Planning & Scheduling
ASP-Based Time-Bounded Planning for Logistics Robots
Schรคpers, Bjรถrn (RWTH Aachen University) | Niemueller, Tim (RWTH Aachen University) | Lakemeyer, Gerhard (RWTH Aachen University) | Gebser, Martin (University of Potsdam) | Schaub, Torsten (University of Potsdam)
Manufacturing industries are undergoing a major paradigm shift towards more autonomy. Automated planning and scheduling then becomes a necessity. The Planning and Execution Competition for Logistics Robots in Simulation held at ICAPS is based on this scenario and provides an interesting testbed. However, the posed problem is challenging as also demonstrated by the somewhat weak results in 2017. The domain requires temporal reasoning and dealing with uncertainty. We propose a novel planning system based on Answer Set Programming and the Clingo solver to tackle these problems and incentivize robot cooperation. Our results show a significant performance improvement, both, in terms of lowering computational requirements and better game metrics.
Algorithms and Conditional Lower Bounds for Planning Problems
Chatterjee, Krishnendu (Institute of Science and Technology Austria) | Dvoลรกk, Wolfgang (Vienna University of Technology) | Henzinger, Monika (University of Vienna) | Svozil, Alexander (University of Vienna)
We consider planning problems for graphs, Markov decision processes (MDPs), and games on graphs. While graphs represent the most basic planning model, MDPs represent interaction with nature and games on graphs represent interaction with an adversarial environment.We consider two planning problems where there are k different target sets, and the problems are as follows: (a) the coverage problem asks whether there is a plan for each individual target set, and (b) the sequential target reachability problem asks whether the targets can be reached in sequence. For the coverage problem, we present a linear-time algorithm for graphs, and quadratic conditional lower bound for MDPs and games on graphs.For the sequential target problem, we present a linear-time algorithm for graphs, a sub-quadratic algorithm for MDPs, and a quadratic conditional lower bound for games on graphs.Our results with conditional lower bounds establish (i) model-separation results showing that for the coverage problem MDPs and games on graphs are harder than graphs and for the sequential reachability problem games on graphs are harder than MDPs and graphs;and (ii) objective-separation results showing that for MDPs the coverage problem is harder than the sequential target problem.
Training Deep Reactive Policies for Probabilistic Planning Problems
Issakkimuthu, Murugeswari (Oregon State University) | Fern, Alan (Oregon State University) | Tadepalli, Prasad (Oregon State University)
State-of-the-art probabilistic planners typically apply look- ahead search and reasoning at each step to make a decision. While this approach can enable high-quality decisions, it can be computationally expensive for problems that require fast decision making. In this paper, we investigate the potential for deep learning to replace search by fast reactive policies. We focus on supervised learning of deep reactive policies for probabilistic planning problems described in RDDL. A key challenge is to explore the large design space of network architectures and training methods, which was critical to prior deep learning successes. We investigate a number of choices in this space and conduct experiments across a set of benchmark problems. Our results show that effective deep reactive policies can be learned for many benchmark problems and that leveraging the planning problem description to define the network structure can be beneficial.
Aligning Partially-Ordered Process-Execution Traces and Models Using Automated Planning
Leoni, Massimiliano de (Eindhoven University of Technology) | Lanciano, Giacomo (Sapienza - Universitร di Roma) | Marrella, Andrea (Sapienza - Universitร di Roma)
Conformance checking is the problem of verifying if the actual executions of business processes, which are recorded by information systems in dedicated event logs, are compliant with a process model that encodes the process' constraints. Within conformance checking, alignment-based techniques can exactly pinpoint where deviations are observed. Existing alignment-based techniques rely on the assumption of a perfect knowledge of the order with which process' activities were executed in reality. However, experience shows that, due to logging errors and inaccuracies, it is not always possible to determine the exact order with which certain activities were executed. This paper illustrates an alignment-based technique where the perfect knowledge assumption of the execution's order is removed. The technique transforms the problem of alignment-based conformance checking into a planning problem encoded in PDDL, for which planners can find a correct solution in a finite amount of time. We implemented the technique as a software tool that is integrated with state-of-the-art planners. To showcase its practical relevance and scalability, we report on experiments with a real-life case study and several synthetic ones of increasing complexity.
A Generic Method to Guide HTN Progression Search with Classical Heuristics
Hรถller, Daniel (Ulm University) | Bercher, Pascal (Ulm University) | Behnke, Gregor (Ulm University) | Biundo, Susanne (Ulm University)
HTN planning combines actions that cause state transition with grammar-like decomposition of compound tasks that additionally restricts the structure of solutions. There are mainly two strategies to solve such planning problems: decomposition-based search in a plan space and progression-based search in a state space. Existing progression-based systems do either not rely on heuristics (e.g. SHOP2) or calculate their heuristics based on extended or modified models (e.g. GoDeL). Current heuristic planners for standard HTN models (e.g. PANDA) use decomposition-based search. Such systems represent search nodes more compactly due to maintaining a partial order between tasks, but they have no current state at hand during search. This makes the design of heuristics difficult. In this paper we present a progression-based heuristic HTN planning system: We (1) provide an improved progression algorithm, prove its correctness, and empirically show its efficiency gain; and (2) present an approach that allows to use arbitrary classical (non-hierarchical) heuristics in HTN planning. Our empirical evaluation shows that the resulting system outperforms the state-of-the-art in HTN planning.
A Proof System for Unsolvable Planning Tasks
Eriksson, Salomรฉ (University of Basel) | Rรถger, Gabriele (University of Basel) | Helmert, Malte (University of Basel)
While traditionally classical planning concentrated on finding plans for solvable tasks, detecting unsolvable instances has recently attracted increasing interest. To preclude wrong results, it is desirable that the planning system provides a certificate of unsolvability that can be independently verified. We propose a rule-based proof system for unsolvability where a proof establishes a knowledge base of verifiable basic statements and applies a set of derivation rules to infer the unsolvability of the task from these statements. We argue that this approach is more flexible than a recent proposal of inductive certificates of unsolvability and show how our proof system can be used for a wide range of planning techniques.
Lazy Receding Horizon A* for Efficient Path Planning in Graphs with Expensive-to-Evaluate Edges
Mandalika, Aditya (University of Washington) | Salzman, Oren (Carnegie Mellon University) | Srinivasa, Siddhartha (University of Washington)
Motion-planning problems, such as manipulation in cluttered environments, often require a collision-free shortest path to be computed quickly given a roadmap graph. Typically, the computational cost of evaluating whether an edge of the roadmap graph is collision-free dominates the running time of search algorithms. Algorithms such as Lazy Weighted A* (LWA*) and LazySP have been proposed to reduce the number of edge evaluations by employing a lazy lookahead (one-step lookahead and infinite-step lookahead, respectively). However, this comes at the expense of additional graph operations: the larger the lookahead, the more the graph operations that are typically required. We propose Lazy Receding-Horizon A* (LRA*) to minimize the total planning time by balancing edge evaluations and graph operations. Endowed with a lazy lookahead, LRA* represents a family of lazy shortest-path graph-search algorithms that generalizes LWA* and LazySP. We analyze the theoretic properties of LRA* and demonstrate empirically that, in many cases, to minimize the total planning time, the algorithm requires an intermediate lazy lookahead. Namely, using an intermediate lazy lookahead, our algorithm outperforms both LWA* and LazySP. These experiments span simulated random worlds in R^2 and R^4, and manipulation problems using a 7-DOF manipulator.
A General Approach for Configuring PDDL Problem Models
Vallati, Mauro (University of Huddersfield) | Serina, Ivan (University of Brescia)
The development of a large number of domain-independentplanners is leading to the use of planning engines in a widerange of applications. This is despite the complexity issues inherent in plan generation, which are exacerbated by the separation of planner logic from domain knowledge. However, this separation supports the use of reformulation and configuration techniques, which transform the model representation in order to improve the planner's performance. In this paper, we investigate how the performance of domain-independent planners can be improved by problem model configuration. We introduce a fully automated method for this configuration task, that considers problem-specific aspects extracted by exploiting a problem- and domain-independent representation of the instance. Our extensive experimental analysis shows that this reformulation technique can have a significant impact on planners' performance.
Two-Oracle Optimal Path Planning on Grid Maps
Salvetti, Matteo (Universitร degli Studi di Brescia ) | Botea, Adi (IBM Research) | Gerevini, Alfonso Emilio (Universitร degli Studi di Brescia) | Harabor, Daniel (Monash University) | Saetti, Alessandro (Universitร degli Studi di Brescia)
Path planning on grid maps has progressed significantly in recent years, partly due to the Grid-based Path Planning Competition GPPC. In this work we present an optimal approach which combines features from two modern path planning systems, SRC and JPS+, both of which were among the strongest entrants at the 2014 edition of the competition. Given a current state s and a target state t, SRC is used as an oracle to provide an optimal move from s towards t. Once a direction is available we invoke a second JPS-based oracle to tell us for how many steps that move can be repeated, with no need to query the oracles between these steps. Experiments on a range of grid maps demonstrate a strong improvement from our combined approach. Against SRC, which remains an optimal solver with state-of-the-art speed, the performance improvement of our new system ranges from comparable to more than one order of magnitude faster.
Monte-Carlo Planning for Agile Legged Locomotion
Clary, Patrick (Oregon State University) | Morais, Pedro (Oregon State University) | Fern, Alan (Oregon State University) | Hurst, Jonathan (Oregon State University)
Recent progress in legged locomotion research has produced robots that can perform agile blind-walking with robustness comparable to a blindfolded human. However, this walking approach has not yet been integrated with planners for high-level activities. In this paper, we take a step towards high-level task planning for these robots by studying a planar simulated biped that captures their essential dynamics. We investigate variants of Monte-Carlo Tree Search (MCTS) for selecting an appropriate blind-walking controller at each decision cycle. In particular, we consider UCT with an intelligently selected rollout policy, which is shown to be capable of guiding the biped through treacherous terrain. In addition, we develop a new MCTS variant, called Monte-Carlo Discrepancy Search (MCDS), which is shown to make more effective use of limited planning time than UCT for this domain. We demonstrate the effectiveness of these planners in both deterministic and stochastic environments across a range of algorithm parameters. In addition, we present results for using these planners to control a full-order 3D simulation of Cassie, an agile bipedal robot, through complex terrain.