Goto

Collaborating Authors

 Planning & Scheduling


Goal Recognition through Goal Graph Analysis

Journal of Artificial Intelligence Research

We present a novel approach to goal recognition based on a two-stage paradigm of graph construction and analysis. First, a graph structure called a Goal Graph is constructed to represent the observed actions, the state of the world, and the achieved goals as well as various connections between these nodes at consecutive time steps. Then, the Goal Graph is analysed at each time step to recognise those partially or fully achieved goals that are consistent with the actions observed so far. The Goal Graph analysis also reveals valid plans for the recognised goals or part of these goals. Our approach to goal recognition does not need a plan library. It does not suffer from the problems in the acquisition and hand-coding of large plan libraries, neither does it have the problems in searching the plan space of exponential size. We describe two algorithms for Goal Graph construction and analysis in this paradigm. These algorithms are both provably sound, polynomial-time, and polynomial-space. The number of goals recognised by our algorithms is usually very small after a sequence of observed actions has been processed. Thus the sequence of observed actions is well explained by the recognised goals with little ambiguity. We have evaluated these algorithms in the UNIX domain, in which excellent performance has been achieved in terms of accuracy, efficiency, and scalability.


AAAI News

AI Magazine

The Council encouraged Science and Engineering Fair, to be sometimes after an appropriate the Conference Committee to gather held May 8-10 in San Jose. Carol asked waiting period agreeable to our copublisher, extensive feedback after the 2002 conference for a volunteer to replace Mel Montemerlo The MIT Press. The Council voted to gauge how well this new as the coordinator of the judging in favor of reaffirming this policy format was received.


The FF Planning System: Fast Plan Generation Through Heuristic Search

Journal of Artificial Intelligence Research

We describe and evaluate the algorithmic techniques that are used in the FF planning system. Like the HSP system, FF relies on forward state space search, using a heuristic that estimates goal distances by ignoring delete lists. Unlike HSP's heuristic, our method does not assume facts to be independent. We introduce a novel search strategy that combines hill-climbing with systematic search, and we show how other powerful heuristic information can be extracted and used to prune the search space. FF was the most successful automatic planner at the recent AIPS-2000 planning competition. We review the results of the competition, give data for other benchmark domains, and investigate the reasons for the runtime performance of FF compared to HSP.


Partial-Order Planning with Concurrent Interacting Actions

Journal of Artificial Intelligence Research

In order to generate plans for agents with multiple actuators, agent teams, or distributed controllers, we must be able to represent and plan using concurrent actions with interacting effects. This has historically been considered a challenging task requiring a temporal planner with the ability to reason explicitly about time. We show that with simple modifications, the STRIPS action representation language can be used to represent interacting actions. Moreover, algorithms for partial-order planning require only small modifications in order to be applied in such multiagent domains. We demonstrate this fact by developing a sound and complete partial-order planner for planning with concurrent interacting actions, POMP, that extends existing partial-order planners in a straightforward way. These results open the way to the use of partial-order planners for the centralized control of cooperative multiagent systems.


A Call for Knowledge-Based Planning

AI Magazine

We are interested in solving real-world planning problems and, to that end, argue for the use of domain knowledge in planning. We believe that the field must develop methods capable of using rich knowledge models to make planning tools useful for complex problems. In particular, we compare knowledge rich approaches such as hierarchical task network planning to minimal-knowledge methods such as STRIPS-based planners and disjunctive planners. Finally, we draw an analogy from the current focus of the planning community on disjunctive planners to the experiences of the machine learning community over the past decade.


AAAI 2000 Workshop Reports

AI Magazine

The AAAI-2000 Workshop Program was held Sunday and Monday, 3031 July 2000 at the Hyatt Regency Austin and the Austin Convention Center in Austin, Texas. The 15 workshops held were (1) Agent-Oriented Information Systems, (2) Artificial Intelligence and Music, (3) Artificial Intelligence and Web Search, (4) Constraints and AI Planning, (5) Integration of AI and OR: Techniques for Combinatorial Optimization, (6) Intelligent Lessons Learned Systems, (7) Knowledge-Based Electronic Markets, (8) Learning from Imbalanced Data Sets, (9) Learning Statistical Models from Rela-tional Data, (10) Leveraging Probability and Uncertainty in Computation, (11) Mobile Robotic Competition and Exhibition, (12) New Research Problems for Machine Learning, (13) Parallel and Distributed Search for Reasoning, (14) Representational Issues for Real-World Planning Systems, and (15) Spatial and Temporal Granularity.


A Call for Knowledge-Based Planning

AI Magazine

We are interested in solving real-world planning problems and, to that end, argue for the use of domain knowledge in planning. We believe that the field must develop methods capable of using rich knowledge models to make planning tools useful for complex problems. We discuss the suitability of current planning paradigms for solving these problems. In particular, we compare knowledge rich approaches such as hierarchical task network planning to minimal-knowledge methods such as STRIPS-based planners and disjunctive planners. We argue that the former methods have advantages such as scalability, expressiveness, continuous plan modification during execution, and the ability to interact with humans. However, these planners also have limitations, such as requiring complete domain models and failing to model uncertainty, that often make them inadequate for real-world problems. In this article, we define the terms knowledge-based and primitive-action planning and argue for the use of knowledge-based planning as a paradigm for solving real-world problems. We next summarize some of the characteristics of real-world problems that we are interested in addressing. Several current real-world planning applications are described, focusing on the ways in which knowledge is brought to bear on the planning problem. We describe some existing knowledge-based approaches and then discuss additional capabilities, beyond those available in existing systems, that are needed. Finally, we draw an analogy from the current focus of the planning community on disjunctive planners to the experiences of the machine learning community over the past decade.


On Reachability, Relevance, and Resolution in the Planning as Satisfiability Approach

Journal of Artificial Intelligence Research

In recent years, there is a growing awareness of the importance of reachability and relevance-based pruning techniques for planning, but little work specifically targets these techniques. In this paper, we compare the ability of two classes of algorithms to propagate and discover reachability and relevance constraints in classical planning problems. The first class of algorithms operates on SAT encoded planning problems obtained using the linear and Graphplan encoding schemes. It applies unit-propagation and more general resolution steps (involving larger clauses) to these plan encodings. The second class operates at the plan level and contains two families of pruning algorithms: Reachable-k and Relevant-k. Reachable-k provides a coherent description of a number of existing forward pruning techniques used in numerous algorithms, while Relevant-k captures different grades of backward pruning. Our results shed light on the ability of different plan-encoding schemes to propagate information forward and backward and on the relative merit of plan-level and SAT-level pruning methods.


The Fifth International Conference on Artificial Intelligence Planning and Scheduling

AI Magazine

The Fifth International Conference on Artificial Intelligence Planning and Scheduling (AIPS 2000) was held on 14-17 April 2000 at Breckenridge, Colorado; it was colocated with the Seventh International Conference on Principles of Knowledge Representation and Reasoning (KR2000). This conference brought together researchers working in all aspects of problems in planning, scheduling, planning and learning, and plan execution for dealing with complex problems.


Ramp Activity Expert System for Scheduling and Coordination at an Airport

AI Magazine

By user-driven modeling for end users and near-optimal knowledge-driven scheduling acquired from human experts, races can produce parking schedules for about 400 daily flights in approximately 20 seconds; human experts normally take 4 to 5 hours to do the same. Scheduling results in the form of Gantt charts produced by races are also accepted by the domain experts. After daily scheduling is completed, the messages for aircraft change, and delay messages are reflected and updated into the schedule according to the knowledge of the domain experts. By analyzing the knowledge model of the domain expert, the reactive scheduling steps are effectively represented as the rules, and the scenarios of the graphic user interfaces are designed.