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 Planning & Scheduling


Tractable Cost-Optimal Planning over Restricted Polytree Causal Graphs

AAAI Conferences

Causal graphs are widely used to analyze the complexity of planning problems. Many tractable classes have been identified with their aid and state-of-the-art heuristics have been derived by exploiting such classes. In particular, Katz and Keyder have studied causal graphs that are hourglasses (which is a generalization of forks and inverted-forks) and shown that the corresponding cost-optimal planning problem is tractable under certain restrictions. We continue this work by studying polytrees (which is a generalization of hourglasses) under similar restrictions. We prove tractability of cost-optimal planning by providing an algorithm based on a novel notion of variable isomorphism. Our algorithm also sheds light on the k-consistency procedure for identifying unsolvable planning instances. We speculate that this may, at least partially, explain why merge-and-shrink heuristics have been successful for recognizing unsolvable instances.


Heuristics and Symmetries in Classical Planning

AAAI Conferences

Heuristic search is a state-of-the-art approach to classical planning. Several heuristic families were developed over the years to automatically estimate goal distance information from problem descriptions. Orthogonally to the development of better heuristics, recent years have seen an increasing interest in symmetry-based state space pruning techniques that aim at reducing the search effort. However, little work has dealt with how the heuristics behave under symmetries. We investigate the symmetry properties of existing heuristics and reveal that many of them are invariant under symmetries.


Crowdsourced Action-Model Acquisition for Planning

AAAI Conferences

AI planning techniques often require a given set of action models provided as input. Creating action models is, however, a difficult task that costs much manual effort. The problem of action-model acquisition has drawn a lot of interest from researchers in the past. Despite the success of the previous systems, they are all based on the assumption that there are enough training examples for learning high-quality action models. In many real-world applications, e.g., military operation, collecting a large amount of training examples is often both difficult and costly. Instead of collecting training examples, we assume there are abundant annotators, i.e., the crowd, available to provide information learning action models. Specifically, we first build a set of soft constraints based on the labels (true or false) given by the crowd or annotators. We then builds a set of soft constraints based on the input plan traces. After that we put all the constraints together and solve them using a weighted MAX-SAT solver, and convert the solution of the solver to action models. We finally exhibit that our approach is effective in the experiment.


Tractability of Planning with Loops

AAAI Conferences

We create a unified framework for analyzing and synthesizing plans with loops for solving problems with non-deterministic numeric effects and a limited form of partial observability. Three different action models---with deterministic, qualitative non-deterministic and Boolean non-deterministic semantics---are handled using a single abstract representation. We establish the conditions under which the correctness and termination of solutions, represented as abstract policies, can be verified. We also examine the feasibility of learning abstract policies from examples. We demonstrate our techniques on several planning problems and show that they apply to challenging real-world tasks such as doing the laundry with a PR2 robot. These results resolve a number of open questions about planning with loops and facilitate the development of new algorithms and applications.


A Planning-Based Assistance System for Setting Up a Home Theater

AAAI Conferences

Modern technical devices are often too complex for many users to be able to use them to their full extent. Based on planning technology, we are able to provide advanced user assistance for operating technical devices. We present a system that assists a human user in setting up a complex home theater consisting of several HiFi devices. For a human user, the task is rather challenging due to a large number of different ports of the devices and the variety of available cables. The system supports the user by giving detailed instructions how to assemble the theater. Its performance is based on advanced user-centered planning capabilities including the generation, repair, and explanation of plans.


Circumventing Robots' Failures by Embracing Their Faults: A Practical Approach to Planning for Autonomous Construction

AAAI Conferences

This paper overviews our application of state-of-the-art automated planning algorithms to real mobile robots performing an autonomous construction task, a domain in which robots are prone to faults. We describe how embracing these faults leads to better representations and smarter planning, allowing robots with limited precision to avoid catastrophic failures and succeed in intricate constructions.


Interactive Narrative Planning in The Best Laid Plans

AAAI Conferences

The Best Laid Plans is an interactive narrative video game that uses cognitive-inspired fast planning techniques to generate stories with conflict during play. Players alternate between acting out a plan and seeing that plan thwarted by non-player characters. The Glaive narrative planner combines causal-link-based computational models of narrative with the speed of fast heuristic search techniques to adapt the story each time the player attempts a new plan.


Hierarchical Monte-Carlo Planning

AAAI Conferences

Monte-Carlo Tree Search, especially UCT and its POMDP version POMCP, have demonstrated excellent performanceon many problems. However, to efficiently scale to large domains one should also exploit hierarchical structure if present. In such hierarchical domains, finding rewarded states typically requires to search deeply; covering enough such informative states very far from the root becomes computationally expensive in flat non-hierarchical search approaches. We propose novel, scalable MCTS methods which integrate atask hierarchy into the MCTS framework, specifically lead-ing to hierarchical versions of both, UCT and POMCP. The new method does not need to estimate probabilistic models of each subtask, it instead computes subtask policies purely sample-based. We evaluate the hierarchical MCTS methods on various settings such as a hierarchical MDP, a Bayesian model-based hierarchical RL problem, and a large hierarchical POMDP.


Planning with Numeric Timed Initial Fluents

AAAI Conferences

Numeric Timed Initial Fluents represent a new feature in PDDL that extends the concept of Timed Initial Literals to numeric fluents. They are particularly useful to model independent functions that change through time and influence the actions to be applied. Although they are very useful to model real world problems, they are not systematically defined in the family of PDDL languages and they are not implemented in any generic PDDL planner, except for POPF2 and UPMurphi. In this paper we present an extension of the planner POPF2 (POPF-TIF) to handle problems with numeric Timed Initial Fluents. We propose and evaluate two contributions: the first is based on improvements of the heuristic evaluation, while the second considers alternative search algorithms based on a mixture of Enforced Hill Climbing and Best First Search.


From Non-Negative to General Operator Cost Partitioning

AAAI Conferences

Operator cost partitioning is a well-known technique to make admissible heuristics additive by distributing the operator costs among individual heuristics. Planning tasks are usually defined with non-negative operator costs and therefore it appears natural to demand the same for the distributed costs. We argue that this requirement is not necessary and demonstrate the benefit of using general cost partitioning. We show that LP heuristics for operator-counting constraints are cost-partitioned heuristics and that the state equation heuristic computes a cost partitioning over atomic projections. We also introduce a new family of potential heuristics and show their relationship to general cost partitioning.