmation on Tuesday – over a year after his nomination, which was held up by Republicans who claim he is too close to U.S. adversaries. Sfraga has traveled extensively across Russia and China, and even spoke at an event where Russian President Vladimir Putin gave the headline address. An Alaskan and geographer by background, Sfraga chairs the Polar Institute and the U.S. Arctic Research Commission.