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 Planning & Scheduling


Recognizing Plans with Loops Represented in a Lexicalized Grammar

AAAI Conferences

This paper extends existing plan recognition research to handle plans containing loops. We supply an encoding of plans with loops for recognition, based on techniques used to parse lexicalized grammars, and demonstrate its effectiveness empirically. To do this, the paper first shows how encoding plan libraries as context free grammars permits the application of standard rewriting techniques to remove left recursion and ε-productions, thereby enabling polynomial time parsing. However, these techniques alone fail to provide efficient algorithms for plan recognition. We show how the loop-handling methods from formal grammars can be extended to the more general plan recognition problem and provide a method for encoding loops in an existing plan recognition system that scales linearly in the number of loop iterations.


Extending Classical Planning Heuristics to Probabilistic Planning with Dead-Ends

AAAI Conferences

Recent domain-determinization techniques have been very successful in many probabilistic planning problems. We claim that traditional heuristic MDP algorithms have been unsuccessful due mostly to the lack of efficient heuristics in structured domains. Previous attempts like mGPT used classical planning heuristics to an all-outcome determinization of MDPs without discount factor; yet, discounted optimization is required to solve problems with potential dead-ends. We propose a general extension of classical planning heuristics to goal-oriented discounted MDPs, in order to overcome this flaw. We apply our theoretical analysis to the well-known classical planning heuristics Hmax and Hadd, and prove that the extended Hmax is admissible. We plugged our extended heuristics to popular graph-based (Improved-LAO*, LRTDP, LDFS) and ADD-based (sLAO*, sRTDP) MDP algorithms: experimental evaluations highlight competitive results compared with the winners of previous competitions (FF-Replan, FPG, RFF), and show that our discounted heuristics solve more problems than non-discounted ones, with better criteria values. As for classical planning, the extended Hadd outperforms the extended Hmax on most problems.


Termination and Correctness Analysis of Cyclic Control

AAAI Conferences

The utility of including cyclic flows of control in plans has been long recognized by the planning community. Loops in a plan help increase both its applicability and the compactness of representation. However, progress in finding such plans has been limited largely due to lack of methods for reasoning about the correctness and safety properties of loops of actions. We present an overview of recent results for determining the class of problems that a plan with loops can solve. These methods can be used to direct the construction of a rich new form of generalized plans that solve a desired class of problems.


Generating Diverse Plans Using Quantitative and Qualitative Plan Distance Metrics

AAAI Conferences

Diversity-aware planning consists of generating multiple plans which, while solving the same problem, are dissimilar from one another. Quantitative plan diversity is domain-independent and does not require extensive knowledge-engineering effort, but can fail to reflect plan differences that are relevant to users. Qualitative plan diversity is based on domain-specific characteristics, thus being of greater practical value, but may require substantial knowledge engineering. We demonstrate a domain-independent diverse plan generation method that is based on customizable plan distance metrics and amenable to both quantitative and qualitative diversity. Qualitative plan diversity is obtained with minimal knowledge-engineering effort, using distance metrics which incorporate domain-specific content.


Planning in Domains with Cost Function Dependent Actions

AAAI Conferences

In a number of graph search-based planning problems, the value of the cost function that is being minimized also affects the set of possible actions at some or all the states in the graph. For example, in path planning for a robot with a limited battery power, a common cost function is energy consumption, whereas the level of remaining energy affects the navigational capabilities of the robot. Similarly, in path planning for a robot navigating dynamic environments, a total traversal time is a common cost function whereas the timestep affects whether a particular transition is valid. In such planning problems, the cost function typically becomes one of the state variables thereby increasing the dimensionality of the planning problem, and consequently the size of the graph that represents the problem. In this paper, we show how to avoid this increase in the dimensionality for the planning problems whenever the availability of the actions is monotonically non-increasing with the increase in the cost function. We present three variants of A* search for dealing with such planning problems: a provably optimal version, a suboptimal version that scales to larger problems while maintaining a bound on suboptimality, and finally a version that relaxes our assumption on the relationship between the cost function and action space. Our experimental analysis on several domains shows that the presented algorithms achieve up to several orders of magnitude speed up over the alternative approaches to planning.


Block A*: Database-Driven Search with Applications in Any-Angle Path-Planning

AAAI Conferences

We present three new ideas for grid-based path-planning algorithms that improve the search speed and quality of the paths found. First, we introduce a new type of database, the Local Distance Database (LDDB), that contains distances between boundary points of a local neighborhood. Second, an LDDB based algorithm is introduced, called Block A*, that calculates the optimal path between start and goal locations given the local distances stored in the LDDB. Third, our experimental results for any-angle path planning in a wide variety of test domains, including real game maps, show that Block A* is faster than both A* and the previously best grid-based any-angle search algorithm, Theta*.


Exploiting Problem Symmetries in State-Based Planners

AAAI Conferences

Previous research in Artificial Intelligence has identified the possibility of simplifying planning problems via the identification and exploitation of symmetries. We advance the state of the art in algorithms that exploit symmetry in planning problems by generalizing previous approaches, and applying symmetry reductions to state-based planners. We suggest several algorithms for symmetry exploitation in state-based search, but also provide a comprehensive view through which additional algorithms can be developed and fine-tuned. We evaluate our approach to symmetry exploitation on instances from previous planning competitions, and demonstrate that our algorithms significantly improve the solution time of instances with symmetries.


Provoking Opponents to Facilitate the Recognition of their Intentions

AAAI Conferences

Possessing a sufficient level of situation awareness is essential for effective decision making in dynamic environments. In video games, this includes being aware to some extent of the intentions of the opponents. Such high-level awareness hinges upon inferences over the lower-level situation awareness provided by the game state. Traditional plan recognizers are completely passive processes that leave all the initiative to the observed agent. In a situation where the opponent's intentions are unclear, the observer is forced to wait until further observations of the opponent's actions are made to disambiguate the pending goal hypotheses. With the plan recognizer we propose, in contrast, the observer would take the initiative and provoke the opponent, with the expectation that his reaction will give cues as to what his true intentions actually are.


A Switching Planner for Combined Task and Observation Planning

AAAI Conferences

From an automated planning perspective the problem of practical mobile robot control in realistic environments poses many important and contrary challenges. On the one hand, the planning process must be lightweight, robust, and timely. Over the lifetime of the robot it must always respond quickly with new plans that accommodate exogenous events, changing objectives, and the underlying unpredictability of the environment. On the other hand, in order to promote efficient behaviours the planning process must perform computationally expensive reasoning about contingencies and possible revisions of subjective beliefs according to quantitatively modelled uncertainty in acting and sensing. Towards addressing these challenges, we develop a continual planning approach that switches between using a fast satisficing "classical" planner, to decide on the overall strategy, and decision-theoretic planning to solve small abstract subproblems where deeper consideration of the sensing model is both practical, and can significantly impact overall performance. We evaluate our approach in large problems from a realistic robot exploration domain.


Abductive Markov Logic for Plan Recognition

AAAI Conferences

Plan recognition is a form of abductive reasoning that involves inferring plans that best explain sets of observed actions. Most existing approaches to plan recognition and other abductive tasks employ either purely logical methods that donot handle uncertainty, or purely probabilistic methods thatdo not handle structured representations. To overcome these limitations, this paper introduces an approach to abductive reasoning using a first-order probabilistic logic, specifically Markov Logic Networks (MLNs). It introduces several novel techniques for making MLNs efficient and effective for abduction. Experiments on three plan recognition datasets showthe benefit of our approach over existing methods.