Planning & Scheduling
Trajectory-Based Short-Sighted Probabilistic Planning
Trevizan, Felipe, Veloso, Manuela
Probabilistic planning captures the uncertainty of plan execution by probabilistically modeling the effects of actions in the environment, and therefore the probability of reaching different states from a given state and action. In order to compute a solution for a probabilistic planning problem, planners need to manage the uncertainty associated with the different paths from the initial state to a goal state. Several approaches to manage uncertainty were proposed, e.g., consider all paths at once, perform determinization of actions, and sampling. In this paper, we introduce trajectory-based short-sighted Stochastic Shortest Path Problems (SSPs), a novel approach to manage uncertainty for probabilistic planning problems in which states reachable with low probability are substituted by artificial goals that heuristically estimate their cost to reach a goal state. We also extend the theoretical results of Short-Sighted Probabilistic Planner (SSiPP) [ref] by proving that SSiPP always finishes and is asymptotically optimal under sufficient conditions on the structure of short-sighted SSPs. We empirically compare SSiPP using trajectory-based short-sighted SSPs with the winners of the previous probabilistic planning competitions and other state-of-the-art planners in the triangle tireworld problems. Trajectory-based SSiPP outperforms all the competitors and is the only planner able to scale up to problem number 60, a problem in which the optimal solution contains approximately $10^{70}$ states.
Replanning in Domains with Partial Information and Sensing Actions
Replanning via determinization is a recent, popular approach for online planning in MDPs. In this paper we adapt this idea to classical, non-stochastic domains with partial information and sensing actions, presenting a new planner: SDR (Sample, Determinize, Replan). At each step we generate a solution plan to a classical planning problem induced by the original problem. We execute this plan as long as it is safe to do so. When this is no longer the case, we replan. The classical planning problem we generate is based on the translation-based approach for conformant planning introduced by Palacios and Geffner. The state of the classical planning problem generated in this approach captures the belief state of the agent in the original problem. Unfortunately, when this method is applied to planning problems with sensing, it yields a non-deterministic planning problem that is typically very large. Our main contribution is the introduction of state sampling techniques for overcoming these two problems. In addition, we introduce a novel, lazy, regression-based method for querying the agent's belief state during run-time. We provide a comprehensive experimental evaluation of the planner, showing that it scales better than the state-of-the-art CLG planner on existing benchmark problems, but also highlighting its weaknesses with new domains. We also discuss its theoretical guarantees.
Multi-Objective AI Planning: Evaluating DAE-YAHSP on a Tunable Benchmark
Khouadjia, Mostepha Redouane, Schoenauer, Marc, Vidal, Vincent, Dréo, Johann, Savéant, Pierre
All standard AI planners to-date can only handle a single objective, and the only way for them to take into account multiple objectives is by aggregation of the objectives. Furthermore, and in deep contrast with the single objective case, there exists no benchmark problems on which to test the algorithms for multi-objective planning. Divide and Evolve (DAE) is an evolutionary planner that won the (single-objective) deterministic temporal satisficing track in the last International Planning Competition. Even though it uses intensively the classical (and hence single-objective) planner YAHSP, it is possible to turn DAE-YAHSP into a multi-objective evolutionary planner. A tunable benchmark suite for multi-objective planning is first proposed, and the performances of several variants of multi-objective DAE-YAHSP are compared on different instances of this benchmark, hopefully paving the road to further multi-objective competitions in AI planning.
Simple Regret Optimization in Online Planning for Markov Decision Processes
Feldman, Zohar, Domshlak, Carmel
We consider online planning in Markov decision processes (MDPs). In online planning, the agent focuses on its current state only, deliberates about the set of possible policies from that state onwards and, when interrupted, uses the outcome of that exploratory deliberation to choose what action to perform next. The performance of algorithms for online planning is assessed in terms of simple regret, which is the agent's expected performance loss when the chosen action, rather than an optimal one, is followed. To date, state-of-the-art algorithms for online planning in general MDPs are either best effort, or guarantee only polynomial-rate reduction of simple regret over time. Here we introduce a new Monte-Carlo tree search algorithm, BRUE, that guarantees exponential-rate reduction of simple regret and error probability. This algorithm is based on a simple yet non-standard state-space sampling scheme, MCTS2e, in which different parts of each sample are dedicated to different exploratory objectives. Our empirical evaluation shows that BRUE not only provides superior performance guarantees, but is also very effective in practice and favorably compares to state-of-the-art. We then extend BRUE with a variant of "learning by forgetting." The resulting set of algorithms, BRUE(alpha), generalizes BRUE, improves the exponential factor in the upper bound on its reduction rate, and exhibits even more attractive empirical performance.
Inductive Policy Selection for First-Order MDPs
Yoon, Sung Wook, Fern, Alan, Givan, Robert
We select policies for large Markov Decision Processes (MDPs) with compact first-order representations. We find policies that generalize well as the number of objects in the domain grows, potentially without bound. Existing dynamic-programming approaches based on flat, propositional, or first-order representations either are impractical here or do not naturally scale as the number of objects grows without bound. We implement and evaluate an alternative approach that induces first-order policies using training data constructed by solving small problem instances using PGraphplan (Blum & Langford, 1999). Our policies are represented as ensembles of decision lists, using a taxonomic concept language. This approach extends the work of Martin and Geffner (2000) to stochastic domains, ensemble learning, and a wider variety of problems. Empirically, we find "good" policies for several stochastic first-order MDPs that are beyond the scope of previous approaches. We also discuss the application of this work to the relational reinforcement-learning problem.
Anytime State-Based Solution Methods for Decision Processes with non-Markovian Rewards
Thiebaux, Sylvie, Kabanza, Froduald, Slanley, John
A popular approach to solving a decision process with non-Markovian rewards (NMRDP) is to exploit a compact representation of the reward function to automatically translate the NMRDP into an equivalent Markov decision process (MDP) amenable to our favorite MDP solution method. The contribution of this paper is a representation of non-Markovian reward functions and a translation into MDP aimed at making the best possible use of state-based anytime algorithms as the solution method. By explicitly constructing and exploring only parts of the state space, these algorithms are able to trade computation time for policy quality, and have proven quite effective in dealing with large MDPs. Our representation extends future linear temporal logic (FLTL) to express rewards. Our translation has the effect of embedding model-checking in the solution method. It results in an MDP of the minimal size achievable without stepping outside the anytime framework, and consequently in better policies by the deadline.
Planning under Continuous Time and Resource Uncertainty: A Challenge for AI
Bresina, John, Dearden, Richard, Meuleau, Nicolas, Ramkrishnan, Sailesh, Smith, David, Washington, Richard
We outline a class of problems, typical of Mars rover operations, that are problematic for current methods of planning under uncertainty. The existing methods fail because they suffer from one or more of the following limitations: 1) they rely on very simple models of actions and time, 2) they assume that uncertainty is manifested in discrete action outcomes, 3) they are only practical for very small problems. For many real world problems, these assumptions fail to hold. In particular, when planning the activities for a Mars rover, none of the above assumptions is valid: 1) actions can be concurrent and have differing durations, 2) there is uncertainty concerning action durations and consumption of continuous resources like power, and 3) typical daily plans involve on the order of a hundred actions. This class of problems may be of particular interest to the UAI community because both classical and decision-theoretic planning techniques may be useful in solving it. We describe the rover problem, discuss previous work on planning under uncertainty, and present a detailed, but very small, example illustrating some of the difficulties of finding good plans.
An Intelligent Powered Wheelchair for Users with Dementia: Case Studies with NOAH (Navigation and Obstacle Avoidance Help)
Viswanathan, Pooja (University of British Columbia) | Little, James J. (University of British Columbia) | Mackworth, Alan K. (University of British Columbia) | Mihailidis, Alex (University of Toronto)
Intelligent wheelchairs can help increase independent mobility for elderly residents with cognitive impairment, who are currently excluded from the use of powered wheelchairs. This paper presents three case studies, demonstrating the efficacy of the NOAH (Navigation and Obstacle Avoidance Help) system. The findings reported can be used to refine our understanding of user needs and help identify methods to improve the quality of life of the intended users.
Asynchronous Decentralized Algorithm for Space-Time Cooperative Pathfinding
Čáp, Michal, Novák, Peter, Vokřínek, Jiří, Pěchouček, Michal
Cooperative pathfinding is a multi-agent path planning problem where a group of vehicles searches for a corresponding set of non-conflicting space-time trajectories. Many of the practical methods for centralized solving of cooperative pathfinding problems are based on the prioritized planning strategy. However, in some domains (e.g., multi-robot teams of unmanned aerial vehicles, autonomous underwater vehicles, or unmanned ground vehicles) a decentralized approach may be more desirable than a centralized one due to communication limitations imposed by the domain and/or privacy concerns. In this paper we present an asynchronous decentralized variant of prioritized planning ADPP and its interruptible version IADPP. The algorithm exploits the inherent parallelism of distributed systems and allows for a speed up of the computation process. Unlike the synchronized planning approaches, the algorithm allows an agent to react to updates about other agents' paths immediately and invoke its local spatio-temporal path planner to find the best trajectory, as response to the other agents' choices. We provide a proof of correctness of the algorithms and experimentally evaluate them on synthetic domains.
Ambiente de Planejamento Ip\^e
In this work we investigate the systems that implements algorithms for the planning problem in Artificial Intelligence, called planners, with especial attention to the planners based on the plan graph. We analyze the problem of comparing the performance of the different algorithms and we propose an environment for the development and analysis of planners.