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 Planning & Scheduling


Probabilistic Plan Graph Heuristic for Probabilistic Planning

AAAI Conferences

This work focuses on developing domain-independent heuristics for probabilistic planning problems characterized by full observability and non-deterministic effects of actions that are expressed by probability distributions. The approach is to first search for a high probability deterministic plan using a classical planner. A novel probabilistic plan graph heuristic is used to guide the search towards high probability plans. The resulting plans can be used in a system that handles unexpected outcomes by runtime replanning. The plans can also be incrementally augmented with contingency branches for the most critical action outcomes. This abstract will describe the steps that we have taken in completing the above work and the obtained results.


Preferred Explanations: Theory and Generation via Planning

AAAI Conferences

In this paper we examine the general problem of generating preferred explanations for observed behavior with respect to a model of the behavior of a dynamical system. This problem arises in a diversity of applications including diagnosis of dynamical systems and activity recognition. We provide a logical characterization of the notion of an explanation. To generate explanations we identify and exploit a correspondence between explanation generation and planning. The determination of good explanations requires additional domain-specific knowledge which we represent as preferences over explanations. The nature of explanations requires us to formulate preferences in a somewhat retrodictive fashion by utilizing Past Linear Temporal Logic. We propose methods for exploiting these somewhat unique preferences effectively within state-of-the-art planners and illustrate the feasibility of generating (preferred) explanations via planning.


Planning with Specialized SAT Solvers

AAAI Conferences

Logic, and declarative representation of knowledge in general, have long been a preferred framework for problem solving in AI. However, specific subareas of AI have been eager to abandon general-purpose knowledge representation in favor of methods that seem to address their computational core problems better. In planning, for example, state-space search has in the last several years been preferred to logic-based methods such as SAT. In our recent work, we have demonstrated that the observed performance differences between SAT and specialized state-space search methods largely go back to the difference between a blind (or at least planning-agnostic) and a planning-specific search method. If SAT search methods are given even simple heuristics which make the search goal-directed, the efficiency differences disappear.


Self-Aware Traffic Route Planning

AAAI Conferences

One of the most ubiquitous AI applications is vehicle route planning. While state-of-the-art systems take into account current traffic conditions or historic traffic data, current planning approaches ignore the impact of their own plans on the future traffic conditions. We present a novel algorithm for self-aware route planning that uses the routes it plans for current vehicle traffic to more accurately predict future traffic conditions for subsequent cars. Our planner uses a roadmap with stochastic, time-varying traffic densities that are defined by a combination of historical data and the densities predicted by the planned routes for the cars ahead of the current traffic. We have applied our algorithm to large-scale traffic route planning, and demonstrated that our self-aware route planner can more accurately predict future traffic conditions, which results in a reduction of the travel time for those vehicles that use our algorithm.


A Novel Technique for Avoiding Plateaus of Greedy Best-First Search in Satisficing Planning

AAAI Conferences

Let h be a heuristic function selected for expansions when GBFS with the FF heuristic that estimates the distance to a goal from a node n. GBFS (Hoffmann and Nebel 2001) solves a planning problem. The selects the best node n with the smallest h(n) in the open list horizontal axis indicates each expansion of the best node that maintains nodes that have been generated but have not n in the open list and the vertical axis represents n's corresponding been expanded yet. It then expands n to generate n's successors, heuristic value for that expansion. Circles, the and saves these successors in the open list, unless triangle, and diamond represent expanding nodes that are they have been previously added to the open list.


Heuristic Planning in Adversarial Dynamic Domains

AAAI Conferences

Agents in highly dynamic adversarial domains, such as RTS games, must continually make time-critical decisions to adapt their behaviour to the changing environment. In such a context, the planning agent must consider his opponent's actions as uncontrollable, or at best influenceable. In general nondeterministic domains where there is no clear turn-taking protocol, most heuristic search methods to date do not explicitly reason about the opponent's actions when guiding the state space exploration towards goal or high-reward states. In contrast, we are investigating a domain-independent heuristic planning approach which reasons about the dynamics and uncontrollability of the opponent's behaviours in order to provide better guidance to the search process of the planner. Our planner takes as input the opponent's behaviours recognized by a plan recognition module and uses them to identify opponent's actions that lead to low-utility projected states. We believe such explicit heuristic reasoning about the potential behaviours of the opponent is crucial when planning in adversarial domains, yet is missing in today's planning approaches.


Qualitative Numeric Planning

AAAI Conferences

We consider a new class of planning problems involving a set of non-negative real variables, and a set of non-deterministic actions that increase or decrease the values of these variables by some arbitrary amount. The formulas specifying the initial state, goal state, or action preconditions can only assert whether certain variables are equal to zero or not. Assuming that the state of the variables is fully observable, we obtain two results. First, the solution to the problem can be expressed as a policy mapping qualitative states into actions, where a qualitative state includes a Boolean variable for each original variable, indicating whether its value is zero or not. Second, testing whether any such policy, that may express nested loops of actions, is a solution to the problem, can be determined in time that is polynomial in the qualitative state space, which is much smaller than the original infinite state space. We also report experimental results using a simple generate-and-test planner to illustrate these findings.


Solution Quality Improvements for Massively Multi-Agent Pathfinding

AAAI Conferences

MAPP has been previously shown as a state-of-the-art multi-agent path planning algorithm on criteria including scalability and success ratio (i.e., percentage of solved units) on realistic game maps. MAPP further provides a formal characterization of problems it can solve, and low-polynomial upper bounds on the resources required. However, until now, MAPP's solution quality had not been extensively analyzed. In this work we empirically analyze the quality of MAPP's solutions, using multiple quality criteria such as the total travel distance, the makespan and the sum of actions (including move and wait actions). We also introduce enhancements that improve MAPP's solution quality significantly. For example, the sum of actions is cut to half on average. The improved MAPP is competitive in terms of solution quality with FAR and WHCA*, two successful algorithms from the literature, and maintains its advantages on different performance criteria, such as scalability, success ratio, and ability to tell apriori if it will succeed in the instance at hand. As optimal algorithms have limited scalability, evaluating the quality of the solutions provided by suboptimal algorithms is another important topic. Using lower bounds of optimal values, we show that MAPP's solutions have a reasonable quality. For example, MAPP's total travel distance is on average 19% longer than a lower bound on the optimal value.


Recognizing Plans with Loops Represented in a Lexicalized Grammar

AAAI Conferences

This paper extends existing plan recognition research to handle plans containing loops. We supply an encoding of plans with loops for recognition, based on techniques used to parse lexicalized grammars, and demonstrate its effectiveness empirically. To do this, the paper first shows how encoding plan libraries as context free grammars permits the application of standard rewriting techniques to remove left recursion and ε-productions, thereby enabling polynomial time parsing. However, these techniques alone fail to provide efficient algorithms for plan recognition. We show how the loop-handling methods from formal grammars can be extended to the more general plan recognition problem and provide a method for encoding loops in an existing plan recognition system that scales linearly in the number of loop iterations.


Extending Classical Planning Heuristics to Probabilistic Planning with Dead-Ends

AAAI Conferences

Recent domain-determinization techniques have been very successful in many probabilistic planning problems. We claim that traditional heuristic MDP algorithms have been unsuccessful due mostly to the lack of efficient heuristics in structured domains. Previous attempts like mGPT used classical planning heuristics to an all-outcome determinization of MDPs without discount factor; yet, discounted optimization is required to solve problems with potential dead-ends. We propose a general extension of classical planning heuristics to goal-oriented discounted MDPs, in order to overcome this flaw. We apply our theoretical analysis to the well-known classical planning heuristics Hmax and Hadd, and prove that the extended Hmax is admissible. We plugged our extended heuristics to popular graph-based (Improved-LAO*, LRTDP, LDFS) and ADD-based (sLAO*, sRTDP) MDP algorithms: experimental evaluations highlight competitive results compared with the winners of previous competitions (FF-Replan, FPG, RFF), and show that our discounted heuristics solve more problems than non-discounted ones, with better criteria values. As for classical planning, the extended Hadd outperforms the extended Hmax on most problems.