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 Planning & Scheduling


Flexible Integration of Planning and Information Gathering

AAAI Conferences

The evolution of the electronic sources connected through wide area networks like Internet has encouraged the development of new information gathering techniques that go beyond traditional information retrieval and WEB search methods. They use advanced techniques, like planning or constraint programming, to integrate and reason about hetereogeneous information sources. In this paper we describe MAPWEB. MAPWEB is a multiagent framework that integrates planning agents and WEB information retrieval agents. The goal of this framework is to deal with problems that require planning with information to be gathered from the WEB. MAPWEB decouples planning from information gathering, by splitting a planning problem into two parts: solving an abstract problem and validating and completing the abstract solutions by means of information gathering. This decoupling allows also to address an important aspect of information gathering: the WEB is a dynamic medium and more and more companies make their information available in the WEB everyday. The MAPWEB framework can be adapted quickly to these changes by just modifying the planning domain and adding the required information gathering agents. For instance, in a travel assistant domain, if taxi companies begin to offer WEB information, it would only be necessary to add new planning operators related to traveling by taxi, for a more complete travel domain. This paper describes the MAPWEB planning process, focusing on the aforementioned flexibility aspect.


A Decision-Theoretic Model of Assistance

Journal of Artificial Intelligence Research

There is a growing interest in intelligent assistants for a variety of applications from sorting email to helping people with disabilities to do their daily chores. In this paper, we formulate the problem of intelligent assistance in a decision-theoretic framework, and present both theoretical and empirical results. We first introduce a class of POMDPs called hidden-goal MDPs (HGMDPs), which formalizes the problem of interactively assisting an agent whose goal is hidden and whose actions are observable. In spite of its restricted nature, we show that optimal action selection for HGMDPs is PSPACE-complete even for deterministic dynamics. We then introduce a more restricted model called helper action MDPs (HAMDPs), which are sufficient for modeling many real-world problems. We show classes of HAMDPs for which efficient algorithms are possible. More interestingly, for general HAMDPs we show that a simple myopic policy achieves a near optimal regret, compared to an oracle assistant that knows the agent's goal. We then introduce more sophisticated versions of this policy for the general case of HGMDPs that we combine with a novel approach for quickly learning about the agent being assisted. We evaluate our approach in two game-like computer environments where human subjects perform tasks, and in a real-world domain of providing assistance during folder navigation in a computer desktop environment. The results show that in all three domains the framework results in an assistant that substantially reduces user effort with only modest computation.


BTT-Go: An Agent for Go that Uses a Transposition Table to Reduce the Simulations and the Supervision in the Monte-Carlo Tree Search

AAAI Conferences

This paper presents BTT-Go: an agent for Go whose ar- chitecture is based on the well-known agent Fuego, that is, its search process for the best move is based on sim- ulations of games performed by means of Monte- Carlo Tree Search (MCTS). In Fuego, these simulations are guided by supervised heuristics called prior knowledge and play-out policy. In this context, the goal behind the BTT-Go proposal is to reduce the supervised character of Fuego, granting it more autonomy. To cope with this task, the BTT-Go counts on a Transposition Table (TT) whose role is not to waste the history of the nodes that have already been explored throughout the game. By this way, the agent proposed here reduces the super- vised character of Fuego by replacing, whenever pos- sible, the prior knowledge and the play-out policy with the information retrieved from the TT. Several evalua- tive tournaments involving BTT-Go and Fuego confirm that the former obtains satisfactory results in its purpose of attenuating the supervision in Fuego without losing its competitiveness, even in 19x19 game-boards.


An Overview of Hierarchical Task Network Planning

arXiv.org Artificial Intelligence

Hierarchies are the most common structure used to understand the world better. In galaxies, for instance, multiple-star systems are organised in a hierarchical system. Then, governmental and company organisations are structured using a hierarchy, while the Internet, which is used on a daily basis, has a space of domain names arranged hierarchically. Since Artificial Intelligence (AI) planning portrays information about the world and reasons to solve some of world's problems, Hierarchical Task Network (HTN) planning has been introduced almost 40 years ago to represent and deal with hierarchies. Its requirement for rich domain knowledge to characterise the world enables HTN planning to be very useful, but also to perform well. However, the history of almost 40 years obfuscates the current understanding of HTN planning in terms of accomplishments, planning models, similarities and differences among hierarchical planners, and its current and objective image. On top of these issues, attention attracts the ability of hierarchical planning to truly cope with the requirements of applications from the real world. We propose a framework-based approach to remedy this situation. First, we provide a basis for defining different formal models of hierarchical planning, and define two models that comprise a large portion of HTN planners. Second, we provide a set of concepts that helps to interpret HTN planners from the aspect of their search space. Then, we analyse and compare the planners based on a variety of properties organised in five segments, namely domain authoring, expressiveness, competence, performance and applicability. Furthermore, we select Web service composition as a real-world and current application, and classify and compare the approaches that employ HTN planning to solve the problem of service composition. Finally, we conclude with our findings and present directions for future work.


Tractable Epistemic Reasoning with Functional Fluents, Static Causal Laws and Postdiction

arXiv.org Artificial Intelligence

We present an epistemic action theory for tractable epistemic reasoning as an extension to the h-approximation (HPX) theory. In contrast to existing tractable approaches, the theory supports functional fluents and postdictive reasoning with static causal laws. We argue that this combination is particularly synergistic because it allows one not only to perform direct postdiction about the conditions of actions, but also indirect postdiction about the conditions of static causal laws. We show that despite the richer expressiveness, the temporal projection problem remains tractable (polynomial), and therefore the planning problem remains in NP. We present the operational semantics of our theory as well as its formulation as Answer Set Programming.


A Survey on Dynamic Job Scheduling in Grid Environment Based on Heuristic Algorithms

arXiv.org Artificial Intelligence

Computational Grids are a new trend in distributed computing systems. They allow the sharing of geographically distributed resources in an efficient way, extending the boundaries of what we perceive as distributed computing. Various sciences can benefit from the use of grids to solve CPU-intensive problems, creating potential benefits to the entire society. Job scheduling is an integrated part of parallel and distributed computing. It allows selecting correct match of resource for a particular job and thus increases the job throughput and utilization of resources. Job should be scheduled in an automatic way to make the system more reliable, accessible and less sensitive to subsystem failures. This paper provides a survey on various heuristic algorithms, used for scheduling in grid.


Efficient Informative Sensing using Multiple Robots

arXiv.org Artificial Intelligence

The need for efficient monitoring of spatio-temporal dynamics in large environmental applications, such as the water quality monitoring in rivers and lakes, motivates the use of robotic sensors in order to achieve sufficient spatial coverage. Typically, these robots have bounded resources, such as limited battery or limited amounts of time to obtain measurements. Thus, careful coordination of their paths is required in order to maximize the amount of information collected, while respecting the resource constraints. In this paper, we present an efficient approach for near-optimally solving the NP-hard optimization problem of planning such informative paths. In particular, we first develop eSIP (efficient Single-robot Informative Path planning), an approximation algorithm for optimizing the path of a single robot. Hereby, we use a Gaussian Process to model the underlying phenomenon, and use the mutual information between the visited locations and remainder of the space to quantify the amount of information collected. We prove that the mutual information collected using paths obtained by using eSIP is close to the information obtained by an optimal solution. We then provide a general technique, sequential allocation, which can be used to extend any single robot planning algorithm, such as eSIP, for the multi-robot problem. This procedure approximately generalizes any guarantees for the single-robot problem to the multi-robot case. We extensively evaluate the effectiveness of our approach on several experiments performed in-field for two important environmental sensing applications, lake and river monitoring, and simulation experiments performed using several real world sensor network data sets.


Soft Goals Can Be Compiled Away

arXiv.org Artificial Intelligence

Soft goals extend the classical model of planning with a simple model of preferences. The best plans are then not the ones with least cost but the ones with maximum utility, where the utility of a plan is the sum of the utilities of the soft goals achieved minus the plan cost. Finding plans with high utility appears to involve two linked problems: choosing a subset of soft goals to achieve and finding a low-cost plan to achieve them. New search algorithms and heuristics have been developed for planning with soft goals, and a new track has been introduced in the International Planning Competition (IPC) to test their performance. In this note, we show however that these extensions are not needed: soft goals do not increase the expressive power of the basic model of planning with action costs, as they can easily be compiled away. We apply this compilation to the problems of the net-benefit track of the most recent IPC, and show that optimal and satisficing cost-based planners do better on the compiled problems than optimal and satisficing net-benefit planners on the original problems with explicit soft goals. Furthermore, we show that penalties, or negative preferences expressing conditions to avoid, can also be compiled away using a similar idea.


The Role of Macros in Tractable Planning

arXiv.org Artificial Intelligence

This paper presents several new tractability results for planning based on macros. We describe an algorithm that optimally solves planning problems in a class that we call inverted tree reducible, and is provably tractable for several subclasses of this class. By using macros to store partial plans that recur frequently in the solution, the algorithm is polynomial in time and space even for exponentially long plans. We generalize the inverted tree reducible class in several ways and describe modifications of the algorithm to deal with these new classes. Theoretical results are validated in experiments.


Compiling Uncertainty Away in Conformant Planning Problems with Bounded Width

arXiv.org Artificial Intelligence

Conformant planning is the problem of finding a sequence of actions for achieving a goal in the presence of uncertainty in the initial state or action effects. The problem has been approached as a path-finding problem in belief space where good belief representations and heuristics are critical for scaling up. In this work, a different formulation is introduced for conformant problems with deterministic actions where they are automatically converted into classical ones and solved by an off-the-shelf classical planner. The translation maps literals L and sets of assumptions t about the initial situation, into new literals KL/t that represent that L must be true if t is initially true. We lay out a general translation scheme that is sound and establish the conditions under which the translation is also complete. We show that the complexity of the complete translation is exponential in a parameter of the problem called the conformant width, which for most benchmarks is bounded. The planner based on this translation exhibits good performance in comparison with existing planners, and is the basis for T0, the best performing planner in the Conformant Track of the 2006 International Planning Competition.