Planning & Scheduling
The Deterministic Part of IPC-4: An Overview
We provide an overview of the organization and results of the deterministic part of the 4th International Planning Competition, i.e., of the part concerned with evaluating systems doing deterministic planning. IPC-4 attracted even more competing systems than its already large predecessors, and the competition event was revised in several important respects. After giving an introduction to the IPC, we briefly explain the main differences between the deterministic part of IPC-4 and its predecessors. We then introduce formally the language used, called PDDL2.2 that extends PDDL2.1 by derived predicates and timed initial literals. We list the competing systems and overview the results of the competition. The entire set of data is far too large to be presented in full. We provide a detailed summary; the complete data is available in an online appendix. We explain how we awarded the competition prizes.
Improving Heuristics Through Relaxed Search - An Analysis of TP4 and HSP*a in the 2004 Planning Competition
The hm admissible heuristics for (sequential and temporal) regression planning are defined by a parameterized relaxation of the optimal cost function in the regression search space, where the parameter m offers a trade-off between the accuracy and computational cost of theheuristic. Existing methods for computing the hm heuristic require time exponential in m, limiting them to small values (m andlt= 2). The hm heuristic can also be viewed as the optimal cost function in a relaxation of the search space: this paper presents relaxed search, a method for computing this function partially by searching in the relaxed space. The relaxed search method, because it computes hm only partially, is computationally cheaper and therefore usable for higher values of m. The (complete) hm heuristic is combined with partial hm heuristics, for m = 3,..., computed by relaxed search, resulting in a more accurate heuristic. This use of the relaxed search method to improve on the hm heuristic is evaluated by comparing two optimal temporal planners: TP4, which does not use it, and HSP*a, which uses it but is otherwise identical to TP4. The comparison is made on the domains used in the 2004 International Planning Competition, in which both planners participated. Relaxed search is found to be cost effective in some of these domains, but not all. Analysis reveals a characterization of the domains in which relaxed search can be expected to be cost effective, in terms of two measures on the original and relaxed search spaces. In the domains where relaxed search is cost effective, expanding small states is computationally cheaper than expanding large states and small states tend to have small successor states.
Engineering a Conformant Probabilistic Planner
Li, L., Onder, N., Whelan, G. C.
We present a partial-order, conformant, probabilistic planner, Probapop which competed in the blind track of the Probabilistic Planning Competition in IPC-4. We explain how we adapt distance based heuristics for use with probabilistic domains. Probapop also incorporates heuristics based on probability of success. We explain the successes and difficulties encountered during the design and implementation of Probapop.
The Case for Durative Actions: A Commentary on PDDL2.1
The addition of durative actions to PDDL2.1 sparked some controversy. Fox and Long argued that actions should be considered as instantaneous, but can start and stop processes. Ultimately, a limited notion of durative actions was incorporated into the language. I argue that this notion is still impoverished, and that the underlying philosophical position of regarding durative actions as being a shorthand for a start action, process, and stop action ignores the realities of modelling and execution for complex systems.
PDDL2.1 - The Art of the Possible? Commentary on Fox and Long
PDDL2.1 was designed to push the envelope of what planning algorithms can do, and it has succeeded. It adds two important features: durative actions, which take time (and may have continuous effects); and objective functions for measuring the quality of plans. The concept of durative actions is flawed; and the treatment of their semantics reveals too strong an attachment to the way many contemporary planners work. Future PDDL innovators should focus on producing a clean semantics for additions to the language, and let planner implementers worry about coupling their algorithms to problems expressed in the latest version of the language. All things considered, Fox and Long have done a terrific job producing PDDL2.1.
Decision-Theoretic Planning with non-Markovian Rewards
Gretton, C., Kabanza, F., Price, D., Slaney, J., Thiebaux, S.
A decision process in which rewards depend on history rather than merely on the current state is called a decision process with non-Markovian rewards (NMRDP). In decision-theoretic planning, where many desirable behaviours are more naturally expressed as properties of execution sequences rather than as properties of states, NMRDPs form a more natural model than the commonly adopted fully Markovian decision process (MDP) model. While the more tractable solution methods developed for MDPs do not directly apply in the presence of non-Markovian rewards, a number of solution methods for NMRDPs have been proposed in the literature. These all exploit a compact specification of the non-Markovian reward function in temporal logic, to automatically translate the NMRDP into an equivalent MDP which is solved using efficient MDP solution methods. This paper presents NMRDPP (Non-Markovian Reward Decision Process Planner), a software platform for the development and experimentation of methods for decision-theoretic planning with non-Markovian rewards. The current version of NMRDPP implements, under a single interface, a family of methods based on existing as well as new approaches which we describe in detail. These include dynamic programming, heuristic search, and structured methods. Using NMRDPP, we compare the methods and identify certain problem features that affect their performance. NMRDPPs treatment of non-Markovian rewards is inspired by the treatment of domain-specific search control knowledge in the TLPlan planner, which it incorporates as a special case. In the First International Probabilistic Planning Competition, NMRDPP was able to compete and perform well in both the domain-independent and hand-coded tracks, using search control knowledge in the latter.
Approximate Policy Iteration with a Policy Language Bias: Solving Relational Markov Decision Processes
We study an approach to policy selection for large relational Markov Decision Processes (MDPs). We consider a variant of approximate policy iteration (API) that replaces the usual value-function learning step with a learning step in policy space. This is advantageous in domains where good policies are easier to represent and learn than the corresponding value functions, which is often the case for the relational MDPs we are interested in. In order to apply API to such problems, we introduce a relational policy language and corresponding learner. In addition, we introduce a new bootstrapping routine for goal-based planning domains, based on random walks. Such bootstrapping is necessary for many large relational MDPs, where reward is extremely sparse, as API is ineffective in such domains when initialized with an uninformed policy. Our experiments show that the resulting system is able to find good policies for a number of classical planning domains and their stochastic variants by solving them as extremely large relational MDPs. The experiments also point to some limitations of our approach, suggesting future work.
Optiplan: Unifying IP-based and Graph-based Planning
Kambhampati, S., Briel, M. H. L. van den
The Optiplan planning system is the first integer programming-based planner that successfully participated in the international planning competition. This engineering note describes the architecture of Optiplan and provides the integer programming formulation that enabled it to perform reasonably well in the competition. We also touch upon some recent developments that make integer programming encodings significantly more competitive.
Macro-FF: Improving AI Planning with Automatically Learned Macro-Operators
Botea, A., Enzenberger, M., Mueller, M., Schaeffer, J.
Despite recent progress in AI planning, many benchmarks remain challenging for current planners. In many domains, the performance of a planner can greatly be improved by discovering and exploiting information about the domain structure that is not explicitly encoded in the initial PDDL formulation. In this paper we present and compare two automated methods that learn relevant information from previous experience in a domain and use it to solve new problem instances. Our methods share a common four-step strategy. First, a domain is analyzed and structural information is extracted, then macro-operators are generated based on the previously discovered structure. A filtering and ranking procedure selects the most useful macro-operators. Finally, the selected macros are used to speed up future searches. We have successfully used such an approach in the fourth international planning competition IPC-4. Our system, Macro-FF, extends Hoffmanns state-of-the-art planner FF 2.3 with support for two kinds of macro-operators, and with engineering enhancements. We demonstrate the effectiveness of our ideas on benchmarks from international planning competitions. Our results indicate a large reduction in search effort in those complex domains where structural information can be inferred.
A Dynamical Systems Approach for Static Evaluation in Go
Abstract--In the paper arguments are given why the concept of static evaluation has the potential to be a useful extension to Monte Carlo tree search. A new concept of modeling static evaluation through a dynamical system is introduced and strengths and weaknesses are discussed. The general suitability of this approach is demonstrated. The concept of Monte-Carlo simulations applied to Go [1] combined with the UCT algorithm [2], [3], which is a tree search method based on Upper Confidence Bounds (UCB) (see e.g. The detailed tournament report [8] of the program MoGo playing against professional and amateur players reveals strengths and weaknesses of MoGo which are typical for programs that perform a Monte Carlo tree search (MCTS). Programs performing MCTS can utilize ever increasing computing power but in their pure form without extra Go knowledge the ratio log(increase in needed computing power) / (increase in strength) is too big to get to professional strength on large boards in the foreseeable future. Therefore in recent years Go knowledge has been incorporated either in form of heuristics, or pattern databases learned from professional games or from self-play. Although treesearch was naturally slowed down the playing strength increased further. With all of this tremendous progress of MCTS compared to the knowledge based era of computer Go summarized in [9], [10], [11], it needs good reasons to start work on a static evaluation function (SE) in Go. One indicator that more Go knowledge needs to be added is that, compared with human playing strength the playing level of current programs decreases as board size increases from 9 9 to 13 13 and then to 19 19. The principal difficulties of deriving knowledge and applying it become more relevant as knowledge is increasingly used in MCTS. Knowledge that is not 100% accurate reduces the scalability of the program when enough computing power is available for global search to replace increasingly the approximate Go knowledge which then becomes less useful or even less accurate than knowledge coming from search. It is difficult to combine knowledge on a high level if it comes from different sources, like from pattern and from local searches. It is one of the reasons of the originally surprising success of pure MCTS that it only uses knowledge from one source (statistics of simulations) without the need of merging different types of knowledge.