Goto

Collaborating Authors

 Planning & Scheduling


ickeps 2016

#artificialintelligence

The International Competition on Knowledge Engineering for Planning and Scheduling has been running since 2005 as a biennial event promoting the development and importance of the use of knowledge engineering methods and techniques within P&S. Past events include 4 competitions (ICKEPS) interleaved with KEPS workshops, all held during ICAPS conferences. We would like to encourage AI planning researchers to present tools that support the KE phases, and to exploit them (as well as other existing tools) to encode a number of scenarios and problems given by the organisers. Competitors (competing teams) can develop their tools in advance. The ICKEPS competition will be held on-site.


Unbounded Human Learning: Optimal Scheduling for Spaced Repetition

arXiv.org Artificial Intelligence

In the study of human learning, there is broad evidence that our ability to retain information improves with repeated exposure and decays with delay since last exposure. This plays a crucial role in the design of educational software, leading to a trade-off between teaching new material and reviewing what has already been taught. A common way to balance this trade-off is spaced repetition, which uses periodic review of content to improve long-term retention. Though spaced repetition is widely used in practice, e.g., in electronic flashcard software, there is little formal understanding of the design of these systems. Our paper addresses this gap in three ways. First, we mine log data from spaced repetition software to establish the functional dependence of retention on reinforcement and delay. Second, we use this memory model to develop a stochastic model for spaced repetition systems. We propose a queueing network model of the Leitner system for reviewing flashcards, along with a heuristic approximation that admits a tractable optimization problem for review scheduling. Finally, we empirically evaluate our queueing model through a Mechanical Turk experiment, verifying a key qualitative prediction of our model: the existence of a sharp phase transition in learning outcomes upon increasing the rate of new item introductions.


OGA-UCT: On-the-Go Abstractions in UCT

AAAI Conferences

Recent work has begun exploring the value of domain abstractions in Monte-Carlo Tree Search (MCTS) algorithms for probabilistic planning. These algorithms automatically aggregate symmetric search nodes (states or state-action pairs) saving valuable planning time. Existing algorithms alternate between two phases: (1) abstraction computation forcomputing node aggregations, and (2) modified MCTS that use aggregate nodes. We believe that these algorithms do not achieve the full potential of abstractions because of disjoint phases – e.g., it can take a while to recover from erroneous abstractions, or compute better abstractions based on newly found knowledge.In response, we propose On-the-Go Abstractions (OGA), a novel approach in which abstraction computation is tightlyintegrated into the MCTS algorithm. We implement these on top of UCT and name the resulting algorithm OGA-UCT.It has several desirable properties, including (1) rapid use of new information in modifying existing abstractions, (2) elimination of the expensive batch abstraction computationphase, and (3) focusing abstraction computation on important part of the sampled search space. We experimentally compare OGA-UCT against ASAP-UCT, a recent state-of-the-art MDP algorithm as well as vanilla UCT algorithm. We find that OGA-UCT is robust across a suite of planning competition and other MDP domains, and obtains up to 28 % quality improvements.


Speeding Up A* Search on Visibility Graphs Defined Over Quadtrees to Enable Long Distance Path Planning for Unmanned Surface Vehicles

AAAI Conferences

We introduce an algorithm for long distance path planning in complex marine environments. The available free space in marine environments changes over time as a result of tides, environmental restrictions, and weather. As a result of these considerations, the free space region in marine environments needs to be dynamically generated and updated. The approach presented in this paper demonstrates that it is feasible to compute optimal paths using A* search on visibility graphs defined over quadtrees. Our algorithm exploits quadtree data structures for efficiently computing tangent edges in visibility graphs. We have developed an admissible heuristic that accounts for large islands while estimating the cost-to-go and provides a better lower bound than the Euclidean distance-based heuristic. During the search over visibility graphs, the branching factor of A* can be large due to the large size of the region. We introduce the idea of focusing the search by limiting the child nodes to be in certain regions of the workspace. Our results show that focusing the search significantly improves the computational efficiency without any noticeable degradation in path quality. We have also developed a method to estimate bounds on how far the computed path can be from the optimal path when methods for focusing the search are utilized for speeding up the computation.


A Practical Framework for Robust Decision-Theoretic Planning and Execution for Service Robots

AAAI Conferences

The deployment of robots in populated environments is recently gaining more interest because of increased maturity and capability of this technology. In this context, sophisticated planning techniques are required because there is a need of increasing the complexity of the tasks that the robot can accomplish. In particular, there is a large emphasis on service robots, i.e., robots that can satisfy several user needs. In this paper, we present a practical framework based on a decision-theoretic formalism for generation and execution of robust plans for service robots. The proposed framework has been implemented and succesfully tested on service robots interacting with non-expert users in public environments, facing many sources of uncertainty and failures in task execution.


Path Planning under Interface-Based Constraints for Assistive Robotics

AAAI Conferences

We present a heuristic-based search method for path planning in shared human-robot control scenarios in which the robot should adhere to specific motion constraints imposed by the human's control interface. This approach to path planning gives special consideration to kinematic and dynamic constraints introduced to reconcile discrepancies between the control space of the user and the control space of the robot. The resulting paths more closely mirror paths produced by users of the same interface; which is helpful, for example, when inferring human intent or for control sharing. Our first insight is to develop a hierarchical finite state machine describing the constrained state space, state transitions and associated costs. We then use this definition to embed the constraints of the interface into our heuristic planning algorithm, named C*, with simple modifications to the A*/D* family of graph search algorithms. This approach allows us to maintain powerful theoretical guarantees such as complexity and completeness. In this paper, we ground our augmented path planning algorithm with an implementation on a robotic wheelchair system and a Sip-and-Puff interface. We demonstrate that the new approach produces paths and control signals that more closely resemble user-generated data and can easily be incorporated into real hardware systems.


Integrating Planning and Control for Efficient Path Planning in the Presence of Environmental Disturbances

AAAI Conferences

Path planning for nonholonomic robots in real-life environments is a challenging problem, as the planner needs to consider the presence of obstacles, the kinematic constraints, and also the environmental disturbances (like wind and currents). In this paper, we develop a path planning algorithm called Control Based A* (CBA*), which integrates search-based planning (on grid) with a path-following controller, taking the motion constraints and external disturbances into account. We also present another algorithm called Dynamic Control Based A* (DCBA*), which improves upon CBA* by allowing the search to look beyond the immediate grid neighborhood and thus makes it more flexible and robust, especially with high resolution grids. We investigate the performance of the new planners in different environments under different wind disturbance conditions and compare the performance against (i) finding a path in the discretized grid and following it with a nonholonomic robot, and (ii) a kinodynamic sampling-based path planner. The results show that our planners perform considerably better than (i) and (ii), especially in difficult situations such as in cluttered spaces or in presence of strong winds/currents. Further, we experimentally validate the approach using a quadrotor in the outdoor environment.


A Planning-Based Architecture for a Reconfigurable Manufacturing System

AAAI Conferences

The paper describes a novel use of planning in Reconfigurable Manufacturing. Authors considered the nodes of a manufacturing plant as individual AI-based agents able to reason on continuously updated representation of their domain model, plan their own actions, and execute them. The paper aims at clarifying the role of planning, its connection with both a goal selection mechanism, and the agent's knowledge. It describes in detail how a planning system has been customized for the task of planning and execution and shows results of a realistic simulation on a manufacturing plant.


Generalized Planning with Procedural Domain Control Knowledge

AAAI Conferences

Generalized planning is the task of generating a single solution that is valid for a set of planning problems. In this paper we show how to represent and compute generalized plans using procedural Domain Control Knowledge (DCK). We define a divide and conquer approach that first generates the procedural DCK solving a set of planning problems representative of certain subtasks and then compile it as callable procedures of the overall generalized planning problem. Our procedure calling mechanism allows nested and recursive procedure calls and is implemented in PDDL so that classical planners can compute and exploit procedural DCK. Experiments show that an off-the-shelf classical planner, using procedural DCK as callable procedures, can compute generalized plans in a wide range of domains including non-trivial ones, such as sorting variable-size lists or DFS traversal of binary trees with variable size.


PARIS: A Polynomial-Time, Risk-Sensitive Scheduling Algorithm for Probabilistic Simple Temporal Networks with Uncertainty

AAAI Conferences

Inspired by risk-sensitive, robust scheduling for planetary rovers under temporal uncertainty, this work introduces the Probabilistic Simple Temporal Network with Uncertainty (PSTNU), a temporal planning formalism that unifies the set-bounded and probabilistic temporal uncertainty models from the STNU and PSTN literature. By allowing any combination of these two types of uncertainty models, PSTNU's can more appropriately reflect the varying levels of knowledge that a mission operator might have regarding the stochastic duration models of different activities. We also introduce PARIS, a novel sound and provably polynomial-time algorithm for risk-sensitive strong scheduling of PSTNU's. Due to its fully linear problem encoding for typical temporal uncertainty models, PARIS is shown to outperform the current fastest algorithm for risk-sensitive strong PSTN scheduling by nearly four orders of magnitude in some instances of a popular probabilistic scheduling dataset, while results on a new PSTNU scheduling dataset indicate that PARIS is, indeed, amenable for deployment on resource-constrained hardware.