Planning & Scheduling
Learning HTN Method Preconditions and Action Models from Partial Observations
Zhuo, Hankz Hankui (Hong Kong University of Science and Technology) | Hu, Derek Hao (Hong Kong University of Science and Technology) | Hogg, Chad (Lehigh University) | Yang, Qiang (Hong Kong University of Science and Technology) | Munoz-Avila, Hector (Lehigh University)
To apply hierarchical task network (HTN) planning to real-world planning problems, one needs to encode the HTN schemata and action models beforehand. However, acquiring such domain knowledge is difficult and time-consuming because the HTN domain definition involves a significant knowledge-engineering effort. A system that can learn the HTN planning domain knowledge automatically would save time and allow HTN planning to be used in domains where such knowledge-engineering effort is not feasible. In this paper, we present a formal framework and algorithms to acquire HTN planning domain knowledge, by learning the preconditions and effects of actions and preconditions of methods. Our algorithm, HTN-learner, first builds constraints from given observed \emph{decomposition trees} to build action models and method preconditions. It then solves these constraints using a weighted MAX-SAT solver. The solution can be converted to action models and method preconditions. Unlike prior work on HTN learning, we do not depend on complete action models or state information. We test the algorithm on several domains, and show that our HTN-learner algorithm is both effective and efficient.
Expressive Power-Based Resource Allocation for Data Centers
Lubin, Benjamin (Harvard University) | Kephart, Jeffrey O. (IBM Thomas J. Watson Research Center) | Das, Rajarshi (IBM Thomas J. Watson Research Center) | Parkes, David C. (Harvard University)
As data-center energy consumption continues to rise, efficient power management is becoming increasingly important. In this work, we examine the use of a novel market mechanism for finding the right balance between power and performance. The market enables a separation between a `buyer side' that strives to maximize performance and a 'seller side' that strives to minimize power and other costs. A concise and scalable description language is defined for agent preferences that admits a mixed-integer program for computing optimal allocations. Experimental results demonstrate the robustness, flexibility, practicality and scalability of the architecture.
HTN Planning with Preferences
Sohrabi, Shirin (University of Toronto) | Baier, Jorge A. (University of Toronto) | McIlraith, Sheila A. (University of Toronto)
In this paper we address the problem of generating preferred plans by combining the procedural control knowledge specified by Hierarchical Task Networks (HTNs) with rich user preferences. To this end, we extend the popular Planning Domain Definition Language, PDDL3, to support specification of simple and temporally extended preferences over HTN constructs. To compute preferred HTN plans, we propose a branch-and-bound algorithm, together with a set of heuristics that, leveraging HTN structure, measure progress towards satisfaction of preferences. Our preference-based planner, HTNPLAN-P, is implemented as an extension of the SHOP2 planner. We compared our planner with SGPLAN5 and HPLAN-P โ the top performers in the 2006 International Planning Competition preference tracks. HTNPLAN-P generated plans that in all but a few cases equalled or exceeded the quality of plans returned by HPLAN-P and SGPLAN5. While our implementation builds on SHOP2, the language and techniques proposed here are relevant to a broad range of HTN planners.
Activity Recognition: Linking Low-Level Sensors to High-Level Intelligence
Yang, Qiang (Hong Kong Hong Kong University of Science and Technology)
Sensors provide computer systems with a window to the outside world. Activity recognition "sees" what is in the window to predict the locations, trajectories, actions, goals and plans of humans and objects. Building an activity recognition system requires a full range of interaction from statistical inference on lower level sensor data to symbolic AI at higher levels, where prediction results and acquired knowledge are passed up each level to form a knowledge food chain. In this article, I will give an overview of some of the current activity recognition research works and explore a life-cycle of learning and inference that allows the lowest-level radio-frequency signals to be transformed into symbolic logical representations for AI planning, which in turn controls the robots or guides human users through a sensor network, thus completing a full life-cycle of knowledge.
Translating HTNs to PDDL: A Small Amount of Domain Knowledge Can Go a Long Way
Alford, Ronald Wayne (University of Maryland, College Park) | Kuter, Ugur (University of Maryland, College Park) | Nau, Dana (University of Maryland, College Park)
We show how to translate HTN domain descriptions (if they satisfy certain restrictions) into PDDL so that they can be used by classical planners.ย We provide correctness results for our translation algorithm, and show that it runs in linear time and space. We also show that even small and incomplete amounts of HTN knowledge, when translated into PDDL using our algorithm, can greatly improve a classical planner's performance. In experiments on several thousand randomly generated problems in three different planning domains, such knowledge speeded up the well-known Fast-Forward planner by several orders of magnitude, and enabled it to solve much larger problems than it could otherwise solve.
Nested Monte-Carlo Search
Cazenave, Tristan (Universitรฉ Paris-Dauphine)
Many problems have a huge state space and no good heuristic to order moves so as to guide the search toward the best positions. Random games can be used to score positions and evaluate their interest. Random games can also be improved using random games to choose a move to try at each step of a game. Nested Monte-Carlo Search addresses the problem of guiding the search toward better states when there is no available heuristic. It uses nested levels of random games in order to guide the search. The algorithm is studied theoretically on simple abstract problems and applied successfully to three different games: Morpion Solitaire, SameGame and 16x16 Sudoku.
UCT for Tactical Assault Planning in Real-Time Strategy Games
Balla, Radha-Krishna (Oregon State University) | Fern, Alan (Oregon State University)
We consider the problem of tactical assault planning in real-time strategy games where a team of friendly agents must launch an assault on an enemy. This problem offers many challenges including a highly dynamic and uncertain environment, multiple agents, durative actions, numeric attributes, and different optimization objectives. While the dynamics of this problem are quite complex, it is often possible to provide or learn a coarse simulation-based model of a tactical domain, which makes Monte-Carlo planning an attractive approach. In this paper, we investigate the use of UCT, a recent Monte-Carlo planning algorithm for this problem. UCT has recently shown impressive successes in the area of games, particularly Go, but has not yet been considered in the context of multi-agent tactical planning. We discuss the challenges of adapting UCT to our domain and an implementation which allows for the optimization of user specified objective functions. We present an evaluation of our approach on a range of tactical assault problems with different objectives in the RTS game Wargus. The results indicate that our planner is able to generate superior plans compared to several baselines and a human player.
Structured Plans and Observation Reduction for Plans with Contexts
Huang, Wei (South China University of Technology) | Wen, Zhonghua (Xiangtan University) | Jiang, Yunfei (Sun Yat-sen University) | Peng, Hong (South China University of Technology)
In many real world planning domains, some observation information is optional and useless to the execution of a plan; on the other hand, information acquisition may require some kind of cost. The problem of observation reduction for strong plans has been addressed in the literature. However, observation reduction for plans with contexts (which are more general and useful than strong plans in robotics) is still a open problem. In this paper, we present an attempt to solve the problem. Our first contribution is the definition of structured plans, which can encode sequential, conditional and iterative behaviors, and is expressive enough for dealing with incomplete observation information and internal states of the agent. A second contribution is an observation reduction algorithm for plans with contexts, which can transform a plan with contexts into a structured plan that only branches on necessary observation information.
Structured Plans and Observation Reduction for Plans with Contexts
Huang, Wei (South China University of Technology) | Wen, Zhonghua (Xiangtan University) | Jiang, Yunfei (Sun Yat-sen University) | Peng, Hong (South China University of Technology)
In many real world planning domains, some observation information is optional and useless to the execution of a plan; on the other hand, information acquisition may require some kind of cost. The problem of observation reduction for strong plans has been addressed in the literature. However, observation reduction for plans with contexts (which are more general and useful than strong plans in robotics) is still a open problem. In this paper, we present an attempt to solve the problem. Our first contribution is the definition of structured plans, which can encode sequential, conditional and iterative behaviors, and is expressive enough for dealing with incomplete observation information and internal states of the agent. A second contribution is an observation reduction algorithm for plans with contexts, which can transform a plan with contexts into a structured plan that only branches on necessary observation information.
Structured Plans and Observation Reduction for Plans with Contexts
Huang, Wei (South China University of Technology) | Wen, Zhonghua (Xiangtan University) | Jiang, Yunfei (Sun Yat-sen University) | Peng, Hong (South China University of Technology)
In many real world planning domains, some observation information is optional and useless to the execution of a plan; on the other hand, information acquisition may require some kind of cost. The problem of observation reduction for strong plans has been addressed in the literature. However, observation reduction for plans with contexts (which are more general and useful than strong plans in robotics) is still a open problem. In this paper, we present an attempt to solve the problem. Our first contribution is the definition of structured plans, which can encode sequential, conditional and iterative behaviors, and is expressive enough for dealing with incomplete observation information and internal states of the agent. A second contribution is an observation reduction algorithm for plans with contexts, which can transform a plan with contexts into a structured plan that only branches on necessary observation information.