Planning & Scheduling
Towards AI Planning Efficiency: Finite-Domain State Variable Reformulation
Dvorak, Filip (LAAS-CNRS and Charles University in Prague) | Toropila, Daniel (Charles University in Prague) | Bartak, Roman (Charles University in Prague)
AI Planning is inherently hard and hence it is desirable to derive as much information as we can from the structure of the planning problem and let this information be exploited by a planner. Many recent planners use the finite-domain state-variable representation of the problem instead of the traditional propositional representation. However, most planning problems are still specified in the propositional representation due to the widespread modeling language PDDL and it is hard to generate a compact and computationally efficient state variable representation from the propositional model. In this paper we propose a novel method for automaticallygenerating an efficient state-variable representation from the propositional representation. This method groups sets of propositions into state variables based onthe mutex relations introduced in the planning graph. As we shall show experimentally, our method outperforms the current state-of-the-art method both in the smaller number of generated state variables and in the increased performance of planners.
Determining Linearity of Optimal Plans by Operator Schema Analysis
Chrpa, Lukรกลก (University of Huddersfield) | Vallati, Mauro (University of Huddersfield) | McCluskey, Thomas Leo (University of Huddersfield)
Analysing the structures of solution plans generated by AI Planning engines is helpful in improving the generative planning process, as well as shedding light in the study of its theoretical foundations. We investigate a specific property of solution plans, that we called linearity, which refers to a situation where each action achieves an atom (or atoms) for a directly following action, or achieves goal atom(s). Similarly, linearity can be defined for parallel plans where each action in a set of actions executed at some time step, achieves either goal atom(s) or atom(s) for some action executed in the directly following time step. In this paper, we present a general and problem-independent theoretical framework focusing on the analysis of planning operator schema, namely relations of achiever, clobberer and independence, in order to determine whether solvable planning problems using a given operator schema have as solutions optimal (parallel) plans which are linear. The findings presented in this paper deepen current theoretical knowledge, provide helpful information to engineers of new planning domain models, and suggest new ways of improving the performance of state-of-the-art (optimal) planning engines.
Towards Combining HTN Planning and Geometric Task Planning
de Silva, Lavindra, Pandey, Amit Kumar, Gharbi, Mamoun, Alami, Rachid
In this paper we present an interface between a symbolic planner and a geometric task planner, which is different to a standard trajectory planner in that the former is able to perform geometric reasoning on abstract entities---tasks. We believe that this approach facilitates a more principled interface to symbolic planning, while also leaving more room for the geometric planner to make independent decisions. We show how the two planners could be interfaced, and how their planning and backtracking could be interleaved. We also provide insights for a methodology for using the combined system, and experimental results to use as a benchmark with future extensions to both the combined system, as well as to the geometric task planner.
A Concise Introduction to Models and Methods for Automated Planning
Planning is the model-based approach to autonomous behavior where the agent behavior is derived automatically from a model of the actions, sensors, and goals. The main challenges in planning are computational as all models, whether featuring uncertainty and feedback or not, are intractable in the worst case when represented in compact form. In this book, we look at a variety of models used in AI planning, and at the methods that have been developed for solving them. The goal is to provide a modern and coherent view of planning that is precise, concise, and mostly self-contained, without being shallow. For this, we make no attempt at covering the whole variety of planning approaches, ideas, and applications, and focus on the essentials.
Investigation of "Enhancing flexibility and robustness in multi-agent task scheduling"
Wilson et al. propose a measure of flexibility in project scheduling problems and propose several ways of distributing flexibility over tasks without overrunning the deadline. These schedules prove quite robust: delays of some tasks do not necessarily lead to delays of subsequent tasks. The number of tasks that finish late depends, among others, on the way of distributing flexibility. In this paper I study the different flexibility distributions proposed by Wilson et al. and the differences in number of violations (tasks that finish too late). I show one factor in the instances that causes differences in the number of violations, as well as two properties of the flexibility distribution that cause them to behave differently. Based on these findings, I propose three new flexibility distributions. Depending on the nature of the delays, these new flexibility distributions perform as good as or better than the distributions by Wilson et al.
Solving Relational MDPs with Exogenous Events and Additive Rewards
Joshi, S., Khardon, R., Tadepalli, P., Raghavan, A., Fern, A.
We formalize a simple but natural subclass of service domains for relational planning problems with object-centered, independent exogenous events and additive rewards capturing, for example, problems in inventory control. Focusing on this subclass, we present a new symbolic planning algorithm which is the first algorithm that has explicit performance guarantees for relational MDPs with exogenous events. In particular, under some technical conditions, our planning algorithm provides a monotonic lower bound on the optimal value function. To support this algorithm we present novel evaluation and reduction techniques for generalized first order decision diagrams, a knowledge representation for real-valued functions over relational world states. Our planning algorithm uses a set of focus states, which serves as a training set, to simplify and approximate the symbolic solution, and can thus be seen to perform learning for planning. A preliminary experimental evaluation demonstrates the validity of our approach.
The Arcade Learning Environment: An Evaluation Platform for General Agents
Bellemare, Marc G., Naddaf, Yavar, Veness, Joel, Bowling, Michael
In this article we introduce the Arcade Learning Environment (ALE): both a challenge problem and a platform and methodology for evaluating the development of general, domain-independent AI technology. ALE provides an interface to hundreds of Atari 2600 game environments, each one different, interesting, and designed to be a challenge for human players. ALE presents significant research challenges for reinforcement learning, model learning, model-based planning, imitation learning, transfer learning, and intrinsic motivation. Most importantly, it provides a rigorous testbed for evaluating and comparing approaches to these problems. We illustrate the promise of ALE by developing and benchmarking domain-independent agents designed using well-established AI techniques for both reinforcement learning and planning. In doing so, we also propose an evaluation methodology made possible by ALE, reporting empirical results on over 55 different games. All of the software, including the benchmark agents, is publicly available.
The Arcade Learning Environment: An Evaluation Platform for General Agents
Bellemare, M. G., Naddaf, Y., Veness, J., Bowling, M.
In this article we introduce the Arcade Learning Environment (ALE): both a challenge problem and a platform and methodology for evaluating the development of general, domain-independent AI technology. ALE provides an interface to hundreds of Atari 2600 game environments, each one different, interesting, and designed to be a challenge for human players. ALE presents significant research challenges for reinforcement learning, model learning, model-based planning, imitation learning, transfer learning, and intrinsic motivation. Most importantly, it provides a rigorous testbed for evaluating and comparing approaches to these problems. We illustrate the promise of ALE by developing and benchmarking domain-independent agents designed using well-established AI techniques for both reinforcement learning and planning. In doing so, we also propose an evaluation methodology made possible by ALE, reporting empirical results on over 55 different games. All of the software, including the benchmark agents, is publicly available.
h-approximation: History-Based Approximation of Possible World Semantics as ASP
Eppe, Manfred, Bhatt, Mehul, Dylla, Frank
We propose an approximation of the Possible Worlds Semantics (PWS) for action planning. A corresponding planning system is implemented by a transformation of the action specification to an Answer-Set Program. A novelty is support for postdiction wrt. (a) the plan existence problem in our framework can be solved in NP, as compared to $\Sigma_2^P$ for non-approximated PWS of Baral(2000); and (b) the planner generates optimal plans wrt. a minimal number of actions in $\Delta_2^P$. We demo the planning system with standard problems, and illustrate its integration in a larger software framework for robot control in a smart home.
Incremental Planning with Adaptive Dimensionality
Gochev, Kalin (University of Pennsylvania) | Safonova, Alla (University of Pennsylvania) | Likhachev, Maxim (Carnegie Mellon University)
Path planning is often a high-dimensional computationally-expensive planning problem as it requires reasoning about the kinodynamic constraints of the robot and collisions of the robot with the environment. However, large regions of the environment are typically benign enough that a much faster low-dimensional planning combined with a local path following controller suffice. Planning with Adaptive Dimensionality that was recently developed makes use of this observation and iteratively constructs and searches a state-space consisting of mainly low-dimensional states. It only introduces regions of high-dimensional states into the state-space where they are necessary to ensure completeness and bounds on sub-optimality. However, due to its iterative nature, the approach relies on running a series of weighted A* searches. In this paper, we introduce and apply to Planning with Adaptive Dimensionality a simple but very effective incremental version of weighted A* that reuses its previously generated search tree if available. On the theoretical side, the new algorithm preserves guarantees on completeness and bounds on sub-optimality. On the experimental side, it speeds up 3D (x,y,heading) path planning with a full-body collision checking by up to a factor of 5. Our results also show that it tends to be much faster than applying alternative incremental graph search techniques such as D* to Planning with Adaptive Dimensionality.