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 Rule-Based Reasoning


An Ontological Knowledge Representation for Smart Agriculture

arXiv.org Artificial Intelligence

In order to provide the agricultural industry with the infrastructure it needs to take advantage of advanced technology, such as big data, the cloud, and the internet of things (IoT); smart farming is a management concept that focuses on providing the infrastructure necessary to track, monitor, automate, and analyse operations. To represent the knowledge extracted from the primary data collected is of utmost importance. An agricultural ontology framework for smart agriculture systems is presented in this study. The knowledge graph is represented as a lattice to capture and perform reasoning on spatio-temporal agricultural data.


6 AI myths holding your business back

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Artificial intelligence (AI) techniques are reaching deeper into work environments, not only replacing and enhancing mundane jobs, but also augmenting or otherwise changing those that remain. They are permeating every aspect of business and are driving organizational strategies. In fact, Gartner predicts that by 2025, AI will be the top category driving enterprise infrastructure decisions. Yet even as interest in AI rises, several myths about this technology persist. CIOs must identify and debunk those myths, in order to devise sound strategies--or enhance existing ones--when driving implementation of AI projects.


Towards fuzzification of adaptation rules in self-adaptive architectures

arXiv.org Artificial Intelligence

In this paper, we focus on exploiting neural networks for the analysis and planning stage in self-adaptive architectures. The studied motivating cases in the paper involve existing (legacy) self-adaptive architectures and their adaptation logic, which has been specified by logical rules. We further assume that there is a need to endow these systems with the ability to learn based on examples of inputs and expected outputs. One simple option to address such a need is to replace the reasoning based on logical rules with a neural network. However, this step brings several problems that often create at least a temporary regress. The reason is the logical rules typically represent a large and tested body of domain knowledge, which may be lost if the logical rules are replaced by a neural network. Further, the black-box nature of generic neural networks obfuscates how the systems work inside and consequently introduces more uncertainty. In this paper, we present a method that makes it possible to endow an existing self-adaptive architectures with the ability to learn using neural networks, while preserving domain knowledge existing in the logical rules. We introduce a continuum between the existing rule-based system and a system based on a generic neural network. We show how to navigate in this continuum and create a neural network architecture that naturally embeds the original logical rules and how to gradually scale the learning potential of the network, thus controlling the uncertainty inherent to all soft computing models. We showcase and evaluate the approach on representative excerpts from two larger real-life use cases.


MPLR: a novel model for multi-target learning of logical rules for knowledge graph reasoning

arXiv.org Artificial Intelligence

Large-scale knowledge graphs (KGs) provide structured representations of human knowledge. However, as it is impossible to contain all knowledge, KGs are usually incomplete. Reasoning based on existing facts paves a way to discover missing facts. In this paper, we study the problem of learning logic rules for reasoning on knowledge graphs for completing missing factual triplets. Learning logic rules equips a model with strong interpretability as well as the ability to generalize to similar tasks. We propose a model called MPLR that improves the existing models to fully use training data and multi-target scenarios are considered. In addition, considering the deficiency in evaluating the performance of models and the quality of mined rules, we further propose two novel indicators to help with the problem. Experimental results empirically demonstrate that our MPLR model outperforms state-of-the-art methods on five benchmark datasets. The results also prove the effectiveness of the indicators.


Why companies should use AI to fight cyberattacks

#artificialintelligence

In any debate, there are always at least two sides. That reasoning also applies to whether or not it is a good idea to use artificial intelligence technology to try stemming the advantages of cybercriminals who are already using AI to improve their success ratio. In an email exchange, I asked Ramprakash Ramamoorthy, director of research at ManageEngine, a division of Zoho Corporation, for his thoughts on the matter. Ramamoorthy is firmly on the affirmative side for using AI to fight cybercrime. He said, "The only way to combat cybercriminals using AI-enhanced attacks is to fight fire with fire and employ AI countermeasures."


Sport action mining: Dribbling recognition in soccer

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Recent advances in Computer Vision and Machine Learning empowered the use of image and positional data in several high-level analyses in Sports Science, such as player action classification, recognition of complex human movements, and tactical analysis of team sports. In the context of sports action analysis, the use of positional data allows new developments and opportunities by taking into account players' positions over time. Exploiting the positional data and its sequence in a systematic way, we proposed a framework that bridges association rule mining and action recognition. The proposed Sports Action Mining (SAM) framework is grounded on the usage of positional data for recognising actions, e.g., dribbling. We hypothesise that different sports actions could be modelled using a sequence of confidence levels computed from previous players' locations.


Learning Optimal Decision Sets and Lists with SAT

Journal of Artificial Intelligence Research

Decision sets and decision lists are two of the most easily explainable machine learning models. Given the renewed emphasis on explainable machine learning decisions, both of these machine learning models are becoming increasingly attractive, as they combine small size and clear explainability. In this paper, we define size as the total number of literals in the SAT encoding of these rule-based models as opposed to earlier work that concentrates on the number of rules. In this paper, we develop approaches to computing minimum-size "perfect" decision sets and decision lists, which are perfectly accurate on the training data, and minimal in size, making use of modern SAT solving technology. We also provide a new method for determining optimal sparse alternatives, which trade off size and accuracy. The experiments in this paper demonstrate that the optimal decision sets computed by the SAT-based approach are comparable with the best heuristic methods, but much more succinct, and thus, more explainable. We contrast the size and test accuracy of optimal decisions lists versus optimal decision sets, as well as other state-of-the-art methods for determining optimal decision lists. Finally, we examine the size of average explanations generated by decision sets and decision lists.


Computer-Assisted Creation of Boolean Search Rules for Text Classification in the Legal Domain

arXiv.org Artificial Intelligence

In this paper, we present a method of building strong, explainable classifiers in the form of Boolean search rules. We developed an interactive environment called CASE (Computer Assisted Semantic Exploration) which exploits word co-occurrence to guide human annotators in selection of relevant search terms. The system seamlessly facilitates iterative evaluation and improvement of the classification rules. The process enables the human annotators to leverage the benefits of statistical information while incorporating their expert intuition into the creation of such rules. We evaluate classifiers created with our CASE system on 4 datasets, and compare the results to machine learning methods, including SKOPE rules, Random forest, Support Vector Machine, and fastText classifiers. The results drive the discussion on trade-offs between superior compactness, simplicity, and intuitiveness of the Boolean search rules versus the better performance of state-of-the-art machine learning models for text classification.


Learning Generalizable Behavior via Visual Rewrite Rules

arXiv.org Artificial Intelligence

Though deep reinforcement learning agents have achieved unprecedented success in recent years, their learned policies can be brittle, failing to generalize to even slight modifications of their environments or unfamiliar situations. The black-box nature of the neural network learning dynamics makes it impossible to audit trained deep agents and recover from such failures. In this paper, we propose a novel representation and learning approach to capture environment dynamics without using neural networks. It originates from the observation that, in games designed for people, the effect of an action can often be perceived in the form of local changes in consecutive visual observations. Our algorithm is designed to extract such vision-based changes and condense them into a set of action-dependent descriptive rules, which we call ''visual rewrite rules'' (VRRs). We also present preliminary results from a VRR agent that can explore, expand its rule set, and solve a game via planning with its learned VRR world model. In several classical games, our non-deep agent demonstrates superior performance, extreme sample efficiency, and robust generalization ability compared with several mainstream deep agents.


How AI Changed -- in a Very Big Way -- Around the Year 2000

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In "Hyping Artificial Intelligence Hinders Innovation" (podcast episode 163), Andrew McDiarmid interviewed Erik J. Larson, author of The Myth of Artificial Intelligence: Why Computers Can't Think the Way We Do (2021) (Harvard University Press, 2021) on the way "Machines will RULE!" Erik Larson has founded two two DARPA-funded artificial intelligence startups. Inthe book he urges us to go back to the drawing board with AI research and development. This portion begins at 01:59 min. A partial transcript and notes, Show Notes, and Additional Resources follow.